I do believe from other posts I saw here that we all already have houses and "developer approved" houses are seldom something I want (or can have, as many are just bought with real money instead of in-game quests etc). I much more prefer to pick a place and use my imagination (usually a room in a tavern where a character has his specific bed he always uses where I /sleep before I log out, or make a campfire through the Cooking profession in the wilderness, etc). Not only in World of Warcraft either, in Sacred and other games I would just go live in an unused house or similar as well. Sacred also allows to drop your gold and every item, so I loved to leave everything out before closing the game and pick everything back up (shortcut A on pc) when loading the game once more, even just to see all the items around the place.rusty_shackleford wrote: β June 2nd, 2025, 13:25Housing has always been a feature for the vocal minority, especially streamers etc., to show off now. It's not a real feature that actually adds anything to the game for me unless I'm furnishing a home for characters to actually live in, which could be neat mind you.
We have a Steam curator now. You should be following it. https://store.steampowered.com/curator/44994899-RPGHQ/
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It just doesn't feel the same to me in an MMO when it's instanced. I thought my base in fo76 was neat because other players could stop by, look around, use the vending machines of public accommodations etc.,DagothGeas5 wrote: β June 2nd, 2025, 16:57I do believe from other posts I saw here that we all already have houses and "developer approved" houses are seldom something I want (or can have, as many are just bought with real money instead of in-game quests etc). I much more prefer to pick a place and use my imagination (usually a room in a tavern where a character has his specific bed he always uses where I /sleep before I log out, or make a campfire through the Cooking profession in the wilderness, etc). Not only in World of Warcraft either, in Sacred and other games I would just go live in an unused house or similar as well. Sacred also allows to drop your gold and every item, so I loved to leave everything out before closing the game and pick everything back up (shortcut A on pc) when loading the game once more, even just to see all the items around the place.rusty_shackleford wrote: β June 2nd, 2025, 13:25Housing has always been a feature for the vocal minority, especially streamers etc., to show off now. It's not a real feature that actually adds anything to the game for me unless I'm furnishing a home for characters to actually live in, which could be neat mind you.
But that doesn't really scale to MMO size so I don't think there's much of a solution.
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Cope.
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Still anxiously counting down the days until Blizzard HQ gets KyoAni'd
asf wrote:weeb
aye, i sometimes like unequipping all my gear save my shirt and pants, and lying down on a bed in an inn before logging offDagothGeas5 wrote: β June 2nd, 2025, 16:57I do believe from other posts I saw here that we all already have houses and "developer approved" houses are seldom something I want (or can have, as many are just bought with real money instead of in-game quests etc). I much more prefer to pick a place and use my imagination (usually a room in a tavern where a character has his specific bed he always uses where I /sleep before I log out, or make a campfire through the Cooking profession in the wilderness, etc). Not only in World of Warcraft either, in Sacred and other games I would just go live in an unused house or similar as well. Sacred also allows to drop your gold and every item, so I loved to leave everything out before closing the game and pick everything back up (shortcut A on pc) when loading the game once more, even just to see all the items around the place.rusty_shackleford wrote: β June 2nd, 2025, 13:25Housing has always been a feature for the vocal minority, especially streamers etc., to show off now. It's not a real feature that actually adds anything to the game for me unless I'm furnishing a home for characters to actually live in, which could be neat mind you.
FF XI's housing had a couple unique gameplay-related features.rusty_shackleford wrote: β June 2nd, 2025, 13:25Housing has always been a feature for the vocal minority, especially streamers etc., to show off now. It's not a real feature that actually adds anything to the game for me unless I'm furnishing a home for characters to actually live in, which could be neat mind you.
You could use it to garden. The process was involved and took awhile, but it gave all players access to certain items that were normally restricted to BCNMs, and otherwise could be used as a casual moneymaking enterprise. I gardened enough elemental ores and other materials to make my first million gil on Horizon, for insance.
You could also do something like feng shui. Various furnishings had elemental affinities. A house's dominant elemental affinity would create bonus effects for that player. For instance, you could make crafting certain items more likely to succeed, or more likely to produce an HQ item.
You could also earn decorations for your house through missions etc that had minor gameplay effects when put up. Things like increasing fishing success or yield.
