Val the Moofia Boss wrote: β
February 4th, 2026, 23:18
The problem with these kickstarter MMOs is that they 1. aren't very fun to play be it alone or with a group, and 2. don't have appeal in terms of aesthetics, presentation, story, etc. So there is little reason to play them as either an MMO or as a singleplayer game.
No, the problem with kickstarter MMOs is more basic than that.
1. They were conceived as Kickstarter scams to begin with. Given that they were thus built on a foundation of lies, the odds that the lie will somehow run away and become reality is rather remote. It's like if someone ran for office as a joke candidate and somehow got elected anyway. It makes for a funny story plot, but doesn't really happen. Even when it does, the odds that this person becomes a successful leader is even more remote.
2. The playerbase they're scraping from is much more limited. You want people who are into MMOs...but somehow not already in an MMO. Either they are washouts, their tastes were too eclectic, or their tastes are unsustainable.
If they're washouts, they essentially want the same game they washed out from, but "magically better". This essentially makes them Californese refugees who destroyed their state and then escape to vote for the same ****** things that destroyed their state in the first place. If you cater to them, you're creating "WoW, but smaller and shittier". That, or see "unsustainable".
If their tastes were too eclectic, you can, at best, create a niche game catering to this one odd crowd. The game will never hit it big, and with modern production values increasingly exploding, your ability to keep the game in business is highly questionable. Still, this offers the best hope of success, if you keep your production values modest and target this specific audience precisely.
If their tastes were unsustainable, you're targeting a cursed problem the outset. Any MMO aiming for the hardcore PvP market is DOOMED, because hardcore PvP necessarily exists in an unstable equilibrium. I know this because I've killed every single Open PvP game I've ever played, and every one I haven't played has predictably followed the same trajectory. If you try to cater to this crowd, you're going to have an explosion of early interest, because the Open PvP crowd has no game catering to them and thus is always starved. Then, most of them wash out, because only one faction can win. Game is now dead, and everyone is homeless again and wants another game just like it to recapture the dream. See point 1 about "Washouts".
3. And, of course, if you opt to create a typical milquetoast MMO that vaguely resembles a previous successful MMO, you run into the problem that THOSE GAMES STILL EXIST. Everyone who wants that has already thus been captured by those games already. If you want to "kill WoW", or whatever, you run into the challenge of trying to pry the EXISTING players off of WoW. Why should those people leave WoW, abandon everything that they've achieved, and all of their social circles there, to defect to your not-WoW?
Val the Moofia Boss wrote: β
February 4th, 2026, 23:18
Our RPGhq forum group got heavily into FF11 Horizon because 1. it is a legit fun gameplay experience from early on, where you have to group up and form a six man party to continue levelling past 10, and 2. it has good aesthetics and decent presentation. We spent 300+ hours on that. But once we had neared level cap and people's schedules changed, the group fell apart.
In other words, y'all ragequit within a few weeks before even getting out of the extended tutorial.