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Starfinder: Afterlight πŸ’«

For discussing role-playing video games, you know, the ones with combat.
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UltraFan123
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Post by UltraFan123 »

UltraFan123 wrote: ↑ January 15th, 2026, 03:13
I downloaded the Core Rulebook of Starfinder 1e to familiarize myself a bit with the setting, and while most of the stuff I've seen so far is the same generic "space RPG" stuff you can find almost anywhere else, I want to give some credit where credit is due for some of the ideas I did like.

- At least the 1st edition has rules that allow you to custom-make your own space ships, which is the logical continuation of the SRD rules that allow you to make your own equipment and items.

- This setting has undead-in-space which are quite distinct from the 40k necrons, and the culture and nature of these undead can be seen in their technology like space ships that have no pressurized sealed rooms because animated corpses don't need oxygen nor care about deadly radiation.

- Despite clearly being an intergalactic setting with advanced tech, traditional magic still has an everyday use and is as common as any fantasy medieval setting. Like divine mystic spells that can detect radiation and create bubbles of breathable atmosphere. Or digital banking systems that use technomancy spells to add extra protection from hackers.

- Speaking of banking, the currency in this setting is a combination of physical and digital money called "credstick" which is basically a thin USB that allows you to store specific amounts of credit into it. Since most credsticks are cheaply mass-produced, most of the time you can use them as coins/cash bills for minor everyday purchases, while other credsticks function as fancy debit cards for expensive purchases.

- On top of the standard classes, the 1e ruleset also has "Character Theme" which functions similar to a secondary background class that gives you extra traits and customization. Like [Mystic] is the divine spellcaster class while [Priest] is the religious theme for those affiliated with a larger cult or church.

- To expand on the above, the class defines what you can do while the theme defines what you are in the in-story setting and how the NPCs react to you. Like for example a mystic who is also a priest is quite obvious, but a [Soldier] - the warrior class of this setting - who leads a space crusade could also be a legit priest. Or a [Technomancer] who is an acolyte of the church of the machine deity is also a priest for obvious reasons. And likewise, a mystic who doesn't want to live inside a temple's halls but would rather explore the stars wouldn't be a priest but rather a [Spacefearer] or a [Xenoseeker] which are different themes.

So overall, I do admit that Starfinder's aesthetics and lore are as sterile as it gets for a sci-fi setting, and I can only imagine how worse it got in the 2nd edition, but there are some good ideas that could be great if applied properly.
Not gonna lie, if there's something that I think this setting - at least the first edition - did very good, was the natural blending of sci-fi technology with fantastical magic.

At first I was wondering why the spellcasting classes [Mystic] and [Technomancer] were only half-casters that couldn't go beyond level 6 spells, and turns out that it isn't because level 7 spells and above aren't impossible in this setting, is just that neither mystics nor technomancers need to go beyond level 6 spells since the most powerful magical stuff can be achieved by advanced magi-tech.

Like there's this one-use item called "Regeneration Table" that can be used to revive a dead person. "Spell Chips" that allow you to upload magic into computers to use the spell remotely. And stuff like "Aeon Stones" can increase the user's caster level, and there's no limit to the amount of these stones that someone can have active because they orbit around the user and thus don't count towards the limit of equipped items since they aren't "worn".

Why would a technomancer go to the effort of learning the level 9 spell [Meteor Swarm] when he can stock himself up with aeon stones and cast an hyper-uber-powerful [Explosive Blast] - which is the [Fireball] of this setting - to similar effect. There's even level 6 spell called [Terraform] which is basically the level 8 arcane spell [Fimbulwinter] that isn't limited to just cold environments.

And these stones can be purchased in an average magic shop of most civilized worlds in this setting for reasonable prices. In contrast to the time of Pathfinder where Aeon Stones were quite rare.

Likewise, while the weapons and armor are also what you might expect in a sci-fi setting, these too can be enchanted just as easily as the gear of a medieval fantasy setting. Like a flamer that was blessed by the fire deity to cause extra holy damage, or a powered set of super-heavy armor that uses an arcane battery to become a mobile golem suit.

I believe the term for a setting with natural blend of magic and technology is "aetherpunk". If someone were to remove the woke **** from Starfinder, I think it might be a decent setting worth making CRPGs in.

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UltraFan123
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Post by UltraFan123 »

Yeh, I noticed that both [Wish] and [Miracle] are stated to functionally be level 9 spells, but the rules - in the 1e Core Rulebook at least - simply outline that they can replicate the effects of level 6 or lower spells, while anything more powerful than that could malfunction or only have partial success.
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Post by The_Mask »


Starfinder 101: Ancestries 🌌

In Starfinder, your Ancestry is the species you belong to. It determines your starting Hit Points, Attribute Boosts, and unique Feats, but more importantly, it shapes who you are in the galaxy.

