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Space sci-fi games

No RPG elements? It probably goes here!
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Space sci-fi games

Post by rusty_shackleford »

Video games… IN SPAAAAACEEEEEEEEE!!!!!
This is for games that actually involve the player character being someone who explores space. Therefore, it must involve some kind of travel between planets and travel either on alien planets or large spacecrafts(space stations, etc.,)
Preferably the game must feature the player character as a separate entity from their ship, otherwise they're just spaceship simulators. Likewise, it must have features other than action, I don't think too many people would put Halo in the same category as the games below.

Excluding games made last century, when men were still men.
  • No Man's Sky: Boring, rewardless treadmill. Normie's idea of what a space game is. Incredibly shallow.
  • Starfield: Terrible
  • Starbound: 2D No Man's Sky
  • Scam Citizen: Not a real game that exists
  • X series: Barely count as games, autistic offline trade management simulators
  • Rodina: Daggerfall… IN SPAAAAACEEEEEEEEE!!!!!
  • Everspace 2: Sadly, it's ship only, but otherwise a fun arcade-style space flight shooty pooty game. I recommend it. (Unlike the first game, it is not a roguelike)
  • Elite Dangerous: Shimmering jaggies stop me from playing, galaxybrains can't figure out how to implement antialiasing(not joking, none of the antialiasing options work they've closed the issue as WONTFIX. My guess is it's something to do with how specular is rendered because it's a very weird sort of shimmering.)
    elite jaggies.webp
    Maybe I'll check it out once they feel like fixing that.
  • Stellar Tactics. Been in early access for a decade. Maybe someday!
  • Rebel Galaxy. Similar to Everspace 2, it's a fun arcade shooty pooty game but it's just spaceship only. Don't get the sequel, it's a girlboss game and reportedly sucks.
  • Spacebourne 2: The little turk that could. Still in early access, let's see how it goes.
  • Outerworlds: Sucks. The sequel is going to suck too. Nusidian is full of foids, avoid!
Games that look interesting but I have not played and/or have no opinion on:
  • PULSAR: Lost Colony
  • Parkan 2: I need to play this but looks like it might be neat. Flew under my radar for years.
  • Empyrion - Galactic Survival
  • Galaxy on Fire 2. Supposedly the PC version lacks addons that the mobile version has, need to look into this sometime.
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Post by Bertram_Tung »

Independence War 2: Edge of Chaos is still the best one all around one that I've ever played. It just barely qualifies for the cutoff of this century, having released in 2001.

Edit: It is space-ship only, though. But you do have a space station that you live in and you do cool operations style management stuff there while not in your ship.
Last edited by Bertram_Tung on June 22nd, 2025, 03:05, edited 3 times in total.
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Post by Norfleet »

rusty_shackleford wrote: June 22nd, 2025, 02:40
[*] Elite Dangerous: Shimmering jaggies stop me from playing, galaxybrains can't figure out how to implement antialiasing(not joking, none of the antialiasing options work they've closed the issue as WONTFIX. My guess is it's something to do with how specular is rendered because it's a very weird sort of shimmering.)
I dunno what a Shimmering Jaggie is. It sounds like something from that WhiteSquare game that he dragged me into and then promptly ragequit out of. But have you tried using VodkAA? I don't use any weird AAs, I just turn the AA off and use VodkAA.
rusty_shackleford wrote: June 22nd, 2025, 02:40
[*] Everspace 2: Sadly, it's ship only, but otherwise a fun arcade-style space flight shooty pooty game. I recommend it. (Unlike the first game, it is not a roguelike)
So what's the deal here: Is ship-only valid or not?
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Post by Bertram_Tung »

rusty_shackleford wrote: June 22nd, 2025, 02:40
[*] Elite Dangerous: Shimmering jaggies stop me from playing, galaxybrains can't figure out how to implement antialiasing(not joking, none of the antialiasing options work they've closed the issue as WONTFIX. My guess is it's something to do with how specular is rendered because it's a very weird sort of shimmering.)
This blew my mind as well and caused me to nope out the last time I re-visited. Funny, I used to play years ago for quite a while, and for some reason I either didn't notice or wasn't bothered or maybe it wasn't as bad on my smaller monitor, but the last time I tried to come back, it was a massive eyesore, and their refusal or incompetence to fix the problem was shocking.
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Post by Oyster Sauce »

This game blew my mind as a kid. It might have been my first open world RPG :scratch:

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Post by Nooneatall »

What about Freelancer?
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Post by Bertram_Tung »

