Any RTS/RTT with good naval combat?
Any RTS/RTT with good naval combat?
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maidenhaver
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Adventurer's Guild
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maidenhaver
- Posts: 9591
- Joined: Apr 17, '23
- Location: ROLE PLAYING GAME
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Geolocation
Adventurer's Guild
Vlajdimir Ermenović wrote: ↑ August 14th, 2023, 16:12The only example I can think of is Supreme Commander (and presumably, by extension, Total Annihilation, which I haven't played yet). The ships handle how they should, and the scale is large enough to allow for that. The variety of ships is good, the factional differences made it interesting, a lot of thought went into their capabilities and armaments, and there's a good balance of simluating real-life warships to spicing them up with sci-fi ideas. What else should I play if I enjoyed that?
I think Patrician 3 and Port Royale 1 had good naval combat with wind direction and boarding. It was maybe a bit too easy to break it and exploit the AI (I don't remember exactly, it was a long time ago).
Otherwise, these Harpoon successors are real time, but maybe a bit too involved (I think CMO AI relies on scripting a lot, so its level is up to the scenario maker). I didn't have time to try them first hand, but they look quite involved:
It's a 2006 real time strategy game with a focus on unit customization. Instead of monolithic units with defined stats + upgrades like in your typical RTS, you choose a light, medium or heavy soldier and give him a weapon and shield of your choice.
In the same vein, soldiers can mount and dismount from horses (including enemy steeds whose rider has been killed), drive chariots, climb walls et cetera.
As far as naval combat goes, warships can sink the enemy with both artillery and ramming maneuvers, and transport up to twenty warriors on board.
These don't just sit in the hold like in Age of Empires though. Ranged troops can help to sink the enemy vessels with their missiles, and melee infantry can capture a ship outright in a grappling action.
The original game is on Archive but it also got a Definitive EditionTM recently which is probably on Steam (but I don't know because I pirated it (just to make this post)) and has HD support.
Prequel of sorts to the abovementioned Sea Power is Cold Waters, though the focus is on commanding a single submarine (US or Soviet). It's more arcadey than other sub sims and controls more like an RTT.
There's also an option change the sea level on the map. So you can remove all water from a map and build on what used to be the sea bed. Or you can flood the map with water and only the high land is dry.
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