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Mass Effect series.

For discussing role-playing video games, you know, the ones with combat.
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Post by logincrash »

It kinda pisses me off that I never recruited Garrus in ME1 but both he and Shepard are acting like old buddies.
"Good to see you haven't changed." "Just like good old times."
*****, you spent the entire game awkwardly standing by the elevator after I told you that I don't want a Turian shooting me in the back. Don't pretend like you were there the whole time, kicking *** and taking names with Alenko and Williams and me.
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Post by TKVNC »

logincrash wrote: February 3rd, 2026, 17:04
It kinda pisses me off that I never recruited Garrus in ME1 but both he and Shepard are acting like old buddies.
"Good to see you haven't changed." "Just like good old times."
*****, you spent the entire game awkwardly standing by the elevator after I told you that I don't want a Turian shooting me in the back. Don't pretend like you were there the whole time, kicking *** and taking names with Alenko and Williams and me.
A good reason why sequels with the same characters never really work.
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Post by Stanko »

Stanko wrote: February 3rd, 2026, 16:07
Going to do the rest of the missions later, see if they change at all.
Holy ****.

Kasumi still joins you and expects you to fullfil the promise Cerberus gave her in exchange for joining you;
Liara still talks about you gunning for the Collectors with Cerberus;
You're meeting Anderson and the Council for the first time, talk about Collectors abducting the colonies, and everyone still pretend that you're with Cerberus;
Samara and Thane have the exact same dialogues, no changes AT ALL.

"Hey big sexy blue mother of Billie Eilish, let's go fight the Collectors" and "Uh, excuse me, mister Thane Assassin Sir, I wish to enlist you in my little Suicide Squad, we're going to take the fight to the Collectors."
************, which ones? The ones who were away for the holidays on the other side of the galaxy while you were blowing up their base?

Imagine if you could continue playing ME1 after you defeated Saren and Sovereign, to finish all the leftover UNC missions, and you never recruited Garrus, but now you come back and talk to him:
"-Hello, Shepard. You want my help finding and defeating Saren after all?"
"-Oh, yes, bird-man. Let's go and make this Saren guy pay."
"-I hate him so much!!! Saren won't even know what hit him."
And 2 minutes later you speak to him on the Normandy and the first thing he immediately says to you is: "Heh, that Saren guy got what he deserved. Probably didn't expect that when he was drinking his coffee pulling that stick out of his *** this morning."

No, wait. I'm sorry. The first thing he would say is: "Shepard, I'm very humbly asking you to help me find Dr. Saleon. I'll upload the coordinates of his ship to the galaxy map".

By the way, you do not get teleported to the Normandy after you recruit Samara and Thane, and there are no cutscenes where Shepard and Jacob greet them. So either those canadian ******* knew to disable those scenes after the main quest is finished and didn't rewrite the dialogues on those missions to fit at all, or I have no idea what's going on in this game.
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Post by Maledict »

J1M wrote: February 3rd, 2026, 16:18
When Mass Effect 2 released I replayed it to see what it would take to make it a true suicide mission where everyone dies. Takes more effort than a run where everyone makes it.
I did a run focused on Miranda dying. I killed all others whom I didn't like too. ME3 felt very empty.
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Post by J1M »

Stanko wrote: February 3rd, 2026, 19:39
Stanko wrote: February 3rd, 2026, 16:07
Going to do the rest of the missions later, see if they change at all.
Holy ****.

Kasumi still joins you and expects you to fullfil the promise Cerberus gave her in exchange for joining you;
Liara still talks about you gunning for the Collectors with Cerberus;
You're meeting Anderson and the Council for the first time, talk about Collectors abducting the colonies, and everyone still pretend that you're with Cerberus;
Samara and Thane have the exact same dialogues, no changes AT ALL.

"Hey big sexy blue mother of Billie Eilish, let's go fight the Collectors" and "Uh, excuse me, mister Thane Assassin Sir, I wish to enlist you in my little Suicide Squad, we're going to take the fight to the Collectors."
************, which ones? The ones who were away for the holidays on the other side of the galaxy while you were blowing up their base?

