Ok, so this is going to get me some heat because you play as a buzzcut girlboss with a traumatic past who talks to the "voices" in her head like she's in Hellblade, and questing around the first area you do odd jobs for several negresses. Oh, and immediately upon taking control of your ship, you'll notice that you have no direct control of the pitch axis, meaning the only control style is the equivalent of "arcade" or "simplified" mode in other space games. So it sounds absolutely terrible, BUT, if you can set all of that aside, Chorus is actually quite good.
The controls are an acquired taste for sure, but once they click, in my opinion it has the most fun handling model out of arcadey space games. There is a real sense of speed, you can powerslide, you can do a fast rolling strafe-dodge, and the camera angle is slightly dynamic and adjusts to make it all feel and look good. For sure, it's not one of those games where you feel like you're just rotating in circles barely moving while you try to get your sights on an enemy. The gunplay and aiming feels very polished. It has a semi-open world structure with sidequests, etc., and even what I would almost call the occasional dungeon. And despite the woke veneer, the story isn't all bad. Your AI ship is kind of a cool character.
It's not perfect and there is a little bit of jank in parts, but it succeeds in some things I haven't seen in other space games, and the graphics are excellent at 4k 120fps if you have the hardware to max it. I have not played all the way through, but from the chunk I played, I'd say that if it had attractive characters, it would be in the high 8s out of 10.