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Savage Worlds : Deadlands - Fantasy Wild West thread

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Savage Worlds : Deadlands - Fantasy Wild West thread

Post by WaterMage »

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Just like we have a lot of games set in a fantasy version of medieval Europe, Deadlands is a fantasy version of the US Wild West. I will play this game this weekend. I found a group for it while I was seeking an OSR group. Sorry, but no interest in playing "Tabletop WoW." Before I found this Deadlands group, I got one offer for PF2e, which I politely refused. Combat is fast and brutal in this game; even "high-level," seasoned/veteran characters can't soak multiple. 45-70 Gatling gun rounds in the face like they can in PF2e and D&D 4e/5e. It runs on the Savage Worlds system, which is built to be 'Fast, Furious, and Fun.' It uses dice of different sizes (d4, d6, d8, etc.) for skills, and 'Bennies' (meta-currency you earn for good roleplaying) to swing fate in your favor. It's a narrative-driven system that favors pulpy action over crunchy number-crunching.

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Art from their book Deadlands: The Weird West—page 102

The game has incredibly detailed firearm mechanics. For example, revolvers—there are rules for all types of revolvers. precursor revolvers, single action and double action, and also rules for dynamite, for Gatling guns, and for lever action rifles. Also has rules for flying vehicles and stuff like steam wagons; it is the Wild West but with a lot of weird science and occultism mixed in. The "classes" are:
  • Agent: A Pinkerton-style agent investigating the supernatural.
  • Blessed: A Weird West cleric who uses faith to perform miracles.
  • Chi Master: A practitioner of Chinese mythical arts.
  • Harrowed: An undead gunslinger, brought back by a dark bargain.
  • Huckster: A gambler who literally gambles with demons for power, risking catastrophic "Backlash" on a bad draw. Think in a wizard who gambled with devils for arcane knowledge.
  • Mad Scientist: Tinkerers building impossible tech powered by "ghost rock."
  • Shaman: A Native American spellcaster drawing on ancestral spirits.
  • Territorial Ranger: A lawman dedicated to taming the supernatural frontier.
Note : classes are a simplification. Are more akin to archetypes than strict classes. Being a "huckster" is more akin to being a wizard in Athas/Dark Sun, having to hide your powers because if discovered, you risk being lynched. It is not like the typical high fantasy setting. The game also has crime and punishment. :wizard:
► Show Spoiler
The bestiary is full of folklore horrors like the Chupacabra, Wendigo, giant tarantulas, and river leviathans that are a nightmare for steamboats. If you want a game where player ingenuity trumps stat-stick itemization, you need to check this out.
Last edited by WaterMage on October 2nd, 2025, 11:30, edited 2 times in total.

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Post by Xenich »

Our DM had created his own system using GURPS Old West and implementing Gunslinger (1982) concepts into play once. It was interesting, though we didn't play it very long.

Never ended up playing Deadlands though, by that time my table top playing days had began to wane.
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Post by WaterMage »

I will detail my section.. My char, the Marshal liked him :




► Entire character of Erik Silversmith sheet in txt form


The party will be I as an huckster, two Ranger, a Mad Scientist and a Blessed. One point which the Marshal/DM said that the party might struggle is the lack of "silver tongue" party members.
Last edited by WaterMage on October 2nd, 2025, 17:41, edited 1 time in total.
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Detailing my first session.



We all reached Tombstone from different backgrounds. All interested in a bounty. But I (Huckster) was suspicious; the bounty was too good to be true. Investigating the rumors and talking with the locals, many said that many people went to hunt such bounty, but no one came back alive. I tried to argue with the group that it is better to investigate more. But the Blessed was a zealot. He said that God wouldn't abandon him, that if it is an evil trap, we must not hesitate in the face of evil and wickedness. I said to him, "Fine, but let's bring contingencies. Let's get the fastest horse ready to evacuate us if this is a trap." This smells like supernatural problems, not only a bandit problem. Everyone must carry a holy water vial and a cross. The group agreed, and we proceeded to follow the lead to the bandit lair. I said, "Wait, something is suspicious." My search indicated that there are pit traps ahead. The two rangers drew their firearms, and I threw a small rock into the place where there was the trap. It was a pitfall, and inside there, there were a lot of undead. We realized, "Look, this is no mundane bandit; we better return to the city and warn everyone." Suddenly, we heard a huge bang, probably a large-caliber rifle (yes, all notice rolls failed till the loud bang warned us); luckily, he missed the shot. We took cover inside a rock and started to hear an ominous dude saying very loudly, "Tsk, tsk, wait till the sundown, and I will personally hunt you; there is no place for you to run." One Ranger tried to fire his guns in the direction of the sound. It was far above his six-shot range, but the marshal allowed him to try. He missed all 6 shots and started to reload. He was using a percussion revolver, so he started a slow reload. I asked the marshal, "Can my blast powers (grenades) in this dry sand create smoke?" He said, "maybe." So I talked in character to my group: "Let's do the following: I will create a smokescreen. IDK if it will work or not, but he can't snipe us if he can't see us. We will run, pick our horses, move back to the city, and warn everyone about the fact that we are facing a vampire; this is not a common bandit."

