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Hitboxes on small and fat players

No RPG elements? It probably goes here!
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Should hitboxes reflect entity size?

Poll ended at October 12th, 2025, 01:25

Yes
22
76%
No
2
7%
Depends
5
17%
 
Total votes: 29

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DecadeRiptide
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Post by DecadeRiptide »

mercerxiv wrote: ↑ October 6th, 2025, 06:47
I think you get too caught up on the "but balance" argument. Sure, competitive games probably do need some semblance of balance to be competitive, in which case just have only men, or only women compete and have your balance in something else, like kits.

If it's not a competitive game, there are arguments to be made that balance is not really as important as fun is, and for some people looks can be a part of fun. I ******* hate the modern gamer trend to ***** about balance in every game including ones where it doesn't belong, sometimes resulting in devs making arbitrary and lore breaking/nonsensical in the game world changes to accommodate the whiners. But really, it's ok, you can play a woman and have inferior stats across all physical categories, but you get to roleplay as what you picked (and stare, we know why you picked her). It's not like stats matter at the end of the day to such degree that a disadvantage will make things impossible for you. Even in MMOs with hardcore PvE content you can easily get away using non-optimized gear you found on the floor somewhere (as long as the ilvl is high) just fine, you don't need the best possible stats. It sure makes you gib harder, but you can live.
Well no, I don't really like modern "balancing" either. The idea I said about stanima, strength, hp, etc, was more about adding some dynamics to make things more interesting, or to give reasons to pick one sex over another instead of purely being aesthetic. I like wacky game design ideas that developers will refuse to implement because of "fairness" reasons.
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Post by TKVNC »

DecadeRiptide wrote: ↑ October 6th, 2025, 03:52
rusty_shackleford wrote: ↑ October 6th, 2025, 02:02
There's this weird idea that women must have had some equal tradeoffs vs men and were balanced, and I'm here to tell you that women are just inferior at everything because their biological advantage is they make more men, and are optimized for that task. Thanks for attending my TED talk.
If they are inferior at everything, there needs to be an adjustment made in a game to counter it so players can pick either male or female. Even if unrealistic, I think making females have bonus stats in stealth, archery and stamina is ok. Doesn't mean they can run faster, but they have more stamina to deplete. Male characters can have bonus hp + str or whatever. Helps adds some dynamic to either sex other than being an aesthetic choice
It's not ok. It's supporting the lies behind feminism. Also, only gooners (who are in the goon-***** pipeline) and ****** play female characters.

There shouldn't even be any female characters in the first place.
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Post by mercerxiv »

DecadeRiptide wrote: ↑ October 6th, 2025, 07:21
mercerxiv wrote: ↑ October 6th, 2025, 06:47
I think you get too caught up on the "but balance" argument. Sure, competitive games probably do need some semblance of balance to be competitive, in which case just have only men, or only women compete and have your balance in something else, like kits.

If it's not a competitive game, there are arguments to be made that balance is not really as important as fun is, and for some people looks can be a part of fun. I ******* hate the modern gamer trend to ***** about balance in every game including ones where it doesn't belong, sometimes resulting in devs making arbitrary and lore breaking/nonsensical in the game world changes to accommodate the whiners. But really, it's ok, you can play a woman and have inferior stats across all physical categories, but you get to roleplay as what you picked (and stare, we know why you picked her). It's not like stats matter at the end of the day to such degree that a disadvantage will make things impossible for you. Even in MMOs with hardcore PvE content you can easily get away using non-optimized gear you found on the floor somewhere (as long as the ilvl is high) just fine, you don't need the best possible stats. It sure makes you gib harder, but you can live.
Well no, I don't really like modern "balancing" either. The idea I said about stanima, strength, hp, etc, was more about adding some dynamics to make things more interesting, or to give reasons to pick one sex over another instead of purely being aesthetic. I like wacky game design ideas that developers will refuse to implement because of "fairness" reasons.
In which case I would still insist on not supporting feminist lies. Female characters can have an advantage in social dynamics (in multiplayer games male players are more likely to be more benevolent/understanding towards female characters, even though it's a folk wisdom that everyone online is a dude), reality-accurate stat bonuses (such as bonus to something like persuasion against men, or appearing less conspicuous in certain settings), simply the fact you can be one, and as we've discussed - smaller/thinner hitboxes and such. I don't think everything must always tie into gameplay balancing discussion, I think it's completely ok to have some "roleplaying" things that are strictly beneficial or negative. Let's say, you can use a bucket as a helmet, but it makes you effectively blind. Do we need to balance this? Or you can fight using a stick of salami, but it does pathetic damage. Does that need tradeoffs?

