Dreadnoughts require huge distances to properly fire their main guns. As in "tens of thousands of kilometers" range. Sovereign closes the distance so fast that it literally rams a ship into pieces. Destiny Ascension can do nothhing at such close range.BobT wrote: ↑ January 30th, 2026, 20:39In other notes, was the Destiny Ascension (The Asari's so called super dreadnaught) ever shown to actually....DO anything?
It was really hyped up in the codex and conversations with it's massive ship-long cannon blabla, and yet in the final battle it just...sat there, and needed rescuing, and even then still didn't DO anything lol.
I know that was partially due to Harbinger's interventions, but still.. I expected to be shown something to back up the hype.
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► codex entry
► codex entry
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I can stomach the remaster because it has fixes to make it better. I've played the trilogy on the 360 about 80+ times since I didn't buy games every day back then.logincrash wrote: ↑ January 21st, 2026, 06:43I doubt I'm alone in my love of Mass Effect. Finarfin, TheEmptyRoad, and Bertram_Tung would be in the same club.
Although, their love might be less pure, considering that they can stomach the ****** remaster.
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The Citadel and the Council did not feel like alien societies and organizations. They felt like the modern US but in space. The Citadel has human style bars and clubs... that have been operated by aliens for decades long before humanity was admitted. The cities on the Citadel are organized like human cities. The council uses modern 21st century American logic that worships laws and constitutions and is skeptical of esoterism. Nothing about the Citadel or the Council feels like it an alliance of non-human races at all.BobT wrote: ↑ January 29th, 2026, 04:48I remember being fully immersed when I first stepped foot onto the Citadel. It was like being in an episode of Star Trek, all those different races, billions of codex entries etc. It really set up the universe.
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As they should, the citadel exists to serve Human interests much like the Federation in Star Trek.Val the Moofia Boss wrote: ↑ January 31st, 2026, 00:25The Citadel and the Council did not feel like alien societies and organizations. They felt like the modern US but in space. The Citadel has human style bars and clubs... that have been operated by aliens for decades long before humanity was admitted. The cities on the Citadel are organized like human cities. The council uses modern 21st century American logic that worships laws and constitutions and is skeptical of esoterism. Nothing about the Citadel or the Council feels like it an alliance of non-human races at all.BobT wrote: ↑ January 29th, 2026, 04:48I remember being fully immersed when I first stepped foot onto the Citadel. It was like being in an episode of Star Trek, all those different races, billions of codex entries etc. It really set up the universe.
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For a fantasy depiction of a megapolis that really emphasizes all of these different species, Zootopia did a good job. You see that the city is designed with infrastructure that supports animals of different sizes (like doors or checkpoint queues for small and tiny animals, or drink lifts for tall giraffes) and habitats (like the checkpoint queue for the hippos cooling off in the water). And then the movie has the protagonist go through different environmental sections designed for different types of animals to live there, like the artificial rainforest area where the moisture level is kept very high. How they produce special food for the carnivore subsection of the population, allowing the historically hostile carnivores to now live as neighbors with the rest. Babylon 5 did that once in the pilot episode when Sinclair had to down a mask and go into an area that was pumped full of a gas that the Vorlons could breath, but that was it.




The citadel was designed by the reapers to mold the species that use it into food.Val the Moofia Boss wrote: ↑ January 31st, 2026, 00:25The Citadel and the Council did not feel like alien societies and organizations. They felt like the modern US but in space. The Citadel has human style bars and clubs... that have been operated by aliens for decades long before humanity was admitted. The cities on the Citadel are organized like human cities. The council uses modern 21st century American logic that worships laws and constitutions and is skeptical of esoterism. Nothing about the Citadel or the Council feels like it an alliance of non-human races at all.BobT wrote: ↑ January 29th, 2026, 04:48I remember being fully immersed when I first stepped foot onto the Citadel. It was like being in an episode of Star Trek, all those different races, billions of codex entries etc. It really set up the universe.
