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World of Warcraft: Retail, Classic and Private

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Post by Manny V »

i finished up in Northshire Abbey, hit lvl 5, went to Goldshire, and got off, cbf

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Post by Val the Moofia Boss »

Have you heard about the new upcoming WoW Classic Titan Reforged Servers that are (so far) exclusively for China? All Vanilla, TBC, and Wrath raids will be scaled to level 80. That means 12 raid tiers to do. You'll be able to wield Thunderfury against the Lich King or Shadowmourne against Ragnaros. Imagine if they did this for all of the content in WoW, so instead of the Retail situation where you ignore almost all of the game's content and just rush to the current level cap and then go to the latest zone and get your catchup gear from questing and then do the latest raid and you're done, you instead hit cap and then have all of the zones and 40 raids to progress through.
Last edited by Val the Moofia Boss on September 20th, 2025, 18:53, edited 1 time in total.
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Post by Oyster Sauce »

Val the Moofia Boss wrote: September 20th, 2025, 18:53
Have you heard about the new upcoming WoW Classic Titan Reforged Servers that are (so far) exclusively for China? All Vanilla, TBC, and Wrath raids will be scaled to level 80. That means 12 raid tiers to do. You'll be able to wield Thunderfury against the Lich King or Shadowmourne against Ragnaros. Imagine if they did this for all of the content in WoW, so instead of the Retail situation where you ignore almost all of the game's content and just rush to the current level cap and then go to the latest zone and get your catchup gear from questing and then do the latest raid and you're done, you instead hit cap and then have all of the zones and 40 raids to progress through.
Sounds dangerous to life & health
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Post by Val the Moofia Boss »

New Midnight deep dive video. Some of this is stuff that we learned before.




► Summary
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Post by buttfucker 3000 »

Val the Moofia Boss wrote: October 1st, 2025, 20:11
New Midnight deep dive video. Some of this is stuff that we learned before.




► Summary
Can you freely move furniture around in your house, or are they in predetermined areas?
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Post by Val the Moofia Boss »

buttfucker 3000 wrote: October 1st, 2025, 23:34
Val the Moofia Boss wrote: October 1st, 2025, 20:11
New Midnight deep dive video. Some of this is stuff that we learned before.




► Summary
Can you freely move furniture around in your house, or are they in predetermined areas?
Free movement like in an engine editor. You can scale stuff big and small, spin them upside down, clip them through walls, etc.
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Post by rusty_shackleford »

congratulations to WoW on getting a feature EQ2 had before WoW released.
Selection_032.webp
EQ2 easily could have been the darling if the game didn't run like ****
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Post by Oyster Sauce »

rusty_shackleford wrote: October 1st, 2025, 23:43
congratulations to WoW on getting a feature EQ2 had before WoW released.
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EQ2 easily could have been the darling if the game didn't run like ****
yeah and if it were good
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Post by rusty_shackleford »

Oyster Sauce wrote: October 1st, 2025, 23:57
yeah and if it were good
the games were very similar, eq2 being better overall imo
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Post by rusty_shackleford »

(I will not take opinions from people that were in diapers when these games released)
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Post by Oyster Sauce »

rusty_shackleford wrote: October 2nd, 2025, 00:03
Oyster Sauce wrote: October 1st, 2025, 23:57
yeah and if it were good
the games were very similar, eq2 being better overall imo
nah
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Post by LemonDemonGirl »

And on a 20 something year old engine, no less
I hate the Antichrist!
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Post by Finarfin »

Val the Moofia Boss wrote: October 1st, 2025, 20:11
New Midnight deep dive video. Some of this is stuff that we learned before.




► Summary
Fine, I'll play Retail again.
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Post by J1M »

Val the Moofia Boss wrote: September 20th, 2025, 18:53
Have you heard about the new upcoming WoW Classic Titan Reforged Servers that are (so far) exclusively for China? All Vanilla, TBC, and Wrath raids will be scaled to level 80. That means 12 raid tiers to do. You'll be able to wield Thunderfury against the Lich King or Shadowmourne against Ragnaros. Imagine if they did this for all of the content in WoW, so instead of the Retail situation where you ignore almost all of the game's content and just rush to the current level cap and then go to the latest zone and get your catchup gear from questing and then do the latest raid and you're done, you instead hit cap and then have all of the zones and 40 raids to progress through.
If there's any sort of item level progression between raids, the older ones will essentially be trivialized just as if you had a higher character level. Giving people who weren't born at the time these were released a chance to progress through them with less waiting between content is great, but I'm not seeing what you are implying in terms of gameplay.
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Post by J1M »

Finarfin wrote: October 2nd, 2025, 10:13
Val the Moofia Boss wrote: October 1st, 2025, 20:11
New Midnight deep dive video. Some of this is stuff that we learned before.




