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Wabbajack UNLOCKED 4.0 β€” Modding Tools

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loregamer
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Post by loregamer »

Sorry I haven't been responding in this thread. Got a lot on my mind, and... well... in it!
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Post by loregamer »

Seems like word's getting around @Wolverines
Image
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Post by jdcp »

1 INT Courier wrote: ↑ January 11th, 2026, 21:00
Helo, me thank author.
me ask ****** ****** conts on official FN Wild Card discord on how to click fastuf, but me get kicked for no reason.....sad...i very thank you pretty much
Oh, lovely, they've sent me a morooooon! :lol: that's a very accurate 1 INT dialogue pal.
loregamer wrote: ↑ January 11th, 2026, 22:44
Sorry I haven't been responding in this thread. Got a lot on my mind, and... well... in it!
Ah don't be worried, the tool works perfectly, and the problems me and some folks have had @Wolverines took care of.

Much thanks as always, great job.
loregamer wrote: ↑ January 12th, 2026, 17:03
Seems like word's getting around @Wolverines
Should we be worried about it? I've heard of Wolverine having problems with this in the past.
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Post by loregamer »

jdcp wrote: ↑ January 12th, 2026, 18:25
Should we be worried about it? I've heard of Wolverine having problems with this in the past.
Haven't heard about the problems in the past, but I'm happy more people are using this
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Post by Wolverines »

loregamer wrote: ↑ January 12th, 2026, 17:03
Seems like word's getting around @Wolverines
Image
I have been sharing it on MF since I found it. That along with my Modpack thread on cs.rin has really brought attention.

jdcp wrote: ↑ January 12th, 2026, 18:25
loregamer wrote: ↑ January 12th, 2026, 17:03
Seems like word's getting around @Wolverines
Should we be worried about it? I've heard of Wolverine having problems with this in the past.
The problem I had was some of Bethesda's bootlicking Verified Creators saw where someone had posted my MF link on Reddit, and issued a bunch of DMCAs.
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Post by torena »

hi, i have a problem with journals of jyggalag. i've installed the modpack successfully, and i have bypassed the the "no license" screen of steam by putting the cracked file in the stock game folder (i downloaded the ae version trought steamrip). the problem is that when i try to launch the game on mod organizer, i just get an infinte loading screen (the "journal of jyggalag" one) after the enb shaders load correctly. i never get to the menu of the game. there isnt any way to make the modpack work with the cracked version? it isnt a hardware issue or installation issue, i double checked that.
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Post by loregamer »

torena wrote: ↑ January 15th, 2026, 13:31
hi, i have a problem with journals of jyggalag. i've installed the modpack successfully, and i have bypassed the the "no license" screen of steam by putting the cracked file in the stock game folder (i downloaded the ae version trought steamrip). the problem is that when i try to launch the game on mod organizer, i just get an infinte loading screen (the "journal of jyggalag" one) after the enb shaders load correctly. i never get to the menu of the game. there isnt any way to make the modpack work with the cracked version? it isnt a hardware issue or installation issue, i double checked that.
Did it take multiple download sessions? Maybe nuke your modlist installation except downloads and redo the installation. There was a bug with unsuccessful installations showing successful
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Post by torena »

yeah, the installation once stopped because i didn't have enough space. then i continued the installation without any issues. but apparently the installation broke because i installed the modpack again and now it works. thank you!
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Post by TAP »

Heya.

Code: Select all

[ERROR] (Wabbajack.InstallationVM) The process cannot access the file 'D:\FUSION\__temp__\RGTHj3mK' because it is being used by another process.|System.IO.IOException: The process cannot access the file 'D:\FUSION\__temp__\RGTHj3mK' because it is being used by another process.
   at System.IO.FileSystem.DeleteFile(String fullPath)
   at Wabbajack.Paths.IO.AbsolutePathExtensions.Delete(AbsolutePath file)
   at Wabbajack.Paths.IO.TemporaryPath.DisposeAsync()
   at Wabbajack.Compression.BSA.DiskSlabAllocator.DisposeAsync()
   at Wabbajack.Compression.BSA.BA2Archive.Builder.DisposeAsync()
   at Wabbajack.Installer.StandardInstaller.BuildBSAs(CancellationToken token)
   at Wabbajack.Installer.StandardInstaller.Begin(CancellationToken token)
   at Wabbajack.InstallationVM.<BeginInstall>b__172_0()
Today I just saw the new update and hoped that would fix the temp file issue... I guess not.

