Injury/Bleed Thresholds:
- Body-parts more than 25% damaged, become injured.
- Body-parts more than 35% damaged, bleed.
Bleed
- Bleed is 1HP loss, every 4 second, as opposed to the normal 1HP, every 6 second.
- Bleed rate now increases dependent on injury type and number of injuries.
Injury Effects
- Head: 'Concussion' visual FX (player), reduced vision (NPC), dodge disabled, bleed interval -2.
- Torso: Exhaustion, reduced stamina regeneration and courage, bleed interval -3.
- Right Arm: Reduced strength & weapon skill, and Master-Strike disabled, bleed interval -1.
- Left Arm: Reduced attack speed & marksmanship, and Perfect Block disabled, bleed interval -1.
- Right Leg: Run and sprint disabled, bleed interval -2.
- Left Leg: Sprint disabled, bleed interval -2.
Healing Non-Medical
- Sleeping now heals 100hp in 24 in-game hours.
- Sleeping now heals 100 energy in 12-16 in-game hours (bed dependent).
- Henry can sleep 24hrs.
- Injuries take 3x longer to heal.
- Food heal rate now greatly reduced.
- Exhaustion rate (energy loss) reduced 15%.
Healing
- Bandage efficiency now 15, instead of default 25.
- Marigold potions now share equal healing rate, 10hp per 1min, up to 10min as per quality.
- Chamomile potions now improve sleep's healing and energy by 25% per quality level.
- Cockerel potions now reduce energy loss, no matter the quality.
Additional Notes
- Many Vitality Perks have been removed. To reset perks, drink Lethean Water.
- This mod should be used after the Prologue.
Compatability: This mod is PTF so it should work with anything not touching injuries, healing, and bleeding in rpg_param, or bandage efficiency and marigold healing in item, or marigold potions, chamomile potions, injuries, in buff.
Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.
Changelog
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