Imagine if you could continue playing ME1 after you defeated Saren and Sovereign, to finish all the leftover UNC missions, and you never recruited Garrus, but now you come back and talk to him:
"-Hello, Shepard. You want my help finding and defeating Saren after all?"
"-Oh, yes, bird-man. Let's go and make this Saren guy pay."
"-I hate him so much!!! Saren won't even know what hit him."
And 2 minutes later you speak to him on the Normandy and the first thing he immediately says to you is: "Heh, that Saren guy got what he deserved. Probably didn't expect that when he was drinking his coffee pulling that stick out of his *** this morning."

No, wait. I'm sorry. The first thing he would say is: "Shepard, I'm very humbly asking you to help me find Dr. Saleon. I'll upload the coordinates of his ship to the galaxy map".

By the way, you do not get teleported to the Normandy after you recruit Samara and Thane, and there are no cutscenes where Shepard and Jacob greet them. So either those canadian ******* knew to disable those scenes after the main quest is finished and didn't rewrite the dialogues on those missions to fit at all, or I have no idea what's going on in this game.
The game is over at that point. I wouldn't expect a lot of effort to be put into supporting playing missions out of order after the game is over. It's more of a nice gesture to let you see something you missed without having to reload a save or start a new game.
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Post by Stanko »

J1M wrote: February 3rd, 2026, 19:49
Stanko wrote: February 3rd, 2026, 19:39
Stanko wrote: February 3rd, 2026, 16:07
Going to do the rest of the missions later, see if they change at all.
Holy ****.

Kasumi still joins you and expects you to fullfil the promise Cerberus gave her in exchange for joining you;
Liara still talks about you gunning for the Collectors with Cerberus;
You're meeting Anderson and the Council for the first time, talk about Collectors abducting the colonies, and everyone still pretend that you're with Cerberus;
Samara and Thane have the exact same dialogues, no changes AT ALL.

"Hey big sexy blue mother of Billie Eilish, let's go fight the Collectors" and "Uh, excuse me, mister Thane Assassin Sir, I wish to enlist you in my little Suicide Squad, we're going to take the fight to the Collectors."
************, which ones? The ones who were away for the holidays on the other side of the galaxy while you were blowing up their base?

Imagine if you could continue playing ME1 after you defeated Saren and Sovereign, to finish all the leftover UNC missions, and you never recruited Garrus, but now you come back and talk to him:
"-Hello, Shepard. You want my help finding and defeating Saren after all?"
"-Oh, yes, bird-man. Let's go and make this Saren guy pay."
"-I hate him so much!!! Saren won't even know what hit him."
And 2 minutes later you speak to him on the Normandy and the first thing he immediately says to you is: "Heh, that Saren guy got what he deserved. Probably didn't expect that when he was drinking his coffee pulling that stick out of his *** this morning."

No, wait. I'm sorry. The first thing he would say is: "Shepard, I'm very humbly asking you to help me find Dr. Saleon. I'll upload the coordinates of his ship to the galaxy map".

By the way, you do not get teleported to the Normandy after you recruit Samara and Thane, and there are no cutscenes where Shepard and Jacob greet them. So either those canadian ******* knew to disable those scenes after the main quest is finished and didn't rewrite the dialogues on those missions to fit at all, or I have no idea what's going on in this game.
The game is over at that point. I wouldn't expect a lot of effort to be put into supporting playing missions out of order after the game is over. It's more of a nice gesture to let you see something you missed without having to reload a save or start a new game.
Just feels so ****** when you've got a unique decision to leave Zaeed to die ONLY if you play his mission post MQ, but then you've got things like these. Wonder if they just forgot about that when they decided to have an ability to play after the Suicide mission.
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Post by logincrash »

Stanko wrote: February 3rd, 2026, 19:53
Just feels so ****** when you've got a unique decision to leave Zaeed to die ONLY if you play his mission post MQ
Is that not just tied to the full Paragon/Renegade score? Like the Morinth decision?
Because I never tried doing anything other than Lair of the Shadow Broker and the Arrival after the main quest and I have gotten the scene where Shepard burned Zaeed to death with a spent thermal clip.
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Post by Stanko »

logincrash wrote: February 3rd, 2026, 20:21
Stanko wrote: February 3rd, 2026, 19:53
Just feels so ****** when you've got a unique decision to leave Zaeed to die ONLY if you play his mission post MQ
Is that not just tied to the full Paragon/Renegade score? Like the Morinth decision?
Because I never tried doing anything other than Lair of the Shadow Broker and the Arrival after the main quest and I have gotten the scene where Shepard burned Zaeed to death with a spent thermal clip.
Nah, doesn't have anything to do with paragade system. You get to leave him to die only after the MQ is finished. At least, that's how it supposed to work. Did you have any mods installed?
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Post by logincrash »

