Yeah, the game is not for everyone.
Too many layers, and it punishes people who play modern MMO style until they learn it.
Only MMO that has content that avoids end-game stagnation in the modern sense.
Yeah, the game is not for everyone.
I never said I wasn't enjoying it, but everyone seemed to break off right at the same time.Xenich wrote: ↑ October 6th, 2024, 20:11Yeah, the game is not for everyone.
Too many layers, and it punishes people who play modern MMO style until they learn it.
Only MMO that has content that avoids end-game stagnation in the modern sense.
I had the same problem getting some of my friends from other games to play it. It just doesn't seem to hold interest for some it seems.Tweed wrote: ↑ October 7th, 2024, 00:48I never said I wasn't enjoying it, but everyone seemed to break off right at the same time.Xenich wrote: ↑ October 6th, 2024, 20:11Yeah, the game is not for everyone.
Too many layers, and it punishes people who play modern MMO style until they learn it.
Only MMO that has content that avoids end-game stagnation in the modern sense.
Yeah, the monetization is insane if trying to do the FTP angle.rusty_shackleford wrote: ↑ October 7th, 2024, 02:55the biggest issue with the game is 1. monetization 2. the UI
Edit:Boontaker wrote: ↑ October 7th, 2024, 03:51I know there is a popular UI mod people use. I don't use it but I'm sure it's easy to find.

What a massive, massive piece of ****Xenich wrote: ↑ October 20th, 2024, 19:27Ok, for new players who don't have any real development on the older servers, DDO is still viable when they open up the new 64 bit server (providing it fixes their lag issues which are currently so bad the game is unplayable).
For those of you who have time invested into your characters (ie reincarnations, guild progression, bought account/character upgrades in the store, etc...) It is a big NO NO as the new servers will ONLY be for new characters AND require a VIP sub.
DDO at this point is pointless for old players and the current lag is so bad that numerous issues are occurring ranging from gear/attribute/spells/effects not registering properly, to abilities not firing while mobs beat you down, etc...
Unless they fix this in some reasonable amount of time AND come up with a way to get older accounts over to the new servers, there is going to be a mass exodus (already happening with numerous players stopping subs and shutting down play).
BTW, there has always been lag in the game, but I have never experienced to any consistency and level in all the years that it is now. It is bad, I mean... really bad.
So any of you looking to play, like I said.. New character + VIP is your only reasonable option, but nobody sane is going to throw away their old characters if they have any real time put into them.
Good game concept, but ruined by ******** mainstream development focus.Vergil wrote: ↑ October 25th, 2024, 15:06What a massive, massive piece of ****Xenich wrote: ↑ October 20th, 2024, 19:27Ok, for new players who don't have any real development on the older servers, DDO is still viable when they open up the new 64 bit server (providing it fixes their lag issues which are currently so bad the game is unplayable).
For those of you who have time invested into your characters (ie reincarnations, guild progression, bought account/character upgrades in the store, etc...) It is a big NO NO as the new servers will ONLY be for new characters AND require a VIP sub.
DDO at this point is pointless for old players and the current lag is so bad that numerous issues are occurring ranging from gear/attribute/spells/effects not registering properly, to abilities not firing while mobs beat you down, etc...
Unless they fix this in some reasonable amount of time AND come up with a way to get older accounts over to the new servers, there is going to be a mass exodus (already happening with numerous players stopping subs and shutting down play).
BTW, there has always been lag in the game, but I have never experienced to any consistency and level in all the years that it is now. It is bad, I mean... really bad.
So any of you looking to play, like I said.. New character + VIP is your only reasonable option, but nobody sane is going to throw away their old characters if they have any real time put into them.
Different gameplay mechanics though. It doesn't have all the development layers that DDO has in its systems which I think are the biggest drag on the servers when you add in the focus on faster mass combat. These games were never designed to be this way.Finarfin wrote: ↑ October 25th, 2024, 15:03Thought it would make things better but seeing as the server is in Las Vegas, I still lag, even worse than before. Just get a server up and running from Amsterdam, the LOTRO one seems to run from there and it is somewhat fine.
