We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/

Does anyone actually use/like potions and scrolls?

For discussing role-playing video games, you know, the ones with combat.
Ignore Topic

Scrolls as loot

I love finding scrolls
7
23%
I pick them up but never use them
20
67%
Scrolls are cool when I craft them, but not when I find them
3
10%
 
Total votes: 30

User avatar
J1M
Turtle
Turtle
Posts: 5216
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

rusty_shackleford wrote: ↑ September 12th, 2025, 12:59
I'd like to see some data collected on if reminding players they have consumables improves consumable usage

Unsure how to implement this in the UI in a good way, but I'm sure it could be done easily enough in turn-based
Every dropped item is a reminder. Every trip to the merchant is a reminder.

Maybe if the shop gave me zero gold for them I would be more likely to use them.

Most games vastly over price these things. Hmm, half a sword upgrade or cast magic missile twice, tough choice.
User avatar
rusty_shackleford
Site Admin
Posts: 46449
Joined: Feb 2, '23
Gender: Watermelon

Geolocation

Adventurer's Guild

Post by rusty_shackleford »

J1M wrote: ↑ September 12th, 2025, 13:53
rusty_shackleford wrote: ↑ September 12th, 2025, 12:59
I'd like to see some data collected on if reminding players they have consumables improves consumable usage

Unsure how to implement this in the UI in a good way, but I'm sure it could be done easily enough in turn-based
Every dropped item is a reminder. Every trip to the merchant is a reminder.

Maybe if the shop gave me zero gold for them I would be more likely to use them.

Most games vastly over price these things. Hmm, half a sword upgrade or cast magic missile twice, tough choice.
people forget until they go digging thru their bag
Thank you for your attention to this matter!
Steam friend code: 40552640 https://steamcommunity.com/friends/add | email: [email protected]
Having trouble running an old Windows game?
Rusty's Stuff Collection
User avatar
J1M
Turtle
Turtle
Posts: 5216
Joined: Feb 15, '23

Geolocation

Adventurer's Guild

Post by J1M »

Demonic Fate wrote: ↑ September 12th, 2025, 03:50
The best consumables are extremely narrow yet effective, the type of effect you'd never pick as a character skill but you'll be thankful to have it the one time it's a lifesaver. "See invisibility", "seal door", "put an ally in stasis for three turns", "flood room with water", effects like that.

Important note: it feels 1000 times better to use these if you bought them rather than getting them as random loot, because you feel like a smart planner.

The worst kind of consumables are small buffs, especially if they don't stack. Sure, when the big boss fight is approaching you'll be chugging all those Mega Ultra Titan Strength potions. But when the **** are you going to drink the "Gain +2 strength for ten turns" potion? By the time you determine that the fight is close enough to warrant a small buff, it's probably halfway through and spending a turn to drink it becomes a worse and worse value proposition. Looking at you, 3E potion of heroism (the 5E version is a huge improvement).


Healing potions are meh. If they're regular consumables to be drunk in combat, they're basically "insert coin to continue". Just make the enemies deal a little less damage and remove healing potions.

Out-of-combat or rechargeable healing potions have the potential to be much better if they integrate and support whatever your rest/resource management is. Though IMO 90% of RPG designers are **** at balance and shouldn't bother with it. First design your game by letting the player be at full strength at the start of each battle, and make a balanced and reasonably challenging game under those simplified rules. Then, once you can reliably hit that target, you can add resource management on top which massively complicates the game balance.
The point about buying/crafting over finding is an important one to me as well.
User avatar
stormvermin
Posts: 292
Joined: Apr 30, '25

Geolocation

Adventurer's Guild

Post by stormvermin »

The only scrolls I generally bother using are basic utility ones where the character/party doesn't have access to the corresponding spell. There are times when I wish for more games to offer scroll making but then I remember that the only characters that would be able to make scrolls could cast the spells anyway and unless it's in a setting that features a robust magic system that requires reagents and prep time, it'd be redundant and unnecessary. Also, **** if I'm going to use some piece of **** scroll of <cantrip_tier_spell> get that **** outta here.

Potions on the other hand I like a lot. I often find myself forgetting to use utility potions but I like to think that's more a consequence of too often a game showering the player in garbage tier potions that do fuckall. I was playing Tainted Grail the other day and was looking at one that gave 10% attack speed for 10 seconds o algo and I couldn't fathom why anyone would even bother. What I really like is alchemy but too often do games either not have a particularly robust alchemy system or don't have very interesting potion effects. I also fall into the trap of never using uber **** you potions but I'd rather win normally anyway.
User avatar
wndrbr
Turtle
Turtle
Posts: 3655
Joined: Feb 4, '23
Location: Siberia
Gender: Dinosaur

Geolocation

Adventurer's Guild

Post by wndrbr »

Using scrolls and potions makes me feel like I'm at mercy of the game and not really in control. If I can't beat this particular encounter without resorting to using the limited consumables, then how can i beat the potential future encounters once i run out of supplies?
Last edited by wndrbr on September 12th, 2025, 14:49, edited 1 time in total.
User avatar
Vaako
Posts: 1603
Joined: Oct 17, '23

Geolocation

Post by Vaako »

In games like baldurs gate 3 for sure, they are all overpowered there. Potions which give you max strength until you rest or some extra action. Or the highest level spells you can only have like 1-2 memorized where when you use scrolls like the globe of invulnerability you can pretty much cheese the whole encounter with the dragon before the elder brain. Even in games like fable chugging mana potions none stop to keep the shield active going to get the combat multiplayer ridiculous high for extra xp is pretty useful. Weirdly enough in the witcher1-3 games I rarely ever used them, game was easy enough without. I even used more potions in KCD.
Last edited by Vaako on September 12th, 2025, 15:39, edited 2 times in total.
"I don't care what they tell you in College of Winterhold, Tiber Septim was a Redguard.”
User avatar
Oyster Sauce
Site Moderator
Posts: 11598
Joined: Jun 2, '23

Geolocation

Adventurer's Guild

Post by Oyster Sauce »

I used them in KAKT because you could only carry 2 per character (no sharing) and there was the very real threat of permanent death if you didn't use them. That said, they were still very much a last resort item and I only carried the ones that directly healed characters - never the +10000% damage for 1 turn ones until the final boss.
User avatar
Lich
Turtle
Turtle
Posts: 2688
Joined: Feb 6, '23

Geolocation

Post by Lich »

wndrbr wrote: ↑ September 12th, 2025, 14:48
Using scrolls and potions makes me feel like I'm at mercy of the game and not really in control. If I can't beat this particular encounter without resorting to using the limited consumables, then how can i beat the potential future encounters once i run out of supplies?
I like this feeling.