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Realish Enemies 1.92 — Kingdom Come: Deliverance 2

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campersinc
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Realish Enemies 1.92 — Kingdom Come: Deliverance 2

Post by campersinc »

General Changes:
- Henry Master-Strike and Perfect Block windows reduced.
- Henry has no natural armor.
- Henry has slight increase to visibility and conspicuousness.
- Henry unarmed attack 30.
- Stamina regeneration no longer slows during Normal Block.
- NPC Master-Strike probability reduced.
- NPC combat level damage reduction reduced.
- NPC combat level damage bonus reduced.

Combat Changes:
- Enemies attack more often.
- Enemies are less defensive and will approach the player sooner.
- Grouped enemies will attack more often, and may attack all at once.
- Enemies will prioritize Normal Block and Dodge, with reduced Perfect Block & Riposte.
- Enemies change stance and weapon position often.
- Enemies have moderately faster reaction time to Feints.
- Enemies will react in the Clinch faster.
- Enemies may now take fall damage during combat.
- Enemies surround Henry faster.
- Enemies can sprint to reposition in combat.

Faction Soldier Changes:
- Soldiers under minor Lords have combat level 0.5-0.85
- Soldiers under major Lords have combat level 0.5-1.0

Morale Changes:
- Enemies are more likely to flee or surrender in combat.
- Enemies are less likely to flee or surrender in combat, if they outnumber Henry.
- Guards and Soldiers (Authority and Security) now have morale, and may flee or surrender.
- Guards and Soldiers who surrender will open 'unique' dialogue for Henry.
- Head trainers and some quest NPCs are exempt from morale system.
- NPC Courage is 5-20, scaling with Combat Level. Slightly lower affect on Morale, than default.

Note: In training, when doing a "real fight" with real weapons, don't select a group fight. The trainers themselves are exempt from the mod's morale system; however, the NPCs they pull from are not exempt, and will on rare occasions flee and call the guards. I don't want to make them exempt until I can figure out if or how they're used in other events.

Compatibility: This mod is in PTF format; however, it is incompatible with mods that specifically alter NPC or Player soul_archetype, scriptparam, combat values in rpg_param and perk_rpg_param_override. Contains one non-PTF quest file for Easy Riders intro.

Installation: Unzip and place mod folder in C:\ ... \KingdomComeDeliverance2\Mods.

Changelog
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Last edited by campersinc on May 25th, 2026, 03:43, edited 6 times in total.