Videogames not being restricted to a 2 hour long affair (though I guess Joruney is a 2 hour long game) means that more of the audience's time can be spent on journeying than a 2 minute montage. Sometimes, a humongous world or series of zones is great at conveying the idea you have gone on a very long journey in a vast world. Galloping across the Forbidden Land in Shadow of the Colossus felt epic. Or long hikes across Vana'diel in FF11 through multiple different zones to reach another city or a dungeon. But producing large landscapes such as these can take a lot of time, or might not mesh with a game where the designers just want to model small locations where stuff happens.
In that case, game devs found a way to still communicate that players were travelling a long distance. Enter the overworld/world map, where the devs just have to model a smaller scale representation of the world:


Unfortunately, 20 years ago it seems that world maps have fallen out of vogue with game devs, and games overall feel a lot less "epic". I was playing Baldur's Gate 3 a few weeks ago, and couldn't help but think how much more grandiose that game would have felt if it had used an overworld to communicate the idea that I was going on a great journey, rather than everything taking place in a local area with stuff happening 40 feet down the road from each other. (Final Fantasy X and Xenoblade Chronicles 1 are RPGs without a world map, but better convey the idea that you have travelled far with many more environment transitions, and the party resting at different inns or houses instead of the same vague camp site over and over).
My question is: why are modern game devs so averse to world maps/overworlds? And what can be done to further iterate on world maps? FF9 (in a one off scripted cutscene shown above) and then Mount & Blade had the idea of showing other people in the world moving around on the world map (rather than the typical implementation where you are the only person in the world moving around). What else could be done here?
P.S: for Mount & Blade, I thought that the scouting skill to increase the distance at which you can see other people in the overworld, see tracks and get more information from mousing over on them, and increasing overworld movement speed was neat.

