What are some times you have grinded out a task in video games? What game? What was the goal/reason for the grind?(video games) To repeat a task a large number of times in a row to achieve a specific goal.
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Times you have grinded in video games
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rusty_shackleford
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Times you have grinded in video games
https://en.wiktionary.org/wiki/grind#English

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Wizardry 6 in order to reach level 2 because enemies were killing party members in one hit.
Ah, Etrian OdysseyJ1M wrote: ↑ August 28th, 2025, 13:13Wizardry 6 in order to reach level 2 because enemies were killing party members in one hit.
Last edited by Oyster Sauce on August 28th, 2025, 15:07, edited 1 time in total.
Well, MMOs come to mind as it's necessary for progression.
I rarely grind in solo games but there's some cases like gathering wood and ores in Valheim for building or getting totems to exchange for the neat indestructible boots in Dawn of Magic.
I rarely grind in solo games but there's some cases like gathering wood and ores in Valheim for building or getting totems to exchange for the neat indestructible boots in Dawn of Magic.
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rusty_shackleford
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But is it really, tho?
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Are there any MMOs without grind? It's hard to imagine. Though, using your definition of grind, tasks can be arranged not in a row
Recently Bravely Default because I suck donkey **** at the combat. I think I'm just too impatient. Usually I don't need to grind in jrpg's at all
asf wrote:weeb
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rusty_shackleford
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A lot of newer ones do better at hiding the grind, at least.Tadeusz wrote: ↑ August 28th, 2025, 16:18Are there any MMOs without grind? It's hard to imagine. Though, using your definition of grind, tasks can be arranged not in a rowSome PvP activity may also break the grind.
I'd have to break down various MMOs to figure out exactly what makes the non-grindy ones feel that way. A large selection of content, variety of tasks(incl. very different ways to get to the same goal so you don't have to do the same thing repeatedly), frequently being rewarded(if small) for achieving something, and such are likely all contributing factors.
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What is your opinion of EQs grind? You seemed to have a positive opinion of the game (unless I am mistaken).rusty_shackleford wrote: ↑ August 28th, 2025, 18:13A lot of newer ones do better at hiding the grind, at least.Tadeusz wrote: ↑ August 28th, 2025, 16:18Are there any MMOs without grind? It's hard to imagine. Though, using your definition of grind, tasks can be arranged not in a rowSome PvP activity may also break the grind.
I'd have to break down various MMOs to figure out exactly what makes the non-grindy ones feel that way. A large selection of content, variety of tasks(incl. very different ways to get to the same goal so you don't have to do the same thing repeatedly), frequently being rewarded(if small) for achieving something, and such are likely all contributing factors.
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It's the thing about the game I don't like, sitting in one room repeatedly killing the same mob when it spawns sucksXenich wrote: ↑ August 28th, 2025, 18:41What is your opinion of EQs grind? You seemed to have a positive opinion of the game (unless I am mistaken).rusty_shackleford wrote: ↑ August 28th, 2025, 18:13A lot of newer ones do better at hiding the grind, at least.Tadeusz wrote: ↑ August 28th, 2025, 16:18
Are there any MMOs without grind? It's hard to imagine. Though, using your definition of grind, tasks can be arranged not in a rowSome PvP activity may also break the grind.
I'd have to break down various MMOs to figure out exactly what makes the non-grindy ones feel that way. A large selection of content, variety of tasks(incl. very different ways to get to the same goal so you don't have to do the same thing repeatedly), frequently being rewarded(if small) for achieving something, and such are likely all contributing factors.
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I have mixed feelings on that. I used to think it was bad, and when WoW came out with its "dungeon run" concept it seemed like the solution (and it is I guess depending on the feel you are going for), but after the years I came to appreciate the idea of sitting in a single area and pulling mob cycles waiting for a rare to pop. I was affirmed of my enjoyment of this with Pantheon when I would group in dungeons. It just was fun (for me) to constantly anticipate that the "next pop" might be that rare mob I had been hoping for.rusty_shackleford wrote: ↑ August 28th, 2025, 18:41It's the thing about the game I don't like, sitting in one room repeatedly killing the same mob when it spawns sucksXenich wrote: ↑ August 28th, 2025, 18:41What is your opinion of EQs grind? You seemed to have a positive opinion of the game (unless I am mistaken).rusty_shackleford wrote: ↑ August 28th, 2025, 18:13
A lot of newer ones do better at hiding the grind, at least.
I'd have to break down various MMOs to figure out exactly what makes the non-grindy ones feel that way. A large selection of content, variety of tasks(incl. very different ways to get to the same goal so you don't have to do the same thing repeatedly), frequently being rewarded(if small) for achieving something, and such are likely all contributing factors.
