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RPGs where poison/sickness/etc., is a real detriment

For discussing role-playing video games, you know, the ones with combat.
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rusty_shackleford
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RPGs where poison/sickness/etc., is a real detriment

Post by rusty_shackleford »

Hello gentlemen, I'm currently completely crippled due to being poisoned by my devious enemies.
It has made me consider the fact that in most RPGs, poison is just something that does a bit of damage and is often a different-colored bleed.

What are some RPGs where being poisoned completely debilitates a character? :wizard:
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Post by rusty_shackleford »

rusty_shackleford wrote: ↑ September 17th, 2025, 15:52
What are some RPGs where being poisoned completely debilitates a character?
Oh, right:
I don't know if it's still this way, but World of Warcraft's rogues had a bunch of different weapon poisons. A couple just did damage, one was a crippling snare, another reduced healing, significantly slower casting etc., You had to gather the reagents and actually craft these, it was a cool unique class mechanic. Good rogues would even carry multiple poisoned weapons in PvP to swap.
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Post by Vaako »

Most of the time poisons are just different debuffs. Same for diseases and they mostly affect the player. But would be kinda fun if you can weaponize STDs in some adult games does Rimworld have something like that?
Last edited by Vaako on September 17th, 2025, 16:00, edited 2 times in total.
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Post by Oyster Sauce »

Vaako wrote: ↑ September 17th, 2025, 15:58
Most of the time poisons are just different debuffs. Same for diseases and they mostly affect the player. But would be kinda fun if you can weaponize STDs in some adult games does Rimworld have something like that?
https://www.boardgame-online.com/

Specifically https://bgo.miraheze.org/wiki/-cubus
Seduction
Target another player.
If they're within a 9-space radius and are alive: They move to your space. Then, if you are on the same space as the target when this portion of the effect triggers, they are Incapacitated, and you have sex with them in order to exchange STDs with them.
If they're not within a 9-space radius or are Dead: Nothing occurs besides this skill going on cooldown.
Skills

Your STDs gain the Unremovable category.
When you gain an STD (including if you have an existing STD lengthened), its duration is longer from all sources compared to if you didn't have Sexual Immunity.
You aren't affected in the Effects Phase or Roll Phase by your STDs:
AIDS won't kill you when it ends.
Crabs won't cause you to roll only 1 die in your Roll Phase.
Chlamydia and Syphilis won't make you move backwards.
Herpes won't make you lose Rupees or Incapacitate you.
Gonorrhea won't Incapacitate you or end your turn.
If you would gain AIDS while already having AIDS, the effect is lengthened instead of shortened.
When you die, you don't lose your STDs. (Other Diseases are still lost.)
You are unaffected when your Corona activates during the Effects Phase.
You are unaffected by sex education, the special effect triggered by combining a Banana and Time Travel Condom, so you don't lose your STDs.
When your Debuffs are removed by Defective Turret's Blessing in the Hall Of Heroes, I Feel Good!, or Morpheus' Blue Pill in The Future, you don't lose your STDs.
You don't become Incapacitated when hit by a Sex Bomb.
Guardian ignores your STDs.
The Brothel's A Hooker!/A Gigolo! subevents will always result in the 16 spaces forwards possibility (unless you have Jinxed Jewel Of Impotence.)
Random Drink's Aphrodisiac subevent results in you gaining 1 Speed instead of losing 1 Speed.
The Jungle's Waterfall subevent results in you gaining 1 Speed instead of losing 1 Speed if you watch Tarzan or Jane.
If the Class Talent is active: When you have sex, you gain 3 turns of Speed Boost, and all of your skills have their cooldowns lowered by 1.
Last edited by Oyster Sauce on September 17th, 2025, 16:51, edited 3 times in total.
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Post by TKVNC »

rusty_shackleford wrote: ↑ September 17th, 2025, 15:52
Hello gentlemen, I'm currently completely crippled due to being poisoned by my devious enemies.
It has made me consider the fact that in most RPGs, poison is just something that does a bit of damage and is often a different-colored bleed.

What are some RPGs where being poisoned completely debilitates a character? :wizard:
Morrowind? It has a lot of posion effects, from basic damage, through to actual impacts.

DA:O also had this, as I recall.
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Post by rusty_shackleford »

Feel like antidotes should probably be a bigger thing in RPGs
especially specific antidotes, identifying the sickness, etc.,
Last edited by rusty_shackleford on September 17th, 2025, 16:08, edited 1 time in total.
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Post by Oyster Sauce »

https://minecraft.wiki/w/Raw_Chicken
To eat raw chicken, press and hold use while it is selected in the hotbar. Eating one restores 2 (πŸ—) hunger and 1.2 hunger saturation, but has a 30% chance of inflicting food poisoning (the Hunger effect for 30 seconds).

*This has a similar effect to Rotten Flesh.
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Post by Envuen »

In Darkest Dungeon giving your damage dealers rabies used to be a real strat
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Post by Vaako »

Envuen wrote: ↑ September 17th, 2025, 16:17
In Darkest Dungeon giving your damage dealers rabies used to be a real strat
why used to be? did they fix that? havent played it.
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Post by Envuen »

Vaako wrote: ↑ September 17th, 2025, 16:21
Envuen wrote: ↑ September 17th, 2025, 16:17
In Darkest Dungeon giving your damage dealers rabies used to be a real strat
why used to be? did they fix that? havent played it.
Well it greately increased the damage while somewhat decreasing accuracy, so along with some trinkets to improve it people considered this setup a good build. If one were to google "darkest dungeon 1 rabies" then lots of threads pop up.

I think devs adjusted the effects at some point but maybe it's still viable to do, I dunno, I don't keep track anymore
Last edited by Envuen on September 17th, 2025, 16:30, edited 1 time in total.
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Post by J1M »

The only game item where poison felt cool was the tranquilizer darts from Deus Ex.

Everything else feels like a trap choice conveniently wrapped in aposematic packaging.
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Post by Tadeusz »

Wizardry 8 has pretty debilitating debuffs, including diseased that lowers stats permanently over time if not cured and nauseated that makes characters skip their turns.
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Post by A Chinese opium den »

Notable rpg escape from tarkov has cultists that spawn only at night on some maps who will try and sneak up to stab you with a poisoned dagger, and if you get hit you're dead within a minute unless you had one of 2 specialized antidote medical items on you at the time. Even escaping from a raid fast enough to not die to it without treating wont help as the poison lingers on you until you cure it, so if you don't have an antidote or cant buy one you're just dead no matter what next time you try and go in a raid.
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Post by MrTwinkls »

Hot Springs in Lineage 2 had poisonous monsters that could infect you with illnesses which have 10 levels (they start as buffs, peak at level 5, then become worsening debuffs) and ponds that made your head big. Very troubling.
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Post by DecadeRiptide »

In Skyrim you can use paralysis poison to knock victims unconscious
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Post by Tweed »

Poisons in Underrail are debilitating and they use an interesting system. While most poisons are active, they have an effect, and if they wear off while not being cured, they cause a second effect. Crawler poison causes 5 damage every turn, which isn't much, but if it isn't cured before it wears off it stuns the target for two more turns. The spirit poison 15 damage and reduces resolve with every turn, and if the target is human, it creates a psionic doppelganger that attacks them when it wears off.

The best part is that these poisons can be harvested by the player and turned back on enemies.