We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
Chat client updated, if you have issues using chat press CTRL + SHIFT + R to force a hard refresh.

D&D Edition Wars

For all your tabletop & board game needs.
Bah! They don't even play at physical tabletops anymore.
Ignore Topic
User avatar
Rand
Posts: 6631
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »



Is right all the way through, but says something very correct at 4:49.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

Image
User avatar
fkirenicus
Posts: 783
Joined: Feb 29, '24

Geolocation

Adventurer's Guild

Post by fkirenicus »

Actually, I'm torn between being sad and laughing.
Anyway, it is possible to use newer systems, but the good old campaign material instead of today's woke crap.
Using 3.5 system and 1e AD&D FR material for one campaign, and 3.5 system and 2e AD&D Greyhawk material for another.
Last edited by fkirenicus on October 6th, 2024, 21:29, edited 2 times in total.
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

fkirenicus wrote: October 6th, 2024, 21:28
Actually, I'm torn between being sad and laughing.
Anyway, it is possible to use newer systems, but the good old campaign material instead of today's woke crap.
Using 3.5 system and 1e AD&D FR material for one campaign, and 3.5 system and 2e AD&D Greyhawk material for another.
Wouldn’t that be a homebrew then?
User avatar
fkirenicus
Posts: 783
Joined: Feb 29, '24

Geolocation

Adventurer's Guild

Post by fkirenicus »

Unhelpful Contrarian wrote: October 6th, 2024, 21:40
Wouldn’t that be a homebrew then?
Depends on how you define it. Using older material with newer systems alone, I would say "not as such". It does require some conversions, yes: NPC/monster stats from e.g., AD&D 2e to 3.x. WotC back in the day released a document detailing how to make such conversions, and mostly one only has to imagine what skills and feats would fit the creature.
Apart from that I simply ignore all events forward on from a certain period of time, such as e.g., the Time of Troubles in FR (my campaign there is set around 1330), by using the background material that does not contain the stuff I don't want to use. Hence, I use 1e FR campaign set rather than the book for 3e.
One can play D&D 5e in CY 576/Gary Gygax Greyhawk using the box set from 1983 as campaign background material. Just ignore dragonborn, aasimar, tieflings and so on... And make the necessary conversions for specific NPCs and monsters as required. For more "generic" monsters, simply use 5e stats as given in the MM.

But I am using some ("real") homebrew rules also; 3.5 stuff I have changed. Mostly more skill points for all classes since I treat languages as skills. Neither FR nor Oerth have extensive education systems. 😉 Barbarians are not alone in being illiterate. So, if you want to able to read and write, be prepared to spend time (and skill points) learning to do so.
And I've changed it so all spellcasters get 3 + (Ability mod) cantrips each day (no more, no less).
Last edited by fkirenicus on October 11th, 2024, 18:25, edited 7 times in total.
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Unhelpful Contrarian wrote: October 6th, 2024, 21:40
Wouldn’t that be a homebrew then?
You'd be hard pressed to find a GM who doesn't use at least a little homebrew or houserules. Probably the only people who run things 100% by the book are those running games for official play, such as convention tournaments or Adventurer's League, and even then they'll have to make rulings in the moment that other GMs might rule differently.
User avatar
Unhelpful Contrarian
Posts: 3187
Joined: Aug 24, '24

Geolocation

Post by Unhelpful Contrarian »

WhiteShark wrote: October 7th, 2024, 20:36
Unhelpful Contrarian wrote: October 6th, 2024, 21:40
Wouldn’t that be a homebrew then?
You'd be hard pressed to find a GM who doesn't use at least a little homebrew or houserules. Probably the only people who run things 100% by the book are those running games for official play, such as convention tournaments or Adventurer's League, and even then they'll have to make rulings in the moment that other GMs might rule differently.
What’s are convention tournaments and Adventurer's League?
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

Unhelpful Contrarian wrote: October 7th, 2024, 20:44
What’s are convention tournaments and Adventurer's League?
There used to be tournaments at conventions in which different groups of players would compete to clear the same dungeon the fastest and with the most loot recovered. The dungeons were effectively parallel worlds, so the parties wouldn't run into each other or interact. I've only read about them, and I don't know if they still do them.