Nooneatall wrote: June 22nd, 2025, 03:19
What about Freelancer?
I enjoyed it muchly.
There was actually just another update to the Freelancer HD mod which quite nicely polishes the game while being very respectful of vanilla.
https://github.com/FLHDE/freelancer-hd-edition
v0.7 released last week. He's been rolling out updates steadily for a few years. It's really high quality.
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Post by Val the Moofia Boss »

Honkai Star Rail: ongoing zany space fantasy RPG with a contemporary Chinese fantasy aesthetic. Haven't seen anything quite like it. You wake up on a futuristic sci fi spacestation that is being attacked by robots, fight them off, get invited aboard an ancient space train that is retracting a historical route along the cosmos as it jumps from point to point in its database. Recommended if you like linear, story heavy JRPGs and/or great aesthetics. Not recommended if you want non-linearity, being able to kill anyone, or a "hard sci fi" aesthetic.
► My current evaulation


rusty_shackleford wrote: June 22nd, 2025, 02:40
Scam Citizen: Not a real game that exists
I spent many hours on this game. There was a time when I might have recommended it. It is incredibly immersive. Unfortunately, the game has terrible netcode, and you can die to enemies shooting through walls or you step foot on a floor and you just randomly die, and they have added more mechanics like losing your items on death and long travel times from a respawn point that just makes the game increasingly unenjoyable to play.
► Show Spoiler
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Post by Stack of Turtles »

Empyrion suuuuucks. I've never played Pulsar but some of my friends played it briefly and liked it.
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Post by asf »

empyrion is fun
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Post by Stack of Turtles »

asf wrote: June 22nd, 2025, 04:36
empyrion is fun
Did they change the gay *** EA motorcycle sound?
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Post by Norfleet »

Val the Moofia Boss wrote: June 22nd, 2025, 03:25
Honkai Star Rail: ongoing zany space fantasy RPG with a contemporary Chinese fantasy aesthetic. Haven't seen anything quite like it. You wake up on a futuristic sci fi spacestation that is being attacked by robots, fight them off, get invited aboard an ancient space train that is retracting a historical route along the cosmos as it jumps from point to point in its database. Recommended if you like linear, story heavy JRPGs and/or great aesthetics. Not recommended if you want non-linearity, being able to kill anyone, or a "hard sci fi" aesthetic.
I am unclear why you are trying to peddle a ****** Chinkslop weeb MMO with bundled CCP spyware in a thread about PRESTIGIOUS SPACE GAMES that are NOT MMOs.
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Post by Val the Moofia Boss »

Norfleet wrote: June 22nd, 2025, 05:36
PRESTIGIOUS SPACE GAMES that are NOT MMOs.
I remember playing a few missions of that old Tie Fighter game. It was pretty neat. Might be worth revisiting. There were a few other Star Wars games with spaceflight that I played. That one where you played as a Naboo starfighter, I think that had overall pretty boring gameplay. Rogue Squadron was neat but most of the missions are about flying around the surface of planets IIRC, probably because having a ground moving past below you makes it easier to judge distance and you can have difficulty like trying to navigate those tight canyon levels.

I played a bit of Freelancer, I think the demo. I thought it was odd how there were warp gates inside a star system, as in for going between planets. Typically warp gates like in EVE Online, Babylon 5, Mass Effect, etc, are used for traveling between star systems.

Kerbal Space Program was pretty neat. I think I managed to get to land on the moon and then come back. Lots of adjusting the orbital lines. Apparently a sequel was made by a completely different dev team, so it's probably not very good.

There was another late 1990s/early 2000s game I played a bit of that I cannot recall the name of. I remember I was controlling this red ship in an underground city or huge spacestation, I think it had a 3rd person view, and there were other ships like police going around.
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Post by Norfleet »

Val the Moofia Boss wrote: June 22nd, 2025, 05:49
I played a bit of Freelancer, I think the demo. I thought it was odd how there were warp gates inside a star system, as in for going between planets. Typically warp gates like in EVE Online, Babylon 5, Mass Effect, etc, are used for traveling between star systems.
The hugeiosity of space is not to be misunderestimated. If there weren't warp gates INSIDE the system, it'll take you like half an hour to get to Mars at lightspeed. That means either ships are capable of LUDICROUS SPEED (lightspeed is too slow), you get a time compression (can't be used in MP), the scale of the game is just completely shot. Warp gates let you have ships that don't go at LUDICROUS SPEED. Also, the scale in Freelancer is, in fact, completely shot anyway on top.
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Post by Bertram_Tung »

Val the Moofia Boss wrote: June 22nd, 2025, 05:49
Norfleet wrote: June 22nd, 2025, 05:36
PRESTIGIOUS SPACE GAMES that are NOT MMOs.
I remember playing a few missions of that old Tie Fighter game. It was pretty neat. Might be worth revisiting. There were a few other Star Wars games with spaceflight that I played. That one where you played as a Naboo starfighter, I think that had overall pretty boring gameplay. Rogue Squadron was neat but most of the missions are about flying around the surface of planets IIRC, probably because having a ground moving past below you makes it easier to judge distance and you can have difficulty like trying to navigate those tight canyon levels.

