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Various tabletop stuff not deserving its own thread
Crawford is also gone now. WOTC D&D is dead.

Last edited by Acrux on April 11th, 2025, 21:56, edited 1 time in total.
In memory of what was once the epitome of RPGs.
Let's remember DnD for what it was, not what it became before its death.
Started a new pathfinder 2e campaign. It's an interesting take on the action economy of a TTRPG, everyone gets 3 actions each turn and you get stacking penalties for the round based ok what you do.
We are only level 2 but the balance of the game seems a bit of out of whack. I THINK the game is designed so that a party of teamwork based characters could do many different things each round to defeat an encounter with style. A bard intimidate, fighter trip, rogue execute etc..
However that's not what my party did, instead everyone made their bread and butter fantasy build from other games and just ran with it. The ranger takes a lot of time for very little effect, no stat to damage bonus on ranged attacks so he often does 1 damage on his turn, the wizard is pretty effective although he takes a ton of damage due to poor tactics. The bard is amazing mostly because he buffs me. I one shot everything I touch as a damage focused barbarian.
The math is tight with big numbers, enemies normally have equal or better attack modifiers to the players. Yet they have lower defenses and HP.
So far I'm enjoying it, leveling up is cool because of all the options you get at every level. All the different skill actions are fun for when attacking just isn't reasonable l, shoving enemies around, intimidating guys.
We are only level 2 but the balance of the game seems a bit of out of whack. I THINK the game is designed so that a party of teamwork based characters could do many different things each round to defeat an encounter with style. A bard intimidate, fighter trip, rogue execute etc..
However that's not what my party did, instead everyone made their bread and butter fantasy build from other games and just ran with it. The ranger takes a lot of time for very little effect, no stat to damage bonus on ranged attacks so he often does 1 damage on his turn, the wizard is pretty effective although he takes a ton of damage due to poor tactics. The bard is amazing mostly because he buffs me. I one shot everything I touch as a damage focused barbarian.
The math is tight with big numbers, enemies normally have equal or better attack modifiers to the players. Yet they have lower defenses and HP.
So far I'm enjoying it, leveling up is cool because of all the options you get at every level. All the different skill actions are fun for when attacking just isn't reasonable l, shoving enemies around, intimidating guys.
They were always woke. In their setting, everyone was canonically bisexual until stated otherwise by an official source. This was right at the time when D&D 4e was in full swing and Paizo had a lot of activity in their forums.
The fact that people let them make money by rehashing 3e is just an example of the kind of ******** mongoloids that comprise normie cattle.
Cipher wrote: ↑ May 16th, 2025, 03:09They were always woke. In their setting, everyone was canonically bisexual until stated otherwise by an official source. This was right at the time when D&D 4e was in full swing and Paizo had a lot of activity in their forums.
The fact that people let them make money by rehashing 3e is just an example of the kind of ******** mongoloids that comprise normie cattle.
Yeh, and even though the Golarion setting was officially published in 2008, it was being brewed for several years before that.
Which again goes to show how far back the woke invasion against gaming spaces was being prepared.
I believe that. In their setting, each race is either a monarchy with a unisex ruler (king or queen), a faceless democracy, or a matriarchy.
It is my opinion that good stories... end. They go from point A to point B, they have to entertain you of course, but they must end. If they don't, they fester into boredom and mediocrity after a while, it's inevitable, be it because of a change in management, or because the author runs out of ideas, or for whatever reason.UltraFan123 wrote: ↑ April 11th, 2025, 22:02![]()
In memory of what was once the epitome of RPGs.
Let's remember DnD for what it was, not what it became before its death.
And when a good story ends, who knows, sometimes, someone who read it and really liked it and fantasized on what could be next in that story starts writing, and then adds something of himself to it, to the point the story inspired to the previous one becomes a completely new thing.
I think good story ending is the fuel for new stories to be created. And of course it does not only apply to a "story", but also to a videogame, a videogame company, a ttrpg, and so on.
I think much of the current decay of the entertainment industry, from movies to videogames to ttrpgs, is because people, be it the c-suites scared of daring to do something new, or the public itself, obstinately want the franchises they love to continue indefinitely. But if they do, they inevitably decay into slop.
And if we want to be technical, this guy I agree with makes the argument D&D died a long time ago.
And that may be a good thing.
