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Baldur's Better Aesthetics 1.0 β€” Baldur's Gate 3

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Rand
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Post by Rand »

SniperChris wrote: ↑ October 19th, 2023, 18:00
I also never kept a list of all of the NPCs I changed, so it would be a crapshoot.
Image
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by orinEsque »

If you tell me which specific files you used from which .pak files I'll find exactly which resources you changed in 2mins. R is cool like that.

Okay that took a few hours to make and test. But BEHOLD PEASANTS! THE MOD IS FIXED.
>>DOWNLOAD (size 196KB) <<

Installation
1. Remove all of remnants SniperChris' mod.
2. Use BG3 mod manager or drop the pak file in the AppData/Local/Larian Studios/Baldur's Gate 3/Mods directory.
Warning: If you try to put the decompressed files in Data folder like the original mod, everyone and their mother will disappear except the people SniperChris changed.
β–Ί Show Spoiler
What Changed
  1. Code for only altered characters are part of the mod pack
  2. "His Majesty" is not part of the mod, so he correctly has his head.
  3. Other people previously with missing heads should now have heads. I haven't tested everything as I don't know who all the characters are. But in theory in should work
Now let's look at some stats.
SniperChris changed:
18 Resources in Public/Gustav/Content/[PAK]_CharacterVisuals/_merged.lsf
236 Resources in Public/GustavDev/Content/[PAK]_CharacterVisuals/_merged.lsf
1 GameObject in GustavDev/Levels/CTY_Main_A/Characters/_merged.lsf

Here's the list of everything that looks to have changed - download csv file (EDIT: now has ingame name of almost all changed characters except 2)

@SniperChris Could you have a look to see the characters you expect to change have changed? Also I assumed you picked all these files from Gustav.pak
Last edited by orinEsque on October 24th, 2023, 13:32, edited 30 times in total.
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Post by Faceless_Sentinel »

@orinEsque, that is a great job right there. Do i have to install your mod with @SniperChris mod?
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Post by FloSharChosen »

You are a true Lord, thanks you. Do I have to deleted the SniperChris mod before?
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Post by orinEsque »

FloSharChosen wrote: ↑ October 24th, 2023, 12:35
You are a true Lord, thanks you. Do I have to deleted the SniperChris mod before?
Faceless_Sentinel wrote: ↑ October 24th, 2023, 11:03
@orinEsque, that is a great job right there. Do i have to install your mod with @SniperChris mod?
Remove SniperChris' mod first.

If people can go around making portraits of changed NPCs that would be great. (how to change portraits: viewtopic.php?p=33136-npc-modders-resou ... e-3#p33136)
Last edited by orinEsque on October 24th, 2023, 14:55, edited 7 times in total.
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Post by FloSharChosen »

orinEsque wrote: ↑ October 24th, 2023, 13:30
FloSharChosen wrote: ↑ October 24th, 2023, 12:35
You are a true Lord, thanks you. Do I have to deleted the SniperChris mod before?
Faceless_Sentinel wrote: ↑ October 24th, 2023, 11:03
@orinEsque, that is a great job right there. Do i have to install your mod with @SniperChris mod?
Remove SniperChris' mod first.

If people can go around making portraits of changed NPCs that would be great. (how to change portraits: viewtopic.php?p=33136-npc-modders-resou ... e-3#p33136)
Thank you very much. Are you planning to finish work on the NPCs unchanged by Chris's mod?

AlbertHeinous has made a list and it seems to me that he has already made good progress on this.
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Post by orinEsque »

FloSharChosen wrote: ↑ October 24th, 2023, 19:10
orinEsque wrote: ↑ October 24th, 2023, 13:30
FloSharChosen wrote: ↑ October 24th, 2023, 12:35
You are a true Lord, thanks you. Do I have to deleted the SniperChris mod before?
Faceless_Sentinel wrote: ↑ October 24th, 2023, 11:03
@orinEsque, that is a great job right there. Do i have to install your mod with @SniperChris mod?
Remove SniperChris' mod first.

If people can go around making portraits of changed NPCs that would be great. (how to change portraits: viewtopic.php?p=33136-npc-modders-resou ... e-3#p33136)
Thank you very much. Are you planning to finish work on the NPCs unchanged by Chris's mod?

AlbertHeinous has made a list and it seems to me that he has already made good progress on this.
I won't be changing NPCs myself. However, because of the way the mod is made, if @AlbertHeinous or anyone wants to, they can add to this mod. Just make sure you only put the characters you edited.
Unpack mod > drop your renamed .lsf file (must have visuals of edited characters only) in Public/<mymodname>/Contents/[PAK]_CharacterVisuals > repack using bg3-modders-multitool > Share with us!
Last edited by orinEsque on October 24th, 2023, 19:52, edited 2 times in total.
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Post by AlbertHeinous »

orinEsque wrote: ↑ October 24th, 2023, 19:51
FloSharChosen wrote: ↑ October 24th, 2023, 19:10
orinEsque wrote: ↑ October 24th, 2023, 13:30




Remove SniperChris' mod first.