For context: Fallout 4 FUSION Modpack, happens on any device I try to install it in at the last step of the installer, using Wolverine's 1.10.163 CSF files with crack and english files of the same version. Already tried deleting the temp folder and reinstalling the whole modpack AND game multiple times, nothing else is running while installing, AV exclusions and disabling, searching up any solutions, etc, etc, etc...

I admit that I'm quite desperate at this point.
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Post by loregamer »

TAP wrote: ↑ January 16th, 2026, 03:19
Heya.

Code: Select all

[ERROR] (Wabbajack.InstallationVM) The process cannot access the file 'D:\FUSION\__temp__\RGTHj3mK' because it is being used by another process.|System.IO.IOException: The process cannot access the file 'D:\FUSION\__temp__\RGTHj3mK' because it is being used by another process.
   at System.IO.FileSystem.DeleteFile(String fullPath)
   at Wabbajack.Paths.IO.AbsolutePathExtensions.Delete(AbsolutePath file)
   at Wabbajack.Paths.IO.TemporaryPath.DisposeAsync()
   at Wabbajack.Compression.BSA.DiskSlabAllocator.DisposeAsync()
   at Wabbajack.Compression.BSA.BA2Archive.Builder.DisposeAsync()
   at Wabbajack.Installer.StandardInstaller.BuildBSAs(CancellationToken token)
   at Wabbajack.Installer.StandardInstaller.Begin(CancellationToken token)
   at Wabbajack.InstallationVM.<BeginInstall>b__172_0()
Today I just saw the new update and hoped that would fix the temp file issue... I guess not.

For context: Fallout 4 FUSION Modpack, happens on any device I try to install it in at the last step of the installer, using Wolverine's 1.10.163 CSF files with crack and english files of the same version. Already tried deleting the temp folder and reinstalling the whole modpack AND game multiple times, nothing else is running while installing, AV exclusions and disabling, searching up any solutions, etc, etc, etc...

I admit that I'm quite desperate at this point.
I gotchu I’ll take a look tomorrow. It’s big sleep time
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Post by loregamer »

@TAP give this version a try

πŸ“₯ Wabbajack-UNLOCKED-v3.7-absolutepathextensionsdelete-fix.zip



The problem is that in AbsolutePathExtensions.Delete(), when a temp file is "in use by another process", it only waited 1 second and retried once. After closing the filestream, Windows may not be immediately release the file handle, especially with a large BA2 archives containing fucktons of textures like FUSION likely does

So this version changed the retry logic to use exponential backoff with 5 attempts:
  1. Attempt 1: Wait 500ms β†’ retry
  2. Attempt 2: Wait 1s β†’ retry
  3. Attempt 3: Wait 2s β†’ retry
  4. Attempt 4: Wait 4s β†’ retry
  5. Attempt 5: Final attempt (throws if still fails)
So a total of 7.5 seconds instead of 1. If it works, I'll push this as a v3.8 update

If you're still running into it, maybe try the following:
  1. Move the install location to an SSD if currently on HDD (faster file handle release)
  2. Remove anti-virus software if you have it (can hold file handles even when "disabled" in the UI - may need to turn off temporarily or straight up uninstall it, AV is a meme anyway)
  3. Try running Wabbajack as Administrator (this is only possible on Wabbajack Unlocked :D)
  4. Ensure Windows Search indexing is disabled for the __temp__ folder location
Last edited by loregamer on January 16th, 2026, 18:21, edited 3 times in total.
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Post by TAP »

loregamer wrote: ↑ January 16th, 2026, 18:18
@TAP give this version a try

πŸ“₯ Wabbajack-UNLOCKED-v3.7-absolutepathextensionsdelete-fix.zip



The problem is that in AbsolutePathExtensions.Delete(), when a temp file is "in use by another process", it only waited 1 second and retried once. After closing the filestream, Windows may not be immediately release the file handle, especially with a large BA2 archives containing fucktons of textures like FUSION likely does

