Devs oversized (or downsized sometimes) all creatures for some reason. This mod fixes that by applying correct values in a lore-friendly way.
Humanoids
Aberrations
Beasts
Fey
Fiends
Monstrosities
Undeads
Edits height & weight of all creatures
Creates missing races
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Cranium Rat
Elder Brain
Flumph
Intellect Devourer
Mind Flayer Tadpole
Thrall (Countermeasure)
Black Bear
Cat
Cave Bear
Chicken
Deep Rothé
Dilophosaurus
Dire Wolf
Dog
Giant Rat
Giant Spider
Giant Wolf Spider
Ox
Panther
Pig
Polar Bear
Rabbit
Sabre-Toothed Tiger
Sheep
Space Hamster
Squirrel
Sword Spider
Venomous Snake
Deva
Guardian of Faith
Red Dragon
Air Elemental
Air Elemental Myrmidon
Djinni
Earth Elemental
Earth Elemental Myrmidon
Fire Elemental
Fire Elemental Myrmidon
Flaming Sphere
Water Elemental
Water Elemental Myrmidon
Dryad
Pixie
Worg
Orthon
Quasit
Sahuagin
Mimic
Minotaur of Baphomet
Owlbear
Slayer
Greaseball
Ochre Jelly
Phasm
Vine Blight
Wood Woad
Poltergeist
Moves some creatures to different type in concordance with 2024 Monsters Manual
Great mod! I figured out how to add custom/modded races to the list, but is there a way to reduce the spam in the script extender console?
it just feels redundant and makes it harder/more annoying to use the console
I imagine that the vanilla scaling is optimized to look better on camera and/or during cutscenes without requiring dynamic camera angles based on the PC's race.
If you play a forest gnome Tav with this mod, will he always be visible in dialogue? I expect that you'd often just see the top of his head. Not necessarily bad, it would be quite funny tbh.
I imagine that the vanilla scaling is optimized to look better on camera and/or during cutscenes without requiring dynamic camera angles based on the PC's race.
If you play a forest gnome Tav with this mod, will he always be visible in dialogue? I expect that you'd often just see the top of his head. Not necessarily bad, it would be quite funny tbh.
Hi,
new scales do not apply to cinematics, gameplay only.
Last edited by lexo1000 on October 14th, 2025, 08:59, edited 1 time in total.
I imagine that the vanilla scaling is optimized to look better on camera and/or during cutscenes without requiring dynamic camera angles based on the PC's race.
If you play a forest gnome Tav with this mod, will he always be visible in dialogue? I expect that you'd often just see the top of his head. Not necessarily bad, it would be quite funny tbh.
Hi,
new scales do not apply to cinematics, gameplay only.
Thanks. Not clear on what you mean by "cinematics" - pre-rendered scenes like the intro movie are not what I meant, obviously.
For example, in the scripted scene when Lae'zel first intercepts you in the Nautiloid, is her scale retouched according to the mod? Is Tav's?
Last edited by Demonic Fate on October 14th, 2025, 11:05, edited 1 time in total.
I imagine that the vanilla scaling is optimized to look better on camera and/or during cutscenes without requiring dynamic camera angles based on the PC's race.
If you play a forest gnome Tav with this mod, will he always be visible in dialogue? I expect that you'd often just see the top of his head. Not necessarily bad, it would be quite funny tbh.
Hi,
new scales do not apply to cinematics, gameplay only.
Thanks. Not clear on what you mean by "cinematics" - pre-rendered scenes like the intro movie are not what I meant, obviously.
For example, in the scripted scene when Lae'zel first intercepts you in the Nautiloid, is her scale retouched according to the mod? Is Tav's?
Yes I talk about scripted scenes.
Last edited by lexo1000 on October 14th, 2025, 18:41, edited 1 time in total.
Elves being extra tall superhumans is tolkien, most early D&D stuff is only influenced by tolkien insofar it could help sell product, this continues into anything grandfathered into modern day D&D
I imagine that the vanilla scaling is optimized to look better on camera and/or during cutscenes without requiring dynamic camera angles based on the PC's race.
If you play a forest gnome Tav with this mod, will he always be visible in dialogue? I expect that you'd often just see the top of his head. Not necessarily bad, it would be quite funny tbh.
Hi,
new scales do not apply to cinematics, gameplay only.
Is there a chance this overrides any base game enlarge effects? Because I'm using giant rage and my character reverts back to normal size after the growing animation. I don't think any other mods in my load order do this.
Last edited by Karmic Acumen on April 17th, 2026, 22:34, edited 1 time in total.