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it is a bit disappointing that the alien races in ME universe aren't all that alien, but that was a conscious decision on Bioware's part, not a failure.Val the Moofia Boss wrote: ↑ January 31st, 2026, 00:25The Citadel and the Council did not feel like alien societies and organizations. They felt like the modern US but in space. The Citadel has human style bars and clubs... that have been operated by aliens for decades long before humanity was admitted. The cities on the Citadel are organized like human cities. The council uses modern 21st century American logic that worships laws and constitutions and is skeptical of esoterism. Nothing about the Citadel or the Council feels like it an alliance of non-human races at all.BobT wrote: ↑ January 29th, 2026, 04:48I remember being fully immersed when I first stepped foot onto the Citadel. It was like being in an episode of Star Trek, all those different races, billions of codex entries etc. It really set up the universe.
All of the alien races are loosely based on the different human societies - all the behavioural quirks are here to make them feel familiar, their given names sound like something lifted from the human history, etc. The alien races would've been less relatable if they were all ****** up tentacle monsters who speak gibberish, operate on blue and orange morality, and have stupid names like Glub Shitto.
All the similarities to the human culture can be handwaved by invoking the parallel planetary development law from Star Trek anyway.
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wndrbr wrote: ↑ January 31st, 2026, 02:00The alien races would've been less relatable if they were all ****** up tentacle monsters who speak gibberish

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yeah, and you can see how those guys (and the elephants) are the least popular aliens in the ME universe. You can't have them in combat roles, can't have them as party members, can't hold a proper conversations with them, etc.rusty_shackleford wrote: ↑ January 31st, 2026, 02:05wndrbr wrote: ↑ January 31st, 2026, 02:00The alien races would've been less relatable if they were all ****** up tentacle monsters who speak gibberish![]()
As it should be. If aliens were portrayed as right properly alien, instead of just slightly different humanoid bipedals with speech just like ours, a lot more players would have understood true xenophobia. And you could have just had more human party members.wndrbr wrote: ↑ January 31st, 2026, 02:08yeah, and you can see how those guys (and the elephants) are the least popular aliens in the ME universe. You can't have them in combat roles, can't have them as party members, can't hold a proper conversations with them, etc.rusty_shackleford wrote: ↑ January 31st, 2026, 02:05wndrbr wrote: ↑ January 31st, 2026, 02:00The alien races would've been less relatable if they were all ****** up tentacle monsters who speak gibberish![]()
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Those were both my favourite. I loved discovering them and reading the codex entries etc. And that was the biggest part of the immersion for me.wndrbr wrote: ↑ January 31st, 2026, 02:08yeah, and you can see how those guys (and the elephants) are the least popular aliens in the ME universe. You can't have them in combat roles, can't have them as party members, can't hold a proper conversations with them, etc.rusty_shackleford wrote: ↑ January 31st, 2026, 02:05wndrbr wrote: ↑ January 31st, 2026, 02:00The alien races would've been less relatable if they were all ****** up tentacle monsters who speak gibberish![]()
Some with the Volus(?) in their weird lil pressure suits lol.
It's difficult to make truly alien aliens without being weird for weirdness sake, unless they're so alien as to be incomprehensible monsters. I.E. the original short story of "Arena." Star Trek made it much nicer and gave it a lovey-dovey ending compared to the original story.
But not having recruitable tentacle ayys or elephants is just laziness on Bioware's part because they don't want to go through all the trouble of having to model, rig, and animate weird weapons and animations.
But not having recruitable tentacle ayys or elephants is just laziness on Bioware's part because they don't want to go through all the trouble of having to model, rig, and animate weird weapons and animations.
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Voluses (Volusi?) are just space ****.BobT wrote: ↑ January 31st, 2026, 02:18Those were both my favourite. I loved discovering them and reading the codex entries etc. And that was the biggest part of the immersion for me.wndrbr wrote: ↑ January 31st, 2026, 02:08yeah, and you can see how those guys (and the elephants) are the least popular aliens in the ME universe. You can't have them in combat roles, can't have them as party members, can't hold a proper conversations with them, etc.
Some with the Volus(?) in their weird lil pressure suits lol.