Adventurer's League is an official WotC 5e system in which GMs run only official modules and you can bring your character from one adventure to another even under different GMs as long as he stays within the AL system. Again, I've never participated in it, but it seems to have been relatively popular in game stores.
User avatar
LemonDemonGirl
Posts: 1652
Joined: Dec 8, '23
Location: Canada
Gender: Lemon

Geolocation

Post by LemonDemonGirl »

WhiteShark wrote: October 7th, 2024, 20:36
You'd be hard pressed to find a GM who doesn't use at least a little homebrew or houserules. Probably the only people who run things 100% by the book are those running games for official play, such as convention tournaments or Adventurer's League, and even then they'll have to make rulings in the moment that other GMs might rule differently.
What about the ones who refuse to use Homebrews and ***** about it?
I hate the Antichrist!
User avatar
WhiteShark
Site Moderator
Posts: 5056
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by WhiteShark »

LemonDemonGirl wrote: October 7th, 2024, 21:13
WhiteShark wrote: October 7th, 2024, 20:36
You'd be hard pressed to find a GM who doesn't use at least a little homebrew or houserules. Probably the only people who run things 100% by the book are those running games for official play, such as convention tournaments or Adventurer's League, and even then they'll have to make rulings in the moment that other GMs might rule differently.
What about the ones who refuse to use Homebrews and ***** about it?
GMs don't want players bringing their own homebrew because it tends to be very poorly balanced and unthematic. GMs homebrew all the time to make stuff that fits the world.
User avatar
Tweed
Turtle
Turtle
Posts: 6837
Joined: Feb 2, '23

Geolocation

Adventurer's Guild

Post by Tweed »

LemonDemonGirl wrote: October 7th, 2024, 21:13
What about the ones who refuse to use Homebrews and ***** about it?
We didn't refuse to use homebrews.

We refused to use YOUR homebrews. :smug:
User avatar
Oyster Sauce
Site Moderator
Posts: 11290
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

LemonDemonGirl wrote: October 7th, 2024, 21:13
WhiteShark wrote: October 7th, 2024, 20:36
You'd be hard pressed to find a GM who doesn't use at least a little homebrew or houserules. Probably the only people who run things 100% by the book are those running games for official play, such as convention tournaments or Adventurer's League, and even then they'll have to make rulings in the moment that other GMs might rule differently.
What about the ones who refuse to use Homebrews and ***** about it?
your homebrew is just world of warcraft trolls because you have a fetish for them
User avatar
Rand
Posts: 6631
Joined: Sep 4, '23
Location: On my last legs

Geolocation

Adventurer's Guild

Post by Rand »

Image
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
User avatar
J1M
Turtle
Turtle
Posts: 5067
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Forgot to highlight the word "fantastic". It's literally right next to the other word.

Embarrassing.
User avatar
fkirenicus
Posts: 783
Joined: Feb 29, '24

Geolocation

Adventurer's Guild

Post by fkirenicus »

Any news on this? I am quite interested to hear if Kuntz can do something to rock the sinking WotC vessel at least a little. Their forewords and introductions of D&D 5e 2024 were utterly disgusting.
Last edited by fkirenicus on January 25th, 2025, 22:05, edited 2 times in total.
User avatar
Acrux
Turtle
Turtle
Posts: 6555
Joined: Feb 8, '23

Geolocation

Adventurer's Guild

Post by Acrux »

Is Kuntz doing something with WotC? I haven't heard about that. I did see the other day that he's working with the group making "Knights of the Frontier Valley" as a creative consultant.

I also saw that he has a book coming out called "The Fourth Category" abiut how Gygax and Arneson created a new primary game category.
Like my posts? Consider a donation: PayPal
Hate my posts? Consider a donation: PayPal
Indifferent to my posts? Consider a donation: PayPal
User avatar
fkirenicus
Posts: 783
Joined: Feb 29, '24

Geolocation

Adventurer's Guild

Post by fkirenicus »

Acrux wrote: January 25th, 2025, 21:10
Is Kuntz doing something with WotC? I haven't heard about that.
Well, he's not working WITH them as such... But there was this outburst. Might have been just that: only an outburst.

https://pbs.twimg.com/media/GQzyaGcXAAA ... name=large
Last edited by fkirenicus on January 25th, 2025, 22:12, edited 1 time in total.
User avatar
WaterMage
Posts: 2168
Joined: Sep 30, '23

Geolocation

Adventurer's Guild

Post by WaterMage »

My opinion about edition wars. Everything not published by TSR is fanfic. 3.5e Eberron is good fanfic. Anything after it is bad fanfic. Simple as that.
User avatar
Jordy
Posts: 4625
Joined: Dec 5, '23
Location: The Past

Geolocation

Post by Jordy »

WaterMage wrote: March 7th, 2025, 18:19
My opinion about edition wars. Everything not published by TSR is fanfic. 3.5e Eberron is good fanfic. Anything after it is bad fanfic. Simple as that.
All TTRPGs are the DM's fanfic really.
User avatar
UltraFan123
Posts: 2647
Joined: May 25, '24
Gender: Potato

Geolocation

Post by UltraFan123 »

WaterMage wrote: March 7th, 2025, 18:19
My opinion about edition wars. Everything not published by TSR is fanfic. 3.5e Eberron is good fanfic. Anything after it is bad fanfic. Simple as that.
Eberron is the best setting that ever came out of 3.5 edition hands down.

