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NezahualDoomer
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Post by NezahualDoomer »

rusty_shackleford wrote: February 5th, 2026, 01:30
project gorgon was a kickstarter MMO everyone overlooks despite it actually being successful and fun but low popu—


Selection_029.webp
holy **** when the hell did this happen

@Kalarion GET IN HERE GET IN HERE PEOPLE ARE PLAYING PROJECT GORGON

The administrators and their community managers are ****** ***** that will ban you for any criticism or going against their cult....

Maybe it's time I expose them, I think I still have the screenshots of this ******* and how they basically run a cult, that is one of the reasons their population never grew up until now.

The game is quite fun not going to lie, I played it for a while while it was in alpha and then came back to play with my gf on another account but it has plenty of room for improvement but the admins never really listened.

Hell, If you go to the steam discussions you will see tons of posts closed and people saying the same I am saying: the administrators are ****** ***** that dont like any pushback, either you are in the cult or you are out.

NotAI wrote: February 5th, 2026, 05:03
IMO, Where Winds Meet is pretty good. Not really an MMO but easily beats western AAA.

It's garbage

Last edited by NezahualDoomer on February 6th, 2026, 05:17, edited 1 time in total.
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Rand
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Post by Rand »

Norfleet wrote: ↑ February 4th, 2026, 07:59
NezahualDoomer wrote: ↑ February 4th, 2026, 07:56
the problem is also most people can't just say no to the "sunk cost fallacy" that easily and there is where they get em.
What sunk cost? You don't have any sunk cost until you've GIVEN THEM MONEY. Which you must NEVER DO.
This sunk non-monetary cost (as well described by MMO expert Josh "Strife" Hayes).
Last edited by Rand on February 6th, 2026, 06:38, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Rand »

rusty_shackleford wrote: ↑ February 5th, 2026, 01:30
Project Gorgon was a kickstarter MMO everyone overlooks despite it actually being successful and fun but low popuβ€”

Image
holy **** when the hell did this happen
It happened when it did full release.

Starter island is still ****, so be prepared.
Last edited by Rand on February 6th, 2026, 06:40, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Norfleet »

Rand wrote: ↑ February 6th, 2026, 06:36
This sunk non-monetary cost (as well described by MMO expert Josh "Strife" Hayes).
Oh, hey, lookit that, he mentions the roving mobs of PvP refugees, too.
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Post by J1M »

NezahualDoomer wrote: February 6th, 2026, 05:15
rusty_shackleford wrote: February 5th, 2026, 01:30
project gorgon was a kickstarter MMO everyone overlooks despite it actually being successful and fun but low popu—


Selection_029.webp
holy **** when the hell did this happen

@Kalarion GET IN HERE GET IN HERE PEOPLE ARE PLAYING PROJECT GORGON
The administrators and their community managers are ****** ***** that will ban you for any criticism or going against their cult....

Maybe it's time I expose them, I think I still have the screenshots of this ******* and how they basically run a cult, that is one of the reasons their population never grew up until now.

The game is quite fun not going to lie, I played it for a while while it was in alpha and then came back to play with my gf on another account but it has plenty of room for improvement but the admins never really listened.

Hell, If you go to the steam discussions you will see tons of posts closed and people saying the same I am saying: the administrators are ****** ***** that dont like any pushback, either you are in the cult or you are out.
NotAI wrote: February 5th, 2026, 05:03
IMO, Where Winds Meet is pretty good. Not really an MMO but easily beats western AAA.
It's garbage

Community manager is another game dev job I'm looking forward to AI replacing.

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Post by rusty_shackleford »

NezahualDoomer wrote: ↑ February 6th, 2026, 05:15
The administrators and their community managers are ****** ***** that will ban you for any criticism or going against their cult....

Maybe it's time I expose them, I think I still have the screenshots of this ******* and how they basically run a cult, that is one of the reasons their population never grew up until now.

The game is quite fun not going to lie, I played it for a while while it was in alpha and then came back to play with my gf on another account but it has plenty of room for improvement but the admins never really listened.

