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Big budget RPGs in development tracker

For discussing role-playing video games, you know, the ones with combat.
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Post by lucky-SVLLa »

Regarding the Gothic Remake, the only thing I can be sure of is that the optimization will be fairly poor. Unreal Engine 5 is truly bad, it represents a sad state of poorly optimized modern engine.

The Kingdom Come Deliverance series is fortunate to have stuck with CryEngine :lol:
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Post by Valter »

Finarfin wrote: August 19th, 2025, 19:36
Bloodlines 2.
Combat and Story.
Looks ok.
October 21.

O LORD, LET THERE BE NO DELAYS

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Post by rusty_shackleford »

Sticky'd so I don't forget this
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Post by Demonic Fate »

Bloodlines 2 has a release date now, October 21st.
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Post by rusty_shackleford »

VTMB2 removed, it has been released to everyone's great enjoyment
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Post by gerey »

Looking at that list, the genre is absolutely ******.
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Post by rusty_shackleford »

Moved back to 2026, has a release date of Mar 19, 2026.
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Post by rusty_shackleford »

Updooted.
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Post by Roguey »

Crimson Desert looks so off-putting despite being technically proficient - oh South Korean game, that explains it.
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Post by ContrarianAsshole »

Looking at the OP list, most of those aren't actual RPGs ... there's the expanse and that's about it...
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Post by J1M »

When that Gothic remake comes out I can finally get the badge.
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Post by Maledict »

rusty_shackleford wrote: ↑ July 9th, 2025, 01:28
Roguey wrote: ↑ July 9th, 2025, 01:26
so they might as well squeeze the buypigs for all they're worth.
But that's not how it works, the higher you price your product the less copies you're going to sell. Video games inherently have perfectly elastic supply, meaning you want to find the price that maximizes the amount of copies sold.
Bumping the price to $80 is something you might do if you're trying to get people to buy gamepass subs to boost the numbers for various reasons

[edit]
Modern video games have perfectly elastic supply. This was actually a major issue back during e.g., video game crash, when you had to actually manage physical units.
I'm at a point where I struggle to even excuse paying a fiver.

I used to mean to get an econophysics degree. Mind you, I haven't finished (I couldn't afford to (lol)), but it makes more sense to me to sell significantly more slightly cheaper copies than much fewer marginally more expensive ones (there is an upper limit to how much people will pay, and they're pushing it far). I think the current situation is partially due to them noticing many people only buy on sales. They think they can charge higher prices and then put them on sales at their true desired price, so people will still buy. The thing is: people are much poorer now, so the fake discounts won't help.
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Post by Maledict »

ContrarianAsshole wrote: ↑ January 2nd, 2026, 19:29
Looking at the OP list, most of those aren't actual RPGs ... there's the expanse and that's about it...
I consider only games with choices affecting the world to be RPGs. :old:
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Post by J1M »

HomoMaledictus wrote: ↑ January 2nd, 2026, 20:25
ContrarianAsshole wrote: ↑ January 2nd, 2026, 19:29
Looking at the OP list, most of those aren't actual RPGs ... there's the expanse and that's about it...
I consider only games with choices affecting the world to be RPGs. :old:
Do you consider ending slides to meet this criteria or a sad attempt to feign reactivity handed to an intern at a late hour of development?
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Post by Maledict »

J1M wrote: ↑ January 2nd, 2026, 20:28
HomoMaledictus wrote: ↑ January 2nd, 2026, 20:25
ContrarianAsshole wrote: ↑ January 2nd, 2026, 19:29
Looking at the OP list, most of those aren't actual RPGs ... there's the expanse and that's about it...
I consider only games with choices affecting the world to be RPGs. :old:
Do you consider ending slides to meet this criteria or a sad attempt to feign reactivity handed to an intern at a late hour of development?
If the game is older or lower budget I am okay with it. I actually prefer ending slides to meaningless endings (ME3).
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Post by J1M »

HomoMaledictus wrote: ↑ January 2nd, 2026, 20:30
J1M wrote: ↑ January 2nd, 2026, 20:28
HomoMaledictus wrote: ↑ January 2nd, 2026, 20:25


I consider only games with choices affecting the world to be RPGs. :old:
Do you consider ending slides to meet this criteria or a sad attempt to feign reactivity handed to an intern at a late hour of development?
If the game is older or lower budget I am okay with it. I actually prefer ending slides to meaningless endings (ME3).
Mass Effect 3 had a great degree of reactivity to events earlier in the trilogy. The problem is that the payoff are lame emails or a few lines of dialog from random characters you wouldn't remember.