They will not tie player power or strong advantages to housing because of what happened with garrisons.Kalarion wrote: β June 3rd, 2025, 14:55FF XI's housing had a couple unique gameplay-related features.rusty_shackleford wrote: β June 2nd, 2025, 13:25Housing has always been a feature for the vocal minority, especially streamers etc., to show off now. It's not a real feature that actually adds anything to the game for me unless I'm furnishing a home for characters to actually live in, which could be neat mind you.
You could use it to garden. The process was involved and took awhile, but it gave all players access to certain items that were normally restricted to BCNMs, and otherwise could be used as a casual moneymaking enterprise. I gardened enough elemental ores and other materials to make my first million gil on Horizon, for insance.
You could also do something like feng shui. Various furnishings had elemental affinities. A house's dominant elemental affinity would create bonus effects for that player. For instance, you could make crafting certain items more likely to succeed, or more likely to produce an HQ item.
You could also earn decorations for your house through missions etc that had minor gameplay effects when put up. Things like increasing fishing success or yield.
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They won't do it because WoW hasn't been an MMO longer than it was an MMO. It's a loot treadmill where you hop around waiting for a queue to pop.
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Why is this thread tagged under *******
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reminder that blizzard has to keep old versions of their game around because the audience for their current version doesn't exist
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WoW is perhaps the least interesting 21 year old actively developed game. It has so little accumulated content because they repeatedly just wipe away the last expansion β either literally so or effectively so. You can play something like OSRS and it has so much content from the years of development that it's crazy.
Last edited by rusty_shackleford on June 21st, 2025, 23:01, edited 2 times in total.
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Disagree. While the longevity of the normal gameplay is pretty short (beat the current expansion questline and get to level cap over the weekend, do the current raid, and then you're done till the next patch), and even though you don't have 21 years of campaign to play through, there is still 21 years of art and music to tour through.rusty_shackleford wrote: β June 21st, 2025, 23:00WoW is perhaps the least interesting 21 year old game. It has so little accumulated content because they repeatedly just wipe away the last expansion β either literally so or effectively so. You can play something like OSRS and it has so much content from the years of development that it's crazy.

There is no other game that has the same level of character customization as WoW in terms of visually distinct playable races, the sheer number of transmogs and mounts and pets and items/flasks/toys/food that augment the look of your character. No other game has so many high fantasy zones to fly through and explore. Two decades of music, and looking at my favorites' playlist the game has over 300 truly great tracks (before counting the many variations of a single track!). Art wise, the only games that come close in terms of accumulated art are FF14 and GW2, which have been running for half the length of WoW and do not have the same level of technical quality in the visual art be it character model variety or the amount of armor that is configurable (in FF14 you can't swap out your cape or shoulderpads or belt or chestplate. They are all one piece. FF14 does not have tons of recolors for almost every mount like WoW has, so if you like a model but don't like its color scheme or pattern, sucks to be you).
There is no other online videogame with an active ingame RP community as large as WoW's with ingame campaigns happening every month with hundreds of attendees per day. LotRO's doesn't come anywhere near close.
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That's exactly my point: most of this isn't content.Val the Moofia Boss wrote: β June 21st, 2025, 23:23Disagree. While the longevity of the normal gameplay is pretty short (beat the current expansion questline and get to level cap over the weekend, do the current raid, and then you're done till the next patch), and even though you don't have 21 years of campaign to play through, there is still 21 years of art and music to tour through.rusty_shackleford wrote: β June 21st, 2025, 23:00WoW is perhaps the least interesting 21 year old game. It has so little accumulated content because they repeatedly just wipe away the last expansion β either literally so or effectively so. You can play something like OSRS and it has so much content from the years of development that it's crazy.
There is no other game that has the same level of character customization as WoW in terms of visually distinct playable races, the sheer number of transmogs and mounts and pets and items/flasks/toys/food that augment the look of your character. No other game has so many high fantasy zones to fly through and explore. Two decades of music, and looking at my favorites' playlist the game has over 300 truly great tracks (before counting the many variations of a single track!). Art wise, the only games that come close in terms of accumulated art are FF14 and GW2, which have been running for half the length of WoW and do not have the same level of technical quality in the visual art be it character model variety or the amount of armor that is configurable (in FF14 you can't swap out your cape or shoulderpads or belt or chestplate. They are all one piece. FF14 does not have tons of recolors for almost every mount like WoW has, so if you like a model but don't like its color scheme or pattern, sucks to be you).
There is no other online videogame with an active ingame RP community as large as WoW's with ingame campaigns happening every month with hundreds of attendees per day. LotRO's doesn't come anywhere near close.