Hell, If you go to the steam discussions you will see tons of posts closed and people saying the same I am saying: the administrators are ****** ***** that dont like any pushback, either you are in the cult or you are out.
I've heard this a few times but I never had any issues in my time playing
Selection_031.webp
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Post by rusty_shackleford »

Rand wrote: ↑ February 6th, 2026, 06:36
Norfleet wrote: ↑ February 4th, 2026, 07:59
NezahualDoomer wrote: ↑ February 4th, 2026, 07:56
the problem is also most people can't just say no to the "sunk cost fallacy" that easily and there is where they get em.
What sunk cost? You don't have any sunk cost until you've GIVEN THEM MONEY. Which you must NEVER DO.
This sunk non-monetary cost (as well described by MMO expert Josh "Strife" Hayes).
He's very dismissive and just wrong, there are communities there for new MMOs, new MMOs just keep sucking.
Uses terms like "terminally online", as if he hasn't spent half his life being terminally online

Other critiques:
"MMOs as old fashioned chat rooms with a game attached", no, they were just genuinely fun games. One of the reasons WoW dominated to begin with is no other online games had smooth combat like WoW had, it's a minor detail now but WoW had incredible network prediction, animation compensation, etc., to create the feeling of very fluid combat even on dialup.
implies people only play games for community and people stop playing because their friends leave. Gee, what causes them to leave to begin with? :groan:

stopped watching, he became a caricature of himself
Last edited by rusty_shackleford on February 6th, 2026, 15:33, edited 1 time in total.
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Post by Rand »

No UΒ 
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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NezahualDoomer
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Post by NezahualDoomer »

rusty_shackleford wrote: ↑ February 6th, 2026, 15:18
NezahualDoomer wrote: ↑ February 6th, 2026, 05:15
The administrators and their community managers are ****** ***** that will ban you for any criticism or going against their cult....

Maybe it's time I expose them, I think I still have the screenshots of this ******* and how they basically run a cult, that is one of the reasons their population never grew up until now.

The game is quite fun not going to lie, I played it for a while while it was in alpha and then came back to play with my gf on another account but it has plenty of room for improvement but the admins never really listened.

Hell, If you go to the steam discussions you will see tons of posts closed and people saying the same I am saying: the administrators are ****** ***** that dont like any pushback, either you are in the cult or you are out.
I've heard this a few times but I never had any issues in my time playing
Selection_031.webp
You probably never had any criticism of the game, because they will be on your case at any little disagreement or complain; the community is also pretty toxic that behave like cultists.

All in all I think the game is fun, not mind blowing or anything but it has some very stupid ideas IMO that hold it back, for example the developers are against "kiting" and whenever I told them that EQ had more gameplay variety they said that they don't like anything that has to do with kiting, that is why in this game all you do is face tanking, every character face tanks, there is no other playstyle, which is why the meta is making a tank if you want to solo anything.

I remember I had a fire/ice character and the Ice spell CC was lame as **** and it lasted like 2 seconds at best, there was no CC to kite and make smart plays, it was all about face tanking.
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Post by Oyster Sauce »

rusty_shackleford wrote: ↑ February 6th, 2026, 15:32
Rand wrote: ↑ February 6th, 2026, 06:36
Norfleet wrote: ↑ February 4th, 2026, 07:59

What sunk cost? You don't have any sunk cost until you've GIVEN THEM MONEY. Which you must NEVER DO.
This sunk non-monetary cost (as well described by MMO expert Josh "Strife" Hayes).
He's very dismissive and just wrong, there are communities there for new MMOs, new MMOs just keep sucking.
Uses terms like "terminally online", as if he hasn't spent half his life being terminally online

Other critiques:
"MMOs as old fashioned chat rooms with a game attached", no, they were just genuinely fun games. One of the reasons WoW dominated to begin with is no other online games had smooth combat like WoW had, it's a minor detail now but WoW had incredible network prediction, animation compensation, etc., to create the feeling of very fluid combat even on dialup.
implies people only play games for community and people stop playing because their friends leave. Gee, what causes them to leave to begin with? :groan:

stopped watching, he became a caricature of himself
I don't understand how we've lost the technology to make a game feel has good as one that's over 20 years old. Does any other genre have this problem?
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Post by sheet »

WoW leveling with real time sun movement, with morning, evening and nighttime being entirely different moods, compounded by where you were in the world, with great soundtracks that're somehow orchestral but not generic like anything made today.