I tried again and all of a sudden, the game feels really smooth (for now) compared to what I had yesterday and a few months before.
I recall there being a shortcut you could bind that was just interact without attackWaterMage wrote: ↑ August 24th, 2025, 21:49Any way to make my char use the item/door/wathever instead of attacking the air?
I was playing in reaper and got killed. My hireling got killed and I was out of mana, so I used dimensional door, to retreat to a shrine and revive him, tried to enter it but my char kept attacking the door, used the air savant ability to get distance, lured enemies, tried again. My char didn't entered the door and kept attacking the air. I tried a third time. Same. Attacking the air, but this time I got killed.
This is also annoying in quests like The Spinner of Shadows even outside of reaper difficulty. Instead of picking the blue gem, my char keep attacking an invulnerable enemy.


The server infrastructure got moved to 64bit so it might have helped, but I suspect it probably didn't because the server software for DDO(& lotro) is special in the same way the kids that ride the short bus are.
This is one of those games I wish private servers would have took off with. I think a lot of the problems they have are with pushing the game to be too actiony. I think I mentioned it already in the past here, but I think if they slowed down combat, increased HP on the mobs/player and turned the game more into a EQ like battle in terms of time and progression, a lot of the "lag" aspect would go away. When repeater xbows are shooting out a ton of bolts per round, it just gets silly.rusty_shackleford wrote: ↑ August 27th, 2025, 12:09The server infrastructure got moved to 64bit so it might have helped, but I suspect it probably didn't because the server software for DDO(& lotro) is special in the same way the kids that ride the short bus are.
It has a custom scripting language/VM that nobody working at SSG knows how to modify let alone improve, anyone who did is long gone
Basically the entire thing is single-threaded because it was created during the era when everyone thought processing power would keep going up instead of MOAR COREZ. Consider various other mid-00s games which still kinda run like ****
I actually thought it was a very good real-time adaptation of the 3.5e (homebrew) rulesetXenich wrote: ↑ August 27th, 2025, 12:18This is one of those games I wish private servers would have took off with. I think a lot of the problems they have are with pushing the game to be too actiony. I think I mentioned it already in the past here, but I think if they slowed down combat, increased HP on the mobs/player and turned the game more into a EQ like battle in terms of time and progression, a lot of the "lag" aspect would go away. When repeater xbows are shooting out a ton of bolts per round, it just gets silly.
Their homebrew stuff is great. For eg, warlocks having part of their Eldritich Blast damage affected by their pact, I loved it. It made leveling a Carceri WLK and a Celestial different experiences and quests which I struggled as one, I had a breeze with the other. Or the elemental apotheosis for savants, it is great. Or how they implemented stop time in ED, vastly different than P&P.rusty_shackleford wrote: ↑ August 27th, 2025, 12:19I actually thought it was a very good real-time adaptation of the 3.5e (homebrew) ruleset
What wouldn't work. Look how many enemies you fight in DDO. Every quest will take forever or... Basically everyone will be either triple phantasmal killer illusionist with greater color spray or sneaky assassinate builds.Xenich wrote: ↑ August 27th, 2025, 12:18y. I think I mentioned it already in the past here, but I think if they slowed down combat, increased HP on the mobs/player and turned the game more into a EQ like battle in terms of time and progression
IIRC the biggest issue I had with alchemist is being a healer. It's doable, but you have to be very careful of potion arcs(One of the metamagics makes them fly in a higher arc, do NOT use this one, there's also one that makes them fly faster, you want to use that one)WaterMage wrote: ↑ August 27th, 2025, 13:26Alchemist, I honestly didn't tried earlier because I only used a bit in Pathfinder Kingmaker on my companions, this DDO alchemist is much better than Paizo alchemist at least so far. Got to lv 9 today and my xp potion ran off