Last edited by Cloharp7 on May 16th, 2025, 09:41, edited 3 times in total.
When I saw that In Pathfinder: WOTR it was a real head scratcher and had a **** ton of arguments with people in how nonsensical it is ,especially how the queen was openly a bisexual which opens a whole can of worms.Cloharp7 wrote: ↑ May 16th, 2025, 08:49I believe that. In their setting, each race is either a monarchy with a unisex ruler (king or queen), a faceless democracy, or a matriarchy.
Since below it's all recommendations, I split my original comment into this second post:
as painful as it may be, D&D is dying. Let it go. Keep playing it of course, I currently am (OSRIC, amazing), but not with the expectation something new will come out from the franchise. Instead, maybe look around, there are so many good systems out there. Traveler, ACKS, Castles & Crusades (which, BTW, they are unaffected by the tariffs, they set up their OWN printing workshop in the US, for your gun-toting, apple-pie-eating, freedom-loving rednecks' information. They are also based), Scarlet Heroes if you want a game geared on 1-2 players only, the list goes on.
Just stay away from games like Lancer though, they have a page dedicated to tell players of our political alignment how we are regressive and bigoted and not welcome there. Their "lore" includes stuff like "Chauvinist regimes" and "BELLA CIAO Project" (an old song from Italian rebels fighting the nazis at the end of WW2, and today chanted by communists as a call for resistance, usually against the "terrible far-right"). Yeah. 20$ wasted for me.
Another two honorary/dishonorary mentions:
- Lamentations of the Flame Princess: goes hard into the "weird", the guy writing monsters and stuff is great in what he does. However, while being on the receiving end of cancel culture, he's a bit of a leftist on some things, such as feminism, while on others he is not. However, it does not seep into the games. I HIGHLY suggest the book "Veins of the Earth".
- Mothership: beware, the game devs donated to BLM. I unfortunately got their stuff before knowing it. Several books have girlbosses, and one is centered on a space station which also contains sex bots, gender change stations and Cyberpunk-like degeneracy. HOWEVER, their books "Dead Planet" and even greater, "Gradient Descent", are really amazing books for a dark sci-fi campaign, with almost no pozz whatsoever. Especially the second one, the setting is great. Also their " Shipbreaker Tools" book is good if you want inspiration for spaceship designs we would be able to build today (yes, the design is International Space Station level, I love it).
as painful as it may be, D&D is dying. Let it go. Keep playing it of course, I currently am (OSRIC, amazing), but not with the expectation something new will come out from the franchise. Instead, maybe look around, there are so many good systems out there. Traveler, ACKS, Castles & Crusades (which, BTW, they are unaffected by the tariffs, they set up their OWN printing workshop in the US, for your gun-toting, apple-pie-eating, freedom-loving rednecks' information. They are also based), Scarlet Heroes if you want a game geared on 1-2 players only, the list goes on.
Just stay away from games like Lancer though, they have a page dedicated to tell players of our political alignment how we are regressive and bigoted and not welcome there. Their "lore" includes stuff like "Chauvinist regimes" and "BELLA CIAO Project" (an old song from Italian rebels fighting the nazis at the end of WW2, and today chanted by communists as a call for resistance, usually against the "terrible far-right"). Yeah. 20$ wasted for me.
Another two honorary/dishonorary mentions:
- Lamentations of the Flame Princess: goes hard into the "weird", the guy writing monsters and stuff is great in what he does. However, while being on the receiving end of cancel culture, he's a bit of a leftist on some things, such as feminism, while on others he is not. However, it does not seep into the games. I HIGHLY suggest the book "Veins of the Earth".
- Mothership: beware, the game devs donated to BLM. I unfortunately got their stuff before knowing it. Several books have girlbosses, and one is centered on a space station which also contains sex bots, gender change stations and Cyberpunk-like degeneracy. HOWEVER, their books "Dead Planet" and even greater, "Gradient Descent", are really amazing books for a dark sci-fi campaign, with almost no pozz whatsoever. Especially the second one, the setting is great. Also their " Shipbreaker Tools" book is good if you want inspiration for spaceship designs we would be able to build today (yes, the design is International Space Station level, I love it).
Last edited by Cloharp7 on May 16th, 2025, 09:52, edited 6 times in total.
