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Roguey
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Post by Roguey »

rusty_shackleford wrote: September 17th, 2023, 02:29
fallout was a game about blowing people up and seeing gory deaths, everything else is history rewriting by 50 year old devs who were barely out of highschool at the time they made it
Tim Cain was in his 30s. :Inspector:

My kill count at the end of my first run in Fallout:
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The rat counter could be a lot lower, but it was such an easy way to acquire xp that I didn't mind doing it.
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Post by Piggy »

Roguey wrote: September 17th, 2023, 10:11
rusty_shackleford wrote: September 17th, 2023, 02:29
fallout was a game about blowing people up and seeing gory deaths, everything else is history rewriting by 50 year old devs who were barely out of highschool at the time they made it
Tim Cain was in his 30s. :Inspector:

My kill count at the end of my first run in Fallout:
Image

The rat counter could be a lot lower, but it was such an easy way to acquire xp that I didn't mind doing it.
Look at this boring human respecter.
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Post by junior »

Finished Demon's Souls for the first time and man how FS changed the bosses were very refreshing compared to later games where you just memorize attack patterns, dodge and punish. I was shocked that most of the attacks didn't have insanely cheap tracking like in later entries, makes your general strategy when fighting more important then pressing the dodge button perfectly. Wish there was more bosses in future games like Dragon God/Fool's Idol or Maiden Astraea with puzzle-like/'gimmick' design, it's far more interesting. I was thinking throughout the whole playthrough how most of the things that dark souls does well were already present and done better in this game(with some exceptions like the healing system). Real stand out level for me was the Tower of Latria, unmatched atmosphere, felt very much like an old-school dungeon crawl with maze-like design. I really appreciate how grounded and realistic the levels felt overall.
Funny how even though it's not an interconnected world it still provides the most open ended progression. One might wonder how much better series would be if they focused more on environmental hazards/traps/puzzles and exploration instead of fighting samey over and over again.
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Post by Lich »

Demon's Souls bosses encapsulate the themes of their areas. They're generally not challenging to fight, and almost all of them can be easily defeated with tricks. Later Souls games increasingly emphasize fights with bosses, causing areas to feel uneven and heavily focused on spectacular fights that end up feeling generic.
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Post by rusty_shackleford »

rote memorization is not a boss fight, even when it's presented as such.
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Post by junior »

Yeah it shows that the focus was on the areas being the actual challenge to traverse instead of the bosses also challenging doesn't equal interesting.
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Post by maidenhaver »

All bosses have a gimmick.
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Post by maidenhaver »

Bosses in a realistic game woud hide behind dumpsters to smoke and play on their phones.
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Post by Jason Bright »

junior wrote: September 17th, 2023, 21:02
Finished Demon's Souls for the first time and man how FS changed the bosses were very refreshing compared to later games where you just memorize attack patterns, dodge and punish. I was shocked that most of the attacks didn't have insanely cheap tracking like in later entries, makes your general strategy when fighting more important then pressing the dodge button perfectly. Wish there was more bosses in future games like Dragon God/Fool's Idol or Maiden Astraea with puzzle-like/'gimmick' design, it's far more interesting. I was thinking throughout the whole playthrough how most of the things that dark souls does well were already present and done better in this game(with some exceptions like the healing system). Real stand out level for me was the Tower of Latria, unmatched atmosphere, felt very much like an old-school dungeon crawl with maze-like design. I really appreciate how grounded and realistic the levels felt overall.
Funny how even though it's not an interconnected world it still provides the most open ended progression. One might wonder how much better series would be if they focused more on environmental hazards/traps/puzzles and exploration instead of fighting samey over and over again.
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Post by junior »