So this version changed the retry logic to use exponential backoff with 5 attempts:
  1. Attempt 1: Wait 500ms β†’ retry
  2. Attempt 2: Wait 1s β†’ retry
  3. Attempt 3: Wait 2s β†’ retry
  4. Attempt 4: Wait 4s β†’ retry
  5. Attempt 5: Final attempt (throws if still fails)
So a total of 7.5 seconds instead of 1. If it works, I'll push this as a v3.8 update

If you're still running into it, maybe try the following:
  1. Move the install location to an SSD if currently on HDD (faster file handle release)
  2. Remove anti-virus software if you have it (can hold file handles even when "disabled" in the UI - may need to turn off temporarily or straight up uninstall it, AV is a meme anyway)
  3. Try running Wabbajack as Administrator (this is only possible on Wabbajack Unlocked :D)
  4. Ensure Windows Search indexing is disabled for the __temp__ folder location

Code: Select all

00:02:23.726 [INFO] (Wabbajack.Installer.StandardInstaller) Building 8 bsa files
00:02:23.726 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Building BSAs
00:02:23.726 [INFO] (Wabbajack.Installer.StandardInstaller) Building FUSION NPC Merge - Textures.ba2
00:05:49.649 [ERROR] (Wabbajack.InstallationVM) The process cannot access the file 'D:\FUSION\__temp__\n15JSwjc' because it is being used by another process.|System.IO.IOException: The process cannot access the file 'D:\FUSION\__temp__\n15JSwjc' because it is being used by another process.
   at Wabbajack.Paths.IO.AbsolutePathExtensions.Delete(AbsolutePath file)
   at Wabbajack.Paths.IO.TemporaryPath.DisposeAsync()
   at Wabbajack.Compression.BSA.DiskSlabAllocator.DisposeAsync()
   at Wabbajack.Compression.BSA.BA2Archive.Builder.DisposeAsync()
   at Wabbajack.Installer.StandardInstaller.BuildBSAs(CancellationToken token)
   at Wabbajack.Installer.StandardInstaller.Begin(CancellationToken token)
   at Wabbajack.InstallationVM.<BeginInstall>b__172_0()
Nope, and yes, I can confirm that it's possibly something related to FUSION shitload of textures cosidering the error ALWAYS happens on the that NPC Merge textures file. I forgot to mention that I'm already using a SSD and none of the other possible solutions worked :?
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Post by loregamer »

TAP wrote: ↑ January 16th, 2026, 20:12
loregamer wrote: ↑ January 16th, 2026, 18:18
@TAP give this version a try

πŸ“₯ Wabbajack-UNLOCKED-v3.7-absolutepathextensionsdelete-fix.zip



The problem is that in AbsolutePathExtensions.Delete(), when a temp file is "in use by another process", it only waited 1 second and retried once. After closing the filestream, Windows may not be immediately release the file handle, especially with a large BA2 archives containing fucktons of textures like FUSION likely does

So this version changed the retry logic to use exponential backoff with 5 attempts:
  1. Attempt 1: Wait 500ms β†’ retry
  2. Attempt 2: Wait 1s β†’ retry
  3. Attempt 3: Wait 2s β†’ retry
  4. Attempt 4: Wait 4s β†’ retry
  5. Attempt 5: Final attempt (throws if still fails)
So a total of 7.5 seconds instead of 1. If it works, I'll push this as a v3.8 update

If you're still running into it, maybe try the following:
  1. Move the install location to an SSD if currently on HDD (faster file handle release)
  2. Remove anti-virus software if you have it (can hold file handles even when "disabled" in the UI - may need to turn off temporarily or straight up uninstall it, AV is a meme anyway)
  3. Try running Wabbajack as Administrator (this is only possible on Wabbajack Unlocked :D)
  4. Ensure Windows Search indexing is disabled for the __temp__ folder location

