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Various video game stuff not deserving its own thread

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Post by Acrux »

Now, if somebody wanted to update IntelliVision games, I'd be all for that.
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Post by Stack of Turtles »

KnightoftheWind wrote: September 17th, 2025, 18:28
Stack of Turtles wrote: September 17th, 2025, 18:26
KnightoftheWind wrote: September 17th, 2025, 18:21


It's true and you know it. These games also have no story context, which is a big plus for my hypothetical project. You couldn't create a "100% Free" alternative to a game like Final Fantasy for instance, because each game is it's own story and there is great importance placed on specific characters and scenarios. But Chess doesn't have a story, Checkers doesn't, and neither do games like Donkey Kong or Pac-Man. Aside from "save woman from ape" or "eat pellets and avoid ghosts". It's perfect.

Edit: Seriously, just play these games. They're FANTASTIC.

Like Acrux, I've also almost certainly played them more recently than you have
And they're boring relics.

On the other hand, this is fun for a few minutes. I still pull it back out every once in a while.
You ******* are as stuffy as any old boomer. You'll be old and playing Go Fish and watching Downton Abbey before you know it.
you're the one who likes games that are older than I am and 100% produced to bilk money out of teenagers
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Post by KnightoftheWind »

Stack of Turtles wrote: September 17th, 2025, 18:29
KnightoftheWind wrote: September 17th, 2025, 18:28
Stack of Turtles wrote: September 17th, 2025, 18:26

Like Acrux, I've also almost certainly played them more recently than you have
And they're boring relics.

On the other hand, this is fun for a few minutes. I still pull it back out every once in a while.
You ******* are as stuffy as any old boomer. You'll be old and playing Go Fish and watching Downton Abbey before you know it.
you're the one who likes games that are older than I am and 100% produced to bilk money out of teenagers
These are TIMELESS games, and divorced from the arcade business model they are STILL fun as hell. Pac-Man Arrangement is the most fun I've had with a video game in a while, and I didn't spend a single quarter to play it. You're lying to yourself. And even if you dislike these games and find all of them boring, that doesn't mean they aren't accessible and enjoyable for people regardless of age and skill level. Just as any old fart can play a game of Chess, he can also play Donkey Kong or Pac-Man. You 'get' these games instantly, you can pick them up and play them at any time. For my scenario, they are ideal.
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Post by Stack of Turtles »

KnightoftheWind wrote: September 17th, 2025, 18:32
Stack of Turtles wrote: September 17th, 2025, 18:29
KnightoftheWind wrote: September 17th, 2025, 18:28

You ******* are as stuffy as any old boomer. You'll be old and playing Go Fish and watching Downton Abbey before you know it.
you're the one who likes games that are older than I am and 100% produced to bilk money out of teenagers
These are TIMELESS games, and divorced from the arcade business model they are STILL fun as hell. Pac-Man Arrangement is the most fun I've had with a video game in a while, and I didn't spend a single quarter to play it. You're lying to yourself. And even if you dislike these games and find all of them boring, that doesn't mean they aren't accessible and enjoyable for people regardless of age and skill level. Just as any old fart can play a game of Chess, he can also play Donkey Kong or Pac-Man. You 'get' these games instantly, you can pick them up and play them at any time. For my scenario, they are ideal.
It's not about what I think. If more than a handful of people cared to play these games, then they'd be available. What you're asking for doesn't exist because nobody else wants it.
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Post by Stack of Turtles »

By the way, aren't you European or something? In 20 years you people aren't going to have computers or electricity anymore, so why are you worried about preserving video games?
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Post by Jordy »

Stack of Turtles wrote: September 17th, 2025, 18:41
By the way, aren't you European or something? In 20 years you people aren't going to have computers or electricity anymore, so why are you worried about preserving video games?
Not even allowed to enjoy video games while there's still electricity... :cry:
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Post by KnightoftheWind »

Stack of Turtles wrote: September 17th, 2025, 18:39
KnightoftheWind wrote: September 17th, 2025, 18:32
Stack of Turtles wrote: September 17th, 2025, 18:29

you're the one who likes games that are older than I am and 100% produced to bilk money out of teenagers
These are TIMELESS games, and divorced from the arcade business model they are STILL fun as hell. Pac-Man Arrangement is the most fun I've had with a video game in a while, and I didn't spend a single quarter to play it. You're lying to yourself. And even if you dislike these games and find all of them boring, that doesn't mean they aren't accessible and enjoyable for people regardless of age and skill level. Just as any old fart can play a game of Chess, he can also play Donkey Kong or Pac-Man. You 'get' these games instantly, you can pick them up and play them at any time. For my scenario, they are ideal.
It's not about what I think. If more than a handful of people cared to play these games, then they'd be available. What you're asking for doesn't exist because nobody else wants it.
Not true, they don't exist because nobody has even thought of doing this for some reason. Rather than contribute to a parallel library of classic, heirloom-tier video games, devs are instead making fan games of copyrighted IP, or too busy jacking off to what's new and popular. Games being "old" doesn't mean they aren't good, you should be fully aware of that by now. Indies wouldn't be making faux-retro games if they were boring old tripe. Nostalgia wouldn't be a hot commodity if these old relics weren't still of some value today.
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Post by rusty_shackleford »