Jason Bright wrote: September 17th, 2023, 22:36
junior wrote: September 17th, 2023, 21:02
Finished Demon's Souls for the first time and man how FS changed the bosses were very refreshing compared to later games where you just memorize attack patterns, dodge and punish. I was shocked that most of the attacks didn't have insanely cheap tracking like in later entries, makes your general strategy when fighting more important then pressing the dodge button perfectly. Wish there was more bosses in future games like Dragon God/Fool's Idol or Maiden Astraea with puzzle-like/'gimmick' design, it's far more interesting. I was thinking throughout the whole playthrough how most of the things that dark souls does well were already present and done better in this game(with some exceptions like the healing system). Real stand out level for me was the Tower of Latria, unmatched atmosphere, felt very much like an old-school dungeon crawl with maze-like design. I really appreciate how grounded and realistic the levels felt overall.
Funny how even though it's not an interconnected world it still provides the most open ended progression. One might wonder how much better series would be if they focused more on environmental hazards/traps/puzzles and exploration instead of fighting samey over and over again.
Dragon God was the best fight in the game
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Post by Vergil »

Giving No More Room in Hell a try again. This game is pretty brutal.
I'm just stating the facts.
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Post by General Reign »

rusty_shackleford wrote: September 17th, 2023, 02:29
fallout was a game about blowing people up and seeing gory deaths, everything else is history rewriting by 50 year old devs who were barely out of highschool at the time they made it
Shut up Bethesdafag.
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Post by J1M »

WhiteShark wrote: August 30th, 2023, 16:50
I'm playing Mega Man Battle Network 1. So far it's much too easy and I'm not a fan of the random encounters since there's zero resource management outside of battles, but the battle system itself is fun enough to keep me engaged. I'm told that 2 and 3 are better and better still, so I'm hoping to eventually go through the whole series.
I really like how these games capture the feel of a childhood adventure. Similar to Pokemon Red.
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Post by Mr.Wonderful »

Once in a while I have an urge to play something mainstream, but rarely it goes beyond 7/10 from me. I'm playing Sekiro and I have to say, maybe too early, but this is legit good. Seems like Miyazaki made a game this time he always wanted as a kid. When it came out there was this prosthetic tool, I thought wtf, is this gonna be like spiderman ******** this time. But this game stands on its own and have its own rules. It's very intense, difficult, sometimes it's chilling and sometimes it's really creepy - I never had this feeling from any mainstream game before. I'm about 25 hours in and I'm determined to finish it. Just tonight I wanted to quit it, because I hit the wall, but then I overcame it and now I'm in the groove dude. Only betas like Pippen quit, I was born to fly baby, number 23.

Oh, I also finished Shadow Tower. I played it exceptionally only at night, at it was a top notch thing, that's the reason I love video games. It took me 2 or 3 months without save states on PS1 emulator. It was among the hardest games I played so far. I maybe even liked it more than Shadow Tower Abyss. Really looking forward to replay this thing, this time with having my mind solely on it.
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Post by junior »

isn't sekiro a culmination of parry/dodge/punish by fromsoft and not much else
I might be wrong but it seemed like it is from what iv'e seen.
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Post by J1M »

Emphyrio wrote: September 17th, 2023, 01:20
Roguey wrote: September 17th, 2023, 00:36
You just need to actually think about what you're doing and whether you want to do it instead of mindlessly consuming content because it's there.
Yeah, I already stopped consuming Fallout 1 after I looked in the kill log and saw 73 rats.
You missed 3. :smug:
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Post by junior »

Playing Samus Returns, it might not be as masterfully crafted as AM2R but i don't think it's that bad... so far at least, looks pretty good on a pc too.
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Post by Roguey »

Finished Desperados III. Fun stealth tactics puzzle game, though the difficulty on some of the final missions had me aggravated (refused to lower the difficulty below normal though). Finished one of the additional challenges and started another and decided that I have had enough of this kind of hardcore thinking (I was using beginner difficulty for these but it didn't appear to do too much to make them easier).
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Post by wndrbr »