Code: Select all

00:02:23.726 [INFO] (Wabbajack.Installer.StandardInstaller) Building 8 bsa files
00:02:23.726 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Building BSAs
00:02:23.726 [INFO] (Wabbajack.Installer.StandardInstaller) Building FUSION NPC Merge - Textures.ba2
00:05:49.649 [ERROR] (Wabbajack.InstallationVM) The process cannot access the file 'D:\FUSION\__temp__\n15JSwjc' because it is being used by another process.|System.IO.IOException: The process cannot access the file 'D:\FUSION\__temp__\n15JSwjc' because it is being used by another process.
   at Wabbajack.Paths.IO.AbsolutePathExtensions.Delete(AbsolutePath file)
   at Wabbajack.Paths.IO.TemporaryPath.DisposeAsync()
   at Wabbajack.Compression.BSA.DiskSlabAllocator.DisposeAsync()
   at Wabbajack.Compression.BSA.BA2Archive.Builder.DisposeAsync()
   at Wabbajack.Installer.StandardInstaller.BuildBSAs(CancellationToken token)
   at Wabbajack.Installer.StandardInstaller.Begin(CancellationToken token)
   at Wabbajack.InstallationVM.<BeginInstall>b__172_0()
Nope, and yes, I can confirm that it's possibly something related to FUSION shitload of textures cosidering the error ALWAYS happens on the that NPC Merge textures file. I forgot to mention that I'm already using a SSD and none of the other possible solutions worked :?
Hmmmm, lemme think about this. I've ran into this before, will try and think of a solution
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Post by Yeeterparker1 »

Can anyone help me i downloaded two different wabbajack modlists for Starfield everything works fine with downloading but as soon as I press run on mod organizer 2 it doesnt start and keeps crashing instantly ive been trying to fix this for the last 4 days someone please help me out. the game is cracked aswell.
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Post by craxton »

Yeeterparker1 wrote: ↑ January 18th, 2026, 10:03
the game is cracked aswell.
is your MO2 directory looking at the "game root" folder inside MO2, or is it looking at your steam/apps folder for starfield? -might be worth trying to add the game to steamapps if you havent. (this is just a suggestion) their are guides on CSRIN posted above that mostly all work similar.

to see that crash log or read it. see if you have trainwreck included in your modlist. if not, add it (if its like CLASSIC) you dont really need to do anything except run it and point to your crash log folder. and asking AI about it if you want quick results but ensure it ignores false flags.. link to mod

also, are you running the correct thing in MO2?
Last edited by craxton on January 18th, 2026, 10:19, edited 1 time in total.
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Post by Yeeterparker1 »

craxton wrote: ↑ January 18th, 2026, 10:18
Yeeterparker1 wrote: ↑ January 18th, 2026, 10:03
the game is cracked aswell.
is your MO2 directory looking at the "game root" folder inside MO2, or is it looking at your steam/apps folder for starfield? -might be worth trying to add the game to steamapps if you havent. (this is just a suggestion) their are guides on CSRIN posted above that mostly all work similar.

to see that crash log or read it. see if you have trainwreck included in your modlist. if not, add it (if its like CLASSIC) you dont really need to do anything except run it and point to your crash log folder. and asking AI about it if you want quick results but ensure it ignores false flags.. link to mod

also, are you running the correct thing in MO2?

Well I just downloaded the wabbajack modlist and used it and changed the manifest to have the same one as steam