When there's an opportunity for a bigger impact, such as genophage or the rachni, they wanted everyone to see every mission so they invalidated the player's choice.

I'm not sure why you are differentiating Mass Effect 3's ending slides from other games. They are the same thing with a few animations.
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Post by Maledict »

J1M wrote: ↑ January 2nd, 2026, 20:34
When there's an opportunity for a bigger impact, such as genophage or the rachni, they wanted everyone to see every mission so they invalidated the player's choice.
That's my issue. They erased or ignored the choices, so I don't see the ending as choice-affected. I also feel like the ending is just too pussy-ified. They chickened out completely from any hard choices. If you're a ******, you can just choose a green ending to make everyone friends, My Little Pony style. :/
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Post by Mordred »

J1M wrote: ↑ January 2nd, 2026, 19:41
When that Gothic remake comes out I can finally get the badge.
that should get an extra badge with a prideflag in
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Post by maidenhaver »

J1M wrote: ↑ January 2nd, 2026, 20:28
HomoMaledictus wrote: ↑ January 2nd, 2026, 20:25
ContrarianAsshole wrote: ↑ January 2nd, 2026, 19:29
Looking at the OP list, most of those aren't actual RPGs ... there's the expanse and that's about it...
I consider only games with choices affecting the world to be RPGs. :old:
Do you consider ending slides to meet this criteria or a sad attempt to feign reactivity handed to an intern at a late hour of development?
Ending slides have never counted, unfortunately.
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Post by rusty_shackleford »

Ending slides are a big, gigantic cope. If you can't be bothered to actually show what you wanted to show then don't tell at all.
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Post by yangg »

It's not as big as some titles mentioned here, but has some of the people that worked on Chrono Trigger, is RPG and set to release sometime in 2026

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Post by DecadeRiptide »

Roguey wrote: ↑ December 7th, 2025, 20:12
Crimson Desert looks so off-putting despite being technically proficient - oh South Korean game, that explains it.
The graphics look messed up. Even the grass looks terrible. Don't know why everyone is going mad about it.
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Post by rusty_shackleford »

Exodus release date: 2026 β†’ 2027
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Post by mercerxiv »

Ok, so no good RPGs to look forward to.
As for $80 games - I personally would never pay that much, even if it wasn't some woke slop. What I do these days with any game (especially above $60) and all Paradox IPs in particular is go look at key shops for 50%++ discounted keys. If none available I just wait. Few games as of recently I felt like I want to buy that badly as to paypig 80 bucks. Paradox in particular can go **** itself with their dlc prices considering they couldn't release a done game if their lives were on the line, and they can't make a patch that doesn't break 10 other things.
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Post by mercerxiv »

Gotta say though, it is comical how outer worlds was $80 considering how bad it is.
Last edited by mercerxiv on February 16th, 2026, 20:37, edited 1 time in total.
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Post by Roguey »

mercerxiv wrote: ↑ February 16th, 2026, 20:36
Gotta say though, it is comical how outer worlds was $80 considering how bad it is.
Microsoft knocked the price down to $70 after the pre-orders were disastrous. Avowed was knocked down from $70 to $50 after 11 months, I expect history to repeat.
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Post by mercerxiv »

Roguey wrote: ↑ February 16th, 2026, 21:22
mercerxiv wrote: ↑ February 16th, 2026, 20:36
Gotta say though, it is comical how outer worlds was $80 considering how bad it is.
Microsoft knocked the price down to $70 after the pre-orders were disastrous. Avowed was knocked down from $70 to $50 after 11 months, I expect history to repeat.
I am not surprised at all. While there are little pay piggies among us, I doubt enough are going to just drop $80 on a game that's near guaranteed to be slop in the middle of an economical crisis (which we are in despite various trumpets telling everyone to look at the DOW).
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Post by Acrux »

yangg wrote: February 16th, 2026, 20:06
It's not as big as some titles mentioned here, but has some of the people that worked on Chrono Trigger, is RPG and set to release sometime in 2026

Another PC game that doesn't support mouse/keyboard.

:trash:

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Post by asf »

that should be a crime against mankind
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Post by rusty_shackleford »

And then... The developers forced me to use peripherals specifically made for gaming!!!!
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