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I suspect they probably just thought people would get upset that you can't see customizable armor on non-bipedal companions because it would be a lot of effort for little gain. Personally, I wouldn't have cared
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Tbh I don't think every single race needs to be a combat squad member. Having them around is enough.
Maybe having a jelly on the ship or something would have been cool, though. Better than a ****** or a journalist lol.
Maybe having a jelly on the ship or something would have been cool, though. Better than a ****** or a journalist lol.
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The codex is doing most of the work on that front, as usual.wndrbr wrote: ↑ January 31st, 2026, 02:00it is a bit disappointing that the alien races in ME universe aren't all that alien, but that was a conscious decision on Bioware's part, not a failure.
Krogans don't have an actual nervous system. Salarians don't have a sex drive nor any of the things that stem from it.
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Is there a way that salarian entry squares with the bar discussion of the males arguing about what makes an asari attractive?
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I don't remember the exact details, but doesn't that come up in the conversation? Asari are space succubi gene stealers so there's gotta be some way they charm their victims.J1M wrote: ↑ January 31st, 2026, 19:12Is there a way that salarian entry squares with the bar discussion of the males arguing about what makes an asari attractive?
Probably some pheromones or their ****** up telepathy that rewires an alien species' disgust at breeding with outsiders.
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Interesting about the Salarions. You'd think with how short their lives are, it would be the opposite.logincrash wrote: ↑ January 31st, 2026, 07:11The codex is doing most of the work on that front, as usual.wndrbr wrote: ↑ January 31st, 2026, 02:00it is a bit disappointing that the alien races in ME universe aren't all that alien, but that was a conscious decision on Bioware's part, not a failure.
Krogans don't have an actual nervous system.
Salarians don't have a sex drive nor any of the things that stem from it.
![]()
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A lot of work went into the codex, it does a lot to flesh out the world. I have no idea who wrote the entries.logincrash wrote: ↑ January 31st, 2026, 07:11The codex is doing most of the work on that front, as usual.wndrbr wrote: ↑ January 31st, 2026, 02:00it is a bit disappointing that the alien races in ME universe aren't all that alien, but that was a conscious decision on Bioware's part, not a failure.
Krogans don't have an actual nervous system.
Salarians don't have a sex drive nor any of the things that stem from it.
![]()
@Roguey any idea?
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A Salarian female lays a dozen eggs. Every single egg hatches. Fertilized eggs become female Salarians and unfertilized eggs become males. Every Salarian has hundreds of cousins.BobT wrote: ↑ January 31st, 2026, 21:58Interesting about the Salarions. You'd think with how short their lives are, it would be the opposite.logincrash wrote: ↑ January 31st, 2026, 07:11The codex is doing most of the work on that front, as usual.wndrbr wrote: ↑ January 31st, 2026, 02:00it is a bit disappointing that the alien races in ME universe aren't all that alien, but that was a conscious decision on Bioware's part, not a failure.
Krogans don't have an actual nervous system.
Salarians don't have a sex drive nor any of the things that stem from it.
![]()
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Decided to run the whole thing again. Did an Insanity Engineer playthrough with my ginger alien slayer.
The Insanity difficulty is just an exercise in patience. Every enemy has some ******** that grants them instant shield restoration or 95% damage reduction or they just have a ton of health as is (the ******* Thorian creepers took FOREVER to kill, not because of their numbers but because I had to dump hundreds of rounds into every single one of them to finally kill them). Biotics become essential. It was easy to juggle Saren with two biotics with Lift.
Veteran is still my preferred difficulty but you can bump it up to Hardcore if you want a little more tactical complexity with skill usage.
Got another dozen screenshots on this playthrough, but too lazy to sort them out right now.
Veteran is still my preferred difficulty but you can bump it up to Hardcore if you want a little more tactical complexity with skill usage.
► 4 screenshots
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Half siblings?logincrash wrote: ↑ January 31st, 2026, 22:01A Salarian female lays a dozen eggs. Every single egg hatches. Fertilized eggs become female Salarians and unfertilized eggs become males. Every Salarian has hundreds of cousins.BobT wrote: ↑ January 31st, 2026, 21:58Interesting about the Salarions. You'd think with how short their lives are, it would be the opposite.logincrash wrote: ↑ January 31st, 2026, 07:11
The codex is doing most of the work on that front, as usual.