Trainwreck log

Code: Select all

SFSE loader: initialize (version = 0.2.17 01010010 2026-01-18 10:35:46, os = 6.2 (9200))
config path = D:\Melius\Stock Game\Data\SFSE\sfse.ini
procPath = D:\Melius\Stock Game\Starfield.exe
launching: Starfield.exe (D:\Melius\Stock Game\Starfield.exe)
dwSignature = FEEF04BD
dwStrucVersion = 00010000
dwFileVersionMS = 0001000F
dwFileVersionLS = 00DE0000
dwProductVersionMS = 0001000F
dwProductVersionLS = 00DE0000
dwFileFlagsMask = 00000017
dwFileFlags = 00000000
dwFileOS = 00000004
dwFileType = 00000001
dwFileSubtype = 00000000
dwFileDateMS = 00000000
dwFileDateLS = 00000000
productVersionStr = 1.15.222.0
version = 0001000F00DE0000
product name = Starfield
steam exe
dll = D:\Melius\Stock Game\sfse_1_15_222.dll
WinVerifyTrust: 00000000 00000000 D:\Melius\Stock Game\sfse_loader.exe
WinVerifyTrust: 00000000 00000000 D:\Melius\Stock Game\sfse_1_15_222.dll
DLL and EXE signature/serial match
main thread id = 9424
hookBase = 00000286EC290000
loadLibraryAAddr = 00007FFEE01A0830
getProcAddressAddr = 00007FFEE019B200
hook thread complete
launching
WARNING: something has started the runtime outside of sfse_loader's control.
SFSE will probably not function correctly.
Try running sfse_loader as an administrator, or check for conflicts with a virus scanner.
MO2 Log