Contrast something like DDO, a significantly smaller budget game. It has 20 years of accumulated content and it shows. I bought DDO DLCs because I wanted to play the content that was in it.
Let's say you had to buy each WoW xpac individually to play the content that was provided, but did not require that xpac to go to the next(assume likewise with leveling). Which expansions would you buy?
Depending on what classes and races you like, you might buy one or two expansions there. Most people would buy TBC to unlock jewelcrafting or another expansion with a specific tradeskill they like. And it has been a long time since I've played(and yet, I've seen nothing that would suggest the trend has changed), so maybe another expansion or two for other tradeskills.
But fundamentally, what content has been added over the years that the average player would still want to engage with to the point of owning that specific expansion?
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That is complicated answer because the way the game has worked since Legion is that they will bring back old dungeons in the Mythic+ dungeon roster and update their enemy mechanics and ability visuals, and people ask for a lot of old dungeons to get brought back. They are bringing back dungeons as old as Cata that still look good like Vortex Pinnacle and Throne of the Tides. And then there is the Timewalking week every month where you get to rerun old expansion dungeons and an old expansion raid with the numbers tuned up to be more relevant for current max level and geared characters, and people keep asking for more old raids to be added to Timewalking. So people would still buy those old expansions so that they have more variety in dungeons. And then last year we had MoP remix where you go to through almost all MoP content (except for the original Vale of Eternal Blossoms zone, Golden Lotus questline, and the Wrathion legendary questline) and that was very popular, and soon they will be doing a Legion remix. As a new player you don't go through WoW's content linearly like in FF14 but you will still experience a lot of its simply because it gets brought back. And then there are also people who chose to use Chromie Time to go do old expansion questlines to level up instead of sitting in a city and spamming the dungeon queue. And then you have people running old questlines and raids trying to get transmogs/mounts/pets/toys/etc.rusty_shackleford wrote: β June 21st, 2025, 23:40But fundamentally, what content has been added over the years that the average player would still want to engage with to the point of owning that specific expansion?
If you are asking me personally, I would probably want to buy all of them. Every expansion has stuff I want, be it transmogs/mounts/playable races/classes or dungeons I would like to see be added to M+, or raids added to Timewalking, or battleground maps I would like to see when doing my seasonal 40 RBG wins for a Vicious Saddle mount. And now with the advent of Remix, there is now the hope that old overworld content and questlines will get tuned up and made for a better experience.rusty_shackleford wrote: β June 21st, 2025, 23:40Let's say you had to buy each WoW xpac individually to play the content that was provided, but did not require that xpac to go to the next(assume likewise with leveling). Which expansions would you buy?
βΊ Long
MoP (holistically) = WotLk (DKs, transmogs) = Legion (M+ feature) > Shadowlands (zones and transmogs) = Dragonflight (dragonriding) > Cata (dungeons and transmogs) = TBC (zones) = TWW (zones) = WoD (zones, some instances) >> BFA (very little stuff of current relevance).
Last edited by Val the Moofia Boss on June 22nd, 2025, 01:38, edited 1 time in total.
For the entire month of July, transmog droprates from all raids and dungeons up through Shadowlands will be doubled, and the droprate of the boss mounts (ie Invincible, Mimiron's Head, etc) and legendary weapons (ie Sulfuras, Warglaives of Azzinoth, etc) increased by 10x. So if there is anything you really want, might be good to pop a WoW token.
Character customization is still a weak point, even after the shadowlands upgrade to the Character creation. Generic NPCs still can look so much cooler than us. An example of this are the Nightborne NPCs in Suramar. Why can't the Nightbornes we have look as cool as them?Val the Moofia Boss wrote: β June 21st, 2025, 23:23Disagree. While the longevity of the normal gameplay is pretty short (beat the current expansion questline and get to level cap over the weekend, do the current raid, and then you're done till the next patch), and even though you don't have 21 years of campaign to play through, there is still 21 years of art and music to tour through.rusty_shackleford wrote: β June 21st, 2025, 23:00WoW is perhaps the least interesting 21 year old game. It has so little accumulated content because they repeatedly just wipe away the last expansion β either literally so or effectively so. You can play something like OSRS and it has so much content from the years of development that it's crazy.