The plan did succeed, BUT when we were in the city, the sheriff put a bounty on us. We had no choice but to all stay hidden and investigate the sheriff and what type of relation he has with the vampire. To clean our names, going into a tavern/inn would be too complicated, but at nightfall, we entered a brothel, and I materialized a grenade with my blaster power and dematerialized in front of a "woman of the night" and said, "Let us stay for a day in an unoccupied room; we will pay for accommodation, but if you expose us, I can transform this entire place into hellfire," rolling an intimidate check as well as a deception check to hide such conversation from my group. The Blessed got curious about what I did to persuade her. The Marshal didn't say if the check succeeded or failed; only that the next day, we woke up surrounded by undead and hearing a scream. It was clear. The woman heard about our bounty and gave our location to the sheriff. Despite some of us taking heavy wounds, we managed to kill the lesser undead and escape. Note, in such an encounter, believe it or not, I killed 7 undead. While leaving, we saw some bounty hunters trying to hunt us. The ranger said to me, "Don't use your grenades; it will make our situation worse," and instead of firing at the bounty hunter, he fired on his horse. After it, we all escaped to a cavern. But the blessed said, "Where do you store all of these grenades?"

Is my "Mad scientist cover" over in the very first section? Certainly dented. I said, "I can't tell you about my secrets. Just so you know, I have a way to guarantee that we will never be disarmed, even if in prison." The Blessed started to pray and said, "Maybe it is a miracle, maybe it is witchery, I am not sure, but I know one thing. You are no scientist. While sleeping, the wounded ranger decided to sneak back into the town, using a spyglass investigate stuff. We have very high bounties. And the sheriff is blaming all missing bounty hunters on us. As if we killed them.

And this is how the first section ended. We are wounded, wanted(high bounties), no food/water, and some powerful undead to take care of. While we don't even know the face of the undead, the sheriff is persecuting us.

________________________

My impressions are that this is MUCH, much better than "go steal a train; your ranger is hit by dozens of shots from a .45-70 Gatling gun and is now with only about half of his HP," which would be this section in PF2e or D&D 4e/5e at high levels.
Last edited by WaterMage on October 5th, 2025, 06:24, edited 1 time in total.
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Post by WaterMage »

My second session :

I OOC presented to Marshal that I could try to use Puppet in the Sheriff to expose him if he allows my character to get Puppet. He said, "You can try to summon Lilith and try to bargain for more knowledge, and remember, the Blessed is watching you" (I wouldn't say his character name). Talking in character with my party, I, before even trying to summon her or to use such an idea, decided to listen to everyone's suggestions about how to deal with our situation. The blessed suggested that we go into taverns in nearby towns and spread rumors that the Tombstone sheriff is a devil worshiper luring bounty hunters to be killed by vampires and that one time people found satanic idols in his house. One ranger said that he might try to sneak into the sheriff's office and get documents proving it. The blessed said that is too risky; the second ranger suggested waiting a few days for a festival. I considered both ideas much safer than my original idea, so the party decided on the following course of action. Stay at night hidden in the cave; exploit that for now. Only in Tombstone do we have bounty posters, and we spread rumors across nearby settlements. While we also try to get more intel about the Sheriff, and during the festival, we will start our plan; we have about 10 days till the festival day.

On the 8th day, I noticed that we were being followed. I silently warned both and decided to pretend that we didn't notice till we found a place with cover and higher ground and started the fight against the undead following us.