Code: Select all

usvfs dll 0.5.6.1 initialized in process 22188
remove from process 22188
create config in 22188
0 processes
mod_organizer_instance_1 created in process 22188
attached to mod_organizer_instance_1 with 1 nodes, size 4,194,304 B
inv_mod_organizer_instance_1 created in process 22188
attached to inv_mod_organizer_instance_1 with 1 nodes, size 131,072 B
context current shm: mod_organizer_instance (now 2 connections)
clearing blacklist
blacklisting 'Chrome.exe'
blacklisting 'Firefox.exe'
blacklisting 'TSVNCache.exe'
blacklisting 'TGitCache.exe'
blacklisting 'Steam.exe'
blacklisting 'GameOverlayUI.exe'
blacklisting 'Discord.exe'
blacklisting 'GalaxyClient.exe'
blacklisting 'Spotify.exe'
blacklisting 'Brave.exe'
clearing skip file suffixes
added skip file suffix '.mohidden'
clearing skip directories
added skip directory '.git'
clearing forced libraries
clearing forced libraries
injecting to process 14436 with same bitness
dll path: D:\Melius\usvfs_x64.dll
injection to same bitness process 14436 successful
usvfs dll 0.5.6.1 initialized in process 14436
inithooks called mod_organizer_instance in process D:\Melius\Stock Game\sfse_loader.exe:14436 (log level 1, dump type 1, dump path D:/Melius/crashDumps)
access existing config in 14436
0 processes
mod_organizer_instance_1 opened in process 14436
attached to mod_organizer_instance_1 with 14623 nodes, size 4,194,304 B
inv_mod_organizer_instance_1 opened in process 14436
attached to inv_mod_organizer_instance_1 with 275 nodes, size 131,072 B
Process registered in shared process list : 14436
Windows version 10.0.19045 sp 0 platform 2 (19041.1.amd64fre.vb_release.191206-1406)
hooked GetFileAttributesExW (0x7ffedf9ea230) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetFileAttributesW (0x7ffedf9e8bc0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked SetFileAttributesW (0x7ffedfa39260) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked CreateDirectoryW (0x7ffedf9f21b0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked RemoveDirectoryW (0x7ffedfa38f20) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked DeleteFileW (0x7ffedf9e76d0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetCurrentDirectoryA (0x7ffedfa3e780) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetCurrentDirectoryW (0x7ffedfa3a540) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked SetCurrentDirectoryA (0x7ffedfaeac00) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked SetCurrentDirectoryW (0x7ffedfa3a220) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked ExitProcess (0x7ffee21ceed0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked CreateProcessInternalW (0x7ffedfa01580) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked MoveFileA (0x7ffee01e5070) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked MoveFileW (0x7ffee01a2bd0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked MoveFileExA (0x7ffee01e50a0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked MoveFileExW (0x7ffedfa11ed0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked MoveFileWithProgressA (0x7ffee01e51b0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked MoveFileWithProgressW (0x7ffedfa11ea0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked CopyFileExW (0x7ffedfa15110) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked CopyFile2 (0x7ffedfa12be0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetPrivateProfileStringA (0x7ffee01955a0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked GetPrivateProfileStringW (0x7ffee0192390) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked GetPrivateProfileSectionA (0x7ffee01a34c0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked GetPrivateProfileSectionW (0x7ffee01a1010) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked WritePrivateProfileStringA (0x7ffee01e21a0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked WritePrivateProfileStringW (0x7ffee0197e30) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked GetFullPathNameA (0x7ffedfa2f5f0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetFullPathNameW (0x7ffedf9f26a0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked FindFirstFileExW (0x7ffedf9e7f30) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked NtQueryFullAttributesFile (0x7ffee220fea0) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtQueryAttributesFile (0x7ffee220dd70) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtQueryDirectoryFile (0x7ffee220dc70) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtQueryDirectoryFileEx (0x7ffee220fe20) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtOpenFile (0x7ffee220dc30) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtCreateFile (0x7ffee220e070) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtClose (0x7ffee220d7b0) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtTerminateProcess (0x7ffee220db50) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked LoadLibraryExW (0x7ffedf9eda10) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetModuleFileNameW (0x7ffedfa23380) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
inithooks in process 14436 successful
injecting to process 28776 with same bitness
dll path: D:\Melius\usvfs_x64.dll
injection to same bitness process 28776 successful
releasing hook context
2 users left
clearing forced libraries
injecting to process 22560 with same bitness
dll path: D:\Melius\usvfs_x64.dll
injection to same bitness process 22560 successful
usvfs dll 0.5.6.1 initialized in process 22560
inithooks called mod_organizer_instance in process D:\Melius\Stock Game\sfse_loader.exe:22560 (log level 1, dump type 1, dump path D:/Melius/crashDumps)
access existing config in 22560
0 processes
mod_organizer_instance_1 opened in process 22560
attached to mod_organizer_instance_1 with 14623 nodes, size 4,194,304 B
inv_mod_organizer_instance_1 opened in process 22560
attached to inv_mod_organizer_instance_1 with 275 nodes, size 131,072 B
Process registered in shared process list : 22560
Windows version 10.0.19045 sp 0 platform 2 (19041.1.amd64fre.vb_release.191206-1406)
hooked GetFileAttributesExW (0x7ffedf9ea230) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetFileAttributesW (0x7ffedf9e8bc0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked SetFileAttributesW (0x7ffedfa39260) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked CreateDirectoryW (0x7ffedf9f21b0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked RemoveDirectoryW (0x7ffedfa38f20) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked DeleteFileW (0x7ffedf9e76d0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetCurrentDirectoryA (0x7ffedfa3e780) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetCurrentDirectoryW (0x7ffedfa3a540) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked SetCurrentDirectoryA (0x7ffedfaeac00) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked SetCurrentDirectoryW (0x7ffedfa3a220) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked ExitProcess (0x7ffee21ceed0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked CreateProcessInternalW (0x7ffedfa01580) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked MoveFileA (0x7ffee01e5070) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked MoveFileW (0x7ffee01a2bd0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked MoveFileExA (0x7ffee01e50a0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked MoveFileExW (0x7ffedfa11ed0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked MoveFileWithProgressA (0x7ffee01e51b0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked MoveFileWithProgressW (0x7ffedfa11ea0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked CopyFileExW (0x7ffedfa15110) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked CopyFile2 (0x7ffedfa12be0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetPrivateProfileStringA (0x7ffee01955a0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked GetPrivateProfileStringW (0x7ffee0192390) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked GetPrivateProfileSectionA (0x7ffee01a34c0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked GetPrivateProfileSectionW (0x7ffee01a1010) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked WritePrivateProfileStringA (0x7ffee01e21a0) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked WritePrivateProfileStringW (0x7ffee0197e30) in C:\WINDOWS\System32\KERNEL32.DLL type overwrite
hooked GetFullPathNameA (0x7ffedfa2f5f0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetFullPathNameW (0x7ffedf9f26a0) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked FindFirstFileExW (0x7ffedf9e7f30) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked NtQueryFullAttributesFile (0x7ffee220fea0) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtQueryAttributesFile (0x7ffee220dd70) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtQueryDirectoryFile (0x7ffee220dc70) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtQueryDirectoryFileEx (0x7ffee220fe20) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtOpenFile (0x7ffee220dc30) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtCreateFile (0x7ffee220e070) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtClose (0x7ffee220d7b0) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked NtTerminateProcess (0x7ffee220db50) in C:\WINDOWS\SYSTEM32\ntdll.dll type overwrite
hooked LoadLibraryExW (0x7ffedf9eda10) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
hooked GetModuleFileNameW (0x7ffedfa23380) in C:\WINDOWS\System32\KERNELBASE.dll type overwrite
inithooks in process 22560 successful
injecting to process 21088 with same bitness
dll path: D:\Melius\usvfs_x64.dll
injection to same bitness process 21088 successful
releasing hook context
2 users left
Last edited by Yeeterparker1 on January 18th, 2026, 10:44, edited 1 time in total.
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myaltyfaultyalty
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Post by myaltyfaultyalty »