Ranged damage tends to be less than melee, but it just sounds like your ranger sucks. What edge did he take?Boontaker wrote: ↑ May 16th, 2025, 03:02Started a new pathfinder 2e campaign. It's an interesting take on the action economy of a TTRPG, everyone gets 3 actions each turn and you get stacking penalties for the round based ok what you do.
We are only level 2 but the balance of the game seems a bit of out of whack. I THINK the game is designed so that a party of teamwork based characters could do many different things each round to defeat an encounter with style. A bard intimidate, fighter trip, rogue execute etc..
However that's not what my party did, instead everyone made their bread and butter fantasy build from other games and just ran with it. The ranger takes a lot of time for very little effect, no stat to damage bonus on ranged attacks so he often does 1 damage on his turn, the wizard is pretty effective although he takes a ton of damage due to poor tactics. The bard is amazing mostly because he buffs me. I one shot everything I touch as a damage focused barbarian.
The math is tight with big numbers, enemies normally have equal or better attack modifiers to the players. Yet they have lower defenses and HP.
So far I'm enjoying it, leveling up is cool because of all the options you get at every level. All the different skill actions are fun for when attacking just isn't reasonable l, shoving enemies around, intimidating guys.
Last edited by DrSneed on May 16th, 2025, 12:53, edited 1 time in total.
There's also Homebrewing existing contentCloharp7 wrote: ↑ May 16th, 2025, 09:43as painful as it may be, D&D is dying. Let it go. Keep playing it of course, I currently am (OSRIC, amazing), but not with the expectation something new will come out from the franchise. Instead, maybe look around, there are so many good systems out there.
I hate the Antichrist!
To be fair to him we are playing a core books only remastered game. So none of the player power books are allowed. He's got the 2 shot attack vs hunted prey, and now a high accuracy shot, he went beastmaster for his free archetype so I think he will be fineDrSneed wrote: ↑ May 16th, 2025, 12:51Ranged damage tends to be less than melee, but it just sounds like your ranger sucks. What edge did he take?Boontaker wrote: ↑ May 16th, 2025, 03:02Started a new pathfinder 2e campaign. It's an interesting take on the action economy of a TTRPG, everyone gets 3 actions each turn and you get stacking penalties for the round based ok what you do.
We are only level 2 but the balance of the game seems a bit of out of whack. I THINK the game is designed so that a party of teamwork based characters could do many different things each round to defeat an encounter with style. A bard intimidate, fighter trip, rogue execute etc..
However that's not what my party did, instead everyone made their bread and butter fantasy build from other games and just ran with it. The ranger takes a lot of time for very little effect, no stat to damage bonus on ranged attacks so he often does 1 damage on his turn, the wizard is pretty effective although he takes a ton of damage due to poor tactics. The bard is amazing mostly because he buffs me. I one shot everything I touch as a damage focused barbarian.
The math is tight with big numbers, enemies normally have equal or better attack modifiers to the players. Yet they have lower defenses and HP.
So far I'm enjoying it, leveling up is cool because of all the options you get at every level. All the different skill actions are fun for when attacking just isn't reasonable l, shoving enemies around, intimidating guys.
Even without remastered he should still be doing decent damage. So he's a flurry ranger? Not nearly as good on ranged as precision, but tell him to get a composite bow. Should have a bit of strength so that propulsive actually does something. Beastmaster doesn't feel great on flurry rangers cause it eats up an attack when you want to do 4 strikes as flurry every turn. An archetype like archer might be better for pointblank shot or even the sniping duo archetype. At higher levels he should be looking into exploiting enemy weaknesses, which flurry excels at.
Also hunt prey is something you can do out of combat which a lot of people forget. You don't need to have sight of the target just knowledge that they exist.
Also hunt prey is something you can do out of combat which a lot of people forget. You don't need to have sight of the target just knowledge that they exist.
Last edited by DrSneed on May 16th, 2025, 14:54, edited 4 times in total.
I can't even imagine not laughing out loud every time I see this ****. It is evergreen hilarity.
