We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

Junior Adventurer's Guild - October: UnderRail

Participate in a new RPG each month with other members of the HQ
Ignore Topic

What should we play in October?

You can’t vote on this poll. Reason: You must have at least 15 posts to vote in this poll.

Darksiders
12
36%
Oblivion
2
6%
Pathologic 2
3
9%
Two World 2
4
12%
Underrail
12
36%
 
Total votes: 33

User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Do enemies drop better loot in harder difficulties? In the original game, I mean.
"Oh, it all makes sense now, brother."
User avatar
rusty_shackleford
Site Admin
Posts: 45468
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

logincrash wrote: October 5th, 2025, 12:16
Do enemies drop better loot in harder difficulties? In the original game, I mean.
Not sure, but,
► difficulty spoiler
Last edited by rusty_shackleford on October 5th, 2025, 12:22, edited 1 time in total.
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

How persistent are the containers in this game? Will I be able to store crap in the lockers in the starting SGS apartment indefinitely? Or will it disappear someday?
"Oh, it all makes sense now, brother."
User avatar
MrTwinkls
Posts: 645
Joined: Mar 12, '24

Geolocation

Post by MrTwinkls »

logincrash wrote: October 5th, 2025, 18:18
How persistent are the containers in this game? Will I be able to store crap in the lockers in the starting SGS apartment indefinitely? Or will it disappear someday?
It's safe. I used barrels in the Core city where all the stores, rift and Al Fabet are.
User avatar
Tangerine
Posts: 3593
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

Are pistols worth sticking with, or should I swap to assault rifles? I like having the ballistic shield.
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

Tangerine wrote: October 5th, 2025, 23:42
Are pistols worth sticking with, or should I swap to assault rifles? I like having the ballistic shield.
you can beat the game with any weapon type assuming your build supports it. Check the feat list, pistols have a ton of feats associated with them.

There's a feat called 'Execute' that's pistols only, it's a nuke-attack that deals a crapton of damage against stunned or flashbanged enemies (perfect to pair it with chemistry so you could craft more grenades, and with 'grenadier' feat so you could throw them more often). "Steadfast aim" is good when using pistols with a heavy AP cost (like .44 hammerer, best non-unique firearm pistol in the game), "gunslinger" and "rapid fire" are good if you prefer to shoot a lot. Pairing pistols with time manipulation psionics AFAIK can completely break the game by allowing you to destroy entire encounters in one turn, but i never tried that.

Chemical guns and Energy guns are considered pistol-sized too, though most of the firearm feats don't work with them and they require an INT-build.
Last edited by wndrbr on October 6th, 2025, 02:25, edited 2 times in total.
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

fusioncannon.png
God, I ******* love this gun!
You do not have the required permissions to view the files attached to this post.
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

Any of the first time players finished Depot A?
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

wndrbr wrote: October 6th, 2025, 05:32
Any of the first time players finished Depot A?
I haven't even done the first "Activate 5 reactors" or whatever it was quest. I'm already level 10.
"Oh, it all makes sense now, brother."
User avatar
rusty_shackleford
Site Admin
Posts: 45468
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

Told you guys it can take a long time to get past Depot A if you're exploring…
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

wndrbr wrote: October 6th, 2025, 05:32
Any of the first time players finished Depot A?
I did recently. It was brutal, had to use every trick and a lot of savescumming.
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

rusty_shackleford wrote: October 6th, 2025, 05:57
Told you guys it can take a long time to get past Depot A if you're exploring…
you can't really explore during that part of the game, most of the gameworld is blocked by rubble from the earthquake.
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

Ignore Rusty, he played the game on Youtube.
User avatar
Tangerine
Posts: 3593
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

wndrbr wrote: October 6th, 2025, 05:32
Any of the first time players finished Depot A?
Yeah, just finished yesterday. Glad I put points into crafting so I could make acid resistant armor.
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

Tangerine wrote: October 6th, 2025, 12:32
Glad I put points into crafting so I could make acid resistant armor.
Same, tailoring saved the day.
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Usually RPGs have a whole bunch of clearly useless skills, so it's surprising how many skills feel useful and even critical in Underrail.
"Oh, it all makes sense now, brother."
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

logincrash wrote: October 6th, 2025, 13:09
Usually RPGs have a whole bunch of clearly useless skills, so it's surprising how many skills feel useful and even critical in Underrail.
True, I've even felt tempted to put points into traps though it's not my playstyle at all. Skills work in Underrail because there's not much of them and non-combat skills are somewhat multifunctional (traps are used for arming, disarming and detecting traps, crafting skills are often used in conjuction with other skills from the same category).
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Tadeusz wrote: October 6th, 2025, 13:19
logincrash wrote: October 6th, 2025, 13:09
Usually RPGs have a whole bunch of clearly useless skills, so it's surprising how many skills feel useful and even critical in Underrail.
True, I've even felt tempted to put points into traps though it's not my playstyle at all. Skills work in Underrail because there's not much of them and non-combat skills are somewhat multifunctional (traps are used for arming, disarming and detecting traps, crafting skills are often used in conjuction with other skills from the same category).
There's a camp of Lunatics south of the warehouse where you deliver the package to for Jack Quicksilver(?). They have three dogs, two psionics and a rifleman. I had to set all the mines and bear traps I had to ensure I always remained out of line of sight.
It was one of the more entertaining fights I've had so far.
"Oh, it all makes sense now, brother."
User avatar
Tadeusz
Posts: 570
Joined: Dec 28, '24

