In continuation of my last two threads:
Do you consider Witcher 3 to be an RPG?
Do you consider Gothic to be an RPG?
My reasoning for my choice: I have not played Mass Effect.
I think the Paragon/Renegade system and the dialogue wheel actually discourage this. Some people don't even read the dialogue options because they know "top right is always good, bottom right is always evil, middle left are infodumps."aimlesshealer wrote: ↑ January 4th, 2026, 20:57You're meant to approach scenarios and make decisions from the perspective of your character.
Over time the player definitely falls into this, but coming in blind you don't understand the dialogue system that well (or how the game will hamstring you for not playing it "correctly"). The designers shot themselves in the foot, but it was an error, not their intention.logincrash wrote: ↑ January 4th, 2026, 21:01I think the Paragon/Renegade system and the dialogue wheel actually discourage this. Some people don't even read the dialogue options because they know "top right is always good, bottom right is always evil, middle left are infodumps."aimlesshealer wrote: ↑ January 4th, 2026, 20:57You're meant to approach scenarios and make decisions from the perspective of your character.
logincrash wrote:I genuinely hope you die a painful death. The sooner you are killed, the better.
.𖥔 ݁ ˖ThulsaDoomer wrote:Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
Yes because it has choices in it which affect your world-state, so you play a role.rusty_shackleford wrote: ↑ January 4th, 2026, 19:33Mandatory 'you must explain your reasoning'![]()
In continuation of my last two threads:
Do you consider Witcher 3 to be an RPG?
Do you consider Gothic to be an RPG?
But I've already said this is wrongWhiteShark wrote: ↑ January 5th, 2026, 01:00I continue to maintain that action games cannot be RPGs. If we look at the history of RPGs, the only crossover points between player and PC are the will and the intellect; everything else is separate. If I can best the game by my own, real life dexterity, then we've left RPG territory.
I would argue the only roleplay mechanics are how you want to shape/roleplay Shepard's character in the spectrum of Paragon/Renegade and his class.TKVNC wrote: ↑ January 5th, 2026, 08:57Dialogue wheel with choices that don't match what is said.
You ARE John Shepherd (or you're a *** who plays a woman). You don't realistically control anything in the narrative.
It's not an RPG. It's an action adventure.
It sounds ironic, but BG3 is a good example.J1M wrote: ↑ January 5th, 2026, 18:02"The game contains a separate game where you can do the opposite of the main narrative" seems like an awfully high bar to clear. Can you give some examples?

Shepard is Shepard is Shepard. There might be a few ways Shepard expresses himself to pick from, but it's a small range of expression. Nameless Hero has a wide range of expression with much less restraint on the player.rusty_shackleford wrote: ↑ January 5th, 2026, 21:10Being able to write a journal from your character's pov might be a strong contender for (part of) the definition of an RPG.
Games that tend to be gray areas often fail this because you're playing as someone else and might at best guess their thoughts.![]()
Much to think about!
Everyone insulted me when I replayed the trilogy some years back and came away enjoying ME3 the mostwndrbr wrote: ↑ January 6th, 2026, 02:25Even though Bioware removed a lot of mechanics while transitioning from ME1 to ME2 and 3 (such as inventory, loot, mods, party member customization, dialogue skills, etc), I feel like ME1 is actually worse than ME3 and roughly on par with ME2 when it comes to RPGness.
Been a while since I played those games, currently playing through ME1 and it feels really brain dead. Don't think it even has 'character builds', you just equip stuff with bigger numbers and put skillpoints into abilities that you like. And the only time you feel like the game gives you a bit of agency is during Noveria space port sequence, where you can get the garage pass in two different ways.

i remember a lot of people agreeing with you.rusty_shackleford wrote: ↑ January 6th, 2026, 02:57Everyone insulted me when I replayed the trilogy some years back and came away enjoying ME3 the most![]()
You're telling me that Fox News is wrong?!rusty_shackleford wrote: ↑ January 6th, 2026, 02:36Of the games I've asked so far, I think Gothic passes this and Witcher 3 / Mass Effect fail it. If you make the main character defined, you lose this specific aspect of roleplaying:Shepard is Shepard is Shepard. There might be a few ways Shepard expresses himself to pick from, but it's a small range of expression. Nameless Hero has a wide range of expression with much less restraint on the player.rusty_shackleford wrote: ↑ January 5th, 2026, 21:10Being able to write a journal from your character's pov might be a strong contender for (part of) the definition of an RPG.
Games that tend to be gray areas often fail this because you're playing as someone else and might at best guess their thoughts.![]()
Much to think about!
Note that this is unrelated to the character having lines at all, e.g., Link is a well-defined character with his own goals and motivations.