There is no other game that has the same level of character customization as WoW in terms of visually distinct playable races, the sheer number of transmogs and mounts and pets and items/flasks/toys/food that augment the look of your character. No other game has so many high fantasy zones to fly through and explore. Two decades of music, and looking at my favorites' playlist the game has over 300 truly great tracks (before counting the many variations of a single track!). Art wise, the only games that come close in terms of accumulated art are FF14 and GW2, which have been running for half the length of WoW and do not have the same level of technical quality in the visual art be it character model variety or the amount of armor that is configurable (in FF14 you can't swap out your cape or shoulderpads or belt or chestplate. They are all one piece. FF14 does not have tons of recolors for almost every mount like WoW has, so if you like a model but don't like its color scheme or pattern, sucks to be you).
There is no other online videogame with an active ingame RP community as large as WoW's with ingame campaigns happening every month with hundreds of attendees per day. LotRO's doesn't come anywhere near close.
None of which matters if all of that content has been rendered into irrelevant useless dogshit and is functionally unplayable because there is no one to play it with because it is DEAD. If all you care about is "art and music", you are not here to play a game, you are watching the Youtube.Val the Moofia Boss wrote: β June 21st, 2025, 23:23Disagree. While the longevity of the normal gameplay is pretty short (beat the current expansion questline and get to level cap over the weekend, do the current raid, and then you're done till the next patch), and even though you don't have 21 years of campaign to play through, there is still 21 years of art and music to tour through.
Oh I agree that there are many more cool WoW models that would be great to play as, and yeah it's a shame that you don't get access to all variations of a race like the thin human models introduced in BFA. I think it is a testament to WoW that we already have so many different races, and there are even more races that get popular playable races requests like Ogre, Naga, Drakkonoids, Broken, both versions of Arrakoa, Ethereals and Brokers, Nerubians, Lich model, San'layn, Jinyu, Saurok, Mogu, Saberon, Botani, Sethrak, etc. Strangely, there is nowhere near as much demand for NPC races becoming playable in the other current MMOs like FF14 (only seen player desire for Lupin) or GW2 (only seen desire for Tengu and Kodan). It is a shame that Blizzard harvests a billion+ USD$$$ per year with their millions of subscribers x (box purchase every two years + $180 yearly subs), but they can't be bothered to assign a few art guys out of their 500+ man team to go model/texture/rig/animate and fulfill those popular requests. It's probably ties into that corpo ******** where the courts ruled that the suits have a moral obligation to shareholders over customers, and then when the business achieves market saturation and can't grow anymore the suits try to keep increasing profit margins by cutting costs.buttfucker 3000 wrote: β June 28th, 2025, 02:34Character customization is still a weak point, even after the shadowlands upgrade to the Character creation. Generic NPCs still can look so much cooler than us. An example of this are the Nightborne NPCs in Suramar. Why can't the Nightbornes we have look as cool as them?Val the Moofia Boss wrote: β June 21st, 2025, 23:23Disagree. While the longevity of the normal gameplay is pretty short (beat the current expansion questline and get to level cap over the weekend, do the current raid, and then you're done till the next patch), and even though you don't have 21 years of campaign to play through, there is still 21 years of art and music to tour through.rusty_shackleford wrote: β June 21st, 2025, 23:00WoW is perhaps the least interesting 21 year old game. It has so little accumulated content because they repeatedly just wipe away the last expansion β either literally so or effectively so. You can play something like OSRS and it has so much content from the years of development that it's crazy.
There is no other game that has the same level of character customization as WoW in terms of visually distinct playable races, the sheer number of transmogs and mounts and pets and items/flasks/toys/food that augment the look of your character. No other game has so many high fantasy zones to fly through and explore. Two decades of music, and looking at my favorites' playlist the game has over 300 truly great tracks (before counting the many variations of a single track!). Art wise, the only games that come close in terms of accumulated art are FF14 and GW2, which have been running for half the length of WoW and do not have the same level of technical quality in the visual art be it character model variety or the amount of armor that is configurable (in FF14 you can't swap out your cape or shoulderpads or belt or chestplate. They are all one piece. FF14 does not have tons of recolors for almost every mount like WoW has, so if you like a model but don't like its color scheme or pattern, sucks to be you).
There is no other online videogame with an active ingame RP community as large as WoW's with ingame campaigns happening every month with hundreds of attendees per day. LotRO's doesn't come anywhere near close.