Stanko wrote: February 3rd, 2026, 20:25
logincrash wrote: February 3rd, 2026, 20:21
Stanko wrote: February 3rd, 2026, 19:53
Just feels so ****** when you've got a unique decision to leave Zaeed to die ONLY if you play his mission post MQ
Is that not just tied to the full Paragon/Renegade score? Like the Morinth decision?
Because I never tried doing anything other than Lair of the Shadow Broker and the Arrival after the main quest and I have gotten the scene where Shepard burned Zaeed to death with a spent thermal clip.
Nah, doesn't have anything to do with paragade system. You get to leave him to die only after the MQ is finished. At least, that's how it supposed to work. Did you have any mods installed?
Probably. But ME2 doesn't have mods that change the story as much as ME3 does, so I don't think it was some mod doing that.
It's been quite a while, though, so I might be misremembering.
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Post by Stanko »

logincrash wrote: February 3rd, 2026, 20:27
Stanko wrote: February 3rd, 2026, 20:25
logincrash wrote: February 3rd, 2026, 20:21

Is that not just tied to the full Paragon/Renegade score? Like the Morinth decision?
Because I never tried doing anything other than Lair of the Shadow Broker and the Arrival after the main quest and I have gotten the scene where Shepard burned Zaeed to death with a spent thermal clip.
Nah, doesn't have anything to do with paragade system. You get to leave him to die only after the MQ is finished. At least, that's how it supposed to work. Did you have any mods installed?
Probably. But ME2 doesn't have mods that change the story as much as ME3 does, so I don't think it was some mod doing that.
It's been quite a while, though, so I might be misremembering.
It's much easier to simply unlock the ability to leave him that is already there, but locked. Nothing drastic. I'm pretty sure I even saw such a mod for the LE version.
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Post by logincrash »

I hate how in ME2 (and maybe in ME3) enemies take a **** ton of damage before dying because their shields and armor are so beefy, yet Shepard gets downed in a couple of seconds if he gets caught in crossfire.
It makes it so Shepard feels like a ***** *** weakling with cheapest shield generator and glass bones.
In ME1 you could layer your biotic barrier with your kinetic shields on top of your armor stats. You could be a ******* tank, capable of taking as much punishment as you could dole out.
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Post by Stanko »

logincrash wrote: February 4th, 2026, 08:15
It makes it so Shepard feels like a ***** *** weakling with cheapest shield generator and glass bones
Plot-twist: Joker sacrificed his bones for you during the Lazarus Project.
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Post by mercerxiv »

Tbh ME is very very dead judging from, well, common sense and noticing. There is probably a statistically insignificant chance that they somehow make a miracle with ME4, but refer to statistically insignificant. While I can see arguments for ME1/2 being good/bad/etc., ME3 is very clearly a massive **** up especially the last 1/5 of it or so, not to mention the incremental increases in gay ****** sex with each entry (not to say it didn't had too much of it in the first game).
It was entertaining while it lasted, but ppl need to let go, it's dead and will stay dead, maybe will get necroed for a bit, but that's the best you can expect.
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Post by logincrash »

Stanko wrote: February 4th, 2026, 08:19
logincrash wrote: February 4th, 2026, 08:15
It makes it so Shepard feels like a ***** *** weakling with cheapest shield generator and glass bones
Plot-twist: Joker sacrificed his bones for you during the Lazarus Project.
It's the least he can do after getting Shepard killed by being an insubordinate ******.
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Post by wndrbr »

logincrash wrote: February 4th, 2026, 08:15
I hate how in ME2 enemies take a **** ton of damage before dying because their shields and armor are so beefy, yet Shepard gets downed in a couple of seconds if he gets caught in crossfire.
It makes it so Shepard feels like a ***** *** weakling with cheapest shield generator and glass bones.
there's a ton of enemies shooting, and just the three of you standing. And the majority of enemies prioritize Shepard and not his squadmates.
logincrash wrote: February 4th, 2026, 08:15
(and maybe in ME3)
currently replaying through ME3, and it has no bulletsponges. Even the strong enemies like brutes go down very quickly if you know what you're doing (i.e. loading the correct ammo type, using fire attacks against armor / electric against shields / warp against barriers, etc).

