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Better Allies 1.23 — Kingdom Come: Deliverance 2

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campersinc
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Joined: May 5, '25

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Better Allies 1.23 — Kingdom Come: Deliverance 2

Post by campersinc »

This mod is designed to work with Realish Enemies, which makes fighting multiple opponents, especially for NPCs, extremely arduous. NPCs do not have the ability to effectively disengage, redirect, and avoid getting stun-locked by multiple opponents striking them simultaneously. Therefore, this mod scales up and buffs allies who are often greatly out-numbered in scripted battles or beset by waves of enemies. In other words, Henry's allies now have a fighting chance.

Group 1:
- Godwin (player version and NPC)
- Zizka
- Devil

- Combat Level = 1 (max).
- All Combo perks unlocked.
- Attributes +10.
- Weapon Skills = 30.
- Weapon damage +50%.
- Natural armor +50.
- Stamina regeneration +50%.
- Maximum combat aggression.
- Attack Speed +25%.
- Perfect Block probability bonus +0.5.

Group 2:
- Capon
- Samuel
- Mikesh
- Kozliek
- Adder
- Janosh
- Kubyenka

- Combat Level = 0.85.
- Most Combo perks unlocked.
- Attributes +5.
- Weapon Skills = 25.
- Weapon damage +25%.
- Natural armor +25.
- Stamina regeneration +25%.
- Maximum combat aggression.
- Attack Speed +15%.
- Perfect Block probability bonus +0.25.

Note:
- This mod can make scripted duels, fights, and training with these NPCs, VERY difficult.
- Mikesh and Kozliek can be knocked unconscious, but not killed (immortal).

Compatibility: This mod is in PTF format, therefore should be compatible with any mod not editing combat levels for the above-named characters, through soul files.

Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

Changelog
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Last edited by campersinc on April 30th, 2026, 21:29, edited 3 times in total.