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Check dis out https://f.rpghq.org/zszHsnqPPILZ.pdf?n= ... f-free.pdf
"By 2021, people will be randomly turning into El Atrocidad and La Luz Extinguido" - Shadowrun 1E


They got goblinatedElement wrote: ↑ May 30th, 2025, 09:15"By 2021, people will be randomly turning into El Atrocidad and La Luz Extinguido" - Shadowrun 1E
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anon on /tg/ wrote:Honestly, I just really hate how narrative systems are written and worded. Wouldn't be surprised if that (and their books being like 800 pages long, but only 6 pages actually pertaining to rules) filters some people. **** is written like
>When a STRIFE happens, every player must check their PREPAREDNESS. Each player must flip their READINESS coins, then discuss who will go first. When your time to act comes, you must choose to either DETOUR or TREND! When TRENDING, describe what you want to do to your SAGA VISCOUNT, and then decide on whether you want to commit your ALACRITY in either DETERMINATION, INTERFERENCE, GLAMOUR, or STREETSMARTS. Once decided upon, spin on the CAPABILITY WHEEL and refer to the provided table, which will determine the result of your TREND. Once all ACTORS have completed their DETOURS or TRENDS, all players and the SAGA VISCOUNT must move their TIMEKEEPER meeple on the TEMPORAL PASSING BOARD (refer to page 471, Temporal Timekeeping And Gender Identity), based on the result of their TREND.
Apparently Atrocidad is a La rather than an El? Pesky arbitrary gendered language. Also, La Luz Extinguido is a cool character, and also poorly named, what with its glowing eyes.Element wrote: ↑ May 30th, 2025, 09:15"By 2021, people will be randomly turning into El Atrocidad and La Luz Extinguido" - Shadowrun 1E
Honestly, I don't believe in "eldritch horror". If there's anything my experiences have taught me about life, it's that humans can normalize anything. Today's Eldritch Horror is tomorrow's Hello Cthulhu.
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There's a dragon magazine article about how to deal with a character not being able to walk and the solution was to put him on the shoulders of another party member so that he could at least help fight, until they could get him to a healerHavitner wrote: ↑ May 21st, 2025, 17:52I can't even imagine not laughing out loud every time I see this ****. It is evergreen hilarity.
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If I was running a game where someone chose to be in a wheelchair, I would hammer home to the party how much of a detriment that PC is.
All their money would have to go to upkeep of the wheelchair and everything would take 4x as long to do.
Anything outside of a town would have to be difficult terrain and the wheelchair takes damage with some rule I would make up.
Anyone carrying the player would take an exhaustion point on a failed check which I would make impossible anyway.
Every building has 60 feet of stairs (just because) and the carrying player has to make a skill check every 5 feet.
Melee attacks within 5 feet of the PC have advantage as if prone.
All their money would have to go to upkeep of the wheelchair and everything would take 4x as long to do.
Anything outside of a town would have to be difficult terrain and the wheelchair takes damage with some rule I would make up.
Anyone carrying the player would take an exhaustion point on a failed check which I would make impossible anyway.
Every building has 60 feet of stairs (just because) and the carrying player has to make a skill check every 5 feet.
Melee attacks within 5 feet of the PC have advantage as if prone.
If I was running a game where someone chose to be in a wheelchair, I'd tell them to quit spazzing around or find a different group.
Gay 5e playerJordy wrote: ↑ July 21st, 2025, 22:27Melee attacks within 5 feet of the PC have advantage as if prone.
That, or you can get two characters for the price of one: Play as a congenitally legless wizard and the dude he is strapped to. It's just like playing as blobber!rusty_shackleford wrote: ↑ July 21st, 2025, 21:56There's a dragon magazine article about how to deal with a character not being able to walk and the solution was to put him on the shoulders of another party member so that he could at least help fight, until they could get him to a healer
Daggerheart isn't so bad as system. Planning to play it with anti-woke ideas and estheticsHavitner wrote: ↑ May 21st, 2025, 17:52I can't even imagine not laughing out loud every time I see this ****. It is evergreen hilarity.
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Yuck. Good luck, you're fighting against it coming out of Critical Role and now with Jeremy Crawford and Chris Perkins joining them, plenty of the bad things from 5E will be there too. Sounds like trying to ice skate uphill to me.
I do agree with the idea of taking and fixing good systems that just happen to be created by leftards, tho I also agree with Acrux that it's unlikely the ones from Critical Role can make a decent RPG system.
EDIT: Grammar.
EDIT: Grammar.
Last edited by UltraFan123 on July 22nd, 2025, 01:39, edited 1 time in total.