During the festival day, the ranger did manage to sneak into the sheriff's office and steal documents. As we suspected, he has a deal with the vampire; he lures bounty hunters to be eaten, and in exchange, his gear goes to the sheriff, and Tombstone gets protection. The Blessed loudly in the town plaza, full of people, started to expose the sheriff in front of everyone. The sheriff and town pastor accused the Blessed of being a devil worshiper. The Blessed made a prayer and used his healing and challenged the pastor to prove that he has God's blessings too. The pastor answered by drawing his revolver, and the sheriff did too. We took heavy wounds but won the encounter. The population elected the Blessed as the new Sheriff (I found it a bit off, but Marshal said so), and now, the population said, "What now? If everything that you said is true, a lot of undead will attack Tombstone in a few days; we better prepare."

Now we need to protect the city from an unknown but powerful enemy, heal our wounds, restock our ammo, and protect the city. The Marshall, feeling generous, gave us a good hint. The Blessed divination indicates that it is about a week till the attack.

______________________

Believe or not, everything described happened in about 3 hours of play.
Last edited by WaterMage on October 12th, 2025, 02:24, edited 1 time in total.
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Post by rusty_shackleford »

Weird West is basically America's answer to Ye Olde Fantasy Angleland, it should be used more
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Post by WaterMage »

The Marshall said that he was already generous enough to let me pick a seasoned power with drawbacks at novice, and that mind control can break too much investigation, social encounters, and even combat. So he would only allow it if we survive this siege today, in a few hours, and if I not only put up with the drawback of taking a wound while casting it (requiring the checks with the wound penalty) and a spellcraft check to transmute my blood into an eldritch silver substance in a vial that I must have prepared before, but also throw the check without the aoe benefit, i.e., not the "near hit" generous rules. Also, I would need to successfully summon Lilith and bargain for eldritch knowledge for it. And that if we survive this siege, this session will be very long, we will get seasoned.
rusty_shackleford wrote: October 16th, 2025, 16:20
Weird West is basically America's answer to Ye Olde Fantasy Angleland, it should be used more
I agree. I'm loving a lot the setting.

To be honest, Savage Words ruleset, I'm not liking THAT much.

Honestly, without a lot of homebrewing, it fell a bit shallow. But in other hands, it allow very, very fast games.
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My today session. Took over 8 hours of play. I'm not joking.

The section began. The blessed started to lecture the town about a great evil to come; meanwhile, I quickly picked the bodies and got their money and weapons. I plan to buy it to invest. We spent the rest of our first day discussing with townsfolk about the city defenses and if anyone has traps. One dude suggested evacuating women and children from the town before the attack; the mayor said, "We do not have enough carriages and horses." But he said, "You exposed the corruption; it is up to you to organize defenses. You have the town treasury to purchase defenses. They are roughly US$500." I asked, "Can we use the people in prison to defend the city?" The blessed "are you crazy? There is even a devil worshiper among them." I said, "Jesus gave a second chance to even a *****. Let them defend the most dangerous areas of the town. After the battle, the city will decide between pardon or not. What do you think?" He said, "Fine, but they must have robes holding them into a specific area. And any form of devilry, and I will personally put a holly bullet in his face. And in yours."

After it, I visited the town prison and saw the "devil worshiper," I quickly realized. He is a huckster like me. He said, "I see, you are touched by Eldritch powers too." I ignored and toldeveryone the terms. Four of them accepted; six chose to stay instead of fight. We decided to use sheriff authority to confiscate ALL bear traps and to order criminals to make wooden stakes. Also convinced people to dig a lot of holes around the city. And spent the first day asking the town blacksmith to make as many bear traps as possible. Said that would cover the cost. One ranger said, "Look, we suffered in the first encounter due to a range disadvantage. We have US$500. Let's go into a nearby town and try to find sharps rifles and scopes. And you, Eric, go buy a firearm; your grenades almost killed us, and I don't trust such grenades." So we proceed to travel to a nearby city and buy weapons. We brought two Sharps Big 50 ($50*2), two Scopes ($30*2) for the two rangers, and a Cold Peacemaker used for me ($15). We also tried to buy some oil flasks and dynamite. When we were back, we saw a group of zombies and an undead horseman. We ambushed them, looted them, and found some dynamite stickies and a .44 double-action revolver. When we were back in Tombstone, a Pinkerton agent appeared in front of us and said, "So you are the new sheriff band. I know everything that happened. Let's talk privately." Talking privately, he persuaded us to, after the defense ends, renounce the sheriff position. Arguing that we are too suspicious. And that foreigners getting such authority invites suspicion of witchery and mind manipulation. I, as Eric, started to daydream about how mind manipulation could allow me to regain my mind. Our party decided to discuss ourselves. The Blessed and a Ranger were in favor of abandoning it. Another ranger and I were against it, but since Blessed is the sheriff, he argued that he would renounce no matter what. I said, "Fine." The mayor started to accuse us of using town funds to not fund enough defense; we had to defend ourselves in front of the city in the town hall. And on the last day before the siege, I, as Eric, had a dream, the mind power being used to get everything that I lost back. After waking up, I heard, "Summon me if you want such power." But for now, there is no way that I could summon her. To summon her, I must draw a specific sigil on paper and burn it with my own silver grenade at midnight of a full moon.