I guess I like both for different reasons.
The only notable grind I've done recently was during the relaunch of Defiance. I enjoy just going around to different overworld events and generally doing my own thing. So, any EGO levels I could get from PvP and/or Social achievements weren't something I cared to do. This meant running the same missions and major/minor Arkfalls for exp, which didn't really bother me, since I enjoyed the jank of the gameplay.
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I fondly remember grinding for rare drops in GW2 because it more often than not meant taking part in huge events with a hundred other players chatting and having fun. Any of the World Boss dragons, or the Chak run, or the raptor races in the desert - all of them required active participation and actual skill rather than just sitting around clicking the same buttons to the point that it could be automated. Something that GW2 also has, sadly, as there are dozens of idling characters surrounded by turrets farming mobs in some areas.
"Oh, it all makes sense now, brother."
PvP activity is either also a grind, because you're grinding some stat associated with PvP, or it's intended to facilitate grind by taking control of territory or resources to grind.
I do like to grind just to be able to kill bosses more easiely and kill trash mobs in 1hit. Korean games like lineage are on another level of grind tho that I woudnt even bother anymore. Was enough already when AION came out I grinded to 49, max was lvl 50 then account got hacked because their server security was **** and that made like 1-2 months of grinding completly useless. After that I tried TERA and Black Desert but didnt go very far because the grind was similar bad there. But if I find a good spot in singleplayer games like that bunny level in Blacksouls 1 I do grind for a few hours, even if I afterwards 1shot every boss...think I stopped at lvl 600 then but on difficulty 1 there was 0 challenge anymore.
Last edited by Vaako on August 28th, 2025, 19:02, edited 4 times in total.
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rusty_shackleford
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Need to do a thread about what makes anti-grindy contentrusty_shackleford wrote: ↑ August 28th, 2025, 18:13A lot of newer ones do better at hiding the grind, at least.Tadeusz wrote: ↑ August 28th, 2025, 16:18Are there any MMOs without grind? It's hard to imagine. Though, using your definition of grind, tasks can be arranged not in a rowSome PvP activity may also break the grind.
I'd have to break down various MMOs to figure out exactly what makes the non-grindy ones feel that way. A large selection of content, variety of tasks(incl. very different ways to get to the same goal so you don't have to do the same thing repeatedly), frequently being rewarded(if small) for achieving something, and such are likely all contributing factors.
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Just about every game. Because number go up. I want a number to go up, doing the thing makes number go up, therefore, I will do the thing until number stops going up or I am prevented from doing the thing. If I encounter a task that makes number go up in a noticeably significant way, my automatic reflex is to do it again.rusty_shackleford wrote: ↑ August 28th, 2025, 13:05What are some times you have grinded out a task in video games? What game? What was the goal/reason for the grind?
This, when I used to PvP in MUDs and in some of the early MMOs, it was a MASSIVE grind at times.Norfleet wrote: ↑ August 28th, 2025, 18:56PvP activity is either also a grind, because you're grinding some stat associated with PvP, or it's intended to facilitate grind by taking control of territory or resources to grind.
I thought more about Lineage 2 where other players may want to take your farming spot forcefully so it's an unpredictable thing.Norfleet wrote: ↑ August 28th, 2025, 18:56PvP activity is either also a grind, because you're grinding some stat associated with PvP, or it's intended to facilitate grind by taking control of territory or resources to grind.
What is a grind though? Repeating content?
Some people in EQ used to claim the end game bosses were a grind due to the extreme cycle of wipes until you perfected your strategy and were able to retain it for the time needed to see it through.
I can't tell you how many times we wiped on the AoW, often getting him to 0% before we tuned every element of the raid until we could take him down without any errors.
Any task that has to be repeated is a grind (exp, quests, etc...). I guess I don't mind grinds IF there is a good balance in the risk vs reward of it and in the process of the grind, part of it is having to master the encounter (it makes the grind seem less mundane). The grinds I hate are where the tasks are simple, no effort, no thought, no skill, etc... just "widget play" for 1000000000000000000000 times until you are rewarded a fancy sprite of power.
Some people in EQ used to claim the end game bosses were a grind due to the extreme cycle of wipes until you perfected your strategy and were able to retain it for the time needed to see it through.
I can't tell you how many times we wiped on the AoW, often getting him to 0% before we tuned every element of the raid until we could take him down without any errors.