Also the reward for beating Omega DLC is an awesome biotic power that can ragdoll even the shielded enemies.
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Post by logincrash »

wndrbr wrote: February 4th, 2026, 11:16
logincrash wrote: February 4th, 2026, 08:15
I hate how in ME2 enemies take a **** ton of damage before dying because their shields and armor are so beefy, yet Shepard gets downed in a couple of seconds if he gets caught in crossfire.
It makes it so Shepard feels like a ***** *** weakling with cheapest shield generator and glass bones.
there's a ton of enemies shooting, and just the three of you standing. And the majority of enemies prioritize Shepard and not his squadmates.
Also the reward for beating Omega DLC is an awesome biotic power that can ragdoll even the shielded enemies.
A single enemy can take out Shepard's shields in 1 (max 2) second, even on a relatively easy Veteran difficulty. On Insanity it's even quicker.
So, a return to baseline ME1 biotics? Something a level 1 Adept with a single point in Throw can do? How generous of BioWare to reward the player with such a bounty.
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Post by J1M »

logincrash wrote: February 4th, 2026, 08:15
I hate how in ME2 (and maybe in ME3) enemies take a **** ton of damage before dying because their shields and armor are so beefy, yet Shepard gets downed in a couple of seconds if he gets caught in crossfire.
It makes it so Shepard feels like a ***** *** weakling with cheapest shield generator and glass bones.
In ME1 you could layer your biotic barrier with your kinetic shields on top of your armor stats. You could be a ******* tank, capable of taking as much punishment as you could dole out.
RPG vs cover shooter.
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Post by TKVNC »

mercerxiv wrote: February 4th, 2026, 08:59
Tbh ME is very very dead judging from, well, common sense and noticing. There is probably a statistically insignificant chance that they somehow make a miracle with ME4, but refer to statistically insignificant. While I can see arguments for ME1/2 being good/bad/etc., ME3 is very clearly a massive **** up especially the last 1/5 of it or so, not to mention the incremental increases in gay ****** sex with each entry (not to say it didn't had too much of it in the first game).
It was entertaining while it lasted, but ppl need to let go, it's dead and will stay dead, maybe will get necroed for a bit, but that's the best you can expect.
They'd do well to simply retcon absolutely everything after the end of ME1, then have Shepherd begin a quest to uncover the Reapers history, and plan on stopping the invasion.

Any other option is a simply waste of time, and acquiescence to believing the mistakes of ME2, and ME3 (and by extension MEA) are beyond correction; they are not.

It just takes vision
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Post by wndrbr »

logincrash wrote: February 4th, 2026, 14:09
So, a return to baseline ME1 biotics? Something a level 1 Adept with a single point in Throw can do? How generous of BioWare to reward the player with such a bounty.
no, it's just one power, and you need to upgrade it before it can bypass shields.

ME3 has very short cooldowns (they are almost instant if you're not encumbered, i.e. only carrying one or two guns with ultralight materials upgrades). Short cooldowns + biotic combos shred enemies so quickly you don't even notice they had shields.
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Post by rusty_shackleford »

ME3 on insanity is actually surprisingly very good
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Post by J1M »

TKVNC wrote: February 4th, 2026, 15:17
mercerxiv wrote: February 4th, 2026, 08:59
Tbh ME is very very dead judging from, well, common sense and noticing. There is probably a statistically insignificant chance that they somehow make a miracle with ME4, but refer to statistically insignificant. While I can see arguments for ME1/2 being good/bad/etc., ME3 is very clearly a massive **** up especially the last 1/5 of it or so, not to mention the incremental increases in gay ****** sex with each entry (not to say it didn't had too much of it in the first game).
It was entertaining while it lasted, but ppl need to let go, it's dead and will stay dead, maybe will get necroed for a bit, but that's the best you can expect.
They'd do well to simply retcon absolutely everything after the end of ME1, then have Shepherd begin a quest to uncover the Reapers history, and plan on stopping the invasion.

