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Fallout

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Post by mynameismortis »

What do you think is similiar in scope indie rpg?I have heard underrail by the serb bros,but not sure if to try it
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Post by Finarfin »

I know this is not something Fallout is or should be, but I would like to see a fallout that isn't 50s-60s themed with the society, government, music and such. Something that is more 80s styled if that makes sense. Though it would be interesting to see different periods of time but fallout. (Medieval, Renaissance, Cold War, Modern Times, and so on) Probably should play other games that are post-apocalpytic instead i guess
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Post by Maledict »

maidenhaver wrote: ↑ January 8th, 2026, 11:50
Maledict wrote: ↑ January 8th, 2026, 11:25
I admittedly dislike the Fallout visuals. I have no nostalgia for the USA of old, as I'm a Europeon.
The Americana suited the story, but without the Enclave, its overstayed. Speaking of evolution, the evolution of that 50s-60s nostalgia is space travel. It had to be done, to complete the story correctly, and open a new chapter. I'm not saying future fallouts needed to be space games, but that decade culminated in the moon landings, so a civilization rediscovering space flight had to close the Fallout story. Setting aside the tech vs magic theme, Arcanum is otherwise closer to what a Fallout 4 should have been.
I wish game devs of today were capable of closing doors on their franchise.

They could make a game where the remaining known civs get nuked by the remaining nukes. The remaining humans are trying to remove the remnants of every civilisation from Earth and preparing for leaving Earth. Many see it as a spiritual journey. Part of the scrapping of civ-remnants is for resources, but partially to rid Earth of human remnants as a symbolic pathway for the religious, seen as cleansing. One of the choices would be to either stop or support a more radical spiritual group who are working on a virus to be released when everyone leaves the planet which would kill any remaining humans if they hid away on the planet. They see it as the final stop to cleansing, but the player could make the decision.

If the player fully sided with all the religious people on their play-through, their ending unlike all else ends up with the player seeing light when they leave the planet, implying they may ended up having an audience with God.
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Post by Tadeusz »

mynameismortis wrote: ↑ January 8th, 2026, 12:03
What do you think is similiar in scope indie rpg?
There's ATOM RPG and Underrail. Both are good and I'd recommend them.
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Post by Tweed »

rusty_shackleford wrote: ↑ January 8th, 2026, 05:38
Fallout 2 is great when you consider it was made in about a year.
It's great till your car trunk decides it doesn't want to be part of the car anymore.
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Post by Rand »

mynameismortis wrote: ↑ January 8th, 2026, 12:03
What do you think is similiar in scope indie rpg?I have heard underrail by the serb bros,but not sure if to try it
To Fallout?

Well, as a start:
β€’ Atom RPG
β€’ Trudograd (the sequel)
β€’ Swordhaven
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Post by Rand »

Finarfin wrote: ↑ January 8th, 2026, 12:10
I know this is not something Fallout is or should be, but I would like to see a fallout that isn't 50s-60s themed with the society, government, music and such.
It wasn't supposed to be. Bethesda are ********.
Look at what's in the game Fallout (and Fallout 2 aside from the New Reno gangster nonsense).
See any 50's stiff there? Nope. Not really.
What you see is retrofuturism, which is looking at what the past thought the future would look like.

Here's the explanation (which I'm sure has been posted before, but Bethesda's imbecility bears repeating):

The retrofuturism stuff starts around 3:15 in
Last edited by Rand on January 8th, 2026, 15:32, edited 2 times in total.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by maidenhaver »

This is why House is the canonical ending of Fallout, because mankind's destiny in retrofuturism is the stars. Unless you want to be a fuddy duddy cynical **** and play in a boring wasteland forever. No games calling themselves fallout can ever be as edgy as 2 was, so they'll always use these games as bad jokes.
Maledict wrote: ↑ January 8th, 2026, 12:19
I wish game devs of today were capable of closing doors on their franchise.
They don't get it. Maybe the creators do, but they leave or take a better job, and then the story gets raped open. The thing about franchises is the brand means nothing.
Last edited by maidenhaver on January 8th, 2026, 17:17, edited 1 time in total.
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Post by Tweed »