If even that fails to convince you - let's cut a deal. You sacrifice some stats for booba. That's your tradeoff. Should be happy at least you don't have to deal with menses and walk around with a debuff for a bunch every month.
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Post by DecadeRiptide »

mercerxiv wrote: ↑ October 6th, 2025, 08:38
DecadeRiptide wrote: ↑ October 6th, 2025, 07:21
mercerxiv wrote: ↑ October 6th, 2025, 06:47
Should be happy at least you don't have to deal with menses and walk around with a debuff for a bunch every month.
That would actually be an interesting mechanic though ngl
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Post by Kolgrim »

Classix wrote: ↑ October 6th, 2025, 00:16
Kolgrim wrote: ↑ October 5th, 2025, 13:53
rusty_shackleford wrote: ↑ October 5th, 2025, 01:47
In everquest your hitbox is your model (or a close approximation) which means bigger characters have to crouch to enter houses in the hobbit area. Also, you can use shrink to get through some gated areas.
Very cool
That reminds of Dragons Dogma. If you made a very short character you could enter goblin holes in a certain area. You had a smaller hitbox but also smaller reach for weapon swings.

I also thought it was cool how they incorporated body weight. Heavier characters could carry more items and withstand strong winds in one area of the map. The downside though was slower stamina Regen and slower movement.
I loved playing that game, but for some reason it got stuck on that Assassin mission where you had to track down 3 or 4 ( ? ) assassins at certain locations at certain times of day when they triggered but 1 or 2 would never trigger for me so I could never finish that mission, not sure if it was MQ critical or not but it always ****** me off, I couldn't get it done on 3 different characters. Maybe you know what quest I'm talking about. Also... your name is interesting, as I had a WoW Dwarf character one time with that name, curious as to how you came upon it.
I think I may know the quest you're talking about. I believe it was called nameless terror where you have to hunt down a group of assassins called nameless men at five different locations and then kill their leader. There is a glitch where one of men sometimes doesn't show up in the ambush like he's supposed to. You actually can kill all the other members besides him and then the leader to complete the quest anyway. Also they only ever appear at night despite map markers appearing in the day when you're close to where they spawn.

As for my username I actually pulled it from Dragon Age Origins. The character in Haven who can teach you the reaver specialization. I always liked that part of the game and the lore behind the disciples of Andraste so I just chose it as a handle for this site. It's an interesting coincidence that you happened to use it in WoW. I believe Kolgrim was also a character in Norse mythology. Is that how you discovered it?
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Post by J1M »

Picking a stupid looking character should not be an advantage. For example, if a deathmatch FPS must include a midget character then the model needs to have an exoskeleton or something so the headshot hitbox is both the same height and size as a standard character.

If it's asymmetrical, like a dwarves vs elves team game, and part of the overall design considerations then that's different. Hitboxes still need to line up with visuals, however.
Last edited by J1M on October 6th, 2025, 15:36, edited 1 time in total.
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Post by DecadeRiptide »

J1M wrote: ↑ October 6th, 2025, 15:36
Picking a stupid looking character should not be an advantage. For example, if a deathmatch FPS must include a midget character then the model needs to have an exoskeleton or something so the headshot hitbox is both the same height and size as a standard character.

If it's asymmetrical, like a dwarves vs elves team game, and part of the overall design considerations then that's different. Hitboxes still need to line up with visuals, however.
I think in FPS the hitboxes shouldn't be the same. It's not like that in real life so why make it like that in a game. It's a bit boring when developers do this. It's fun having different hitbox sizes.
Last edited by DecadeRiptide on October 6th, 2025, 18:50, edited 1 time in total.
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I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
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Post by J1M »

DecadeRiptide wrote: ↑ October 6th, 2025, 18:47
J1M wrote: ↑ October 6th, 2025, 15:36
Picking a stupid looking character should not be an advantage. For example, if a deathmatch FPS must include a midget character then the model needs to have an exoskeleton or something so the headshot hitbox is both the same height and size as a standard character.

If it's asymmetrical, like a dwarves vs elves team game, and part of the overall design considerations then that's different. Hitboxes still need to line up with visuals, however.
I think in FPS the hitboxes shouldn't be the same. It's not like that in real life so why make it like that in a game. It's a bit boring when developers do this. It's fun having different hitbox sizes.
The people who play competitive arena shooters disagree with you. Unless we are talking about some characters simply not having heads and a real tradeoff decision to be made, they are going to all pick the best hitbox and play with that.

Can do whatever you want in a singleplayer game or cooperative one.
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Post by Classix »

Kolgrim wrote: ↑ October 6th, 2025, 12:41
Classix wrote: ↑ October 6th, 2025, 00:16
Kolgrim wrote: ↑ October 5th, 2025, 13:53

That reminds of Dragons Dogma. If you made a very short character you could enter goblin holes in a certain area. You had a smaller hitbox but also smaller reach for weapon swings.