Any other option is a simply waste of time, and acquiescence to believing the mistakes of ME2, and ME3 (and by extension MEA) are beyond correction; they are not.

It just takes vision
Yes, but literally anything except the reapers. Making every game about the reapers makes the universe small and the antagonist less scary.
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Post by mercerxiv »

TKVNC wrote: February 4th, 2026, 15:17
mercerxiv wrote: February 4th, 2026, 08:59
Tbh ME is very very dead judging from, well, common sense and noticing. There is probably a statistically insignificant chance that they somehow make a miracle with ME4, but refer to statistically insignificant. While I can see arguments for ME1/2 being good/bad/etc., ME3 is very clearly a massive **** up especially the last 1/5 of it or so, not to mention the incremental increases in gay ****** sex with each entry (not to say it didn't had too much of it in the first game).
It was entertaining while it lasted, but ppl need to let go, it's dead and will stay dead, maybe will get necroed for a bit, but that's the best you can expect.
They'd do well to simply retcon absolutely everything after the end of ME1, then have Shepherd begin a quest to uncover the Reapers history, and plan on stopping the invasion.

Any other option is a simply waste of time, and acquiescence to believing the mistakes of ME2, and ME3 (and by extension MEA) are beyond correction; they are not.

It just takes vision
I don't disagree, but I doubt they have the will to do it. I think it's highly unlikely that they are capable of producing anything better than Andromeda to begin with, and if they could I would still question their willingness to retcon those games.
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Post by Magick »

logincrash wrote: February 4th, 2026, 08:15
I hate how in ME2 (and maybe in ME3) enemies take a **** ton of damage before dying because their shields and armor are so beefy, yet Shepard gets downed in a couple of seconds if he gets caught in crossfire.
It makes it so Shepard feels like a ***** *** weakling with cheapest shield generator and glass bones.
In ME1 you could layer your biotic barrier with your kinetic shields on top of your armor stats. You could be a ******* tank, capable of taking as much punishment as you could dole out.
I don't mind a bit of challenge, but they did this just so you're forced into "their" (****** dev's) preferred gameplay of cowering behind walls, the majority of the time. They can control the pace of the combat this way.
They're like that annoying ****** that hovers over your shoulder reeee'ing that you're not completing an encounter the "right" way, just because you're playing how you want to.

ME1 was a passion project. ME2 was a "product to generate profit".
wndrbr wrote: February 4th, 2026, 11:16
currently replaying through ME3, and it has no bulletsponges. Even the strong enemies like brutes go down very quickly if you know what you're doing (i.e. loading the correct ammo type, using fire attacks against armor / electric against shields / warp against barriers, etc).

Also the reward for beating Omega DLC is an awesome biotic power that can ragdoll even the shielded enemies.
Case in point. This isn't problem solving, this is Simon Says faggotry, just like Doom Eternal. urgh.
Proper games (especially shooters), give you the tools and let you figure out how to use them, rather than pidgeon holing you into the single "solution" set by the oh-so-smart narcissist dev. Portal 2 ****** me off with this, too.

As to the second bit,"gay to win", simple as.
Last edited by Magick on February 4th, 2026, 22:30, edited 1 time in total.
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Post by wndrbr »

BobT wrote: February 4th, 2026, 22:25
wndrbr wrote: February 4th, 2026, 11:16
currently replaying through ME3, and it has no bulletsponges. Even the strong enemies like brutes go down very quickly if you know what you're doing (i.e. loading the correct ammo type, using fire attacks against armor / electric against shields / warp against barriers, etc).
Case in point. This isn't problem solving, this is Simon Says faggotry, just like Doom Eternal. urgh.
Proper games (especially shooters), give you the tools and let you figure out how to use them, rather than pidgeon holing you into the single "solution" set by the oh-so-smart narcissist dev. Portal 2 ****** me off with this, too.
not sure what's your point. ME1 also had ammo types that you had to equip depending on the enemy type you were facing. ME3 is also less limiting when it comes to weapons, since non-soldier classes can now use shotguns/sniper rifles/assault rifles, but with a cooldown penalty. Which means you can now be a shotgun Infiltrator using invisibility cloak to sneak behind enemy lines and killing them at a point blank range, or an adept who doesn't use weapons at all (unequipping all the guns except for the starting pistol cuts your cooldowns to zero, allowing you to spam powers like crazy and constantly set up biotic detonations). Or you can go full melee, omniblade melee is considered a tech power so it stacks with the tech debuffs like sabotage.

