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RPGs with management systems
RPGs with management systems
What RPGs you know that have management systems? Something like managing a castle in NWN2 or a trading company in Storm of Zehir. Any relatively large organizational entity applies (companies, towns, armies, adventure groups and so on).
KCD, for example, dabbled in it in one of DLCs with managing a small town, allowing a player to rebuild it and make judgements on cases that citizens present.
KCD, for example, dabbled in it in one of DLCs with managing a small town, allowing a player to rebuild it and make judgements on cases that citizens present.
Mount & Blade. Starts with you hiring a few peasants or mercs and then raiding bandits camps or enlisting in a lord's army. You have to pay for your units' upkeep every month, and they charge more if you promote them. You also have to buy food but food management doesn't matter much until the lategame. You slowly increase in size, eventually start setting up businesses in each town which you forget about. You then eventually get a fief which you pop in at every now and then to undertake quests to raise your rep there to increase how many peasants you can recruit from there, and to build fortifications. Eventually you get a castle and more fiefs, and then eventually you'll break away from whatever NPC kingdom you were a part of to create your own. Then you start having to ingratiate yourself with other lords, and the manage them because everyone wants a fief but you don't have enough fiefs. It does not get much more complicated than that, even if you install the diplomacy mod.
nahVal the Moofia Boss wrote: β September 9th, 2025, 06:44and then eventually you'll break away from whatever NPC kingdom you were a part of to create your own.
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rusty_shackleford
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Dead State.
A game that is simultaneously pretty bad and pretty good.
Survivors you find, and some that show up, are recruited to your base. They can be assigned to activities, feud with each other, form groups that you have to mediate between, etc.,
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Property management in Fable is pretty addictive. You can buy any building in the game and rent it out for gold, snowballing until you own absolutely everything.
Did we play the same Fable?Oyster Sauce wrote: β September 9th, 2025, 14:22Property management in Fable is pretty addictive. You can buy any building in the game and rent it out for gold, snowballing until you own absolutely everything.
Owning everything literally does nothing. You reach a breakpoint where you have infinity money and buying everything does nothing.
Fable 3 sorta pretended that it would pay off with the end game scenario but that was largely story locked Choice A Choice B with your management skills not really mattering and the outcome being "whatever".
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logincrash
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rusty_shackleford wrote: ↑ September 9th, 2025, 07:42Dead State.
A game that is simultaneously pretty bad and pretty good.
Survivors you find, and some that show up, are recruited to your base. They can be assigned to activities, feud with each other, form groups that you have to mediate between, etc.,
>3rd screenshot on the steam page
Gay ****** game for gay *******.
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"Oh, it all makes sense now, brother."
It's funShillitron wrote: β September 9th, 2025, 14:24Did we play the same Fable?Oyster Sauce wrote: β September 9th, 2025, 14:22Property management in Fable is pretty addictive. You can buy any building in the game and rent it out for gold, snowballing until you own absolutely everything.
Owning everything literally does nothing. You reach a breakpoint where you have infinity money and buying everything does nothing.
Fable 3 sorta pretended that it would pay off with the end game scenario but that was largely story locked Choice A Choice B with your management skills not really mattering and the outcome being "whatever".
rusty_shackleford wrote: ↑ September 9th, 2025, 07:42Dead State.
A game that is simultaneously pretty bad and pretty good.
Survivors you find, and some that show up, are recruited to your base. They can be assigned to activities, feud with each other, form groups that you have to mediate between, etc.,
I remember I played it ten or so years ago but cannot remember why I dropped it. On that note, is there any good story driven zombie RPGs?
MrTwinkls wrote: ↑ September 9th, 2025, 20:50I remember I played it ten or so years ago but cannot remember why I dropped it.rusty_shackleford wrote: ↑ September 9th, 2025, 07:42Dead State.
A game that is simultaneously pretty bad and pretty good.
Survivors you find, and some that show up, are recruited to your base. They can be assigned to activities, feud with each other, form groups that you have to mediate between, etc.,
Probably the 30 minute long enemy turns
Pillars of Eternity let you manage a castle...
(But I found it very limited in implementation)
(But I found it very limited in implementation)
The three evils that humanity faces:
Censorship
Telemetry
DRM
rusty_shackleford wrote: ↑ September 9th, 2025, 07:42Dead State.
A game that is simultaneously pretty bad and pretty good.
Survivors you find, and some that show up, are recruited to your base. They can be assigned to activities, feud with each other, form groups that you have to mediate between, etc.,
A game where you get yelled at by the fanatical fanbase for daring to request keybinds.