hey i dont know if theres a way to mess with the browser in wabbajack, but having something like this https://greasyfork.org/en/scripts/394039-nexus-no-wait where you could skip the counter for downloads could be helpful, sorry if thats a big ask or something like that.
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dhia3
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Post by dhia3 »

I'm trying to download the Mad God Overhaul for Skyrim VR, but can't seem to find the clean files anywhere.
Anyone has an idea?
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darkdrakonis
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Post by darkdrakonis »

Amazing work, ty all.
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loregamer
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Post by loregamer »

I haven't tested it thoroughly (or at all really since I can't simulate actual errors) but give this version a try @TAP. I've implemented an experimental intervention system that should allow you to retry the BSA creations or manually resolve deleting the locked files

πŸ“₯ Wabbajack-UNLOCKED-v4.0b.zip
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bigdaz
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Post by bigdaz »

Im getting full system crashes when building bsa's for skyrim modlists - or at least one in particular - Wunduniik. Any ideas?
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loregamer
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Post by loregamer »

bigdaz wrote: ↑ January 25th, 2026, 06:17
Im getting full system crashes when building bsa's for skyrim modlists - or at least one in particular - Wunduniik. Any ideas?
Try 4.0b version I linked above

And then share error logs
Last edited by loregamer on January 25th, 2026, 21:36, edited 1 time in total.
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TAP
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Post by TAP »

loregamer wrote: ↑ January 25th, 2026, 04:12
I haven't tested it thoroughly (or at all really since I can't simulate actual errors) but give this version a try @TAP. I've implemented an experimental intervention system that should allow you to retry the BSA creations or manually resolve deleting the locked files

πŸ“₯ Wabbajack-UNLOCKED-v4.0b.zip
Image
(Image because the error is not actually copied to clipboard)