You can also play ME3 without taking cover if you're building your character to be tanky (i.e. playing as a sentinel or a vanguard).



ME3 has poopoo writing and worldbuilding, and it's not an RPG. But the combat gameplay is very fun, and it's not Doom Eternal level of pigeonholing.
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Post by Magick »

wndrbr wrote: February 5th, 2026, 01:34
BobT wrote: February 4th, 2026, 22:25
wndrbr wrote: February 4th, 2026, 11:16
currently replaying through ME3, and it has no bulletsponges. Even the strong enemies like brutes go down very quickly if you know what you're doing (i.e. loading the correct ammo type, using fire attacks against armor / electric against shields / warp against barriers, etc).
Case in point. This isn't problem solving, this is Simon Says faggotry, just like Doom Eternal. urgh.
Proper games (especially shooters), give you the tools and let you figure out how to use them, rather than pidgeon holing you into the single "solution" set by the oh-so-smart narcissist dev. Portal 2 ****** me off with this, too.
not sure what's your point. ME1 also had ammo types that you had to equip depending on the enemy type you were facing. ME3 is also less limiting when it comes to weapons, since non-soldier classes can now use shotguns/sniper rifles/assault rifles, but with a cooldown penalty. Which means you can now be a shotgun Infiltrator using invisibility cloak to sneak behind enemy lines and killing them at a point blank range, or an adept who doesn't use weapons at all (unequipping all the guns except for the starting pistol cuts your cooldowns to zero, allowing you to spam powers like crazy and constantly set up biotic detonations). Or you can go full melee, omniblade melee is considered a tech power so it stacks with the tech debuffs like sabotage.

You can also play ME3 without taking cover if you're building your character to be tanky (i.e. playing as a sentinel or a vanguard).



ME3 has poopoo writing and worldbuilding, and it's not an RPG. But the combat gameplay is very fun, and it's not Doom Eternal level of pigeonholing.
Hmm. For ME3 I'll reserve full judgement until I've played it, but ME2 was ********.
ME1 had ammo types, they felt like a nice bonus. It's ******** when it feels like "punishment" (or even downright impossible in some cases), if you "play wrong".
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logincrash
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Post by logincrash »

Did the Kasumi loyalty mission.
This is so ******* stupid. She just does Spider-Man ****. She's not even a biotic and yet she jumps high as **** and does flips and splits and ******* clings to walls.
Whichever ****** weeb at BioWare got into ninja **** and decided to shove it into ME2 and ME3 needs to have his limbs chopped off with a naginata.
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I HATE that a lot of squadmates have flimsy rebreathers instead of fully sealed helmets. ******, we go into places where there's either toxic atmosphere or no atmosphere at all. Your dinky oxygen mask isn't gonna save you from your eyes popping out and your skin melting off.
bs1.jpg
bs2.jpg
► a bunch of other different ******** they put in ME2
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Post by rusty_shackleford »

Despite being a console-only game at release, ME1 didn't have the same target audience as ME2 and it really shows.
Also, Chris L'Etoile did the codex in ME1 but not ME2 so presumably they replaced it with someone that was worse and didn't care like he did
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Post by J1M »

@logincrash the developers think you won't know who is talking if they have a helmet. They consider it a legitimate worry and had meetings about it.
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Post by logincrash »

J1M wrote: February 6th, 2026, 06:26
@logincrash the developers think you won't know who is talking if they have a helmet. They consider it a legitimate worry and had meetings about it.
The developers are *******. This is also an insult to the writers and voice actors, considering how differently sounding all of the characters were written to be and then performed. You will never confuse Miranda with Jack or Jacob with Zaeed. The aliens are even more varied with their speech patterns and all the voice filters. You'll never mistake Garrus for Grunt or Mordin for Thane.
And if they're worried about not capturing the facial performance of the character, just look at how expressive Shepard looks in the opening.

You can do amazing things with helmets if you know what you're doing. Master Chief in Halo is expressive as **** because he's shot from different angles.
Basically, you should beat every BioWare employer and their EA overlords with metal baseball bats.
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