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Any RTS/RTT with good naval combat?

For discussing tactical and strategy games. What's the difference between tactics and strategy anyways?
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Vlajdimir Ermenović
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Any RTS/RTT with good naval combat?

Post by Vlajdimir Ermenović »

The only example I can think of is Supreme Commander (and presumably, by extension, Total Annihilation, which I haven't played yet). The ships handle how they should, and the scale is large enough to allow for that. The variety of ships is good, the factional differences made it interesting, a lot of thought went into their capabilities and armaments, and there's a good balance of simluating real-life warships to spicing them up with sci-fi ideas. What else should I play if I enjoyed that?
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Post by maidenhaver »

Fall of the Samurai.
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Emphyrio
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Post by Emphyrio »

Shogun 2 ships were pretty impressive. There were different types of crew members who apparently did different things. Unfortunately CA doesn't understand that fleets should have faster movespeed than land armies, so there wasn't much need to have naval battles in Shogun 2. Rome 2 was a major step backwards as naval battles were greatly simplified.
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Post by maidenhaver »

S2/FotS built on Empire, naval combat wise, but they kept the rock paper scissors formula (which was fine there) and dumbed everything else down too. S2 was simplified, but its mechanics worked better than Empire's. Now CA have been a garbage developer jizzing fan-service for a decade and there is no competition.
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Post by Emphyrio »

We'll never get a good Empire 2 because of anti-colonial butthurt.
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Post by maidenhaver »

Its the anti-colonial butthurt that kills all hope of Empire 2 forever, but we were never realistically getting another good TW from the creators of Rome 2, Warhammer, Three Kingdoms, and Pharaoh. Cuckrative ***embly suck at the niche they created out of nothing.
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Post by Tweed »

Some indie really needs to make a new colonial era strategy game, they can cash in on telling jurnos where to stick it.
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Post by 420smokeweed6969 »

Red alert 3 and it's the tops as far as the genre's concerned. (install Remix) I'm going to see about putting in a quick intro + overview to the popular mods. You guys deserve the best games.
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Post by Galdred »

Vlajdimir Ermenović wrote: August 14th, 2023, 16:12
The only example I can think of is Supreme Commander (and presumably, by extension, Total Annihilation, which I haven't played yet). The ships handle how they should, and the scale is large enough to allow for that. The variety of ships is good, the factional differences made it interesting, a lot of thought went into their capabilities and armaments, and there's a good balance of simluating real-life warships to spicing them up with sci-fi ideas. What else should I play if I enjoyed that?

I think Patrician 3 and Port Royale 1 had good naval combat with wind direction and boarding. It was maybe a bit too easy to break it and exploit the AI (I don't remember exactly, it was a long time ago).

Otherwise, these Harpoon successors are real time, but maybe a bit too involved (I think CMO AI relies on scripting a lot, so its level is up to the scenario maker). I didn't have time to try them first hand, but they look quite involved:


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Post by asf »

some tw had passable naval combat
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Post by Brugmans »

Ancient Wars: Sparta deserves a mention together with the rest of the series.

It's a 2006 real time strategy game with a focus on unit customization. Instead of monolithic units with defined stats + upgrades like in your typical RTS, you choose a light, medium or heavy soldier and give him a weapon and shield of your choice.
In the same vein, soldiers can mount and dismount from horses (including enemy steeds whose rider has been killed), drive chariots, climb walls et cetera.

As far as naval combat goes, warships can sink the enemy with both artillery and ramming maneuvers, and transport up to twenty warriors on board.
These don't just sit in the hold like in Age of Empires though. Ranged troops can help to sink the enemy vessels with their missiles, and melee infantry can capture a ship outright in a grappling action.
► A couple screenshots
It would be the greatest RTS of all time if it was a well-designed and polished game, but in fact it's very janky (AI, pathfinding...) and despite the gimmicks, the gameplay is shallow compared to the classics.
The original game is on Archive but it also got a Definitive EditionTM recently which is probably on Steam (but I don't know because I pirated it (just to make this post)) and has HD support.
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Post by Demonic Fate »

Battlefleet Gothic: Armada II if you're OK with an obviously completely fantasy setting.
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Post by gerey »

Prequel of sorts to the abovementioned Sea Power is Cold Waters, though the focus is on commanding a single submarine (US or Soviet). It's more arcadey than other sub sims and controls more like an RTT.

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Post by gastovski »

Napoelon Total War
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Post by anvi »

There's a really good new (sorta) RTS called Beyond All Reason. Ship combat is good, lots of great ships, huge battleships, tactical missile ships, nuke ships, nuke defense ships, aircraft carriers with drones, submarines, etc. And you can build torpedo towers and sonar and stuff too. You can build in the water. Also has hovercraft as well as ships.

There's also an option change the sea level on the map. So you can remove all water from a map and build on what used to be the sea bed. Or you can flood the map with water and only the high land is dry.
Last edited by anvi on July 14th, 2025, 00:04, edited 2 times in total.
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Meaty Clackers
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Post by Meaty Clackers »

Vlajdimir Ermenović wrote: August 14th, 2023, 16:12
Any RTS/RTT with good naval combat?
no