This is an interesting thought, essentially each faction as a collection of moral beliefs and while some may overlap there are things you could do to anger one but not the other. Neat idea.DemoGraph wrote: ↑ October 12th, 2025, 12:34D&D-like alignment sucks ***. Chaos-Order substitute sucks balls.Tweed wrote: ↑ October 11th, 2025, 13:34But what do YOU think? Should there be a system in place that keeps track of the player's moral compass? And which games handle it best?
There should be a reputation system based on faction-specific "sins", not morality check system. If you kill elven kids, elves (including your teammates) should hate you, Khorne should meh at you and dragons might despise you even though they're enemies of elves.
There also shouldn't be just a single "current rep" slider, because it's too shallow. It should be reinforced by "all time high/low rep" and/or "specific deed" triggers, because being a hated enemy and being a hated traitor are different.
But, most importantly, rep system should change NPC interactions, otherwise there's no point in it.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Games with the best virtue systems?
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If bad actions don't have consequences I remember it's just a game and all the loot is mine as the npcs won't do anything with it anyway.wndrbr wrote: ↑ October 11th, 2025, 13:54Best virtue system is you feeling bad over doing evil things in a videogame.
I like Dishonored for that, people get mad the game punishes you for using all your fun murder powers but it feels right.