► Summary
Fine, I'll play Retail again.
I'm not sure what they could do to pull me back in. I have no interest in playing dress-up/The Sims inside WoW. The idea of playing the same content over and over at slightly higher difficulty is not compelling.

Sad that this puff piece includes no details about class revamps, since that is probably the most interesting thing from my perspective that they mumbled about after they fumbled their expansion announcement.

I'm tempted to say the content was only interesting when it had challenge and that the subscription only got renewed because of the other players.
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Post by Finarfin »

@Val the Moofia Boss So Midnight is gonna kill some of the Addons for Warcraft huh? Heard that DBM and other real time stuff is not possible anymore.
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Post by Val the Moofia Boss »

Finarfin wrote: October 2nd, 2025, 18:31
@Val the Moofia Boss So Midnight is gonna kill some of the Addons for Warcraft huh? Heard that DBM and other real time stuff is not possible anymore.
Yes they are attempting to do this, but unless Blizzard fundamentally changes their fight design philosophy I think it's just going to make people more frustrated. WoW's gameplay loop revolves around doing 1 raid (8 to 9 bosses) and 8 M+ dungeons (4 bosses each) each patch. Dungeon bosses have at least 3 or 4 mechanics. That is about 150 to 200 mechanics per season you need to remember and many if not most of them are unintuitive just by looking at them like watching an action game boss raise their sword. You are instead having to squint at your screen looking for little icons that mean... something, or looking for buffs or debuffs to mouse over them to read a description. The mechanics are sometimes better clarified in the dungeon journal, but you can't tell the group to stop while you spend 5 minutes reading it for the next boss, and there is too much stuff to remember just from watching an hour long Fatboss TV video before heading into the raid. So when a mechanic pops up you need DBM to clearly explain to in that moment what is going on and what you need to do to live.

A few years ago, the devs gave lipservice about trying to make what is happening onscreen look more intelligible, but that didn't happen. The devs give lipservice about a lot of things.
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Post by J1M »

I've never used DBM while raiding. It's always been fine. Including hard modes and cutting edge. Lots of people will ***** about the changes though. They should market it better, call it a new "pure raiding" experience or something.
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Post by gastovski »

Warcraft Reborn is releasing tomorrow by Ascension team and i stopped playing epoch for now.
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J1M wrote: October 2nd, 2025, 19:04
I've never used DBM while raiding. It's always been fine. Including hard modes and cutting edge. Lots of people will ***** about the changes though. They should market it better, call it a new "pure raiding" experience or something.
Was your raiding experience recent ? I've never seen anyone not using a boss encounter addon (either DBM or BigWigs) at a competitive level. Moreover, most bosses were designed with WeakAuras and addons in mind until then, so I guess we'll have to have simpler bosses and mechanics overall (which isn't a bad thing per se.)
Some healing specs that are proactive with ramps, like Discipline, Preservation or Resto Druid are hugely dependent of having access to the necessary information (abilities timers) as well.
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Post by J1M »

HyalineAmaranth wrote: October 3rd, 2025, 11:36
J1M wrote: October 2nd, 2025, 19:04
I've never used DBM while raiding. It's always been fine. Including hard modes and cutting edge. Lots of people will ***** about the changes though. They should market it better, call it a new "pure raiding" experience or something.
Was your raiding experience recent ? I've never seen anyone not using a boss encounter addon (either DBM or BigWigs) at a competitive level. Moreover, most bosses were designed with WeakAuras and addons in mind until then, so I guess we'll have to have simpler bosses and mechanics overall (which isn't a bad thing per se.)
Some healing specs that are proactive with ramps, like Discipline, Preservation or Resto Druid are hugely dependent of having access to the necessary information (abilities timers) as well.
It wasn't a problem. The bosses do the same moves every pull. All I had to do was learn slightly faster than the slowest person using mods. Something really important like a phase change would have voice chat chatter about it anyway.

To finish my thought above: They should continue to allow DBM in raid finder difficulty to give it a negative stigma and smooth the transition. :smug:
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Post by J1M »

Guess they did talk about class changes but buried it under other news.

Developer Insight: Combat for Everyone in Midnight
Last edited by J1M on October 3rd, 2025, 21:26, edited 1 time in total.
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Val the Moofia Boss wrote: October 1st, 2025, 20:11
New Midnight deep dive video. Some of this is stuff that we learned before.




► Summary
Not watching because I hate Blizzard and couldn't give a **** about their desperate attempts at reclaiming a playerbase.