After it, a pause of about half an hour.

First round. At the sundown, everyone is positioned to defend the city. Before assuming the position, I cast Silver blessing (smite) on one sharpshooter big sharps and on my Colt Walker (I have no shooting skill, so it would help me hit anything). The Blessed buffed a sharpshooter and picked a Winchester rifle. Two sharpshooters with big scoped sharps in roofs, and I am also in a roof, everyone with wooden plaques in front, and I with a coat of the same color as the roof to serve as camouflage. Dozens of bear traps on the city entrance. There are a lot of pits around the city and a discrete oil ring around 60 m from the town, stakes to stop cavalry, caltrops, and everything prepared. The moment that a horde of zombies was viewed, our sharpshooters started to fire at them at 200 yards. A few rounds later, after dozens of them are dead (each shot can pierce multiple of them), some missing, others hitting, when the horde was 120 years away from us, the shots became much easier to hit, but suddenly, some zombies dropped some smoke bombs, obscuring our vision. Our sharpshooters kept firing at the smoke. Not knowing if we were hitting any enemy, suddenly, we saw a lot of undead horses with skeleton gunslingers leaving the smokescreen and charging at us with everything. Some horses got hit by the caltrops and dropped their riders but kept going with no fear and no intelligence, hitting the stakes.

When they got 50 yards away from us, I picked my child. 45 but was missing a lot. The sharpshooters kept firing at them, but they were coming faster than we could kill them. When they were close to the prisoners tied to the city, the prisoner huckster threw a blast of dark purple flames, killing lots of undead, used his powers on the ****, setting himself free, shouted, "This is my thanks," suddenly became invisible, and fled—who knows where. The Blessed shouted "devil worshiper!!!" and started to fire his Winchester lever action, trying to predict his movement; no one knows if he was hit or not. While we were distracted by the undead near 30 m away from our city gates, a sharpshooter said "heavy cavalry," and we saw, from the smokescreen, four undead bison carrying a slow-moving, extremely large carriage. The bisons had some iron platings in the head, offering protection, and the carriage had some iron platings in the front. Our sharpshooters shot them. bisons; one was wounded, and the other deflected the shot of a big Sharps 50. The sharpshooter said, "We will take this carriage; your guys deal with the guys close to the city. Some rounds later, while I was throwing dynamite into the lesser undead close to the city, saving my 11 PP (2 used on buffs), two undead bisons got killed, and the other two got the carriage 50 yards away from our city gates and started to do a 180 rotation. What is inside such a large carriage? In the next round, the carriage almost did the 180-degree turn; the smokescreen; most undead were dealt with by the dynamite stickies and traps without them reaching the town gates; and most of the prisoners defended the city safe and sound but were still tied via ropes to the city, except the huckster that broke free. The sharpshooters shot the back of the carriage; it did pierce the armor, but we don't know if it did any damage to those inside it. Suddenly, the door opened. There was a freaking steam Gatling gun and 4 automatons. One was severely wounded by previous shots, and the other was lightly wounded. We fired again. The Gatling gun started to fire and killed most of the prisoners defending the gates in the open field; meanwhile, our sharpshooters luckily killed two automatons in the next round. Suddenly, I got hit by an explosion from the sky, a greenish-yellow blast from the skies. It was him. The vampire.