At launch in Afterlight, choose from 7 core ancestries:
🤖 Android, Synthetic beings with souls
👤 Human, Adaptable survivors of lost Golarion
🦎 Vesk, Scaled warriors with honor codes
🐀 Ysoki, Clever ratfolk tech lovers
🦗 Shirren, Telepathic insectoids who cherish individuality
🧠 Lashunta, Psychics who choose their evolution
🙏 Kasatha, Four-armed traditionalists
Plus 3 Kickstarter unlocks (after launch):
🐿️ Skittermander, Six arms of pure helpfulness
🐱 Pahtra, Feline rebels with dancer grace
🐺 Vlaka, Wolf nomads with keen senses

10 ancestries to build your own path!
Which ancestry calls to you? 👇
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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Post by The_Mask »

https://www.kickstarter.com/projects/ep ... f=activity

Beta is about to be experienced by a select few whales. Nothing interesting, really. Yet.
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.
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UltraFan123
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Post by UltraFan123 »

****, I haven't come across the other furry/scaly races of the setting besides the ratfolk and vesk yet in my research of the 1st edition. I suppose they were a very late addition in this ruleset or they were added sometime after the 2nd edition was published.

In either case, of all the races I've found in this setting, I think that the shirren are the most interesting; a race of insectoids that were originally part of a hivemind which was dubbed "The Swarm" by the Pact Worlds before they developed individual free will and branched off from the hivemind to create their own fate.

That was something akin to a tyranid fleet from 40k spontaneously developing an ego of their own and rebelling against their own hivemind.

Funnily enough, the shirren are aware about the fact that many sapient races are afraid of them because of their origin as part of a galaxy-wide locust hivemind, yet they don't resent anyone for it, because the shirren themselves also fear the swarm that created them more than anything else.

Most other races are - like is the case in fantasy - a variation of "recolored human but with extra limbs or some other exotic ********".
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Post by Algol »

Looks faggy.
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UltraFan123
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Post by UltraFan123 »

Of all the factions in this setting, the best one I've found so far is the Azlanti Star Empire.

The authors of Starfinder obviously painted them as "evil colonizers" even though the Azlanti are the last remnant of the greatest civilization that the lost world of Golarion ever had.

And they aren't even that "bad". They only genocide the alien races that are too hostile to keep under control, and the ones that they subjugate become official citizens of the empire.

The anti-human bias of the authors is quite obvious here, because there is literally no difference between the way that the Azlanti humans and the vesk - the scaly race who also has an expansionist empire - treat the alien races they defeated and annexed to their empire as servant vassals.

Yet the vesk are depicted as good guys and are allied with the Pact Worlds. That, combined with the myriad of furry races of this setting, makes the amount of libtard authors quite obvious.

In either case, I kind of wish that Owlcat would've been the one to make a CRPG of Starfinder's first edition since playing CRPG adaptations is the best way for me to familiarize myself with a ruleset.
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Post by Norfleet »

UltraFan123 wrote: ↑ February 9th, 2026, 04:45
Of all the factions in this setting, the best one I've found so far is the Azlanti Star Empire.

The authors of Starfinder obviously painted them as "evil colonizers" even though the Azlanti are the last remnant of the greatest civilization that the lost world of Golarion ever had.
And, of course, gamers are generally pro-colonization. We've only spent the better part of possibly up to the last few decades planting our flags on things and painting maps.

Also, there's the fundamental coolty of being an Empire, let alone a Star Empire. Name ONE property where a faction that was an Empire was not somehow cool, even if it was also evil.
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Post by The_Mask »

https://www.kickstarter.com/projects/ep ... f=activity
πŸͺFirst week Beta recap
On February 26th we launched the Closed Beta. After the first week, we wanted to share with you how things are going:

πŸ”‘ Over 1,800 keys activated
πŸ‘₯ 1,500 unique players
⏱ 36 minutes median playtime
πŸ“‹+450 Beta survey completed
Players from more than 40 countries have already joined the Beta.

Thanks for completing the Beta survey, helping us identify what works and what needs improvement.

The Beta currently scores 7.7/10 overall, with particularly strong reception for the visual style and character portraits. Your favourite Beta characters are Preach & Larva

Your feedback is already guiding improvements to controls, UI clarity, and pacing. Thank you so much!
https://store.steampowered.com/news/app ... 7343326614
Beta 2 - Update Notes (v0.1.14369)
Beta has been updated to v0.1.14369

Added

- New Playable Character: Vesk Envoy is now playable
- Flanking System: Flanking is now possible for player and enemies.
- New Weapons:
- Doshko - Vesk Envoy default weapon
- Laser Rifle - Shirren Operative default weapon

- Added subtitles to the intro cinematic.
- Sterling now performs opportunity attacks thanks to Nimbus Surge


Updated:

- Hit boxes: Adjusted hit boxes for prone and dead entities to improve accuracy.
- Performance: General performance optimization and improved overall stability.
- Camera: Improved camera snapping to prevent the camera from getting stuck.
- Line of sight: Enemies need line of sight to attack.


Fixed:

- Soft Lock: Issue where players could become stuck during Larva’s dialogue has been fixed.
- Crash: Resolved crash when Sterling used the Zero Knife attack.
- Collisions: Corrected collider issues that allowed players to walk through walls.
- Typos: Fixed various dialogue typos.


Known Bugs:
- Cancelling weapon holstering by quickly re-equipping the weapon may cause the weapon mesh to fail to appear.
- The character outline does not fully match the silhouette.
- When enemies take the first turn in initiative, a default portrait and HUD may appear.
- Preach & Larva continue running animation during dialogue if they have not reached their destination position.
- Multiple loot windows can be opened simultaneously.


Thanks for playing!
Just like Yves, I chase tales
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36
Mediocre or bad games can still have parts that are good.