KnightoftheWind wrote: September 17th, 2025, 18:56
Not true, they don't exist because nobody has even thought of doing this for some reason. Rather than contribute to a parallel library of classic, heirloom-tier video games, devs are instead making fan games of copyrighted IP, or too busy jacking off to what's new and popular. Games being "old" doesn't mean they aren't good, you should be fully aware of that by now. Indies wouldn't be making faux-retro games if they were boring old tripe. Nostalgia wouldn't be a hot commodity if these old relics weren't still of some value today.
they do exist
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Post by Stack of Turtles »

KnightoftheWind wrote: September 17th, 2025, 18:56
Not true, they don't exist because nobody has even thought of doing this for some reason. Rather than contribute to a parallel library of classic, heirloom-tier video games, devs are instead making fan games of copyrighted IP, or too busy jacking off to what's new and popular. Games being "old" doesn't mean they aren't good, you should be fully aware of that by now. Indies wouldn't be making faux-retro games if they were boring old tripe. Nostalgia wouldn't be a hot commodity if these old relics weren't still of some value today.
Indies make faux-retro games because they're autistically fixated on boring old tripe.
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Post by KnightoftheWind »

Stack of Turtles wrote: September 17th, 2025, 19:01
KnightoftheWind wrote: September 17th, 2025, 18:56
Not true, they don't exist because nobody has even thought of doing this for some reason. Rather than contribute to a parallel library of classic, heirloom-tier video games, devs are instead making fan games of copyrighted IP, or too busy jacking off to what's new and popular. Games being "old" doesn't mean they aren't good, you should be fully aware of that by now. Indies wouldn't be making faux-retro games if they were boring old tripe. Nostalgia wouldn't be a hot commodity if these old relics weren't still of some value today.
Indies make faux-retro games because they're autistically fixated on boring old tripe.
Remind me again how many old and old-looking games are discussed on the HQ, on a daily basis?. What about Skald, that game is made to look and play like old 'tat from the 80s. That doesn't count for some reason?.

People enjoy old games, because they are simpler. They don't require anywhere near the kind of commitment modern games do, they don't have the baggage of a burdensome storyline, or brand expectations. Arcade games were meant to be played by as many people as possible, they were made so that people can come together and just have a good time, taking turns and all that. Arcade games would LOSE money if they were too obtuse and too difficult, those devs were masters of the craft and it shows. Pac-Man will be played long after Elder Scrolls is a distant memory. If there are enough pajeets to maintain the computers of the future that is.
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Post by Oyster Sauce »

KnightoftheWind wrote: September 17th, 2025, 19:10
Stack of Turtles wrote: September 17th, 2025, 19:01
KnightoftheWind wrote: September 17th, 2025, 18:56
Not true, they don't exist because nobody has even thought of doing this for some reason. Rather than contribute to a parallel library of classic, heirloom-tier video games, devs are instead making fan games of copyrighted IP, or too busy jacking off to what's new and popular. Games being "old" doesn't mean they aren't good, you should be fully aware of that by now. Indies wouldn't be making faux-retro games if they were boring old tripe. Nostalgia wouldn't be a hot commodity if these old relics weren't still of some value today.
Indies make faux-retro games because they're autistically fixated on boring old tripe.
Remind me again how many old and old-looking games are discussed on the HQ, on a daily basis?. What about Skald, that game is made to look and play like old 'tat from the 80s. That doesn't count for some reason?.

People enjoy old games, because they are simpler. They don't require anywhere near the kind of commitment modern games do, they don't have the baggage of a burdensome storyline, or brand expectations. Arcade games were meant to be played by as many people as possible, they were made so that people can come together and just have a good time, taking turns and all that. Arcade games would LOSE money if they were too obtuse and too difficult, those devs were masters of the craft and it shows. Pac-Man will be played long after Elder Scrolls is a distant memory. If there are enough pajeets to maintain the computers of the future that is.
Namco released the original Pac-Man on Steam a decade ago for like $5 and the peak player count for it is 50

https://steamcharts.com/app/394160
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The **** is wrong with him?
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Post by sheet »

Old video games are worth it from a historical perspective, for the love of the craft of game development. I bought an arcade stick and controllers to line up with specific consoles I emulate so I could experience every type of game from the late 1970s to 2010s.

