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Why do devs wait so long to release mod tools?

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loregamer
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Why do devs wait so long to release mod tools?

Post by loregamer »

I always found it odd that Bethesda and other companies wait months, or perhaps even years, to release modding tools. Bethesda in particular should make releasing their game with Creation Kit priority numero uno.

One instance of devs totally flopping was Warhorse with Kingdom Come Deliverance. They waited 4 years to finally release the Official Kingdom Come Deliverance Modding Tools. That modding toolkit is super robust and you can do anything. But did anyone use it? Nope, LOL. Because they waited too long to release it. A total flop

Even Oblivion doesn't have a Creation Kit available yet months later. That is a huge fumble, in my opinion. If I were a gamedev, I'd want day 1 to be when people start modding so my lazy *** can let the modtroons start patching stuff. You guys agree?
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Post by Lancaster »

WotC really pushed hard to limit what you could do with BG3 modding tools.
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Post by logincrash »

Because all devs are ******* (in both the "homosexual" and "annoying" senses of the word).
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Post by Tweed »

Morrowind shipped with the construction kit on its own CD.
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Post by Oyster Sauce »

They hate video games
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Post by J1M »

Seems to be a mix of being ashamed of the rough edges on the tooling and lack of funding to release something that "makes no money".
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Post by stormvermin »

They don't want you having too much fun, lest they risk a situation where players enjoy modding <old game> forever instead of purchasing <new game>.
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Post by Cedric »

Well, modders are proto-***** **** and pissing them off is its own reward. I liken someone modifying your game a little bit akin to someone molesting your daughter.
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Post by rusty_shackleford »

a lot of internal tools barely function with lots of known quirks that they just work around instead of fixing because fixing it would take time away from working on doing things
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Post by logincrash »

Cedric wrote: September 30th, 2025, 19:05
Well, modders are proto-***** **** and pissing them off is its own reward. I liken someone modifying your game a little bit akin to someone molesting your daughter.
Why are you selling your daughter then, you pimp?
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Post by Cedric »

rusty_shackleford wrote: September 30th, 2025, 19:07
a lot of internal tools barely function with lots of known quirks that they just work around instead of fixing because fixing it would take time away from working on doing things
This is the actual reality, for you non-developers. Pretty much every internally-made tool made to make a game is hilariously rickety, hard to use and borderline dangerous.

Oh and usually they have no documentation either or it's scattered in 17 different places, most of which no longer work here.

Tidying this all up and making it usable to normies, and God forbid, explaining how to use it, would be a pain in the ***.

Now they could still release those, and sometimes they do. Just look at Arcanum or Grim Dawn.
Last edited by Cedric on September 30th, 2025, 19:14, edited 2 times in total.
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Post by Cedric »

logincrash wrote: September 30th, 2025, 19:09
Cedric wrote: September 30th, 2025, 19:05
Well, modders are proto-***** **** and pissing them off is its own reward. I liken someone modifying your game a little bit akin to someone molesting your daughter.
Why are you selling your daughter then, you pimp?
Well, it's the Weimar Republic so I guess people want her to be a working girl.
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Post by loregamer »

Cedric wrote: September 30th, 2025, 19:05
I liken someone modifying your game a little bit akin to someone molesting your daughter.
If that's true then I'm a full blown rapist
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Post by ThulsaDoomer »

Cedric wrote: September 30th, 2025, 19:10
rusty_shackleford wrote: September 30th, 2025, 19:07
a lot of internal tools barely function with lots of known quirks that they just work around instead of fixing because fixing it would take time away from working on doing things
This is the actual reality, for you non-developers. Pretty much every internally-made tool made to make a game is hilariously rickety, hard to use and borderline dangerous.

Oh and usually they have no documentation either or it's scattered in 17 different places, most of which no longer work here.

Tidying this all up and making it usable to normies, and God forbid, explaining how to use it, would be a pain in the ***.

