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RPGs designed around permadeath (no roguelikes)

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RPGs designed around permadeath (no roguelikes)

Post by Lich »

Which RPG games were designed around permadeath? Not games with permadeatth added as an afterthought.
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Post by DemoGraph »

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Post by rusty_shackleford »

Every rpg is about permadeath eventually
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Post by Norfleet »

Lich wrote: December 16th, 2025, 05:49
Which RPG games were designed around permadeath? Not games with permadeatth added as an afterthought.
RPG-7 was designed around permadeath. You cannot, in fact, play it any other way, as there is no savescumming in RPG-7.
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Post by jdcp »

Norfleet wrote: December 16th, 2025, 13:05
Lich wrote: December 16th, 2025, 05:49
Which RPG games were designed around permadeath? Not games with permadeatth added as an afterthought.
RPG-7 was designed around permadeath. You cannot, in fact, play it any other way, as there is no savescumming in RPG-7.
Wrong, here's a double mounted RPG-7 which gives you one possible save load to scum your way through.
Image

About this topic, I don't think many games are designed for that, it's a very niche thing these days. The games mentioned so far aren't even RPGs for the most part (except Planescape, and that doesn't count either)

If you count Xcom, which I don't, you can add to the list most of the JRPG strategy games that have permadeath (some fire emblems, some FF tactics, etc).

But I don't count any of these games as RPGs.

Also, but characters need to be resurrected in Wizardry, otherwise they stay dead, in some games even you can lose them forever (which ******* sucks, but hey that's what you get for ******* around).

Play this is you're interested:
Image

It's overally the best one besides the 8, and if you feel brave, try that one too. It won't get as good as that.
Last edited by jdcp on December 16th, 2025, 13:54, edited 1 time in total.
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Post by jdcp »

btw a bit off topic, sorry, let me know if there's a better place to post this one @rusty_shackleford

But is there a way to resize images once posted? It looks pretty bad when they get on full size and I wouldn't like to clutter the threat with big oversized pics.
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Post by rusty_shackleford »

jdcp wrote: December 16th, 2025, 13:58
btw a bit off topic, sorry, let me know if there's a better place to post this one @rusty_shackleford

But is there a way to resize images once posted? It looks pretty bad when they get on full size and I wouldn't like to clutter the threat with big oversized pics.
It's fine, they have a max size.
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Post by Norfleet »

jdcp wrote: December 16th, 2025, 13:54
Wrong, here's a double mounted RPG-7 which gives you one possible save load to scum your way through.
Image
That's just a player multiboxing. But if you die in RPG-7, you die in real life, so it's still permadeath.
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Post by Lich »

Norfleet wrote: December 16th, 2025, 15:40
jdcp wrote: December 16th, 2025, 13:54
Wrong, here's a double mounted RPG-7 which gives you one possible save load to scum your way through.
Image
That's just a player multiboxing. But if you die in RPG-7, you die in real life, so it's still permadeath.
You need to design your jokes with permadeath in mind.
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Post by BosanskiSeljak »

Svarog's Dream

You are a spirit sent to inhabit the body of a living person in the world by God of the underworld and get a choice of character who you can build around. When you die, your spirit is sent back to the underworld and you have to take over another body (and keeps going). If you die a lot, there are some good acknowledgements of that and each death also affects the world. It's a no save scumming game and designed around the permadeath (despite there being a difficulty option to take that off, which isn't worth it). Have a review of it on the codex if that sounds interesting to you.