Roguey wrote: September 21st, 2023, 18:43
(refused to lower the difficulty below normal though).
wow that not like you .
Roguey wrote: September 21st, 2023, 18:43
Finished one of the additional challenges and started another and decided that I have had enough of this kind of hardcore thinking (I was using beginner difficulty for these but it didn't appear to do too much to make them easier).
ah, now I recognize Roguey.
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Post by Decline »

wndrbr wrote: September 22nd, 2023, 00:46
Roguey wrote: September 21st, 2023, 18:43
(refused to lower the difficulty below normal though).
wow that not like you .
Roguey wrote: September 21st, 2023, 18:43
Finished one of the additional challenges and started another and decided that I have had enough of this kind of hardcore thinking (I was using beginner difficulty for these but it didn't appear to do too much to make them easier).
ah, now I recognize Roguey.
These Commando-style puzzle games become rather boring and grindy once you have figured out the midwit developer's idea of difficulty.
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Post by maidenhaver »

What is difficulty?
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Post by junior »

wrapped up samus returns the other night, very disappointing game, pacing totally ruined by the melee counter and super cramped environments.
I suppose they made the metroid fights a tad bit more interesting but it really becomes a chore once they evolve and start running away from room too room. Initally I klinda liked how the game looks but it reallly lacks any sense of 'being alone on an alien planet full of monsters' that metroid games usually do so well, everything is too colorful. The one thing i really liked were the animations, extermely smooth and stiffing.
Anyway, started playing RE4, having a blast with it so far.
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Post by aweigh »

Playing several right now but ended up dropping Starfield cos it's a huge woke disappointment.

Still got my BG3 playthru paused in Act 2. Should return and finish that but kinda lost motivation...

I just pirated Octopath Traveler 2 so i'll probably start this one now.

Oh, in november I'll be playing Like A Dragon: Gaiden.
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Post by Emphyrio »

Decline wrote: September 22nd, 2023, 00:49
wndrbr wrote: September 22nd, 2023, 00:46
Roguey wrote: September 21st, 2023, 18:43
(refused to lower the difficulty below normal though).
wow that not like you .
Roguey wrote: September 21st, 2023, 18:43
Finished one of the additional challenges and started another and decided that I have had enough of this kind of hardcore thinking (I was using beginner difficulty for these but it didn't appear to do too much to make them easier).
ah, now I recognize Roguey.
These Commando-style puzzle games become rather boring and grindy once you have figured out the midwit developer's idea of difficulty.
I would like these games a lot more if it was practical to do a map in one run without save scumming. I can do a few of the shorter Blade of the Shogun maps without reloading but that's only after a lot of practice. It would help a lot if the fighting control weren't *** so that you could reasonably expect to fight your way out of a ****-up. It would help even more if ******* up didn't fill up the map with tons more guards.
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Post by junior »

Completed RE4 main campaign and... I liked it a lot for the most part, had some prejudice about this game in the past(probably due to playing awful pc port back in a day).
Game is unfiltered fun minus the QTEs to which i died about 30 times, kinda embarrassing tbh. If I have one major gripe with it it's lack of exploration and it's way too padded out toward the end imo most of the island section could be cut(except the part where you fight the regenerating zombies, that legit got me sweating), not sure why they were so hellbent on making the game so linear, I can think only of one instance where you can choose which path to take early in the game.
I liked the story and the characters, perfect fusion of James Bond movie and Horror-Comedy.
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Post by boot »

I've been playing wow classic era. Have a paladin near max level and I joined a raid guild. Will probably never get any loot because I'm not an assertive chad on discord.
Suspect is transgender
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Post by Watser »

S H A R D O F S P R I N G
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Post by General Reign »

aweigh wrote: September 25th, 2023, 05:21
Playing several right now but ended up dropping Starfield cos it's a huge woke disappointment.

Still got my BG3 playthru paused in Act 2. Should return and finish that but kinda lost motivation...

I just pirated Octopath Traveler 2 so i'll probably start this one now.

Oh, in november I'll be playing Like A Dragon: Gaiden.
Is Octopath 1 worth playing?
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Post by Lich »

Playing the new Infra Arcana update.
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Post by Boontaker »

Downloading State of Decay 2, some of the videos I have seen look cool