We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Anti-Soul

No RPG elements? It probably goes here!
Ignore Topic
User avatar
Tangerine
Posts: 3797
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

J1M wrote: ↑ January 4th, 2026, 15:27
Mass Effect masked loading times with long elevator rides for console. People complained about it a lot.
I liked the elevator loading scenes. Found it more immersive than a still image with a loading bar and "tip of the day" text.
User avatar
J1M
Turtle
Turtle
Posts: 5216
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Tangerine wrote: ↑ January 4th, 2026, 15:29
J1M wrote: ↑ January 4th, 2026, 15:27
Mass Effect masked loading times with long elevator rides for console. People complained about it a lot.
I liked the elevator loading scenes. Found it more immersive than a still image with a loading bar and "tip of the day" text.
For some reason, the only loading screen that the mainstream audience will accept is watching a painfully slow animation of someone squeezing between some objects.

I have to assume this is because they can't understand that these are loading screens due to hardware limitations and think their console is powerful.
User avatar
rusty_shackleford
Site Admin
Posts: 46445
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

I.hate those because better hardware doesn't speed it up.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Tangerine
Posts: 3797
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

rusty_shackleford wrote: ↑ January 4th, 2026, 15:37
I.hate those because better hardware doesn't speed it up.
Anti-soul.
User avatar
TKVNC
Posts: 3129
Joined: Feb 25, '24

Geolocation

Adventurer's Guild

Post by TKVNC »

Norfleet wrote: ↑ January 4th, 2026, 15:15
TKVNC wrote: ↑ December 19th, 2025, 23:27
Fast travel instead of diagetic travel.
Yeah, but on the other hand, fast travel is sort of necessary if you want a character to travel anywhere farther than he could get on his own two feet in about 5-10 minutes.

Maybe as a compromise, you get a fast travel map which works like the plane-map travel in an Indiana Jones movie, where you're obliged to sit through quietly because if you keep trying to mash buttons to skip it, you'll first receive a stern warning from a flight attendant to stop causing a disturbance, and if you keep mashing, TSA agents will cuff you and drag you off the plane?
Morrowind does diagetic travel perfectly.

You can teleport with mark and recall - or, you can use intervention scrolls. You can also use guild teleportation, or boats and silt striders.

This all avoids the immersion breaking teleport around without any explanation. A few games (including Bethesda) allow time to change during this, which is fair enough - but it lacks the immersion of using transport.
Last edited by TKVNC on January 4th, 2026, 16:23, edited 2 times in total.
User avatar
rusty_shackleford
Site Admin
Posts: 46445
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

TKVNC wrote: ↑ January 4th, 2026, 16:23
Norfleet wrote: ↑ January 4th, 2026, 15:15
TKVNC wrote: ↑ December 19th, 2025, 23:27
Fast travel instead of diagetic travel.
Yeah, but on the other hand, fast travel is sort of necessary if you want a character to travel anywhere farther than he could get on his own two feet in about 5-10 minutes.

Maybe as a compromise, you get a fast travel map which works like the plane-map travel in an Indiana Jones movie, where you're obliged to sit through quietly because if you keep trying to mash buttons to skip it, you'll first receive a stern warning from a flight attendant to stop causing a disturbance, and if you keep mashing, TSA agents will cuff you and drag you off the plane?
Morrowind does diagetic travel perfectly.

You can teleport with mark and recall - or, you can use intervention scrolls. You can also use guild teleportation, or boats and silt striders.

This all avoids the immersion breaking teleport around without any explanation. A few games (including Bethesda) allow time to change during this, which is fair enough - but it lacks the immersion of using transport.
Oyster Sauce wrote: ↑ December 20th, 2025, 02:51
Morrowind's fast travel system is only like 5% better than Oblivion's. It shouldn't be instant, except for teleportation which should be appropriately expensive considering that it's ******* teleportation.

Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Oyster Sauce
Site Moderator
Posts: 11594
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

rusty_shackleford wrote: ↑ January 4th, 2026, 16:24
TKVNC wrote: ↑ January 4th, 2026, 16:23
Norfleet wrote: ↑ January 4th, 2026, 15:15

Yeah, but on the other hand, fast travel is sort of necessary if you want a character to travel anywhere farther than he could get on his own two feet in about 5-10 minutes.

Maybe as a compromise, you get a fast travel map which works like the plane-map travel in an Indiana Jones movie, where you're obliged to sit through quietly because if you keep trying to mash buttons to skip it, you'll first receive a stern warning from a flight attendant to stop causing a disturbance, and if you keep mashing, TSA agents will cuff you and drag you off the plane?
Morrowind does diagetic travel perfectly.

You can teleport with mark and recall - or, you can use intervention scrolls. You can also use guild teleportation, or boats and silt striders.

This all avoids the immersion breaking teleport around without any explanation. A few games (including Bethesda) allow time to change during this, which is fair enough - but it lacks the immersion of using transport.
Oyster Sauce wrote: ↑ December 20th, 2025, 02:51
Morrowind's fast travel system is only like 5% better than Oblivion's. It shouldn't be instant, except for teleportation which should be appropriately expensive considering that it's ******* teleportation.

I unironically love riding gryphons for 20 minutes
User avatar
Norfleet
Posts: 2856
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

Oyster Sauce wrote: ↑ January 4th, 2026, 16:47
I unironically love riding gryphons for 20 minutes
20 minutes, pssh. That's not even enough time to get ATC to clear you for takeoff. You're looking at maybe 15 minutes for the ground workers to remove the boarding ladder so you can push back from the gate and ATC to give you taxi clearance, 10 minutes to taxi to the runway, and 15 minutes to get clearance to actually take off, so MAYBE 40 minutes after boarding, you'll FINALLY get airborne.

And don't think taking the ox-train is any better. That just combines the convenience of flying with the speed of walking.
User avatar
Norfleet
Posts: 2856
Joined: Jun 3, '23

Geolocation

Post by Norfleet »

Tangerine wrote: ↑ January 4th, 2026, 15:29
I liked the elevator loading scenes. Found it more immersive than a still image with a loading bar and "tip of the day" text.
Obviously, the solution is to give you some hot elf chick to talk to while riding said elevator.