The way it proudly recognized that "magic" in a fantasy setting is basically the same thing as its technology is what elevated it to me.
User avatar
WaterMage
Posts: 2168
Joined: Sep 30, '23

Geolocation

Adventurer's Guild

Post by WaterMage »

Sadly Eberron is the unique good setting that come out since WoTC come. All other settings, Dark Sun, Ravenloft, Spelljammer, Planescape, Birthright, Mystara(...) sadly 5e become too focused in Sword Cost the most boring place in D&D verse imo.
User avatar
WaterMage
Posts: 2168
Joined: Sep 30, '23

Geolocation

Adventurer's Guild

Post by WaterMage »

Other thing about 3.5e.


Imo 3.5e and pf1e Casters(not only wizards) and Psions are probably the strongest in all tabletop games. Not only d&d. If we compare to 2e
  • Mages require much more xp to lv up mainly at upper mid and high levels.
  • no spells on lv up. If the dm don't want you to find a scroll of knock, you will not find it
  • you also roll to learn spells.
  • max +1 con mod
  • enemy saves at high level are much better
  • mr is a serious problem. Way less ways to deal with it than 3.5e Sr.
  • much less spell slots
  • (...)
But 2e also has its broken stuff. Is possible for a psion to learn disintegration at lv 3. Mages can only do it at lv 12 and takes the same xp to go from 1 to 11 than 11 to 12. The unique difference to the spell is the save vs death instead of vs spell. And that the psion has a backlash risk but ignores MR.
User avatar
J1M
Turtle
Turtle
Posts: 5067
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

WaterMage wrote: March 10th, 2025, 19:49
Other thing about 3.5e.


Imo 3.5e and pf1e Casters(not only wizards) and Psions are probably the strongest in all tabletop games. Not only d&d. If we compare to 2e
  • Mages require much more xp to lv up mainly at upper mid and high levels.
  • no spells on lv up. If the dm don't want you to find a scroll of knock, you will not find it
  • you also roll to learn spells.
  • max +1 con mod
  • enemy saves at high level are much better
  • mr is a serious problem. Way less ways to deal with it than 3.5e Sr.
  • much less spell slots
  • (...)
But 2e also has its broken stuff. Is possible for a psion to learn disintegration at lv 3. Mages can only do it at lv 12 and takes the same xp to go from 1 to 11 than 11 to 12. The unique difference to the spell is the save vs death instead of vs spell. And that the psion has a backlash risk but ignores MR.
All tabletop is quite the exaggeration.
User avatar
WaterMage
Posts: 2168
Joined: Sep 30, '23

Geolocation

Adventurer's Guild

Post by WaterMage »

J1M wrote: March 11th, 2025, 00:04
All tabletop is quite the exaggeration.
Which tabletop has stronger wizards than 3.5e?
  • GURPS? Only a God like Poseidon could for eg, in few seconds throw a tsunami into a city, summon Kraken in few seconds and go back to his divine pocket plane. Even a powerful archwizard would require hours to create a tsunami, if not days. Tsunami Is a spell which archwizards can cast multiple times per minute in pf1e.
  • MtA? Spheres limits his versatility. And Paradox is a problem.
  • Tremere in VtM? Again, stuff which D&D wizards can do in seconds, are complex long rituals. And disciplines can botch.
  • Retroclones? Most of them are like 2E and many of them limit you to low and mid levels. Hyperborea lv cap is 12. LotFP is rarely played at mid(7+) levels. Machinations of the Space princess psion are too limited compared to 3.5e arcane/divine/psions.
  • Ars Magicka? Maybe with a very generous DM
  • Exalted? Maybe, only with a very generous DM
Last edited by WaterMage on March 11th, 2025, 00:43, edited 1 time in total.
User avatar
ClosetWizard
Posts: 20
Joined: Dec 4, '23

Geolocation

Post by ClosetWizard »

I respect 1 & 2E ,but have no interest in playing them. I do, however, regularly harvest lore, spells and items for my game.

3.5e is a system that definitely has the crunch I like, but I play via VTT and most VTTs make 3.5e paradoxically difficult to run because of automation making homebrewing a much more arduous task than it has to be. Again, I just steal what I want from here.

I have no opinion on 4e, it was dead before I got into the game and people generally ignore it anyway so it didn't come across my radar until a couple of years ago, and I've not read anything from it.


