How many copies of each would you install?rusty_shackleford wrote: β December 2nd, 2025, 19:02if I were to release a game all the files would just be on the disk uncompressed, anyone who complains would be told to use a modern filesystem
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rusty_shackleford
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If it's easier to duplicate data then you should do that because modern filesystems do block-level deduplication tooJ1M wrote: β December 2nd, 2025, 19:03How many copies of each would you install?rusty_shackleford wrote: β December 2nd, 2025, 19:02if I were to release a game all the files would just be on the disk uncompressed, anyone who complains would be told to use a modern filesystem![]()
you guys use btrfs right?
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No, I use the ancient technology of Windows 10.rusty_shackleford wrote: β December 2nd, 2025, 19:05If it's easier to duplicate data then you should do that because modern filesystems do block-level deduplication tooJ1M wrote: β December 2nd, 2025, 19:03How many copies of each would you install?rusty_shackleford wrote: β December 2nd, 2025, 19:02if I were to release a game all the files would just be on the disk uncompressed, anyone who complains would be told to use a modern filesystem![]()
you guys use btrfs right?
But I don't think what you are saying is applicable to the Helldivers 2 case because of how textures are packed into larger files. Generally games don't leave individual texture files in the directory. I'm assuming that's due to read performance reasons and following conventions id software established.
I played the Colossus remake on PS4, good puzzle bosses. The Last Guardian was fun too.rusty_shackleford wrote: β December 2nd, 2025, 14:21I got ico with my ps2 and it was one of the worst games I've ever played, every redditor that praises it and/or shadow of the colossus should be tortured
I don't get it. Do you really imply that having N copies of a texture file is better than having 1?rusty_shackleford wrote: β December 2nd, 2025, 19:05If it's easier to duplicate data then you should do that because modern filesystems do block-level deduplication too
you guys use btrfs right?
rusty_shackleford wrote: β December 2nd, 2025, 14:21I got ico with my ps2 and it was one of the worst games I've ever played, every redditor that praises it and/or shadow of the colossus should be tortured

asf wrote:weeb
Everything in computer science is a tradeoff.DemoGraph wrote: β December 2nd, 2025, 22:28I don't get it. Do you really imply that having N copies of a texture file is better than having 1?rusty_shackleford wrote: β December 2nd, 2025, 19:05If it's easier to duplicate data then you should do that because modern filesystems do block-level deduplication too
you guys use btrfs right?
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rusty_shackleford
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If the filesystem deduplicates it, it's just N virtual copiesDemoGraph wrote: β December 2nd, 2025, 22:28I don't get it. Do you really imply that having N copies of a texture file is better than having 1?rusty_shackleford wrote: β December 2nd, 2025, 19:05If it's easier to duplicate data then you should do that because modern filesystems do block-level deduplication too
you guys use btrfs right?
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Drakengard 3, **** that game. The ps2 games didn't run any better though, but at least those wouldn't freeze for 10 secondsrusty_shackleford wrote: β December 2nd, 2025, 13:41every game that wasn't a ps3 exclusive ran like **** because ps3 had weird hardware nobody wanted to optimize ports for
The better example would be New Vegas, which was downright unplayable, ******* game ran at like 5fps in the most important of places (Caesar's fort).Jason Bright wrote: β December 2nd, 2025, 13:39Skyrim would be a far better example of a game that ran like **** on PS3.
At one point I was freezing every few seconds, terrible port. 10 year old me had an insane amount of patience to play that ****.
It is true though, most games of old ran like ****, anyone remembers the OG mgs3? geez.
Again, I don't understand the answer. You still have to download and store it N times.rusty_shackleford wrote: β December 2nd, 2025, 22:38If the filesystem deduplicates it, it's just N virtual copiesDemoGraph wrote: β December 2nd, 2025, 22:28I don't get it. Do you really imply that having N copies of a texture file is better than having 1?rusty_shackleford wrote: β December 2nd, 2025, 19:05
If it's easier to duplicate data then you should do that because modern filesystems do block-level deduplication too
you guys use btrfs right?
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rusty_shackleford
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NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNDemoGraph wrote: β December 2nd, 2025, 23:27Again, I don't understand the answer. You still have to download and store it N times.rusty_shackleford wrote: β December 2nd, 2025, 22:38If the filesystem deduplicates it, it's just N virtual copiesDemoGraph wrote: β December 2nd, 2025, 22:28
I don't get it. Do you really imply that having N copies of a texture file is better than having 1?
50N
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It's 22GB on PC nowTND wrote: β December 2nd, 2025, 23:35Helldivers 2 is less than 30 gb on PS5 meanwhile on pc the download from steam is around 40 gb but the install is 130 gb, swedcucks just can't manage files properly.
Side note: something did get downgraded with the release of Ready or Not on consoles, the baked lighting looks absolutely terrible now unfortunately. But at least the game isn't massive anymore.
I thought you meant the download not the entire game, that's very cool. I'll reinstall it I guess.