If people can go around making portraits of changed NPCs that would be great. (how to change portraits: viewtopic.php?p=33136-npc-modders-resou ... e-3#p33136)
Thank you very much. Are you planning to finish work on the NPCs unchanged by Chris's mod?

AlbertHeinous has made a list and it seems to me that he has already made good progress on this.
I won't be changing NPCs myself. However, because of the way the mod is made, if @AlbertHeinous or anyone wants to, they can add to this mod. Just make sure you only put the characters you edited.
Unpack mod > drop your renamed .lsf file (must have visuals of edited characters only) in Public/<mymodname>/Contents/[PAK]_CharacterVisuals > repack using bg3-modders-multitool > Share with us!

Thank you very much for your work. I haven't had time to work on the mod for a week or so, but I'll try to insert my edits into it in the coming days.

Luckily I kept a list, so I just have to copy paste a bunch I guess :lol:
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Post by SniperChris »

So awesome, man. I just wish I had more time lately to polish it up.
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Post by orinEsque »

I noticed you removed nocturne altogether in the gameobjects. Please don't. I "fixed" him in the NoAlphabet mod pack. Voice and all.
Last edited by orinEsque on November 1st, 2023, 13:43, edited 1 time in total.
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Post by Slavic Sorcerer »

SniperChris wrote: ↑ October 18th, 2023, 20:04
rusty_shackleford wrote: ↑ October 16th, 2023, 06:54
Does this mod do anything about the excessive amounts of vitiligo?
No I just try not to look at them.
Kinda same
Gladly no one of the main characters you spend so much time with has vitiligo

If e.g. Gale had it, I would install mod removing it before my first playthrough
It's just my opinion, not the absolute truth
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Post by AlbertHeinous »

My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
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Post by orinEsque »

AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Great! Could you make a smaller mod that only has your changes? I'd like to keep the Minimalist and add yours on top of it if I like it. I want to keep Calimshites in. I'm pro-lore, not racist.
Last edited by orinEsque on November 3rd, 2023, 23:29, edited 2 times in total.
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Post by Deadpan55 »

orinEsque wrote: ↑ November 1st, 2023, 13:42
I noticed you removed nocturne altogether in the gameobjects. Please don't. I "fixed" him in the NoAlphabet mod pack. Voice and all.

Does that mean your "Minimalist" version of the mod excludes Nocturne as well? :scratch:


Really appreciate all the effort and time you put into this btw. :salute:
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Post by orinEsque »

Does that mean your "Minimalist" version of the mod excludes Nocturne as well? :scratch:
No it doesn't. Because this was my plan all along ;)
Really appreciate all the effort and time you put into this btw. :salute:
Glad you like it :D
Last edited by orinEsque on November 4th, 2023, 04:33, edited 4 times in total.
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Post by AlbertHeinous »

orinEsque wrote: ↑ November 3rd, 2023, 23:26
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Great! Could you make a smaller mod that only has your changes? I'd like to keep the Minimalist and add yours on top of it if I like it. I want to keep Calimshites in. I'm pro-lore, not racist.
I don't think seperating the mods is necessary.
The tan skin tones have mostly been left alone, those could be from Calimshan. :notsureif:

I have also not checked every NPC that has been changed, but I have encountered a few NPCs that were still very dark. This is due to a secondary color overlay, and it's intensity parameter I think. I did alter the ones that I encountered, but who knows what's still out there?

Also this isn't the Illuskan master race mod.
It's just more in line with the lore the way I knew it from BG 1&2 and D&D 2e and 3e.

SniperChris' changes have been mostly kept the same I think. If you want my changes on top of it, download my mod, otherwise, just keep the minimalist one.
:Inspector:
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Post by FloSharChosen »

AlbertHeinous wrote: ↑ November 4th, 2023, 08:32
orinEsque wrote: ↑ November 3rd, 2023, 23:26
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Great! Could you make a smaller mod that only has your changes? I'd like to keep the Minimalist and add yours on top of it if I like it. I want to keep Calimshites in. I'm pro-lore, not racist.
I don't think seperating the mods is necessary.
The tan skin tones have mostly been left alone, those could be from Calimshan. :notsureif:

I have also not checked every NPC that has been changed, but I have encountered a few NPCs that were still very dark. This is due to a secondary color overlay, and it's intensity parameter I think. I did alter the ones that I encountered, but who knows what's still out there?

