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How to have a long-term RPG?

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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Post by rusty_shackleford »

Tweed wrote: October 17th, 2025, 04:18
Speaking of AGS, Ken St. Andre made one of the example modules for it, bet you didn't know.
the wasteland guy
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rusty_shackleford
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Post by rusty_shackleford »

rusty_shackleford wrote: October 14th, 2025, 12:00
rusty_shackleford wrote: October 14th, 2025, 11:46
There's an RPG that released a year or two ago where it's sorta-roguelike, you play as a spirit that inhabits bodies. Can't remember the name of it… But I think it might be relevant
Svarog's Dream


I tried playing it and the UX was clunky, but it has gotten a lot of updates

This goes back to managing a roster of characters tho, sorta. I think it's really hard to have a single character long-term. I'm not really aware of any game that has done it in a way that I'd say was successful.

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Post by GentlemanCthulhu »

Even though I believe there are numerous vastly superior RPGs out there in the market, Skyrim is by far the game I've played the most, because it has a great atmosphere, a lot of systems that have no function other than to facilitate immersion, and the fact that you can mod the hell out of it and tailor the experience to exactly what you need. I guess these are the things I think you would need.