
If you had a magic wizard wand you could wave and improve the game, what would you do to make it better?

I originally had a longer OP written specifically about this then deleted it. I basically came to the conclusion that making it even more of a CYOA probably wouldn't make it better. But I've soured heavily on branching dialogue choices in favor of reactive worlds.Tadeusz wrote: ↑ July 13th, 2025, 08:16and more developed paths for warriors and rogues would be nice.
Perhaps but in the current state of the game the mage path has the most content and it's basically the preferred path of the game. It just would be nice for other classes to have their unique interactions and pieces of lore.rusty_shackleford wrote: ↑ July 13th, 2025, 08:21I basically came to the conclusion that making it even more of a CYOA probably wouldn't make it better.
That last part is most important, best to start there.Probably start off with more combat - the beginning is very slow and exposition-heavy, and I don't think that helps get the player into the mystery of his character. This is something I tried to correct in the future opening levels of Black Isle games (notably IWD2, where you're in trouble the moment you step off the boat in Targos). Also, I would work more extensively in creating more dungeon and exploration areas, and do another pass on the combat mechanics in the game - the story and quest structure in the game ended up becoming the primary focus of design, and I think the game suffered as a whole when it came to combat.
I was going to answe "Kick California, Portland, and Seattle out of it"