I have always been baffled seeing people on forums or in youtube videos talk about "great" the vanilla WoW talent trees were or FF10's Sphere Grid or Path of Exile's infamous skill forest and so on. It looks impressive, but then when you actually unfurl the paths or examine the design of the nodes, you are usually being railroaded and not being offered the true freedom you desire.
In the current WoW revamp skill trees, you will either stick to the left or the right sides of the talent tree to optimize for single target for raid or AoE for M+. You might pick a few different things for flavor or to modulate your APM a bit, but overall there is nowhere near as much actual customization going on here as the screen or its fanboys would want you to believe.

Here is the FF10 Sphere Grid. It is dazzling at first, but then once you unfurl the tree, you find that it's pretty much just straight lines in which you are getting +2 STR and stuff, and ocassionally a spell or ability.



Path of Exile promises you the illusion of deep customization. But like the FF10 Sphere Grid it is modelled after, it is mostly balooney. The rapidly scaling nature of the game means that you are forced to minmax. That means you are almost taking the shortest path to the same few nodes that really matter of and over.

I could go on.
I am convinced that people just like the appearance of these skill trees. The functional MoP talent trees that just present you with three different meaningful options per tier got the job done and did not waste your time with +1 STR nonsense or pathing to the actually relevant nodes. But the UI was not made to look sexy.

I think these talent menus that only display the actually meaningful abilities/passives just need a cosmetic revamp to look cool, and people would like them more. This BG3 traits screen is perfectly functional and just shows you the stuff that actually matters like increasing your polearm reach by 2 or causing you to automatically counterattack enemies that come within range. It just doesn't look sexy.

This also overlaps with a thread about UI design last year, but the Asians do great job at making cooler looking menus. More games need to invest more art into their UI and talent screens. If we could get a synthesize of great aesthetics and simplicity, we would have the perfect talent screens.

FF7 Remake Materia screen

FF13 Crystarium

Trails Through Daybreak Xipha quartz screen
Arknights talent screen
