The_Mask wrote: β
December 12th, 2025, 22:31
Xenich wrote: β
December 12th, 2025, 22:17
Let me guess, the game will ship with sex dolls of various animal/beast designs to facilitate the "true" experience of an RPG of this nature.
I was comparing this trailer with the Diablo II trailer I watched as a kid. Marius telling the story. The bar lighting up on fire and demons coming out. Compare that with this one and wonder "what is the difference?".
The difference is that in Diablo II evil just bursts out and ends the lives and property of otherwise good people minding their own business, while in this trailer we see a woman ******* a lizard while a guy's beard lights up on fire in the middle of an eclipse, while children are present.
The people in this trailer seem to be willing participants or passive in front of the act of murder, and philosophically, they are either inviting evil or letting it happen.
This means that the game will have a very hard time to portray any nuance, because there is no other way to deal with pure evil than smiting it down.
Thinking while I am typing this: on one hand it could be very satisfying to play a game with 0 nuance. Just 100% demon killing no matter the form they take, human or otherwise, could be rather interesting, too. But the trailer is certainly something. Putting children next to sex and arson? Not on my 2025 bingo card, that's for sure.
There was no "morally grey" nonsense in Diablo 2, you were always fighting evil and every step of the way justified that cause. Each new act showcased the depravity and apathy of Hell as it carved bloody chaos through its path to "freedom". Many of the enemies you fought were once innocent people, corrupted and twisted into abominations. This was never thrown in your face akin modern fantasy, and it's a quality I always admired from old Blizzard. The disconnect is that much of classical fiction is a battle of good and evil, and with further nuance, the inevitable corruption of man and thus the eternal struggle against it. Virtue was admired precisely because it was a defiant act against evil, to remain good or pure in a world uncaring of your convictions. Diablo played on this quite well, at least until D3.
Now, morality is a spectacle, to be used and discarded on a whim in the fantasy sphere. Good is unmoving, too rigid, and thus it is evil as it restricts freedoms. Evil is now the spirit of misunderstood rebellion, often used as a justification to fight the tyranny of good. This was evident in BG3; with the devil refugee's seeking the safety and acceptance of Baldurs Gate, forcing themselves upon isolated communities and causing problems. The game wants you to be sympathetic to evil, because these people weren't directly involved in their corruption, or so they claim. In Diablo, there is no jury of innocence, once corrupted you are put down for the good of the world. In Baldurs Gate 3, evil is given numerous chances for appeal, often depicted as the victim. Yes, you can kill them, but that doesn't nullify the contents intentions.
Remarkable how much the gaming sphere has shifted its own creations formerly steeped in Christian dogma to suit modern revisionism born of socialist subversion.