Code: Select all

00:02:17.395 [INFO] (Wabbajack.Installer.StandardInstaller) Building 8 bsa files
00:02:17.395 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Building BSAs
00:02:17.400 [INFO] (Wabbajack.Installer.StandardInstaller) Building FUSION NPC Merge - Textures.ba2
00:04:56.198 [ERROR] (Wabbajack.Installer.StandardInstaller) Error during BuildBSAs: Building FUSION NPC Merge - Textures.ba2|System.IO.IOException: The process cannot access the file 'D:\FUSION\__temp__\eR8TXWBE' because it is being used by another process.
   at Wabbajack.Paths.IO.AbsolutePathExtensions.Delete(AbsolutePath file)
   at Wabbajack.Paths.IO.TemporaryPath.DisposeAsync()
   at Wabbajack.Compression.BSA.DiskSlabAllocator.DisposeAsync()
   at Wabbajack.Compression.BSA.BA2Archive.Builder.DisposeAsync()
   at Wabbajack.Installer.StandardInstaller.<>c__DisplayClass35_2.<<BuildBSAs>b__2>d.MoveNext()
--- End of stack trace from previous location ---
   at Wabbajack.Installer.StandardInstaller.ExecuteWithIntervention(String stepName, String operationDescription, Func`1 operation, Boolean canSkip, String filePath, CancellationToken token, Nullable`1 testStep)
00:04:56.217 [WARN] (Wabbajack.InstallationVM) Installation error occurred at step BuildBSAs: The process cannot access the file 'D:\FUSION\__temp__\eR8TXWBE' because it is being used by another process.
00:07:08.637 [INFO] (Wabbajack.InstallationInterventionVM) User chose to retry operation: Building FUSION NPC Merge - Textures.ba2
00:07:08.637 [INFO] (Wabbajack.InstallationVM) User responded to intervention with: Retry
00:07:08.637 [INFO] (Wabbajack.Installer.StandardInstaller) Retrying operation: Building FUSION NPC Merge - Textures.ba2
00:07:08.637 [INFO] (Wabbajack.Installer.StandardInstaller) Building FUSION NPC Merge - Textures.ba2
00:10:03.429 [ERROR] (Wabbajack.Installer.StandardInstaller) Error during BuildBSAs: Building FUSION NPC Merge - Textures.ba2|System.IO.IOException: The process cannot access the file 'D:\FUSION\__temp__\nob6PLDt' because it is being used by another process.
   at Wabbajack.Paths.IO.AbsolutePathExtensions.Delete(AbsolutePath file)
   at Wabbajack.Paths.IO.TemporaryPath.DisposeAsync()
   at Wabbajack.Compression.BSA.DiskSlabAllocator.DisposeAsync()
   at Wabbajack.Compression.BSA.BA2Archive.Builder.DisposeAsync()
   at Wabbajack.Installer.StandardInstaller.<>c__DisplayClass35_2.<<BuildBSAs>b__2>d.MoveNext()
--- End of stack trace from previous location ---
   at Wabbajack.Installer.StandardInstaller.ExecuteWithIntervention(String stepName, String operationDescription, Func`1 operation, Boolean canSkip, String filePath, CancellationToken token, Nullable`1 testStep)
00:10:03.435 [WARN] (Wabbajack.InstallationVM) Installation error occurred at step BuildBSAs: The process cannot access the file 'D:\FUSION\__temp__\nob6PLDt' because it is being used by another process.
Had some pretty busy days so I coulnd't respond earlier, but hope this helps.

It also appears that the first BSA file is the sole cause, as when skipped, every other file BSA install normally and without errors.
Last edited by TAP on January 29th, 2026, 02:52, edited 2 times in total.
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Well Fed Ethiopian
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Post by Well Fed Ethiopian »

Fucken the changes gave me a good laugh. Cheers legend. If only I found this sooner.
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LilyZilla
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Post by LilyZilla »

I've created this account just to say: THANK YOU!
This unlocked version works perfectly, now I don't need to click the download button forever lol
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Wolverines
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Post by Wolverines »

dhia3 wrote: ↑ January 23rd, 2026, 23:38
I'm trying to download the Mad God Overhaul for Skyrim VR, but can't seem to find the clean files anywhere.
Anyone has an idea?
The only place I know to ask is cs.rin.ru, but others have asked recently for the same files and there's been no response.
I don't own the VR edition, so I can't get the files for you. Here's the relevant thread: https://cs.rin.ru/forum/viewtopic.php?f=10&t=87712

Something you might try is finding the ElAmigos repack. You would still have to find the original files that the crack replaces, but you could probably find those in another repack, since not every repacker has the crack install automatically. That might work, but no guarantees. ElAmigos has been known to use clean Steam files and his updates usually work on clean files as well.

I personally don't like putting a game together from loose files and various sources, but sometimes it's all you can do.
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jimmyroffa
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Post by jimmyroffa »

thank you, my friend!
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loregamer
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Post by loregamer »

Where are you new frens coming from?
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MrFred0
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Post by MrFred0 »

Is there any reason for the Wabbajack admins to be this mad, like... at all? I don't really see what they're losing from this.
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Post by rusty_shackleford »

MrFred0 wrote: ↑ February 3rd, 2026, 22:11
Is there any reason for the Wabbajack admins to be this mad, like... at all? I don't really see what they're losing from this.
They're gay *******
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