However, unless you really come at it from that perspective, "video games" as a modern concept really just came around in the 90s when you didn't have to draw abstractions to understand what was happening on screen. Mario jumps on a goomba doesn't mean anything in your rational brain, but Doom Guy blasting a shotgun at a demon from hell is clear as day. You could maybe get kids today into those games where graphics and sound had evolved beyond moving blocks and bleeping tones, i.e. SNES vs. NES. No one will *want* to play NES games, but there's some merit to be had by the SNES generation.
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sheet wrote: September 18th, 2025, 03:18
Old video games are worth it from a historical perspective, for the love of the craft of game development. I bought an arcade stick and controllers to line up with specific consoles I emulate so I could experience every type of game from the late 1970s to 2010s.

However, unless you really come at it from that perspective, "video games" as a modern concept really just came around in the 90s when you didn't have to draw abstractions to understand what was happening on screen. Mario jumps on a goomba doesn't mean anything in your rational brain, but Doom Guy blasting a shotgun at a demon from hell is clear as day. You could maybe get kids today into those games where graphics and sound had evolved beyond moving blocks and bleeping tones, i.e. SNES vs. NES. No one will *want* to play NES games, but there's some merit to be had by the SNES generation.
Something has been lost from the lack of abstraction though. Making everything ultra-real didn't magically improve game quality, in fact, it seems to make people dumb. Now everything has to be clearly marked out with compasses, yellow paint, and highlights. Although, the highlight problem is more to due with being unable to distinguish useful items from worthless props because everything looks the same. In general, it seems like gamers don't have the same kind of intuition now that older gamers did. I recall from the RPG book that modern gamers were completely confused by Ultima IV and couldn't grasp what the hell to do, like they didn't even have the reasoning power to guess.
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Post by WhiteShark »

Tweed wrote: September 18th, 2025, 03:38
sheet wrote: September 18th, 2025, 03:18
Old video games are worth it from a historical perspective, for the love of the craft of game development. I bought an arcade stick and controllers to line up with specific consoles I emulate so I could experience every type of game from the late 1970s to 2010s.

However, unless you really come at it from that perspective, "video games" as a modern concept really just came around in the 90s when you didn't have to draw abstractions to understand what was happening on screen. Mario jumps on a goomba doesn't mean anything in your rational brain, but Doom Guy blasting a shotgun at a demon from hell is clear as day. You could maybe get kids today into those games where graphics and sound had evolved beyond moving blocks and bleeping tones, i.e. SNES vs. NES. No one will *want* to play NES games, but there's some merit to be had by the SNES generation.
Something has been lost from the lack of abstraction though. Making everything ultra-real didn't magically improve game quality, in fact, it seems to make people dumb. Now everything has to be clearly marked out with compasses, yellow paint, and highlights. Although, the highlight problem is more to due with being unable to distinguish useful items from worthless props because everything looks the same. In general, it seems like gamers don't have the same kind of intuition now that older gamers did. I recall from the RPG book that modern gamers were completely confused by Ultima IV and couldn't grasp what the hell to do, like they didn't even have the reasoning power to guess.
Graphical realism versus abstraction in games seems similar to the difference between watching a movie and reading a book: too much, and the following becomes untrue:
J1M wrote: February 4th, 2025, 17:20
First, the game takes place inside your head.
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Post by Rand »

Tweed wrote: September 18th, 2025, 03:38
I recall from the RPG book that modern gamers were completely confused by Ultima IV and couldn't grasp what the hell to do
How is this possible?
Did they not read the manual?
It's laid out what your goal is in there, then you just go around and "name", "job", "bye" everyone you can find (between killing monsters for gold and XP) to learn how and where to accomplish it.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
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Post by rusty_shackleford »

ultima IV sucks so I believe it
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Post by rusty_shackleford »

only time the ultima team had a good idea was when they stole it from a better origin game
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Post by Rand »

rusty_shackleford wrote: September 18th, 2025, 09:30
ultima IV sucks so I believe it
Go eat more of your sandwich.
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You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
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I love arcade games :sad: my main issue with modern arcades is that they're nothing but racing and fighting games, and therefore populated by obnoxious *******. But some of my most fond childhood memories involve my local arcade.

To be fair I guess I'm not really talking about what you guys are arguing over—I was a smidge too young to have gone to arcades when they were filled with DK, Pac-Man, Asteroids etc. But I remember as a child being excited if one of those little sit-down boxes was present in whatever restaurant we happened to be eating in.
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Post by maidenhaver IV »

I remember them in Mazio's Pizza, Pizza Hut, malls, hotels, trailers of full size cabinets at fairs, in theaters in the late 90s to 2000s, but online consoles dealt them a deadly blow. I know of a couple places that openned right before rona, survived, and are getting new cabinets but nobody's making new games. If arcades were to make a comeback, they'd need good locations and new games, but also do something like an online persona you make at an arcade and may take with you to other arcades.
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Kalarion wrote: September 18th, 2025, 13:15
I love arcade games :sad: my main issue with modern arcades is that they're nothing but racing and fighting games, and therefore populated by obnoxious *******. But some of my most fond childhood memories involve my local arcade.

