This will put Larian out of business.
-Humbaba



















rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
why does this game have colony management? We already have spaceships and our merchant business to deal with.Colony management is at only 3.4 at this point, which is far less than we would like to see. We will be putting in tutorials, improving the UI, tweaking numbers, offering more interesting rewards and adding reactivity to colony events and decisions. We will also remove the necessity to personally visit the colony to claim a reward - it was a quite popular demand.
I don't know anything about these characters except their name, class and portrait, but I can recommend one quick simple change that will instantly make Jae and Idira just as popular as the pretty girl.Just like the last time, Argenta raked in all the praise, nominations, and awards! Who would have doubted that it would happen?
Unfortunately, same as the last time, the least popular companions are Jae and Idira, although the gap isn’t as big this time. We are already implementing a number of further tweaks and improvements which will make them more interesting and unique both mechanically and narratively.
Battle Sisters have always been extremely popular with the 40k crowd. When they released the first updated plastic range in 2019, it sold out within minutes. I like em alot too.Emphyrio wrote: ↑ September 15th, 2023, 20:46I don't know anything about these characters except their name, class and portrait, but I can recommend one quick simple change that will instantly make Jae and Idira just as popular as the pretty girl.
I think these two go hand in hand. Not sure. I don't plan to tank the day 1 purchase.Emphyrio wrote: ↑ September 15th, 2023, 20:46why does this game have colony management? We already have spaceships and our merchant business to deal with.
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.

My suggestion was going to be to give them better portraits. Jae's (the captain chick) is ok but too mommish and her scar is non-aesthetic. If they fixed the scar and altered her outfit to give her some chest skin she'd fine. Indira is just awful.Humbaba wrote: ↑ September 15th, 2023, 20:51Battle Sisters have always been extremely popular with the 40k crowd. When they released the first updated plastic range in 2019, it sold out within minutes. I like em alot too.
I normally don't post about this, but this looks cool.
Jae had to learn the difference between a handful of gold and a hand full of gold the hard way, but look at her now! When it comes to trade - she has a golden touch, and whenever she gives you a hand - it's worth its weight in gold.
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Bee double O Z Eeeeeeeeee
Rumors say the amasec in the Martyrs Endurance is called 'firewater' for a reason. But better not dwell on it too much, pal. Just order another glass and have a chat with Octaviana - the charming hostess of this cozy place.
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
Should fire all the writers too while they're at it, and the producers, programmers, designers, QA team.
That'd be gay.Humbaba wrote: ↑ September 20th, 2023, 18:19Inb4 the arm turns out to be a bit of highly forbidden/sought after archeotech, causing conflict with the techpriest companion and forcing the player to make a Tough Decision (c) between the two.
-Humbaba
Reactivity, if you decide to be a heretic:
When Psykers use their powers, they tap into the Immaterium itself.
And the more reckless they are, the thinner the veil gets, opening the passage to realspace for all kinds of blood-chilling daemonic horrors.
Our designers have done a great job of showing you the consequences.
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
The artists draw what they're told. It looks like they put less effort into the woke characters. You can see that Idira and Fu Manchew have rougher rendering than the normal characters.junior wrote: ↑ September 20th, 2023, 22:08they need to fire the entire art team
it's not just this game, all of their games have this awful look
I was gonna try this game out but having seconds thoughts
The_Mask wrote: ↑ September 27th, 2023, 20:34Reactivity, if you decide to be a heretic:
When Psykers use their powers, they tap into the Immaterium itself.
And the more reckless they are, the thinner the veil gets, opening the passage to realspace for all kinds of blood-chilling daemonic horrors.
Our designers have done a great job of showing you the consequences.
![]()
Oops my psyker rolled that a greater daemon was summoned. Guess I'll just reload.


rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
But first, try to kill it and loot its corpse.Emphyrio wrote: ↑ September 28th, 2023, 23:10Oops my psyker rolled that a greater daemon was summoned. Guess I'll just reload.
save scumming should wipe your hard driveEmphyrio wrote: ↑ September 28th, 2023, 23:10Oops my psyker rolled that a greater daemon was summoned. Guess I'll just reload.
Update 0.2.1ao for Rogue Trader Beta!
Update 0.2.1ao is live for Rogue Trader Beta!
Changelog (Beware of possible spoilers below!):
Doctrines and abilities:
Vanguard’s Formidable Distraction talent now correctly reduces dodge;
Toughness resistance check for Psyker’s Assail didn’t have any base difficulty - fixed;
Adept’s Sharpshooter talent didn’t work - fixed;
Adept’s Clue debuff icon wasn’t appearing on the targets - fixed;
Adept’s Dismantling Attack Heroic Act would always prioritize melee weapon if the character had both melee and ranged weapons equipped - fixed, there are now separate buttons for using melee and ranged versions of this Heroic act;
Adept’s Desperate Measure had the same name and icon as Adept’s Heroic act - fixed;
Assassin’s Aim for the Opening could provide an incorrectly cumulative damage bonus if applied multiple times from different directions and then used from any of those directions - fixed;
Assassin’s Killing Edge damage bonus from lethality didn’t work - fixed;
Hunter’s Piercing Shot was indefinitely stacking “Pierce and Ruin” debuff on the target after each attack - fixed;
Marksman’s Fortress talent didn’t work - fixed;
Fighter’s Combat Master was being calculated incorrectly - fixed;
Commissar’s Let’s Give them Hell ability didn’t provide an extra turn to the ally after killing the marked target - fixed;
Psy-rating 4 had incorrect requirement for Psy-rating 2 instead of 3 - fixed;
Items
Requimator item ability was incorrectly dealing damage to all enemies in combat, not just those close to the target - fixed;
The Armour of Refraction was listed in the wrong category in the inventory - fixed;
Story and dialogue
A book event in Commorragh was ending abruptly after picking one of the options - fixed;
Multiple text fixes in tooltips, dialogues and book events across the game;
In dialogue with Clementia, you would gain 7 experience every time you’d ask her about any other issues you should be aware of - fixed;
UI
Sometimes when hovering over a skillcheck in dialogue, you’d see the two different success chances - fixed;
Crippled Arm trauma icon was missing - fixed;
Points of interest and important NPCs kept being hidden by fog of war on the location map even after being discovered - fixed;
Fighter’s Sworn Enemy debuff no longer appears twice on the target;
Space
Planets and points of interest could lose their textures on the system map under certain circumstances - fixed;
Torpedo launch ability tooltip now better reflects that the highlighted tiles are for the placement of torpedoes, not for attacking the enemy. The visual effect for these tiles has also been updated for better readability;
Misc:
Encounter with the wildlife on Janus wasn’t treated as ambush and allowed a preparation phase - fixed;
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.
rusty_shackleford wrote: ↑ October 28th, 2024, 07:36Mediocre or bad games can still have parts that are good.