Any task that has to be repeated is a grind (exp, quests, etc...). I guess I don't mind grinds IF there is a good balance in the risk vs reward of it and in the process of the grind, part of it is having to master the encounter (it makes the grind seem less mundane). The grinds I hate are where the tasks are simple, no effort, no thought, no skill, etc... just "widget play" for 1000000000000000000000 times until you are rewarded a fancy sprite of power.
Well, from my experience of "real PvP", it isn't like an FPS game of running around killing people randomly. There is planning, strategy on many levels (psychological, physical (in game), economic, political, etc...) and the good PvP guilds dominate with this.Tadeusz wrote: ↑ August 28th, 2025, 19:09I thought more about Lineage 2 where other players may want to take your farming spot forcefully so it's an unpredictable thing.Norfleet wrote: ↑ August 28th, 2025, 18:56PvP activity is either also a grind, because you're grinding some stat associated with PvP, or it's intended to facilitate grind by taking control of territory or resources to grind.
Well, basically, anytime you're repeating the sequence, you're grinding. That's why work is known as "the grind", a concept which existed even before games. Grind is the workification of games.
That's not the part that is the grind. The part that is the grind is when you kill him over and over and over to get that one drop everybody needs. If you only ever had to kill him once, and then that was it, it wouldn't be a grind, because it only needs to be done once. The thing which makes it a grind is that he doesn't drop the thing you need every time, forcing you to repeat a task you've already solved ad nauseam.Xenich wrote: ↑ August 28th, 2025, 19:10Some people in EQ used to claim the end game bosses were a grind due to the extreme cycle of wipes until you perfected your strategy and were able to retain it for the time needed to see it through.
So reward completion has to be a part of the cycle then?Norfleet wrote: ↑ August 28th, 2025, 19:16Well, basically, anytime you're repeating the sequence, you're grinding. That's why work is known as "the grind", a concept which existed even before games. Grind is the workification of games.
That's not the part that is the grind. The part that is the grind is when you kill him over and over and over to get that one drop everybody needs. If you only ever had to kill him once, and then that was it, it wouldn't be a grind, because it only needs to be done once. The thing which makes it a grind is that he doesn't drop the thing you need every time, forcing you to repeat a task you've already solved ad nauseam.Xenich wrote: ↑ August 28th, 2025, 19:10Some people in EQ used to claim the end game bosses were a grind due to the extreme cycle of wipes until you perfected your strategy and were able to retain it for the time needed to see it through.
My point in the cycle was the cycle of the "try" (ie wipe, rez, setup again, etc...), so you are saying that once the process is perfected and the rewards are provided, this is then the true cycle and whether it is a "grind" is based on if the group has to repeat this too much?
Yes. Otherwise it's just FAILURE. Sure, you can failgrind, but that's on you, because you suck. The correct rebuttal to somebody whining about this kind of grind is "GIT GUD, SCRUB".
Specifically, that the rewards ARE AVAILABLE. They may not necessarily actually be provided, and sufficiently, if the game is utilizing grind-creation mechanics like "random drops" or "NEED MOAR!". If I need only one set of King Kong balls, but 99% of them turn out to be eunuchs for no other reason than developer spite, that's a grind-mechanic. If I need over 9000 of them, rather than simply checking off a "Been there, done that", that's also a grind mechanic. The best "grind" mechanic, therefore, doesn't use this kind of force to achieve it: I only need one. I WILL get one. But I can get more, and give/sell/trade it away. Older MUDs were often like this: You only NEEDED one of that item, it was enough for you. Killing the monster would always drop it, so you didn't NEED to grind it multiple times. Of course, you could choose to do so to trade the item to someone else (in which case they wouldn't need to grind it), and you could lose the item through your own incompetence (like, say, getting killed) and thus need another one, but that was on you.Xenich wrote: ↑ August 28th, 2025, 19:21My point in the cycle was the cycle of the "try" (ie wipe, rez, setup again, etc...), so you are saying that once the process is perfected and the rewards are provided, this is then the true cycle and whether it is a "grind" is based on if the group has to repeat this too much?
Remember how Verant would use "nearly" unbeatable raid targets at end game to slow the top guilds?Norfleet wrote: ↑ August 28th, 2025, 19:34Yes. Otherwise it's just FAILURE. Sure, you can failgrind, but that's on you, because you suck. The correct rebuttal to somebody whining about this kind of grind is "GIT GUD, SCRUB".
