I will start by talking about the ones I played recently and how much I would recommend them, along with a list of what I am going to tackle next. Feel free to add any thoughts, good or bad, or news about upcoming ones that don't like like garbage.
Super Metroid
Still the GOAT. I would give it a 10/10 except that the controls feel strange and floaty for the first 60 minutes. Then they feel great. But those first sixty minutes can make you think the game plays like ***, which it arguably does - for the first few minutes while you try to learn the abilities. This is one of the most open games in the genre. Reverse boss order is possible, there are hundreds of routes to take and everything works well together. Lots of little secrets and everything you find makes you feel better in some way. It really is all that the genre can aspire to be.
Hollow Knight
Considered overrated by some, I personally found it very charming and with sensible controls and movement. The map is fun to explore, not to large and the exploration is good and more rewarding than in the sequel. The game does not overstay its welcome and has a satisfying conclusion.
Silksong
An evolution to the Hollow Knight formula. Faster, more difficult, more demanding in many ways, but with the same animation quality and love for details. However, they had so many ideas they wanted to put in that the final third act feels a bit half-baked. I was a fan of it initially but thinking about it now and looking back, it just feels like you could have trimmed the game by 33% of content without losing too much. Getting few or subtle or quite often, no rewards at all for defeating bosses is not exactly rewarding to my caveman brain either. Also 95% of the fighter NPCs in this game are women.
Blasphemous 2
This is neat. The movement is slow and deliberate, the music is great and the animations are gorgeous. Reminds me a lot of Actraiser 2 but in a good way. I recommend giving it a try.
Ender Lilies
I don't really like this. You basically obtain stands for your attack and play a girl. It is quite pretty though. Still, I am not having nearly as much fun exploring as in the other games and find it pretty unremarkable as a whole.
Salt & Sanctuary
A strange combination of Dark Souls and Metroidvania. It is passable but everything looks pretty much the same and nothing is really all that challenging. The exploration, again, is not that interesting.
Prince of Persia: Lost Crown
This one surprised me. The mechanics are excellent - the combat is great, the movement tech is great, the abilities are fun, the exploration is good and the map is just big enough. It is full of cool optional challenges and not once did Ubisoft try to sell me pay to win stuff. However, the game is woke as ****, to a point that may ruin it for most here: your prince is some half-breed cocky ******* with noodle hair and half the "legendary warriors of Persia" are women for some reason. Okay, just three, but that's still three to many.
Minishoot' Adventure
Super-short <10 hour game that is a Metroidvania/Zelda/Bullet Hell game with a very forgiving difficulty, but very satisfying gameplay and exploration. Incredible palette cleanser and virtually unknown.
Nine Sols
I saved my favorite for last. Although maybe a little story heavy, this one has by far the snappiest, most interesting combat AND the best bosses out of all of these. Learning the final boss is a pleasure to do and took me five real life hours, of which I enjoyed absolutely every minute. Its exploration aspect is much weaker than most in the genre, but it makes up for it with an excellent setting, soundtrack and even characters. Playing an
older grumpy character is exactly my thing.
Only tangentially related to the genre / "Metroidbrainias:"
Tunic & Animal Well are both really good. In those games, while you do get power ups, the biggest power up is learning and figuring out stuff you were always able to do, which yields satisfying eureka moments. I recommend both of these highly.
Next I might play Grime.