He was flying and hitting us from very high and doing evasive maneuvers. Being very hard to hit. I took a wound. Also started to try to hit the automaton getting close to the city gates with my blast powers, killing literally dozens, but once critically failed and took another wound. My silver grenade exploded in my own hands. One more wound and I'm dead. I had only 4 PP left. The Blessed decided to try to kill the vampire, shouting, "He is mine; kill the automatons," literally spraying and praying. Eventually, I decided to hide myself in a cellar. Almost dead. And fainted. For the rest of the battle, the cleric managed to wound the vampire, but he just retreated; the automatons got killed. The next day, recovering to 12PP and one wound, the blessed publicly renounced the sheriff post. Saying that he wants to be only a pastor. The mayor said, "Aren't you guys forgetting anything?" And I? What? "These rifles—you used town funds to purchase them, so they are town properties. Hand them over." So, our party lost two important rifles. We decided to stay in the town for a few days to recover; the next day, we got interrogated by a Pinkerton agent. He said that he has been trying to kill such a vampire for years. Said that if we share the reward, we can work together and that we could talk more tomorrow. That he has a US$4000 reward. On the night of that day, recovering from both wounds, during a festival to commemorate our victory. I noticed a full moon night, summoned Lilith, and tried to bargain with her for the puppet power.

Now I have the following powers:
  • Blast: Trapped as alchemical silver grenades (spellcasting to prime, athletics to throw). 7-8 casts/fight (15 PP ÷ 2),
  • Smite: Blessing of silver. Infuses weapons with silver essence (+2 damage, +4 vs. supernatural), trapped as silver-colored tracer rounds in firearms and glowing small silver mist on melee weapons.
  • Puppet: Silver-Blood Puppet. The custom puppet skill was “downgraded” to the seasoned level, requiring that the caster take a wound to draw blood, put the blood into a vial, and transmute it into a mythical silver (spellcasting check followed by a throwing check);
After that, throw it at the enemy, and it would only work if it hits directly. Costs 5 PP. Took 2 wounds again in the ritual and appeared in the city, sneaked into a saloon, and paid for a room. Will stay there till my recovery.
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Post by WaterMage »

Another session.

Today's session was much, much shorter. The party got introduced to our new companion. He will join our group in the game by offering transportation services with a steam wagon. In the game, the session started with the mayor demanding to claim all spoils, and I shouted, "The steam Gatling gun is not a safe mechanism; only a man of science could use it." We risked our lives to defend the city. Let us have a share of the spoils; most of the spoils can go to the city."

Mayor: "You already took too much from the city buying Sharps rifles."
I: "The Sharps rifles, which we brought for the city, were CRUCIAL in defending the city from the most heavily armored enemies. And now, if the city is attacked by automatons or armored undead bison, the city is safe."
Mayor: "Fine, you can have the steam Gatling gun, and each one of you two can pick two weapons of the deceased enemies. The rest will go to the city."

After it, we meet the Pinkerton agent in a saloon, and we ask him to share all the info that they have about the vampire that attacked the city. He said that according to his investigation, he is from the old world and used to rule a lot of neighborhoods from the shadows, but due to the church influence, he fled to this piece of land when he almost got killed. Here, he is trying to reestablish his control and gradually corrupt authorities and spread his influence and domain. He most likely will try to attack the city again after rebuilding his army to serve as a warning. Also, they will send assassins to kill us. One guy (the new PC) heard the conversation, said that he is also persecuted by him, introduced himself, and said that he can help us and that we are free to travel in his steam wagon. The Pinkerton agent said that he will try to figure out his hideout, and we agreed to meet again in two weeks.

After it, we traveled to another city to sell our part of the loot. I only managed to sell the steam Gatling gun for US$1200. But also invested (US$1000) into a new railroad company. I lied to my party that I only got 200 from the engine. One ranger brought another sharps rifle, but this time, without a scope. Another decided to buy a lever-action large-caliber rifle, but he didn't say which model. The new guy showed his double-barrel shotgun with experimental dragon breath magnesium-based rounds. I decided to investigate opportunities to make a lot of money and found that north of this new larger city, there is a huge amount of buffalo. But indigenous people kill anyone who tries to kill the buffalo. And that they have a powerful "witch." Also, there is a mine crawling with undead and a huge bounty for those who can clean the mines of undead. We decided to clean the mines. After a couple of encounters, we got ambushed by another group wanting to get the reward and kill us; we did it and got the reward. Each one of us got $75. With my US$275, I decided to invest even more in the new railroad company. Now I have only US$25 left.

