These are RPGs, so unlocking and collecting the commands you can combine is part of the game/tutorialization.
I'd like to find more games with systems like this. Both of the examples I have are RPGs and real-time with pause. I don't think either is mandatory for the type of scripting systems the thread is about.
I do think that a streamlined interface for configuration/editing is mandatory as well as additional intelligence that the player configuration sits on top of. For example, the character may have a buff set as their highest priority action, but they only cast it if the target doesn't already have that buff.
What I would really like to find are games where the player cannot perform manual intervention, but there is a tight loop on seeing what would happen, editing, and going again.