To be fair I guess I'm not really talking about what you guys are arguing over—I was a smidge too young to have gone to arcades when they were filled with DK, Pac-Man, Asteroids etc. But I remember as a child being excited if one of those little sit-down boxes was present in whatever restaurant we happened to be eating in.
Unfortunately, some of the best games were true quarter munchers. Games where your health ticks down all the time and that kind of ****. It's always amusing to see videos on Youtube that prove that yes, the game really was cheating. Final Fight had some blatant cheats going on, like invisible I- frames for bad guys so none of your attacks would land, being able to grab the player from almost a full hitbox away, or breaking out of stuns to hit you.
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Post by rusty_shackleford »

Tweed wrote: September 18th, 2025, 19:08
Kalarion wrote: September 18th, 2025, 13:15
I love arcade games :sad: my main issue with modern arcades is that they're nothing but racing and fighting games, and therefore populated by obnoxious *******. But some of my most fond childhood memories involve my local arcade.

To be fair I guess I'm not really talking about what you guys are arguing over—I was a smidge too young to have gone to arcades when they were filled with DK, Pac-Man, Asteroids etc. But I remember as a child being excited if one of those little sit-down boxes was present in whatever restaurant we happened to be eating in.
Unfortunately, some of the best games were true quarter munchers. Games where your health ticks down all the time and that kind of ****. It's always amusing to see videos on Youtube that prove that yes, the game really was cheating. Final Fight had some blatant cheats going on, like invisible I- frames for bad guys so none of your attacks would land, being able to grab the player from almost a full hitbox away, or breaking out of stuns to hit you.
early video game era ******** between arcades, 1-900 numbers, & cluebooks is almost always overlooked when people complain about monetization
there was a very brief period where just expansions were the norm, maybe ~1998-2005.
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Post by Tweed »

rusty_shackleford wrote: September 18th, 2025, 19:09
Tweed wrote: September 18th, 2025, 19:08
Kalarion wrote: September 18th, 2025, 13:15
I love arcade games :sad: my main issue with modern arcades is that they're nothing but racing and fighting games, and therefore populated by obnoxious *******. But some of my most fond childhood memories involve my local arcade.

To be fair I guess I'm not really talking about what you guys are arguing over—I was a smidge too young to have gone to arcades when they were filled with DK, Pac-Man, Asteroids etc. But I remember as a child being excited if one of those little sit-down boxes was present in whatever restaurant we happened to be eating in.
Unfortunately, some of the best games were true quarter munchers. Games where your health ticks down all the time and that kind of ****. It's always amusing to see videos on Youtube that prove that yes, the game really was cheating. Final Fight had some blatant cheats going on, like invisible I- frames for bad guys so none of your attacks would land, being able to grab the player from almost a full hitbox away, or breaking out of stuns to hit you.
early video game era ******** between arcades, 1-900 numbers, & cluebooks is almost always overlooked when people complain about monetization
there was a very brief period where just expansions were the norm, maybe ~1998-2005.
And almost all of that from adventure games. Though I'm sure companies like SSI made a killing selling hint books on their RPGs too. At least they had the dignity of writing in some neat stories to go with the hints and some companies really liked to pack in the extras when it came to cluebooks.
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Post by rusty_shackleford »

"HEEELP AN IED IS ACTING LIKE AN IED THIS ISNT FAIR NERF NERF NERF!!"



this is why these games are ******* dead now, 90% of the players want to play games that are actually like warfare, not some mlg pro 420 noscope

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Post by Rand »

rusty_shackleford wrote: September 19th, 2025, 11:44
this is why these games are ******* dead now, 90% of the players want to play games that are actually like warfare, not some mlg pro 420 noscope
At least half of the playerbase in every one of these games ends up cheating because 5-10% will start the same day any cheat is available and people get angry and a cheater arms race develops.
Watched it happen in BattleBit in real time.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
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Post by Jordy »

Cities Skylines 2 was a mess on release, not even a simulation game, but it appears they may have fixed most issues now. From what I can see, the general feeling among players is to continue playing CS1 simply because of the amount of features it has from the DLC.

Image

Not good for a sequel to one of the most popular city builders. Additionally, the modding scene is a lot better for CS1. Paradox introduced their own mod store for CS2 and I could be wrong but I think you can only upload a mod if it works across all platforms.

So this got me wondering if the DLC model is doomed to fail if you plan to have a follow up game. If anyone was waiting to buy CS2 until it has parity with the features from CS1, they'd be looking at spending a small fortune.
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Post by methoxetamine »

Leftoids turning on Sucker Punch for firing an employee over Charlie Kirk. You love to see it.

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