Two weeks later, we are back to Tombstone and will meet the Pinkerton agent in the next session.
Last edited by WaterMage on October 25th, 2025, 20:49, edited 1 time in total.
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Today(or yesderday depending on our party member timezone) session:

We meet the Pinkerton agent. Traveled together into a hidden cave, which he found and raided, expecting it to be the vampire lair but found nothing interesting, only some cheap traps. And relatively cheap loot. Which we will sell later. Also tried to find clues about his location, but the Blessed found a secret passage and used dispel on a very well hidden passage.

There, we found a powerful mad scientist mind-controlled, who was producing automatons for the vampire. One ranger tried to shoot him; the blessed stopped him. Tried to dispel him. Failed. Tried to dispel him again and succeeded. We interrogated him and learned that the vampire in the old world had only one lab and only one production facility. Due to one successful sabotage, all of his undead army got destroyed, and he had to flee. Now, he is decentralizing everything. In about 5 months, he will try to raid Tombstone again with a bigger army. The captive scientists don't know how many facilities like this the vampire has. Only that most likely he will attack with counters to our powers and strategies. No city ever survived two sieges from him.

He was tied with ropes. After we left the cave, during a camp, while the party was sleeping, I used my puppet skill on him and ordered him to continue producing automatons but make them mine, not the property of the vampire. I will sell them later or use them for our defense. The next day, I was still wounded due to the power restriction placed by the Marshall. The party went nuts about how the prisoner broke free. I persuaded them to not care; he wouldn't be producing more stuff for the vampire. Maybe even will try to get revenge. We decided to continue to strike into production facility places to weaken our enemy the most. While nearing the next city, we got attacked by lots and lots of undead birds; due to their flying nature, my alchemical grenades could only hit with a direct hit. What was very effective against them was the mad scientist's double-barrel shotgun with incendiary dragon breath ammo. We reached the new city and decided to investigate more production facilities, and we will weaken him as much as we can.
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Post by WaterMage »

About the Savage Worlds ruleset, I wouldn't say that it is as good as AD&D, but the ruleset is not bad. However, being very honest, without a lot of homebrew, it would be very bland. To have a notion of how much homebrew stuff my campaign is running:
  • Mad scientist with dragon breath shotgun shells
  • Our rangers have an optional edge that allows them, while firing single-shot rifles like Sharps, to hold their ammo in between their fingers, reloading faster till out of ammo on fingers, and if in a prone position, on the ground.
  • Custom steam wagon that our mad scientist uses
  • Custom poisonous holy water mix that our mad scientist uses
  • Missing a grenade by -1 is a near hit, by -2 is an almost hit, by -3 is a near miss, and only by -4 and onward is the grenade wasted.
  • Custom blast power for me spellcasting to cast and throw,but +2 damage vs supernatural
  • Silver-Blood Puppet. The custom puppet skill was “downgraded” to the seasoned level, requiring that the caster take a wound to draw blood, put the blood into a vial, and transmute it into a mythical silver (spellcasting check); after that, throw it at the enemy, and it would only work if it hits directly. Costs 5 PP. Permanent puppets have an upkeep of 5 PP, and the wound can’t be healed no matter what. Till 3 days after I release the thrall. I also need his full name and birthdate to make an sigil.
  • New power in the next session: Bolt—trapped as a silver tracer bullet. Custom rule—Can be imbued into firearms to use the firearms' range instead of the bullet's range. Normal firearm reloading applies.
  • New power - Blessed - Our blessed can spend 2 PP to detect lies.
  • Enemies—Undead bisons carrying armored carriages
  • Enemies—Undead crow carrying explosives
  • Large caliber rifles like Sharps big 50 can pierce multiple enemies
It is normal to play with so much homebrew? When I played 3.5e or AD&D, one or two homebrew enemies and abilities was common but not this amount.
Last edited by WaterMage on November 7th, 2025, 08:54, edited 1 time in total.
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Post by rusty_shackleford »

afaik savage worlds is one of those games that came out of the anti-simulationist movement which means it's poop, but I may be wrong
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Post by WaterMage »

Being anti simulationist for the sake of balance ruins the game see PF2e and D&D 4e. For the sake of fast brutal action, can be fun. Balance cultism imo ruins games as much as equality cultism ruins societies.

