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Have you ever played a game with developer commentary?

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Have you ever played a game with developer commentary?

Post by rusty_shackleford »

If so, which?
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Post by Oyster Sauce »

I've roamed TF2 maps with it on. It adds speech bubbles you can interact with to trigger specific commentary. Just to kill time.



It led to this video, and Gabe pronouncing his name differently to this day

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Post by Val the Moofia Boss »

I would much rather read/hear about the design process in an interview online than read/hear game dev notes while trying to be immersed or engaged in the game.
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Post by rusty_shackleford »

Oyster Sauce wrote: September 7th, 2025, 23:22
I've roamed TF2 maps with it on. It adds speech bubbles you can interact with to trigger specific commentary. Just to kill time.
I suspect most of the 'yes' answers are going to be Valve tbh
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Post by Roguey »

I liked the Valve and Pillars of Eternity commentaries.
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Post by J1M »

The value of this is directly correlated with the quality of the average developer. The interest level directly correlated with the quality of the game.

Was probably a higher value proposition for developers when the number of titles released per year was 10x less.

EDIT: I replayed something half life with dev commentary. I have also watched enough retrospective commentary from Deus Ex developers to essentially have listened to a multiple developer commentaries for that as well.
Last edited by J1M on September 8th, 2025, 00:17, edited 3 times in total.
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Post by wndrbr »

I liked commentary mode in Valve games, played HL2 with episodes and L4D with commentaries turned on.

I also played Blackwell games with developer's commentary mode on, I don't recommend it. Dave Gilbert has an annoying voice, and he keeps digressing into uninteresting stuff about his personal life.
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Post by Oyster Sauce »

Old dev playthrough of Conker's Bad Fur Day



You'd think developer Let's Plays would be more common.
Last edited by Oyster Sauce on September 8th, 2025, 00:39, edited 1 time in total.
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Post by wndrbr »

Oyster Sauce wrote: September 8th, 2025, 00:39
Old dev playthrough of Conker's Bad Fur Day



You'd think developer Let's Plays would be more common.
"Furry Detail" huh
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Post by SpellSword »

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Post by Magick »

Half Life & Portal ones were pretty insightful, on how they got you to look certain directions, why they designed certain scenes the way they did, what they were like in the past as they were refined, blabla.
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Post by Tadeusz »

Aside from Valve games there's a blooper reel mission in Thief with dev comments - it was pretty fun.
Deus Ex: Invisible War also had dev comments.
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Post by Cedric »

A few. But I only remember Chronicles of Riddick: Escape from Butcher Bay by name. Good game, doesn't overstay its welcome. The commentary didn't make it more enjoyable for me.
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Post by ghardy »

  • Half-Life 2 - Original developer commentary
  • Half-Life 2 Episodes - Original developer commentary
  • Portal - Original developer commentary
  • Half-Life 2 Update - Community commentary
On the other hand, I've seen playthroughs of games like DooM with John Romero playing while talking. And there was one video which featured some of the developers of the original System Shock talking about things such as sound design, level design, development, programming, etc. while playing the game.
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Post by Stack of Turtles »

My favorite part of the Portal developer commentary was at the very beginning when the project leader devoted an entire commentary balloon to explaining that the devs had originally planned to do all the commentary using the word "he" for the player, but they felt bad about it, and then they were saved because somebody explained to them that ackchully Shakespeare used "they/them" and "they/them" was secretly a standard part of the English language all along because the illuminati wrote it on all the grammar textbooks in invisible ink for when the time would come that we needed it.

By "favorite" I mean "most likely to make me do a mass shooting in California".
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Post by aimlesshealer »

ghardy wrote: September 8th, 2025, 07:19
On the other hand, I've seen playthroughs of games like DooM with John Romero playing while talking. And there was one video which featured some of the developers of the original System Shock talking about things such as sound design, level design, development, programming, etc. while playing the game.
Do you have a link?
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Post by Norfleet »

Stack of Turtles wrote: September 8th, 2025, 16:40
By "favorite" I mean "most likely to make me do a mass shooting in California".
Don't be a mass shooter. The virgin crazed gunman vs. the Chad mad bomber or chemist. If you do decide to do a mass shooting, at least be unique and do it with a longbow or something. Preferrably in full period dress, so there's a medieval archer running around shooting up the place.
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Post by ghardy »

aimlesshealer wrote: September 8th, 2025, 18:24
ghardy wrote: September 8th, 2025, 07:19
On the other hand, I've seen playthroughs of games like DooM with John Romero playing while talking. And there was one video which featured some of the developers of the original System Shock talking about things such as sound design, level design, development, programming, etc. while playing the game.
Do you have a link?








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Post by rusty_shackleford »

There's either a lot less than I thought, or the mobygames list is really incomplete
https://www.mobygames.com/group/9162/ga ... ommentary/
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Post by Roguey »

Most devs don't like explaining their intentions, something that can be used against them.
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Post by Rienen »

While I like watching the "after action report" style videos, that touch on how devs problem solved technical hurdles (because I'm a freaking nerd), I don't know about ever listening to dev commentary during a game. I'm not one who lives and dies on "immersion" but that kinda thing seems like it would be a bit too meta for me.
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Post by Oyster Sauce »

Roguey wrote: October 30th, 2025, 12:17
Most devs don't like explaining their intentions, something that can be used against them.
True. The HL2 Episode Whichever commentary is still known to this day for having the part where they admit they dumbed down a level for some ******** playtester.
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Post by J1M »

Oyster Sauce wrote: October 30th, 2025, 15:33
Roguey wrote: October 30th, 2025, 12:17
Most devs don't like explaining their intentions, something that can be used against them.
True. The HL2 Episode Whichever commentary is still known to this day for having the part where they admit they dumbed down a level for some ******** playtester.
Most depressing example of this is probably the Portal 2 commentary where they talk about scripting that 'fixes' when a player shoots the wrong color of portal in segments that require reflexes and eliminating alternative solutions to make it 'easier' for players to see the intended puzzle solutions.
Last edited by J1M on October 30th, 2025, 15:45, edited 1 time in total.
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Post by just »

one of the monkey islands, some remake or whatever it was
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Post by Kalin »

No never. I also never watched a movie with director's commentary. Shut the **** up bozo, I'm trying to enjoy myself.
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Post by DrSneed »

your mom gave developer commentary on you when I was bangingh er
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Post by DrSneed »

she said you're a very handsome boy and that you should apply yourself more
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Post by Baldric »

I played HL2 recently with the deveoper commentary on. It was actually enjoyable to hear the background of the game while playing. Would recommend 10/10.
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Post by asf »

monkey island and it sucked