I bet the player homes are instanced, which is **** btw. Hate how you can scale and clip **** everywhere. People are just going to make ugly homes. WoW is pretty much dead. People still play this slop?
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Post by HyalineAmaranth »

J1M wrote: October 3rd, 2025, 15:59
HyalineAmaranth wrote: October 3rd, 2025, 11:36
J1M wrote: October 2nd, 2025, 19:04
I've never used DBM while raiding. It's always been fine. Including hard modes and cutting edge. Lots of people will ***** about the changes though. They should market it better, call it a new "pure raiding" experience or something.
Was your raiding experience recent ? I've never seen anyone not using a boss encounter addon (either DBM or BigWigs) at a competitive level. Moreover, most bosses were designed with WeakAuras and addons in mind until then, so I guess we'll have to have simpler bosses and mechanics overall (which isn't a bad thing per se.)
Some healing specs that are proactive with ramps, like Discipline, Preservation or Resto Druid are hugely dependent of having access to the necessary information (abilities timers) as well.
It wasn't a problem. The bosses do the same moves every pull. All I had to do was learn slightly faster than the slowest person using mods. Something really important like a phase change would have voice chat chatter about it anyway.

To finish my thought above: They should continue to allow DBM in raid finder difficulty to give it a negative stigma and smooth the transition. :smug:
The way you shrug it off make it seems you really didn't interact with the mechanics from recent raid releases. If your raiding experience is from MoP, the game has been live for twice as long, and its raiding philosophy and encounters has changed quite a lot, for better or worse.

Except for lower difficulties, people are rarely going blind; in fact I'd wager most already know the mechanics before setting foot in an encounter. In that case, boss encounter addons aren't used to tell you what the abilities do, they're mainly used for pacing and attribution. Same for WeakAuras.

Things like Volcanic Heart from Mythic Echo of Neltharion are hardly doable without any kind of addons. There was 5 bombs with a large explosion radius on 5 random players, where you have to move to a nook and cranny different from the other 4 players in less than 7 seconds, where the disposition of the room changes for each set, to not clip them (otherwise it's a wipe). If you play a class with no mobility (I do, I play Priest) between the decision making, the time to travel and possibility of being in the same spot than another player and having to correct, without addons, it's over.

I do think there's an issue with the arms race between addons and encounters today, and some fights were clearly trivialized by them. On the other hand, it's disingenuous to pretend they're not currently needed at all and you just have to "git gud" when I assume you've barely grazed any kind of relevant content for a while. Yeah, I took the bait.
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Post by J1M »

HyalineAmaranth wrote: October 4th, 2025, 14:18
J1M wrote: October 3rd, 2025, 15:59
HyalineAmaranth wrote: October 3rd, 2025, 11:36


Was your raiding experience recent ? I've never seen anyone not using a boss encounter addon (either DBM or BigWigs) at a competitive level. Moreover, most bosses were designed with WeakAuras and addons in mind until then, so I guess we'll have to have simpler bosses and mechanics overall (which isn't a bad thing per se.)
Some healing specs that are proactive with ramps, like Discipline, Preservation or Resto Druid are hugely dependent of having access to the necessary information (abilities timers) as well.
It wasn't a problem. The bosses do the same moves every pull. All I had to do was learn slightly faster than the slowest person using mods. Something really important like a phase change would have voice chat chatter about it anyway.

To finish my thought above: They should continue to allow DBM in raid finder difficulty to give it a negative stigma and smooth the transition. :smug:
The way you shrug it off make it seems you really didn't interact with the mechanics from recent raid releases. If your raiding experience is from MoP, the game has been live for twice as long, and its raiding philosophy and encounters has changed quite a lot, for better or worse.

Except for lower difficulties, people are rarely going blind; in fact I'd wager most already know the mechanics before setting foot in an encounter. In that case, boss encounter addons aren't used to tell you what the abilities do, they're mainly used for pacing and attribution. Same for WeakAuras.

Things like Volcanic Heart from Mythic Echo of Neltharion are hardly doable without any kind of addons. There was 5 bombs with a large explosion radius on 5 random players, where you have to move to a nook and cranny different from the other 4 players in less than 7 seconds, where the disposition of the room changes for each set, to not clip them (otherwise it's a wipe). If you play a class with no mobility (I do, I play Priest) between the decision making, the time to travel and possibility of being in the same spot than another player and having to correct, without addons, it's over.

I do think there's an issue with the arms race between addons and encounters today, and some fights were clearly trivialized by them. On the other hand, it's disingenuous to pretend they're not currently needed at all and you just have to "git gud" when I assume you've barely grazed any kind of relevant content for a while. Yeah, I took the bait.
Fair point, I didn't raid Dragonflight or War Within, and Mythic raiding was never of much interest to me (run splits or wait until they put in nerfs? bleh). The reason I'm still dismissive of the claims that DBM is mandatory is because they sound exactly the same as the (false) claims of those addons being mandatory that I heard for years and years prior. I'm sure they are helpful and that many people genuinely believe that they need them.
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Post by Val the Moofia Boss »

Trying to figure out which character I want to make for Legion remix. An Auchindoun priest who turned to studying the powers of the enemy (warlock), or an elf warrior who went to space and obtained a cursed sword. They both use Shadowlands pieces so I can only farm enough anima in time for one.