Finarfin wrote: ↑ January 8th, 2026, 12:10
I know this is not something Fallout is or should be, but I would like to see a fallout that isn't 50s-60s themed with the society, government, music and such. Something that is more 80s styled if that makes sense. Though it would be interesting to see different periods of time but fallout. (Medieval, Renaissance, Cold War, Modern Times, and so on) Probably should play other games that are post-apocalpytic instead i guess
The Americana 50s and art deco was only part of Fallout 1 and 2's aesthetic, it was never meant to be the entire game. Bethesda decided that somehow this was what Fallout was actually all about the entire time and shoved everything else aside in favor of a two-dimensional 1950s kitsch apocalypse that never, ever advanced beyond it, ever. What do you expect from writers and environmental designers who are so ******* stupid that they still have people living inside of a rusted out ship or a giant baseball diamond however many years after the war instead of rebuilding cities and trading bottle caps instead of minting money? When you show up in that one town in Fallout 4, the streamers that was strung up before the bombs fell are somehow still there, flapping the breeze...they sure made those things to last!

These are the same idiots who cooked up Little Lamplight and the atrociously stupid ending to Fallout 3.
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Post by Tweed »

I ******* hate Fallout 3 so goddamned much and Fallout 4 is even worse. It's so stupid that its unplayable.
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Post by rusty_shackleford »

mynameismortis wrote: ↑ January 8th, 2026, 12:03
What do you think is similiar in scope indie rpg?I have heard underrail by the serb bros,but not sure if to try it
Underrail is only somewhat inspired by Fallout, it's not a Fallout-like. The only games that are like Fallout are the good total conversions(e.g., Sonora, see first reply to the thread) and the ATOM team games(ATOM RPG/Trudograd)
Last edited by rusty_shackleford on January 8th, 2026, 17:24, edited 2 times in total.
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Post by Tweed »

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Post by asf »

bethesda games are a bad joke
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Post by Norfleet »

Tweed wrote: ↑ January 8th, 2026, 13:55
It's great till your car trunk decides it doesn't want to be part of the car anymore.
Sounds something that happens if your car is made in China.
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Post by J-12 »

Fallout Dust is EPIC.
When i saw it ten or so years ago i thought it was some kind of a joke mod to make game as annoying as possible, and it somewhat is but it's still easily breakable with the right perks. But no, it really is not perfect yet still awesome mod, especially if you grab the expansion for it with all the tweaks and fixes.
Also from what i heard about the show it sounded a lot like they stole some plot points from it, like the way vegas fell. Wouldn't be the first time bethesda downright steals from more competent than them mod creators.



Last edited by J-12 on January 13th, 2026, 12:50, edited 2 times in total.
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Post by maidenhaver »

I like the look of this. I tried replaying NV recently, but I couldn't. None of the modlists do exactly what I want: integrate all expansions into the map, cars and car combat, more guns and better animations, true 3rd person movement, perks every 3 levels, Remnants faction, post-game changes based on your choices.
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Post by J-12 »

maidenhaver wrote: ↑ January 13th, 2026, 11:40
I like the look of this. I tried replaying NV recently, but I couldn't. None of the modlists do exactly what I want: integrate all expansions into the map, cars and car combat, more guns and better animations, true 3rd person movement, perks every 3 levels, Remnants faction, post-game changes based on your choices.
Just get the "stable" modlist from nexus and pile up everything you mentioned on top of it, shouldn't take more than 20-30 minutes to set everything up.
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Post by maidenhaver »

J-12 wrote: ↑ January 13th, 2026, 12:45
maidenhaver wrote: ↑ January 13th, 2026, 11:40
I like the look of this. I tried replaying NV recently, but I couldn't. None of the modlists do exactly what I want: integrate all expansions into the map, cars and car combat, more guns and better animations, true 3rd person movement, perks every 3 levels, Remnants faction, post-game changes based on your choices.
Just get the "stable" modlist from nexus and pile up everything you mentioned on top of it, shouldn't take more than 20-30 minutes to set everything up.
I did, but without connecting all the expansions to the map, driving around is lame, because there's nowhere to go. I wish NV and all dlc was ported to RAGE. Or Halo CE.
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Post by maidenhaver »

In a real games industry, remastering would mean porting to a superior engine, leaving the original alone. You could play NV in RAGE's quake(?) engine, drive in and out of vaults, which would be massive and deep, and drive to Big Empty while your coop buddies shoot flying robots and vehicular desperados.
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Post by J-12 »

maidenhaver wrote: ↑ January 13th, 2026, 23:07
J-12 wrote: ↑ January 13th, 2026, 12:45
maidenhaver wrote: ↑ January 13th, 2026, 11:40
I like the look of this. I tried replaying NV recently, but I couldn't. None of the modlists do exactly what I want: integrate all expansions into the map, cars and car combat, more guns and better animations, true 3rd person movement, perks every 3 levels, Remnants faction, post-game changes based on your choices.
Just get the "stable" modlist from nexus and pile up everything you mentioned on top of it, shouldn't take more than 20-30 minutes to set everything up.
I did, but without connecting all the expansions to the map, driving around is lame, because there's nowhere to go. I wish NV and all dlc was ported to RAGE. Or Halo CE.
The DLCs are pretty small all around, you don't really need car for them. I tend to increase playable character's speed by 50% with console though, after replaying first two borderlands games the snail-crawl of courier is too much to suffer trough.
Last edited by J-12 on January 13th, 2026, 23:27, edited 1 time in total.
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Post by maidenhaver »

Yes, but the dlc take place all across the south west. I'm saying I'd like to have all of that landmass for vehicular combats and big critters.
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Post by maidenhaver »

maidenhaver wrote: ↑ January 14th, 2026, 03:02
Irenaeus wrote: ↑ January 14th, 2026, 02:22
maidenhaver wrote: ↑ January 14th, 2026, 01:19
Tim Cain's probably responsible for all the girlpower in F2. In that sense, the show is getting back it's roots.
Do you mean Lynette and the herbs lady who narrates the intro?
The woman who runs Klamath. The girl hostage at Vault 15 subverting the Tandi situtation, because Tim loves subversion. President Tandi, just because she met the Vault Dweller. You can tell Vic's daughter to fix her attitude, which is gay and snarky, she's a bossy *****. Dorothy running NCR's power station. Its basically all women doing everything to uphold civilization, while men are playing raiders, needing help, being bad, or doing drugs.
In other words, Todd Howard is vindicated for the way the show turned out. He's just giving F2 fans what they wanted, which is ******** on F1, Tactics, F3, and NV fans. F2 is molten ****.
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Post by maidenhaver »

I ******* hate 2 more than ever. It is the summary of all bad sequels. Go replay this trash, if you're just relying on that dragoncunt lilturda to remind you about old games.
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Post by maidenhaver »

I'm going to guess if you love 2, you either don't remember how pozzed this **** is, or you rolled an optimal character, read a guide your whole playthrough so that you missed 90% of the game because you played the guide, you're esl subhuman, or you just read lilturda's blog and pretended to love it to dunk on nufags. Back in the day, if the tribal start wasn't warning enough, you're probably a woman or oxygen deprived.
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Post by maidenhaver »

More importantly, after YEARS of hating 2, simply because I refused to be a tribal, I'm actually vindicated and my suspicions were correct. Yes, I rolled a real Bad Luck tribal, not Gifted: unarmed, steal, outdoors. I just played the real F2, with my own two hands, against my better judgement and it is certified wokeslop. The only improvement was the car and take all, because I just used followers in 1 as shields, so I never cared about companions.
To know the vintage and quality of a wine one need not drink the whole cask. It must be perfectly easy in half an hour to say whether a book is worth anything or worth nothing. Ten minutes are really sufficient, if one has the instinct for form. Who wants to wade through a dull volume? One tastes it, and that is quite enough-- more than enough, I should imagine.
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Post by TKVNC »

maidenhaver wrote: ↑ January 14th, 2026, 11:06
More importantly, after YEARS of hating 2, simply because I refused to be a tribal, I'm actually vindicated and my suspicions were correct. Yes, I rolled a real Bad Luck tribal, not Gifted: unarmed, steal, outdoors. I just played the real F2, with my own two hands, against my better judgement and it is certified wokeslop. The only improvement was the car and take all, because I just used followers in 1 as shields, so I never cared about companions.
To know the vintage and quality of a wine one need not drink the whole cask. It must be perfectly easy in half an hour to say whether a book is worth anything or worth nothing. Ten minutes are really sufficient, if one has the instinct for form. Who wants to wade through a dull volume? One tastes it, and that is quite enough-- more than enough, I should imagine.
It is clear that 2 is just a set of cultural references wrapped up in a bag of slop.

The sad part too, is that even NV later fell victim to 2's style. It was less about the Wasteland, and more about wholesome chungus factions.
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Post by rusty_shackleford »

fallout 2 good
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Post by TKVNC »

It is technically better. In the truest sense.
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Post by maidenhaver »

If 2 was made today, it'd be wokeslop. Chuds would be saying it destroyed 1. They'd kneel to Todd for rebooting it all with 3.

I would, anyway. I need to return to Tactics, I may consider it the true 2.
Last edited by maidenhaver on January 14th, 2026, 22:48, edited 1 time in total.