I also thought it was cool how they incorporated body weight. Heavier characters could carry more items and withstand strong winds in one area of the map. The downside though was slower stamina Regen and slower movement.
I loved playing that game, but for some reason it got stuck on that Assassin mission where you had to track down 3 or 4 ( ? ) assassins at certain locations at certain times of day when they triggered but 1 or 2 would never trigger for me so I could never finish that mission, not sure if it was MQ critical or not but it always ****** me off, I couldn't get it done on 3 different characters. Maybe you know what quest I'm talking about. Also... your name is interesting, as I had a WoW Dwarf character one time with that name, curious as to how you came upon it.
I think I may know the quest you're talking about. I believe it was called nameless terror where you have to hunt down a group of assassins called nameless men at five different locations and then kill their leader. There is a glitch where one of men sometimes doesn't show up in the ambush like he's supposed to. You actually can kill all the other members besides him and then the leader to complete the quest anyway. Also they only ever appear at night despite map markers appearing in the day when you're close to where they spawn.

As for my username I actually pulled it from Dragon Age Origins. The character in Haven who can teach you the reaver specialization. I always liked that part of the game and the lore behind the disciples of Andraste so I just chose it as a handle for this site. It's an interesting coincidence that you happened to use it in WoW. I believe Kolgrim was also a character in Norse mythology. Is that how you discovered it?
Yeah that's the one, never could get it to work. Showed up at night, all hours, nothing. I played DA:O many times so that name stuck for me but never realized it. I don't recall that NPC even now so maybe that's why I came to use that name. I did have an Orc named "Golgrimm" so I changed the "G" to a "K" and maybe dropped the extra "M" ( ? ) not sure. Interesting anyway, see you around.
Last edited by Classix on October 6th, 2025, 22:02, edited 1 time in total.
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Post by DecadeRiptide »

J1M wrote: ↑ October 6th, 2025, 19:18
DecadeRiptide wrote: ↑ October 6th, 2025, 18:47
J1M wrote: ↑ October 6th, 2025, 15:36
Picking a stupid looking character should not be an advantage. For example, if a deathmatch FPS must include a midget character then the model needs to have an exoskeleton or something so the headshot hitbox is both the same height and size as a standard character.

If it's asymmetrical, like a dwarves vs elves team game, and part of the overall design considerations then that's different. Hitboxes still need to line up with visuals, however.
I think in FPS the hitboxes shouldn't be the same. It's not like that in real life so why make it like that in a game. It's a bit boring when developers do this. It's fun having different hitbox sizes.
The people who play competitive arena shooters disagree with you. Unless we are talking about some characters simply not having heads and a real tradeoff decision to be made, they are going to all pick the best hitbox and play with that.

Can do whatever you want in a singleplayer game or cooperative one.
In overwatch only 1 person can pick a specific hero. Some players would have to choose larger hitbox characters. Even then a smaller hitbox character doesn't necessarily mean best. They could also be the slowest moving or the weakest DPS.
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logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
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Post by DecadeRiptide »

Also I really dislike how in Overwatch all the heroes are basically the same in terms of power level. Doesn't matter what you pick your only as powerful as the other 9 players in the game. There is no power dynamics and it feels kind of flat honestly. I loved how some heroes used to be OP but took a lot of skill to actually utilize effectively.
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logincrash wrote:
I genuinely hope you die a painful death. The sooner you are killed, the better.
ThulsaDoomer wrote:
Please visit a scenic bridge and plummet into its pristine waters. In fact, I'm not requesting, just do it.
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Post by J1M »

DecadeRiptide wrote: ↑ October 7th, 2025, 08:22
J1M wrote: ↑ October 6th, 2025, 19:18
DecadeRiptide wrote: ↑ October 6th, 2025, 18:47


I think in FPS the hitboxes shouldn't be the same. It's not like that in real life so why make it like that in a game. It's a bit boring when developers do this. It's fun having different hitbox sizes.
The people who play competitive arena shooters disagree with you. Unless we are talking about some characters simply not having heads and a real tradeoff decision to be made, they are going to all pick the best hitbox and play with that.

Can do whatever you want in a singleplayer game or cooperative one.
In overwatch only 1 person can pick a specific hero. Some players would have to choose larger hitbox characters. Even then a smaller hitbox character doesn't necessarily mean best. They could also be the slowest moving or the weakest DPS.
That would fall under my comments about asymmetry, not competitive arena shooters.
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Post by Kalin »

Bertram_Tung wrote: ↑ October 5th, 2025, 06:53
someone still bitter about getting pwnt by Oddjob in Goldeneye 64
To be 100% honest here I used to play as Oddjob A LOT because I thought I'd get an advantage but it never seemed to work out as I thought it would. Often I was the one making this butthurt argument that Oddjob's model is actually bigger than it seems MAYBE EVEN BIGGER THAN NORMAL ONES (lol) because no way in hell those head shots should've gotten me no way man.

To this day I believe it's the truth. #Ain't easy #Manlet Militia #Bagel boss