I've spent hundreds of hours not talking to anyone and still enjoying the game.
Last edited by sheet on February 6th, 2026, 16:36, edited 1 time in total.
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Post by Ranselknulf »

rusty_shackleford wrote: ↑ February 6th, 2026, 15:18
NezahualDoomer wrote: ↑ February 6th, 2026, 05:15
The administrators and their community managers are ****** ***** that will ban you for any criticism or going against their cult....

Maybe it's time I expose them, I think I still have the screenshots of this ******* and how they basically run a cult, that is one of the reasons their population never grew up until now.

The game is quite fun not going to lie, I played it for a while while it was in alpha and then came back to play with my gf on another account but it has plenty of room for improvement but the admins never really listened.

Hell, If you go to the steam discussions you will see tons of posts closed and people saying the same I am saying: the administrators are ****** ***** that dont like any pushback, either you are in the cult or you are out.
I've heard this a few times but I never had any issues in my time playing
Image
I've also said as much years ago and whenever asked about the game.

If you are an under the radar type of player and aren't a market mover or trend setter in the game, then you can probably get by playing the game. If you have a group of players and they are xping or blocking the "core group" then you can expect punishment of some sort.

The game is essentially run like a private server, and if you do something that the developer doesn't like, who does play the game also, then you can expect to get banned.

You can try to fight back against the ban, but I mean why bother. It's essentially a private server.
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Post by Rienen »

I'm def the "fly under the radar" type you mentioned. And truthfully, I would guess most solo/tiny team, passion projects fall under the same "ran like a pserver" issue that you mentioned. Heck, from what it sounds like, AoC was being run like that, to a degree.

When people bring up power-tripping dev and/or admins, I tend to belive them. I just don't care enough to ever really "rock the boat" enough to draw their ire. If something about a game sucks, it's never something that is only affecting me. So, I rarely feel the need to personally bring it up. From there, I'll either avoid that game system or quietly drop the game entirely if it's annoying enough.
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Post by Ranselknulf »

Agreed, I don't really try to rock the boat either.

For me personally, I was crafting too much and affected the server wide wood market prices and suddenly I'm getting the ire of moderators some how. I've seen the story play out enough to know that is was time to move on.

Another thing they didn't take kindly too was the transmutation (think it was called that) runs I would take part in. If you aren't "breaking the game" the way they intend it to be played though, then you are probably fine.

The caveat being, playing on a "private server" always has the risk of getting banned for a reason that is flimsy, but as long as you aren't too invested, then its easy enough to walk away and find something else to play.
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Post by Norfleet »

J1M wrote: ↑ February 6th, 2026, 15:09
Community manager is another game dev job I'm looking forward to AI replacing.
I don't think that job is getting replaced. You don't really want your community manager being subject to prompt hacking and hallucination.
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Post by J1M »

Norfleet wrote: ↑ February 8th, 2026, 05:52
J1M wrote: ↑ February 6th, 2026, 15:09
Community manager is another game dev job I'm looking forward to AI replacing.
I don't think that job is getting replaced. You don't really want your community manager being subject to prompt hacking and hallucination.
Must be weighed against the risks of allowing a trust fund baby with a political agenda and an inferiority complex to be how you interface with your customers.
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Post by Norfleet »

J1M wrote: ↑ February 8th, 2026, 05:54
Must be weighed against the risks of allowing a trust fund baby with a political agenda and an inferiority complex to be how you interface with your customers.
Just don't hire anyone who has never said anything offensive or racist. Someone who does not have at least one distasteful opinion cannot be trusted.
Last edited by Norfleet on February 8th, 2026, 06:22, edited 1 time in total.