We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
back when devs were real men
back when devs were real men
Interview with Chris Sawyer, guy who made rct1 in pure assembly
https://medium.com/atari-club/interview ... 4a0efb0f13
Best part is how it took a later team longer to remake it in c++ than the guy took to make asm
https://medium.com/atari-club/interview ... 4a0efb0f13
Best part is how it took a later team longer to remake it in c++ than the guy took to make asm
Speaking off, fun little game to screw around with if people are interested in assembly.
Also, any CS people here who have their degree in a more recent time? Was assembly required? Used to be.
Last edited by Xenich on December 3rd, 2025, 19:12, edited 1 time in total.
Xenich wrote: ↑ December 3rd, 2025, 19:06Speaking off, fun little game to screw around with if people are interested in assembly.
Also, any CS people here who have their degree in a more recent time? Was assembly required? Used to be.
I had a class on it that was mandatory, it was pretty easy but I've pretty much forgotten most of it by now.
Chris Sawyer wrote:What’s really interesting now though is that the latest games are now so advanced, and in some ways so different compared to the original that things have almost come full circle and new players are now appreciating the 25-year-old original games in the form of RollerCoaster Tycoon Classic. Some are even praising the pixelated isometric bitmap graphics because they have a unique style and character all of their own, when 25 years ago they were criticised for being outdated! Perhaps it proves that strategy/simulation games don’t need to be all about highly detailed immersive 3D graphics or massive free-form construction — a good game just needs to be challenging, rewarding, and fun.
That's a quote to live for, time surely does marvels.
It's like Van Gogh, except it doesn't look like ****.
It's like Van Gogh, except it doesn't look like ****.