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIrusty_shackleford wrote: β December 2nd, 2025, 23:29NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
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asf wrote:weeb
Well, exactly.rusty_shackleford wrote: β December 2nd, 2025, 23:29NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNDemoGraph wrote: β December 2nd, 2025, 23:27Again, I don't understand the answer. You still have to download and store it N times.rusty_shackleford wrote: β December 2nd, 2025, 22:38
If the filesystem deduplicates it, it's just N virtual copies
50N
Maybe it's me. For a moment I thought that you were defending those Helldiver guys with their myriad NN Instead of 50N.
Tbh would be kinda cool to play a stealth/survivor/horror game where you're a white woman in India trying to avoid gang rape, disease, food poisoning, stepping on feces etc. I don't know many games that force you to CONSTANTLY be paying attention because one step into the wrong ******** street and BAM, 3 pajeets come out from a pile of manure and rape you. If you end up preggo with a **** baby it's game over.
Eyestabber wrote: ↑ December 3rd, 2025, 00:41Tbh would be kinda cool to play a stealth/survivor/horror game where you're a white woman in India trying to avoid gang rape, disease, food poisoning, stepping on feces etc. I don't know many games that force you to CONSTANTLY be paying attention because one step into the wrong ******** street and BAM, 3 pajeets come out from a pile of manure and rape you. If you end up preggo with a **** baby it's game over.
There should definitely be more thrillers set in India, it's the perfect place for it. Of course, even the cast and crew making the film would be harrassed, but it's worth it. As for video games, it would probably have to be a stealth game, or an action game like Resident Evil 5. '***** are basically the Las Plagas enemies anyway, Chris would fit right in.
GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGmethoxetamine wrote: β December 2nd, 2025, 23:52IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIrusty_shackleford wrote: β December 2nd, 2025, 23:29NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
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GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGKalarion wrote: β December 3rd, 2025, 14:25GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGmethoxetamine wrote: β December 2nd, 2025, 23:52IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIrusty_shackleford wrote: β December 2nd, 2025, 23:29NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
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I honestly feel that Ueda's games are made for an audience who want to feel smart rather then play a good video game. Similar to Yoko Taro's work the "experience" seems to be more important then anything else. That might not be the worst thing ever if the fanbases for these games weren't mainly hipsters and pseudo-intellectuals claiming they are the pinnacle of the medium.rusty_shackleford wrote: β December 2nd, 2025, 14:21I got ico with my ps2 and it was one of the worst games I've ever played, every redditor that praises it and/or shadow of the colossus should be tortured
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Faceless_Sentinel
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And three separate processors for emotional damage called emotion engines!!Faceless_Sentinel wrote: β December 3rd, 2025, 15:08If i remember correctly, PS5 have separate processor or some part that handles compression and decompression specifically, while on PC this is handled by CPU with the rest of the tasks. May be modern devs can't handle parallel processing or can't do decompression on CPU.
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEETangerine wrote: β December 3rd, 2025, 14:36GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGKalarion wrote: β December 3rd, 2025, 14:25GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGmethoxetamine wrote: β December 2nd, 2025, 23:52
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
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Faceless_Sentinel
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Jokes on you, it actually exists:J1M wrote: β December 3rd, 2025, 15:37And three separate processors for emotional damage called emotion engines!!Faceless_Sentinel wrote: β December 3rd, 2025, 15:08If i remember correctly, PS5 have separate processor or some part that handles compression and decompression specifically, while on PC this is handled by CPU with the rest of the tasks. May be modern devs can't handle parallel processing or can't do decompression on CPU.
https://gamingbolt.com/former-frostbite ... ssion-unit
I know, I was making a joke about the PS2.Faceless_Sentinel wrote: β December 3rd, 2025, 16:32Jokes on you, it actually exists:J1M wrote: β December 3rd, 2025, 15:37And three separate processors for emotional damage called emotion engines!!Faceless_Sentinel wrote: β December 3rd, 2025, 15:08If i remember correctly, PS5 have separate processor or some part that handles compression and decompression specifically, while on PC this is handled by CPU with the rest of the tasks. May be modern devs can't handle parallel processing or can't do decompression on CPU.
https://gamingbolt.com/former-frostbite ... ssion-unit
I actually counte the N's and they're 50Nsrusty_shackleford wrote: β December 2nd, 2025, 23:29NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
wow, the dedication!
Hmm... what is the speed difference between fractal generation and that of pre-generated images all things considered? An equation would be much smaller in storage size for sure.rusty_shackleford wrote: β December 2nd, 2025, 23:29NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNDemoGraph wrote: β December 2nd, 2025, 23:27Again, I don't understand the answer. You still have to download and store it N times.rusty_shackleford wrote: β December 2nd, 2025, 22:38
If the filesystem deduplicates it, it's just N virtual copies
50N
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Faceless_Sentinel
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Searched it. Now i understand a joke. Great one, liked it alot.J1M wrote: β December 3rd, 2025, 17:48I know, I was making a joke about the PS2.Faceless_Sentinel wrote: β December 3rd, 2025, 16:32Jokes on you, it actually exists:J1M wrote: β December 3rd, 2025, 15:37
And three separate processors for emotional damage called emotion engines!!
https://gamingbolt.com/former-frostbite ... ssion-unit
RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRHavitner wrote: β December 3rd, 2025, 16:12EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
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