Krogans don't have an actual nervous system.
Salarians don't have a sex drive nor any of the things that stem from it.
![]()
Chris L'Etoile who went on to conceive Parvati in The Outer Worlds before he had to duck out.rusty_shackleford wrote: ↑ January 31st, 2026, 22:00A lot of work went into the codex, it does a lot to flesh out the world. I have no idea who wrote the entries.
@Roguey any idea?
From his linkedin
Mass Effect 1 (2007)
• Story planning and dialogue: planet Noveria
• Story planning and dialogue: planet Therum
• Story planning and dialogue: planet Caleston (cut from final game; ~50k words of dialogue)
• Dialogue: Gunnery Chief Ashley Williams
• Wrote all in-game Codex entries.
• Rewrote procedural planet descriptions and edited Galaxy Map layout on personal initiative to improve quality and scientific accuracy.
• Produced lore-related marketing materials for BioWare's website and game news network sites.
Mass Effect 2 (2010)
• Story planning and dialogue: party character Thane Krios
• Story planning and dialogue: party character Legion
• Story planning and dialogue: location Citadel Zakera Ward
• Dialogue: character EDI
• Led multidisciplinary teams designing the Recruitment and Loyalty mission levels for Thane Krios and Legion.
• Developed mission level concepts and wrote first draft dialogue for party members Miranda Lawson, Tali’Zorah vas Neema, and Jacob Taylor.)
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Salarians don't have sex drives, so offspring outside arranged marriages is very rare.J1M wrote: ↑ January 31st, 2026, 22:10Half siblings?logincrash wrote: ↑ January 31st, 2026, 22:01A Salarian female lays a dozen eggs. Every single egg hatches. Fertilized eggs become female Salarians and unfertilized eggs become males. Every Salarian has hundreds of cousins.BobT wrote: ↑ January 31st, 2026, 21:58
Interesting about the Salarions. You'd think with how short their lives are, it would be the opposite.
► Codex entries
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My point was that all of the dozens of kids from those egg clutches have the same mom. Which is a closer familial connection than cousin.logincrash wrote: ↑ January 31st, 2026, 22:28Salarians don't have sex drives, so offspring outside arranged marriages is very rare.J1M wrote: ↑ January 31st, 2026, 22:10Half siblings?logincrash wrote: ↑ January 31st, 2026, 22:01
A Salarian female lays a dozen eggs. Every single egg hatches. Fertilized eggs become female Salarians and unfertilized eggs become males. Every Salarian has hundreds of cousins.No baby mommas or deadbeat dads.► Codex entries
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actually it's the quarians who are space ****.wndrbr wrote: ↑ January 31st, 2026, 02:20Voluses (Volusi?) are just space ****.BobT wrote: ↑ January 31st, 2026, 02:18Those were both my favourite. I loved discovering them and reading the codex entries etc. And that was the biggest part of the immersion for me.wndrbr wrote: ↑ January 31st, 2026, 02:08
yeah, and you can see how those guys (and the elephants) are the least popular aliens in the ME universe. You can't have them in combat roles, can't have them as party members, can't hold a proper conversations with them, etc.
Some with the Volus(?) in their weird lil pressure suits lol.
Voluses are the goofy stereotypical greedy **** who like money, Quarians are the hateful warmongering semites who got kicked out of their land by the golems they have created, so now they create problems for everyone around them. Also their home star system is called Tikkun.
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BobT wrote: ↑ January 22nd, 2026, 18:03Yup. Also the reason the ship in ME2 sends you down in a shuttle each time, since it's bigger.
Normandy is able to land planetside just fine. I think they send you down in the shuttle because it's more stealthy, since the Normandy is like 2-3 times bigger.Reichspepe wrote: ↑ January 22nd, 2026, 18:41I never gave them enough credit for that being the actual reason, but if so, that's good. Didn't care about that in ME3 thought, if that's true.
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