The downfall of WoW really needs to be studied
https://i.imgur.com/m3tjd6D.mp4
Forgive the **** quality video with no sound, not sure where to find the proper link
https://i.imgur.com/m3tjd6D.mp4
Forgive the **** quality video with no sound, not sure where to find the proper link
asf wrote:weeb
methoxetamine wrote: β June 28th, 2025, 16:55The downfall of WoW really needs to be studied
https://i.imgur.com/m3tjd6D.mp4
Forgive the **** quality video with no sound, not sure where to find the proper link
They massacred Danath Trollbane. They completely neutered him, he literally says "The Sons of Lothar promote tolerance and mercy" in the new questline. I don't even know it was possible to do worse than Pelagos, but nu-Blizzard keep surpassing themselves.
Faerin is also a disgrace; she's just tokenism incarnate :
- Black
- "Strong" woman
- Mongrel (Half-Elf)
- One-eyed
- Covered with scars
- Jewfro
- One arm amputee
- Descendant of "Queen Craishae, the First Flame" and imbued with it's magical power.
- Wannabe therapist with her safespace ******** with Anduin, ocean of positivity that is always right.
"Trollbane"
That's like... a German being named Hans Jewkiller.
Trolls are our friends.
That's like... a German being named Hans Jewkiller.
Trolls are our friends.
I hate the Antichrist!
there's no way that's a proper cutscene in game, that's gotta be some fan made gay **** surely lmaomethoxetamine wrote: β June 28th, 2025, 16:55The downfall of WoW really needs to be studied
https://i.imgur.com/m3tjd6D.mp4
Forgive the **** quality video with no sound, not sure where to find the proper link
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What really sells it to me is the glasses
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Imagine paying every month to play this ****.methoxetamine wrote: β June 28th, 2025, 16:55The downfall of WoW really needs to be studied
https://i.imgur.com/m3tjd6D.mp4
Forgive the **** quality video with no sound, not sure where to find the proper link
The reason housing has always been a feature for a vocal minority is because housing is typically A: Inconvenient, and B: Useless.rusty_shackleford wrote: β June 2nd, 2025, 13:25Housing has always been a feature for the vocal minority, especially streamers etc., to show off now. It's not a real feature that actually adds anything to the game for me unless I'm furnishing a home for characters to actually live in, which could be neat mind you.
Our characters are wandering murderhobos. They don't need a house that is inconvenient to reach because you have to travel to a spot which is either far from anywhere useful to access it, where everyone in the world is somehow living in that one apartment building like it's some kind of magical flophouse, and/or it's useless and doesn't let the player actually accomplish anything in/with it.
The solution is to give the player a ******* boat. Houses are for poors, anyway. Yachts are where it's at. Having a boat serves all the expected functions of housing: You can decorate it, personalize it, whatever. It is also useful, because it happens to be the player's mode of transport and can provide him with naval artillery support. You can have gameplay around it, where you fight other boats in it, whether in PvE or PvP. And because it's a mobile object, the player can take it with him so it's actually where he's at, without everyone being crammed into a single flophouse somewhere, or having to bicker over real estate.
I play mainly for heroic and mythic raiding with my guild. But yeah the story took a massive nosedive after Legion and then crashed in a fiery nuclear explosion in Shadowlands. The lore has been so irredeemably raped and defiled that it's no longer recognizable. Zero interest in paying any attention to this pozzed slop.WaterMage wrote: β June 29th, 2025, 06:16Imagine paying every month to play this ****.methoxetamine wrote: β June 28th, 2025, 16:55The downfall of WoW really needs to be studied
https://i.imgur.com/m3tjd6D.mp4
Forgive the **** quality video with no sound, not sure where to find the proper link
Thanks to Ion and that ****** Danuserbuttfucker 3000 wrote: β June 29th, 2025, 07:13I play mainly for heroic and mythic raiding with my guild. But yeah the story took a massive nosedive after Legion and then crashed in a fiery nuclear explosion in Shadowlands. The lore has been so irredeemably raped and defiled that it's no longer recognizable. Zero interest in paying any attention to this pozzed slop.WaterMage wrote: β June 29th, 2025, 06:16Imagine paying every month to play this ****.methoxetamine wrote: β June 28th, 2025, 16:55The downfall of WoW really needs to be studied
https://i.imgur.com/m3tjd6D.mp4
Forgive the **** quality video with no sound, not sure where to find the proper link
I hate the Antichrist!