5e (the original 5e) is the system I'm most familiar with. It has a lot of flaws but the freedom at least means that it's the easiest to homebrew for. And over time, I've come to add so much stuff from 3/3.5e that I sometimes jokingly call my system 5.3.5. So there's that.


That's my tuppence.

EDIT: BTW, do we have any thread or anything on this site we can use for looking for games/players? because I feel like I'd appreciate having people like those on this site more than redditors to either join me in a game or, preferably, run a game so I can finally escape my ForeverDM curse.
Last edited by ClosetWizard on May 1st, 2025, 10:47, edited 1 time in total.
User avatar
J1M
Turtle
Turtle
Posts: 5067
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

ClosetWizard wrote: May 1st, 2025, 10:43
I respect 1 & 2E ,but have no interest in playing them. I do, however, regularly harvest lore, spells and items for my game.

3.5e is a system that definitely has the crunch I like, but I play via VTT and most VTTs make 3.5e paradoxically difficult to run because of automation making homebrewing a much more arduous task than it has to be. Again, I just steal what I want from here.

I have no opinion on 4e, it was dead before I got into the game and people generally ignore it anyway so it didn't come across my radar until a couple of years ago, and I've not read anything from it.


5e (the original 5e) is the system I'm most familiar with. It has a lot of flaws but the freedom at least means that it's the easiest to homebrew for. And over time, I've come to add so much stuff from 3/3.5e that I sometimes jokingly call my system 5.3.5. So there's that.


That's my tuppence.

EDIT: BTW, do we have any thread or anything on this site we can use for looking for games/players? because I feel like I'd appreciate having people like those on this site more than redditors to either join me in a game or, preferably, run a game so I can finally escape my ForeverDM curse.
Look up Knights of Last Call for a community full of people who actually run games and have a DM surplus. You might have to play Pathfinder though.
User avatar
Cloharp7
Posts: 161
Joined: Feb 5, '25

Geolocation

Post by Cloharp7 »

Here, if you have half an hour to spare.
User avatar
WaterMage
Posts: 2168
Joined: Sep 30, '23

Geolocation

Adventurer's Guild

Post by WaterMage »

Hyperborea’s 3rd Edition Player’s Manual = 250 pages
5e’s player handbook only = 320+ pages
5e fans : OSR is too complicated.
User avatar
WaterMage
Posts: 2168
Joined: Sep 30, '23

Geolocation

Adventurer's Guild

Post by WaterMage »

Did you guys saw that Dark Sun is probably coming back to D&D? https://media.dndbeyond.com/compendium- ... lasses.pdf

____________________

Image

How I imagine : In the deserts of Athas, ruled and ruined by fascist sorcerer kings, you must join with a diverse cast of companions and fight fascist sorcerer kings or join a democratic progressivist city-state founded by a powerful strong woman female dwarf preserver. No half-elves because "half" is a problematic word, nor Muls. Fight for affirmative action, putting quotas for half giants in psionics schools and the Veiled Alliance. Fight for equality, where those who enforce equality are more equal than everyone else, and kill Borys, the dragon, in this level 1~6 adventure.
User avatar
Xenich
Posts: 4868
Joined: Feb 24, '24

Geolocation

Post by Xenich »

Cloharp7 wrote: May 1st, 2025, 17:14
Here, if you have half an hour to spare.
I have to say I pretty much agree with his take on it.

From the original 74 release on up to about 2nd edition, the game certainly felt the same, just minor adjustments and the like.

As he said, with 3rd edition, it was still a good game, but stopped being "D&D" in many ways, and I kind of agree. I liked 3rd, but it just didn't have that "feel" of the others and that isn't even getting into the technical arguments of their difference.

4th on, hehe... yeah... no thanks, garbage, not D&D, never was.

Like he said as well, there were a ton of games that are not D&D in name, but in their systems, yes... D&D (Castles and Crusades was one of the examples he gave and that yes, feels VERY D&D).

I also agree with this assessment about 1st being better than 2nd for similar reasons. I dislike how 2nd removed the focus on equipment management and encumbrance. It always felt stupid to play the game and people were pulling out a ton of equipment like they had a cart behind them.

"lets see... halfling thief is carrying 15 torches, a sack of grain for 4 weeks, a barrel of mead, a sack of caltrips and trap parts, 5 throwing daggers, two short swords, a crossbow and 30 bolts, 200 ft of ****, etc..." all while crawling through tight corridors in a dark dungeon... oh, and they can sneak in shadows, not making a sound, and are alert and ready to fight on any ambush...

Yep... sure... alright.