That said, without a lot of homebrew, I imagine that would be a boring system to play. But not as 5e.

EDIT : This "holding ammo in your fingers" to reload faster is historically accurate

Last edited by WaterMage on November 7th, 2025, 12:49, edited 1 time in total.
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Yesterday the session was very normal. We just warned Tombstone Sheriff and the mayor about what we discovered and kept trying to find more places that our nemesis are using to produce stuff and deal with random stuff, but we couldn't find too much. I think that it was the first session where nothing noteworthy happened.
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In yesterday's session, we kept investigating towns and seeking clues about our nemesis's location. But sadly we haven't found anything yet. Some random encounters but also nothing noteworthy.
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In yesterday's session, we found some clues after raiding some places that look like our nemesis's production facilities. After interrogating people working there, we finally deduced where our nemesis is. On an uncharted island. We will need to get a ship and a good navigator and have only about 3 months till his army is ready for another assault.
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Today's session. Since we wouldn't have many more sessions this year, as next week, our DM/Marshall will go on a family vacation, we agreed to have one session today and one tomorrow.

Basically, our session started with us arguing about the necessity to gather money and a skilled navigator to assault our nemesis's uncharted island. But we would need to return to Tombstone to protect it from our nemesis. I said, "Why? Let our nemesis raze the town, so his bounty will probably go up." The Blessed from our party almost wanted to kill me. But one ranger deescalated, saying, "Cool down, you both; he would get a lot of corpses and weapons, and more people will be terrified of him and submit to him." It wouldn't make us richer." We spent some time hunting bison for its hide, the quickest way to make money for some time, and got some conflict with Native Americans, and quickly rushed back to Tombstone. This time, the mayor didn't allow us to prepare defenses. But the bison hunting allowed us to gear ourselves. Tomorrow will be the final session of the year and another siege.

We spent the rest of today's session making preparations for the defense of the city. I got four automatons and set my mind-controlled NPC free; my wound finally healed. Also brought a lever action. 45-70 rifle, a lot of ammo, and our rangers got big 50 sharps rifles. Our mad scientist made an experimental grenade that can be fired by his double-action shotgun and some experimental "gas holy water" that we didn't have time to test on the undead. I explained the automatons to my party as "just science." Everyone brought it except the mad scientist, who asked a lot of uncomfortable questions till everyone became bored with our science discussion and cut our talk.
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In today's session, our nemesis was much more prepared. The attack on the town started not with slowly walking zombies and skeletons, but with undead crows carrying dynamite stickies. I ordered my automatons to shoot them all. The crows were attacking all our defensive points. I got wounded in the beginning of the battle, as did our party members. Since it was not us that made the fortifications and defenses, while we were distracted by the crowns, undead cavalry armed with revolvers and also dynamite stickies got close without many obstacles to slow them down, except some pit traps and bear traps. After we dealt with the crows and started to kill the cavalry, the town militia engaged in the combat and started to fire against them, using mostly lever-action rifles. If it were not for the automatons, we would all be killed at this moment. Undead bisons come, but this time, more undead crows tied with dynamite sticks come, and two chariots carried by undead bisons come. Well fortified, except by our big 50 sharps, our weapons couldn't pierce their armor. I used my powers to buff my big 50s party, and we kept fighting till we heard a loud bang. Our nemesis, the vampire, just flew towards the city and started to throw a dark purple flame into buildings, spreading chaos and destruction. One of our rangers stopped fighting the undead bison and fought the enemy, the blessed too, but he was too strong. He felt unconscious. The mad scientist's experiment did work and dealt huge damage to the vampire, but he just assumed mist form and appeared close to our mad scientist. Used and engaged him in melee while he was reloading. I decided that I could end this nightmare for all and become filthy wealthy fast and tried to use my mind control power against the vampire.



He resisted.



Threw hellfire into me; I was wounded because my power wounds me. I was the first party casualty. The mad scientist, the second. Eventually, our rangers forced him to retreat, but ... suddenly some bats carried my body from the skies.



If we continue playing the next year, I will play as another character. Our Mad Scientist wants to play as the same dude that made automatons and got mind enslaved by my character.