Crimson Fleet aren't even proper space pirates, they are just a bunch of le wholesome BLM hippies going on quests to find a buried treasure, as if it's the 17th century and not the distant future.
None of Bethesda gamedesigners actually thought about how things would work in the future. I have a suspicion they don't even know how things run in our own real world.
All characters in Starfield still treat money as cash that can by physically taken/stolen, not as a bunch of numbers on your bank account. There is no Internet in the world of Starfield, you must go on stupid fedex missions just to send a message or letter. People still write and leave notes, it's just this time they are called "slates" and not literal notes (paper notes are still in the game btw, they are just rare).
The political conflicts between different factions are stupid, literally just a bunch of factions went to a war for no reason (the actual reason is that someone at bethesda watched The Expanse and wanted something similar).
The major cities all came from entirely different settings and don't mesh well together. New Atlanta is basically your typical startrek/tomorrowworld globohomo utopia, Cydonia is a "Outland" with Sean Connery knockoff, Akila is "Firefly" with space cowboys, Neon is a generic cyberpunk city with neon ads, druggies and punks. How such places can exist in the same world? Why is Cydonia is treated as some kind of hellhole where miners are getting abused by the evil corporations, when you can easily fly to any other planet and mine **** for free? How can cyberpunkish corporations exist in this world, when most of them are crammed into one station on one planet? Half of Ryujin quests are basically "our competitor is located in a nearby building, go there and hack their computer".
Akila rangers questline is all about fighting the bad guys who threatened the farmers and tried to forcibly take their land. There's a ton of unclaimed planets with arable land, there's a ton of arable land on the same planets those farmers were living on. Why would you go and threaten those people? There's no explanation to this, it's just Bethesda watched those old westerns and directly copied the common subplot about evil rich men threatening to steal the land from the farmers. They could've at least put some offhand explanation, like "it's too expensive to terraform land for our purposes", or "those farmers already have all the equipment and infrastructure", but no.
Accents are all over the place, even though no such thing as Russia/Ireland/subsaharan Africa exist. You can find a stranded generation ship in the game, it's been wandering the starfield for more than a hundred of years - yet it's as diverse as a college cafeteria in Seattle, and all people speak with different accents.
Devs didn't even explain why there's a fuckton of hostile humans everywhere, they just called them "spacers"/"ecliptics"/"varun cultists" and called it a day. I don't even think you can meet and talk to a single non-hostile Spacer or Ecliptic mercenary, they only exist as a cannon fodder. Even the outer worlds had an explanation on why Marauder act the way the do, in starfield those humans are always chaotic-evil for literally no reason.
It's crazy how little effort was put into worldbuilding of this game.