Geolocation

Adventurer's Guild

Post by Tadeusz »

logincrash wrote: October 6th, 2025, 13:29
There's a camp of Lunatics south of the warehouse where you deliver the package to for Jack Quicksilver(?).
Yeah, I remember them. They're too difficult for me at the moment, perhaps I should visit them later. It's good that Depot A is packed with traps already :)
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

Noticing a lot of little things that weren't present back when I last played the game. Stumbled upon a rape dungeon full of mind-controlled slaves and a powerful psionic miniboss named Mister Dom.
logincrash wrote: October 6th, 2025, 13:09
Usually RPGs have a whole bunch of clearly useless skills, so it's surprising how many skills feel useful and even critical in Underrail.
that's because Styg spent a decade going back to Underrail and tweaking stuff with patches instead of making a sequel.
Tadeusz wrote: October 6th, 2025, 13:19
logincrash wrote: October 6th, 2025, 13:09
Usually RPGs have a whole bunch of clearly useless skills, so it's surprising how many skills feel useful and even critical in Underrail.
True, I've even felt tempted to put points into traps though it's not my playstyle at all. Skills work in Underrail because there's not much of them and non-combat skills are somewhat multifunctional (traps are used for arming, disarming and detecting traps, crafting skills are often used in conjuction with other skills from the same category).
traps are really cool even when you're not running a stealth build, considering that the combat is heavily focused on luring enemies into chokepoints. The enemies will see your traps and will try to avoid stepping into them if your skill is low - you can use this to make them go where you want. Same with caltrops.

too bad Styg hates trappers. Underrail once had a very powerful feat called 'Quick tinkering' that allowed players to lay beartraps in the middle of a combat encounter. Feat was too fun, and Styg had to nerf it into oblivion because fun is not allowed.
User avatar
stormvermin
Posts: 272
Joined: Apr 30, '25

Geolocation

Adventurer's Guild

Post by stormvermin »

wndrbr wrote: October 6th, 2025, 15:41
too bad Styg hates trappers.
"TRAPPERS could be here" he thought, "I've never been in this cavern before. There could be TRAPPERS anywhere."
User avatar
rusty_shackleford
Site Admin
Posts: 45468
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

styg displays all the behaviors of a *****, I have zero doubts about it
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
wndrbr
Turtle
Turtle
Posts: 3578
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

****** love modding. Styg hates it, and even goes out of his way to prevent sensitive young men such as Rusty from stepping on a path towards troondom by obfuscating his game's code. Can't get more anti-***** than that.
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Until a better idea comes along: Image
Last edited by J1M on October 7th, 2025, 16:13, edited 2 times in total.
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

J1M wrote: October 7th, 2025, 16:12
Until a better idea comes along: Image
Literally can't tell what it is.
"Oh, it all makes sense now, brother."
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

logincrash wrote: October 7th, 2025, 16:14
J1M wrote: October 7th, 2025, 16:12
Until a better idea comes along: Image
Literally can't tell what it is.
The guy with a gas mask on the title art.
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

J1M wrote: October 7th, 2025, 16:15
logincrash wrote: October 7th, 2025, 16:14
J1M wrote: October 7th, 2025, 16:12
Until a better idea comes along: Image
Literally can't tell what it is.
The guy with a gas mask on the title art.
Hmm. I guess I can see it now. But it's really hard to make out.
How about the "Start Combat" icon? Or is it too generic?
You do not have the required permissions to view the files attached to this post.
"Oh, it all makes sense now, brother."
User avatar
J1M
Turtle
Turtle
Posts: 5068
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

logincrash wrote: October 7th, 2025, 16:33
J1M wrote: October 7th, 2025, 16:15
logincrash wrote: October 7th, 2025, 16:14

Literally can't tell what it is.
The guy with a gas mask on the title art.
Hmm. I guess I can see it now. But it's really hard to make out.
How about the "Start Combat" icon? Or is it too generic?
Image
Image
I like it, interested in what others think. Some of these are very clear to me what they should be and it's just about executing it well. This is one where crowdsourcing it should help. And sometimes that's easier if the first version is not very good a brown smear.
Last edited by J1M on October 7th, 2025, 16:37, edited 1 time in total.
User avatar
Tangerine
Posts: 3593
Joined: Dec 1, '24

Geolocation

Adventurer's Guild

Post by Tangerine »

@J1M @logincrash What about the character sheet icon?
underrail_badge_small.png
underrail_badge_big.png
You do not have the required permissions to view the files attached to this post.
User avatar
logincrash
The Music Man
Posts: 6040
Joined: Sep 3, '23
Location: Niger

Geolocation

Adventurer's Guild

Post by logincrash »

Tangerine wrote: October 7th, 2025, 17:02
@J1M @logincrash What about the character sheet icon?
Image
Image
It's pretty good.
"Oh, it all makes sense now, brother."