Also this isn't the Illuskan master race mod.
It's just more in line with the lore the way I knew it from BG 1&2 and D&D 2e and 3e.

SniperChris' changes have been mostly kept the same I think. If you want my changes on top of it, download my mod, otherwise, just keep the minimalist one.
:Inspector:
Amazing work, Thank you very verY much!
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Post by RobotWaifuForU »

I spent an hour looking for what the problem was, until I accidentally realised that to play with the mod you have to start a new game. ****.
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Post by Oyster Sauce »

RobotWaifuForU wrote: ↑ November 5th, 2023, 11:43
I spent an hour looking for what the problem was, until I accidentally realised that to play with the mod you have to start a new game. ****.
I installed in the creche and noticed results right away.
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Post by orinEsque »

RobotWaifuForU wrote: ↑ November 5th, 2023, 11:43
I spent an hour looking for what the problem was, until I accidentally realised that to play with the mod you have to start a new game. ****.
If you are using the mod from the front page don't use the localization folder. It contains an outdated english.pak, that breaks your game in Lower City. It also makes NPCs that were updated in later patches lose their heads. I would suggest using one of minimalist edits posted above, instead of the one in the first post.
Last edited by orinEsque on November 5th, 2023, 18:54, edited 2 times in total.
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Post by joey2099 »

It's amazing that a racist piece of **** like Chris is *also* a ****** coder. Guess idiots who use piece of **** mods like this get what's coming, eh?
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Post by joey2099 »

SniperChris wrote: ↑ November 1st, 2023, 04:16
So awesome, man. I just wish I had more time lately to polish it up.
Racist coder has 0 skill... Amazing.
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Post by rusty_shackleford »

joey2099 wrote: ↑ November 5th, 2023, 21:04
SniperChris wrote: ↑ November 1st, 2023, 04:16
So awesome, man. I just wish I had more time lately to polish it up.
Racist coder has 0 skill... Amazing.
You'll be happy to know that I'm the most racist person alive and also the best programmer alive.
Thank you for your attention to this matter!
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Post by Oyster Sauce »

There is nothing more admirable on this earth than the humble spaghetti coder
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Post by orinEsque »

joey2099 wrote: ↑ November 5th, 2023, 21:02
It's amazing that a racist piece of **** like Chris is *also* a ****** coder. Guess idiots who use piece of **** mods like this get what's coming, eh?
That you are offended by someone modding their offline game to their liking is telling me how much IQ you have. I don't want to insult coco the gorilla so I'll go with 50. That you took the time to come make an account just to comment is just icing on the cake
Last edited by orinEsque on November 6th, 2023, 05:42, edited 2 times in total.
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Post by Rand »

Oyster Sauce wrote: ↑ November 5th, 2023, 21:37
There is nothing more admirable on this earth than the humble spaghetti coder
The secret is that most code beyond a few bytes is some form of spaghetti code.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by Rand »

orinEsque wrote: ↑ November 5th, 2023, 22:13
...comment is just icing on the came
So, double glazed? :smug:
Last edited by Rand on November 5th, 2023, 22:21, edited 1 time in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by FloSharChosen »

AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Greetings and thank you for all your work.
I don't see differences for Helsik (asian dwarf), Tolna or Florrick. Is it normal?
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Post by AlbertHeinous »

FloSharChosen wrote: ↑ November 5th, 2023, 22:43
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Greetings and thank you for all your work.
I don't see differences for Helsik (asian dwarf), Tolna or Florrick. Is it normal?

:scratch:
I have to take a look at florrick, she hasn't been crossed off the list, so that means she still needs to be adjusted, though I thought I had.

Helsik and Tolna have been crossed off, so I'll have to take a look in game. I'll get back to you.
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Post by FloSharChosen »

AlbertHeinous wrote: ↑ November 6th, 2023, 08:43
FloSharChosen wrote: ↑ November 5th, 2023, 22:43
AlbertHeinous wrote: ↑ November 3rd, 2023, 22:03
My version is available!
The whiter version

Has 243 additional resource changes. 499 in total.

Some notes:
  • It uses the same UUID and has all of the same changes as orinEsque's minimalist version. Use one or the other.
  • Remove SniperChris' files, but English.pak is not included, so you can use SniperChris' English.pak if you want.
  • Some more changes will be made to some faces and hairstyles
Thanks to SniperChris and orinEsque for the help. :salute:
Greetings and thank you for all your work.
I don't see differences for Helsik (asian dwarf), Tolna or Florrick. Is it normal?

:scratch:
I have to take a look at florrick, she hasn't been crossed off the list, so that means she still needs to be adjusted, though I thought I had.

Helsik and Tolna have been crossed off, so I'll have to take a look in game. I'll get back to you.
You're a master: