Everyone who voted yes is a closeted ***** o algo.
idgi, how does having a female party member make you a closeted *****?
I meant your character, not party members. Lots of eastern games today, especially MMORPGs, have gender locked classes during character creation.
>but... but what about strong womyn
I'd rather have girlbosses in the game than being forced to become a ****** in the case if I want to play as a mage.
Everyone who voted yes is a closeted ***** o algo.
idgi, how does having a female party member make you a closeted *****?
I meant your character, not party members. Lots of eastern games today, especially MMORPGs, have gender locked classes during character creation.
>but... but what about strong womyn
I'd rather have girlbosses in the game than being forced to become a ****** in the case if I want to play as a mage.
It all depends on the setting, the game's philosophy, and just how based you want to be. If you're going for full-based fantasy, then almost all classes should be locked to female characters, with the obvious exception of the healer/priestess/...
idgi, how does having a female party member make you a closeted *****?
I meant your character, not party members. Lots of eastern games today, especially MMORPGs, have gender locked classes during character creation.
>but... but what about strong womyn
I'd rather have girlbosses in the game than being forced to become a ****** in the case if I want to play as a mage.
I don't play those games
It is not only Korean slop that does that; in Vermintide 2, in Path of Exile 1/2, and in LotR: War in the North, even in some smaller budget games like Deathtrap, if I want to be a mage, I must be a woman. Albeit it is much, much worse in Korean games. If Warhammer Online was made by a typical Korean company, Thyrus Gormann/Gelt, alongside 6/8 male college patriarchs, would be female only. And Thyrus Gormann would become a lolly instead of a middle-aged, tall (6'2"), broad-shouldered, muscular battle wizard that enjoys cutting stuff as much as he enjoys burning legions. Western games with gender lock at least often offers alternatives(eg - Necro/Druid in D2, Dragon mage and Inquisitor in Sacred 2).
PS : I hope that Fatshark adds a Golden, Celestial, Shadow or even Light Male Wizard to Vermintide 2. .
Last edited by WaterMage on January 9th, 2026, 03:04, edited 1 time in total.
Be from myths; see Merlin, Abe no Seimei (JP), and Zhang Jue (Chinese wind mage). From fantasy, in D&D, we have Vecna, Strahd, and Karsus. Hell, most spells named after a wizard in D&D are named after male mages. In Warhammer, all Empire college supreme patriarchs, Teclis, Malekith, etc., are male, albeit Bretonnia and Kislev do restrict mages to female only for religious reasons, and male mages often flee or die. I don't get where this trope of woman casters comes from. Even in Harry Potter, written by a feminist woman, most of the most powerful casters are ... Males.
If you restrict the ability to shape the reality "codding" cosmic forces older than the life itself(winds of magic or weave) to female only, you are essentially making woman have the monopoly on violence, no difference than making firearms a female only privilege. Except that they can with illusion kill and remove all evidences, so magic is better than firearms. No way that you can have female only casters and have patriarchy.
EDIT : In the The Wheel of Time, due the male magic being corrupted, society become a matriarchy.
Last edited by WaterMage on January 9th, 2026, 03:30, edited 4 times in total.
I don't get where this trope of woman casters comes from.
If you want a fantasy story with some fighting in it with her being an action hero star in combats (rather than just dodging and being on the sidelines), but also some realism, then for many authors they are not going to like having the woman be on the frontlines. From a Westerner's realism obsessed perspective, it does not make sense. She isn't as strong or as durable as men, so either women are just as good as men at physical labor in that universe (in which case you now have a double standard where men are expendable while women get to be just as strong but are societally privileged to stay in the back and get treated better), or your heroine is a is not as capable and there for a liability in combat. And then from a moral/chivalrous perspective it does not make sense that these heroic virtuous protagonists would want to allow a woman - who should become a mother and be protected - to be on the frontlines and become injured and disfigured and infertile and so on.
So the solution is to make her into some sort of ranged character. That often manifests in shooting a bow or a gun, summoning creatures or commanding a pet, being a healer, or casting magicks. For the realistically minded, bows don't make that much sense because they require a lot of shoulder muscle strength to be pulling back the string repeatedly over and over. Casting magicks however (usually) does not require physical strength, and if magical skill is rare then that can better justify why they are taking a woman along on a perilous journey if they need her skills and people like her are in short supply.
Last edited by Val the Moofia Boss on January 9th, 2026, 03:33, edited 1 time in total.
Americans are Anglo-Saxon, which is North Sea Germanic, who generally considered magic to be girly and homosexual.
Some kinds of magic, sure. Odin also did magic.
He was taught how to by a foid(freya)
(and it was gay foid magic)
he was taught gay foid magic because he's obsessed with learning everything, and Loki mocked him for it, but he also has based chud magic too
like the runes he got from being crucified β runecraft is manly magic
Americans are Anglo-Saxon, which is North Sea Germanic, who generally considered magic to be girly and homosexual.
Your way of thinking is more common in games like Lineage, Aion, TERA, Black Desert and Lost Ark than with Brithsh/American stuff that I know, be on Myths like Merlin, in TT like D&D, Warhammer and VtM, in Comics like Victor Von Doom and Doctor Strange, in literature(JKR). Can you share one successful fantasy works which did it? Restricted magic to female only?
Casting magicks however (usually) does not require physical strength, and if magical skill is rare then that can better justify why they are taking a woman along on a perilous journey if they need her skills and people like her are in short supply.
Having woman casters is fine. My problem is when the game prevents me from being a male caster by no good reason.
Your way of thinking is more common in games like Lineage, Aion, TERA, Black Desert and Lost Ark than with Brithsh/American stuff that I know, be on Myths like Merlin, in TT like D&D, Warhammer and VtM, in Comics like Victor Von Doom and Doctor Strange, in literature(JKR). Can you share one successful fantasy works which did it? Restricted magic to female only?
Arthur is celtic
The most obvious example is Beowulf, iirc Grendel is even accused of using girly magic
Last edited by rusty_shackleford on January 9th, 2026, 04:44, edited 1 time in total.
Be from myths; see Merlin, Abe no Seimei (JP), and Zhang Jue (Chinese wind mage). From fantasy, in D&D, we have Vecna, Strahd, and Karsus. Hell, most spells named after a wizard in D&D are named after male mages. In Warhammer, all Empire college supreme patriarchs, Teclis, Malekith, etc., are male, albeit Bretonnia and Kislev do restrict mages to female only for religious reasons, and male mages often flee or die. I don't get where this trope of woman casters comes from. Even in Harry Potter, written by a feminist woman, most of the most powerful casters are ... Males.
If you restrict the ability to shape the reality "codding" cosmic forces older than the life itself(winds of magic or weave) to female only, you are essentially making woman have the monopoly on violence, no difference than making firearms a female only privilege. Except that they can with illusion kill and remove all evidences, so magic is better than firearms. No way that you can have female only casters and have patriarchy.
EDIT : In the The Wheel of Time, due the male magic being corrupted, society become a matriarchy.
The idea that casters should be female hinges on faulty logic, VERY similar to people claiming ******* make better athletes. Since magic is ******** deus ex machina ********, men and women become "equals" in their ability to wield it, so you find a compromise solution to put wahmen in a game without having to resort to the stupidity of having them fight in melee: just make them mages! But then some ******* seem willing to take it a step further. It's the same thing with ******* and any sports competition. Because ******* suck at everything else BUT have the same level of physical strength as a white man, some smooth brains start believing they are overall better athletes or manual laboreres. My point is simple: do not confuse "you suck at everything BUT this one thing" with "OMG, YOU ARE SO GOOD AT THIS ONE THING!!!".
Last edited by Eyestabber on January 9th, 2026, 13:12, edited 1 time in total.
I disagree about this point. Read about Brandon Sanderson's laws of magic; systems that follow his four rules are great and avoid deus ex machina BS.
Limitations makes magic fells better. For eg, the power to try to ressurect at huge cost(lowering target CON/VIT) and requiring a relative preserved corpse to have a chance to ressurect is much more interesting than the power to ressurect cost free, doesn't matter if the target is now piles of dust. Same with mind control, absolute unresistible mind control is silly and trivializes challenges. The caster having to overpower the target will and risking backlash and always having the risk of his thrall breaking free from mind control is more interesting than "and I mind controlled the BBEG and ordered him to surrender."
Casting magicks however (usually) does not require physical strength...
It would be an interesting concept to add strength to magic. Picture a fireman using a hose at full power.
Sawyer in Pillows agrees. Jokes aside, one game that did brute casters well is UnderRail. But it only works for psychokinesis with the feat corporeal projection. Each point of STR above 6 gives +5% damage for force punch and force emission (albeit it has zero impact in electrokinesis and implosion); hence, a max WILL psychokineticist with 15 STR and max WILL will deal 50% more damage than a psychokineticist with 5 STR and max will. And with 6 points of specialization, 80% more damage.
Last edited by WaterMage on January 9th, 2026, 18:24, edited 2 times in total.
Everyone who voted yes is a closeted ***** o algo.
Shut the **** up, you cant be a nurse, ***.
I know you are insulting but male nurses are actually a thing, and they are essential for handling people such as your average prolific RPGCodex user... or just neurotic patients.
Everyone who voted yes is a closeted ***** o algo.
Shut the **** up, you cant be a nurse, ***.
I know you are insulting but male nurses are actually a thing, and they are essential for handling people such as your average prolific RPGCodex user... or just neurotic patients.
Sawyer in Pillows agrees. Jokes aside, one game that did brute casters well is UnderRail. But it only works for psychokinesis with the feat corporeal projection. Each point of STR above 6 gives +5% damage for force punch and force emission (albeit it has zero impact in electrokinesis and implosion); hence, a max WILL psychokineticist with 15 STR and max WILL will deal 50% more damage than a psychokineticist with 5 STR and max will. And with 6 points of specialization, 80% more damage.
Sawyer in Pillows agrees. Jokes aside, one game that did brute casters well is UnderRail. But it only works for psychokinesis with the feat corporeal projection. Each point of STR above 6 gives +5% damage for force punch and force emission (albeit it has zero impact in electrokinesis and implosion); hence, a max WILL psychokineticist with 15 STR and max WILL will deal 50% more damage than a psychokineticist with 5 STR and max will. And with 6 points of specialization, 80% more damage.
I did a "I cast fist" build in UR. It is extremely good.
With this, at psychokinesis = 300 + corporeal projection (with specialization) + 15 STR, each punch adds 63~126 damage. That is more damage than an anti-materiel rifle, and punching someone is 12 AP, while shooting someone with a 12.7 mm Corsair is 45 AP. In UnderRail, a physically and mentally strong melee psychokineticist can deal the same damage as a squad armed with anti-materiel rifles firing a salvo with his bare hands (and more with fist weapons). With a telekinetic proxy, the damage is even larger. Telekinetic punch a ranged "fist" power deals 129-205 base damage at psycho = 300. Black Arrow, the highest damaging weapon in the game has 100~200 base damage.
Telekinetic punch a ranged "fist" power deals 129-205 base damage at psycho = 300. Black Arrow, the highest damaging weapon in the game has 100~200 base damage.
TL;DR - Psypunchers in UR can punch with more force than a fifty cal.
Last edited by WaterMage on January 10th, 2026, 07:24, edited 1 time in total.
Sawyer in Pillows agrees. Jokes aside, one game that did brute casters well is UnderRail. But it only works for psychokinesis with the feat corporeal projection. Each point of STR above 6 gives +5% damage for force punch and force emission (albeit it has zero impact in electrokinesis and implosion); hence, a max WILL psychokineticist with 15 STR and max WILL will deal 50% more damage than a psychokineticist with 5 STR and max will. And with 6 points of specialization, 80% more damage.
I did a "I cast fist" build in UR. It is extremely good.
With this, at psychokinesis = 300 + corporeal projection (with specialization) + 15 STR, each punch adds 63~126 damage. That is more damage than an anti-materiel rifle, and punching someone is 12 AP, while shooting someone with a 12.7 mm Corsair is 45 AP. In UnderRail, a physically and mentally strong melee psychokineticist can deal the same damage as a squad armed with anti-materiel rifles firing a salvo with his bare hands (and more with fist weapons). With a telekinetic proxy, the damage is even larger. Telekinetic punch a ranged "fist" power deals 129-205 base damage at psycho = 300. Black Arrow, the highest damaging weapon in the game has 100~200 base damage.
Telekinetic punch a ranged "fist" power deals 129-205 base damage at psycho = 300. Black Arrow, the highest damaging weapon in the game has 100~200 base damage.
TL;DR - Psypunchers in UR can punch with more force than a fifty cal.