Specifically, that the rewards ARE AVAILABLE. They may not necessarily actually be provided, and sufficiently, if the game is utilizing grind-creation mechanics like "random drops" or "NEED MOAR!". If I need only one set of King Kong balls, but 99% of them turn out to be eunuchs for no other reason than developer spite, that's a grind-mechanic. If I need over 9000 of them, rather than simply checking off a "Been there, done that", that's also a grind mechanic. The best "grind" mechanic, therefore, doesn't use this kind of force to achieve it: I only need one. I WILL get one. But I can get more, and give/sell/trade it away. Older MUDs were often like this: You only NEEDED one of that item, it was enough for you. Killing the monster would always drop it, so you didn't NEED to grind it multiple times. Of course, you could choose to do so to trade the item to someone else (in which case they wouldn't need to grind it), and you could lose the item through your own incompetence (like, say, getting killed) and thus need another one, but that was on you.Xenich wrote: ↑ August 28th, 2025, 19:21My point in the cycle was the cycle of the "try" (ie wipe, rez, setup again, etc...), so you are saying that once the process is perfected and the rewards are provided, this is then the true cycle and whether it is a "grind" is based on if the group has to repeat this too much?
I remember PoA had targets that were "for the most part" too difficult and kept the top tier raiders "grinding" gear off past targets to min/max to the point where they could take on the next island target, combined with the need to perfect raid practice to the point "no error" efficiency in order to beat them prior to Kunark. They kept this focus a bit even into Kunark with VP and later Velious. This is why I considered the "Try" as a grind aspect.
I wonder how many literal, actual years of my life I have spent grinding in videogames. Live service games in particular are a black hole of time.
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Final Fantasy XIV if you just focus on the main storylines and ignore the class storylines and the rolequests, though the Endwalker rolequests feature the nation leaders so I'd imagine people would like to see those which means having to level at least 3 or 4 other alt jobs.
For WoW you have to do very little ilevel grind if you want to see how the story ends in a raid by doing LFR, but then you will get a bifurcated experience since you teleport into chopped up wings. If you want a coherent experience of walking into the raid and going through it all in one go, then you have to do some delve or M+ farming to raise your ilevel to join a normal PUG.
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Guild Wars 2, since you reach level 80 pretty quickly and you only need to level a few masteries (first few tiers of glider, first few tiers of the base PoF mounts, a couple season 3 masteries) to go through all of the expansions and beat the story.
Final Fantasy XIV if you just focus on the main storylines and ignore the class storylines and the rolequests, though the Endwalker rolequests feature the nation leaders so I'd imagine people would like to see those which means having to level at least 3 or 4 other alt jobs.
For WoW you have to do very little ilevel grind if you want to see how the story ends in a raid by doing LFR, but then you will get a bifurcated experience since you teleport into chopped up wings. If you want a coherent experience of walking into the raid and going through it all in one go, then you have to do some delve or M+ farming to raise your ilevel to join a normal PUG.
Yeah, turret botting still persisted when I last played in 2023. Botting is also a thing in retail WoW, with dozens of moonkin with nonsense names running around on the Eastern beach of Zuldazar starshowering the mobs there. Bots are also a thing in FF14 with dozens of lalas with nonsense names glitching under the map and attacking mobs from out of sight.logincrash wrote: ↑ August 28th, 2025, 18:53Something that GW2 also has, sadly, as there are dozens of idling characters surrounded by turrets farming mobs in some areas.
I think one of the first games I grinded heavily in was Dragon Warrior on Nintendo. My OCD got the best of me, and so I pretty much just killed mobs in the local area collecting cash and exp until I could buy everything at that current cities store. Then I would move on to the next area. Problem I found out though was not only did my level make it where later content was retardedly easy, but most of the high end items I saved to buy in the stores dropped throughout the dungeons. Once I realized this, I just focused on doing the dungeons for the gear rather than bothering chasing the the store bought.
It almost seems like the game would have been better if EVERYTHING (other than starter gear) was dropped in the dungeons. /shrug
It almost seems like the game would have been better if EVERYTHING (other than starter gear) was dropped in the dungeons. /shrug
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rusty_shackleford
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One of the last few times I played WoW I typed /played and felt very, very depressed by what I got back.Val the Moofia Boss wrote: ↑ August 28th, 2025, 19:53I wonder how many literal, actual years of my life I have spent grinding in videogames. Live service games in particular are a black hole of time.
Tried to cope that I wasn't active most of the time or whatever, but yea
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Now add up how much time you have spent at stop lights. lolrusty_shackleford wrote: ↑ August 28th, 2025, 20:13One of the last few times I played WoW I typed /played and felt very, very depressed by what I got back.Val the Moofia Boss wrote: ↑ August 28th, 2025, 19:53I wonder how many literal, actual years of my life I have spent grinding in videogames. Live service games in particular are a black hole of time.
Tried to cope that I wasn't active most of the time or whatever, but yea