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DecadeRiptide wrote: October 4th, 2025, 09:27
I bet the player homes are instanced, which is **** btw. Hate how you can scale and clip **** everywhere. People are just going to make ugly homes.
The house exteriors will be in shared instanced neighborhoods of up to 50 players each like in FF14 housing wards or LotRO districts. You will be able to flip through different public instances to find a neighborhood you like, or join a guild neighborhood, or join a private chartered neighborhood. If you want to see set themes instead of random stuff then you will probably want to join your RP guild's neighborhood or an RP coalition's chartered neighborhood. The actual house interiors are a separate loading screen/instance.

DecadeRiptide wrote: October 4th, 2025, 09:27
People still play this slop?
It's an artbook fantasy game with 20+ years of races, armors, weapons, enchants, mounts, pets, customization items like elixirs and toys, etc, to visually customize your character. No other game has that. GW2 and FFXIV have been running for half as long and aren't as robust. The zones also look very good and the fight experience of 25 people running through the spectacle setpiece raids leaping and flying around a boss in real time remains unique (GW2 can fit more people into a meta event fight, but those feels clunkier and there aren't anywhere near as many of them).
Val the Moofia Boss wrote: March 21st, 2025, 02:20
rusty_shackleford wrote: March 21st, 2025, 01:06
Can't comment on anything put in WoW recently tho.
Some highlights (timestamped):

Ice Spider boss that you fight while ascending a spiral staircase. She tries to web people and yank them off.




Zskarn was pretty fun. He activates traps on the floor, and he also spawn golems that slowly run across the room and must be killed before they activate more traps and there is no place left to stand. Paladins can use Divine Shield invincibility to run into traps and detonate them to free up room.




Aforementioned Echo of Neltharion fight where he raises earth walls.




Larodar where the room is filling up with fire:




Aforementioned Tindral fight where you mount up and fly to chase him during battle. He also spawns vines that trap people and have to be AoEd down quick, and also drops seed bombs that you have to use your defensive abilities to run through and detonate.




Ulgrax where you have to toss stuff into his mouth:




A double boss fight against two enemies generals who distrust each other. You have to aim their abilities at each other, ie making the Crytplord charge through the other guys' webs.

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Post by Finarfin »

@Val the Moofia Boss You are the wowhead here, I can still go through the campaigns right?
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Post by Val the Moofia Boss »

Finarfin wrote: October 4th, 2025, 16:31
@Val the Moofia Boss You are the wowhead here, I can still go through the campaigns right?
Which campaigns? Several of the main questlines have been removed. The big ones are the MoP legendary questline, the WoD legendary questline, War of Thorns, and the Anduin questline in Shadowlands I think was the last major removal.
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Post by Finarfin »

Ah ****. I wanted to do a play from the beginning up to the newest expansion kinda thing.
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Post by Val the Moofia Boss »

Finarfin wrote: October 4th, 2025, 16:38
Ah ****. I wanted to do a play from the beginning up to the newest expansion kinda thing.
I have had this discussion with people on other forums who played FFXIV and think about trying to go through the entire story of WoW from beginning to end. It's just not practical. You kinda had to be there for WoW's story. The story doesn't actually start in WoW, but in books like Lord of the Clans and Rise of the Horde and then WC3. Vanilla and TBC are devoid of a main plot, and WotLK don't have a strong main questline. It isn't until MoP that you start seeing something like a main storyline ingame to follow, but the legendary questlines that told the second half of the MoP and WoD expansions were removed. Also a lot of the story is located out of the game in now out of print books or in short stories that might not be on the website anymore. And also a lot of major plot information and retcons happened in tweets. Etc. It's a mess. And the time investment is not worth it. There are a few good moments and it'd be better to do those good moments rather than to try undertaking the entirety of WoW.

I'd say the story highlights would be:
  • Cata Stonetalon Mountains questline where you play as a Horde soldier in a military campaign.
  • The Gilneas war 2 parter beginning in the Worgen starting zone, finishing that then switching to a
  • Forsaken who goes to Silverpine Forest.
  • MoP levelling questlines, namely the Wandering Isle, Jade Forest, and Valley of the Four Winds.
  • MoP patch questlines such as the Dominance Offensive/Operation Shieldwall, Throne of Thunder. The raid
  • stories.
  • WoD levelling questlines.
  • War of Thorns (removed! :mad: )