Now they could still release those, and sometimes they do. Just look at Arcanum or Grim Dawn.
You're acting as if the developers weren't equally ******** and barely knew how to use their own stuff. Bethesda used their construction/creation kits to make the games, and they were still broken and undocumented when the developers used them, let alone when they handed it out to the public. Skyrim's dialogue system, for example, had little to no documentation when the CK came out and if you actually look at its usage ingame, it's incredibly simplistic and has little room for inventive uses. A stark downgrade from even Morrowind.

Game developers just got ******* lazy and everything now revolves around profit or appeasing shareholders. Or in the case of indies, they are just using existing engines with their own tool kits, there's nothing to release.
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Post by Faceless_Sentinel »

I think it is because developers nowadays use tools that they buy from other companies, not maid by themselves. They can't release other companies tools for free.
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Post by loregamer »

If I were Bethesda, I would absolutely block the release the games until Creation Kit were ready to release as well, considering the massive amounts of people that solely play the game just as a sandbox for mods
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Post by rusty_shackleford »

loregamer wrote: September 30th, 2025, 23:23
If I were Bethesda, I would absolutely block the release the games until Creation Kit were ready to release as well, considering the massive amounts of people that solely play the game just as a sandbox for mods
Console sales dominated all their games
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Post by Breathe »

They don’t want everyone to know how incompetent they are.
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Post by Rand »

Because they have morons worrying about "trade secrets" and imbeciles like Tim Sweeney that make modding Unreal Engine very difficult requiring special game designs to make it easy for end users (so most don't commit the effort for it).

AND console *******.
Last edited by Rand on September 30th, 2025, 23:51, edited 1 time in total.
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Post by Rand »

rusty_shackleford wrote: September 30th, 2025, 23:33
loregamer wrote: September 30th, 2025, 23:23
If I were Bethesda, I would absolutely block the release the games until Creation Kit were ready to release as well, considering the massive amounts of people that solely play the game just as a sandbox for mods
Console sales dominated all their games
Since Morrowind. Their last real RPG...
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Post by Vaako »

My guess would be they want to wait until all dlcs have released so that people are that starved for content that they will buy the dlc before the modding tools come out. Or they just suck at planning and in putting these mod tools together.
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Post by J1M »

I guess the other thing is that nowadays Unreal makes it a lot easier to obscure the game files and some suit that doesn't play games will find a reason to be scared about letting players touch them. UT2003 just handed you all of the assets and scripts to play around with.
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Post by Tweed »

Cedric wrote: September 30th, 2025, 19:10
rusty_shackleford wrote: September 30th, 2025, 19:07
a lot of internal tools barely function with lots of known quirks that they just work around instead of fixing because fixing it would take time away from working on doing things
This is the actual reality, for you non-developers. Pretty much every internally-made tool made to make a game is hilariously rickety, hard to use and borderline dangerous.

Oh and usually they have no documentation either or it's scattered in 17 different places, most of which no longer work here.

Tidying this all up and making it usable to normies, and God forbid, explaining how to use it, would be a pain in the ***.

Now they could still release those, and sometimes they do. Just look at Arcanum or Grim Dawn.
When LG decided to release DROMED to the public they gave fair warning that it had no tutorials and an unfriendly manual because it was the real dev tool they'd used to make the game. In the end it was a fantastic idea though.
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Post by loregamer »

Got confused since I read this as "When Loregamer"
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Post by Rand »

Looking Glass, the makers of Thief and System Shock.
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Post by rusty_shackleford »

loregamer wrote: October 1st, 2025, 02:44
Got confused since I read this as "When Loregamer"
larian games, the maker of baldur's gate 1 & 2
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Post by Rand »

rusty_shackleford wrote: October 1st, 2025, 02:54
loregamer wrote: October 1st, 2025, 02:44
Got confused since I read this as "When Loregamer"
larian games, the maker of baldur's gate 1 & 2
Ignore Rusty here. He's off his meds or something again.
The editor called "dromed" is what Looking Glass used to make the Thief games. The real ones, anyway.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.