I played a bit of Freelancer, I think the demo. I thought it was odd how there were warp gates inside a star system, as in for going between planets. Typically warp gates like in EVE Online, Babylon 5, Mass Effect, etc, are used for traveling between star systems.

Kerbal Space Program was pretty neat. I think I managed to get to land on the moon and then come back. Lots of adjusting the orbital lines. Apparently a sequel was made by a completely different dev team, so it's probably not very good.

There was another late 1990s/early 2000s game I played a bit of that I cannot recall the name of. I remember I was controlling this red ship in an underground city or huge spacestation, I think it had a 3rd person view, and there were other ships like police going around.
Tie Fighter is an incredible game. Highly prestigious. Doesn't get enough respect.
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Post by Bertram_Tung »

Norfleet wrote: June 22nd, 2025, 05:55
Val the Moofia Boss wrote: June 22nd, 2025, 05:49
I played a bit of Freelancer, I think the demo. I thought it was odd how there were warp gates inside a star system, as in for going between planets. Typically warp gates like in EVE Online, Babylon 5, Mass Effect, etc, are used for traveling between star systems.
The hugeiosity of space is not to be misunderestimated. If there weren't warp gates INSIDE the system, it'll take you like half an hour to get to Mars at lightspeed. That means either ships are capable of LUDICROUS SPEED (lightspeed is too slow), you get a time compression (can't be used in MP), the scale of the game is just completely shot. Warp gates let you have ships that don't go at LUDICROUS SPEED. Also, the scale in Freelancer is, in fact, completely shot anyway on top.
What I loved about Independence War 2 Edge of Chaos is it did a decent job of portraying the "Hugeosity" of space. While still being fun. Difficult to pull off.
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Post by MrTwinkls »

Space Rangers 2 - arcade space fights, trading, clunky ground battles and text quests.
Starsector - haven't played it yet. If someone did please give me your brief opinion.
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Post by horstg »

Nexus - The Jupiter Incident : Pretty neat, played it ages ago, but it's ship-only
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Post by rusty_shackleford »

I tried playing Elite Dangerous at 2x supersampling and the jagged lines are STILL there, incredible.
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Post by rusty_shackleford »

Seriously, how do people play this?? I recorded it at 2x supersampling(5120x2880 downsampled to 2560x1440 — meaning it was rendering at much higher than 4k!) WITH SMAA enabled. It even looks so much worse at thumbnail view.

The renderer is fundamentally broken at some level. No idea how they managed this, but it's something they're doing that just inherently creates these jaggies which is why they can't fix it. Again, I think it's something to do with how they render the speculars.

I'm not a graphics snob in the least, but I just can't play a game that actively hurts to look at.
Last edited by rusty_shackleford on June 22nd, 2025, 10:14, edited 2 times in total.
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Post by rusty_shackleford »

Taken from someone else, this is with supersampling + MLAA
download (4).jpeg
No idea how anyone can play this.
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Post by Bertram_Tung »

It's even worse in motion.
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Post by ThulsaDoomer »

MrTwinkls wrote: June 22nd, 2025, 09:26
Space Rangers 2 - arcade space fights, trading, clunky ground battles and text quests.
Starsector - haven't played it yet. If someone did please give me your brief opinion.
Playing Starsector currently, but I have done sessions in the past as well. Fairly modded install.

Normally I am not a huge aimless sandbox kind of guy, unless there's severe autistic effort to make it interesting. Starsector has very solid background writing that presents a genuinely compelling sector of a long bygone era of humanities time conquering the stars. The gameplay gives you a ton of options to play with and using mods you can increase the variedness of your fleet or focus on fleet composition. Been enjoying it a lot more than I expected and upon my revisit I can only endorse it further.

One warning, however. A lot of the faction mods, while fairly solid in concept and execution, suffer from a bizarre syndrome of space weebery portraits. I personally changed all of them with fairly vanilla fitting upscaled portraits so that my immersion wasn't utterly ******* destroyed. I would advise the same.
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Post by Tangerine »

Darkstar One was a space sim with RPG elements. You leveled up your ship as you progressed. I remember liking it when it came out, but don't know how well it's held up.
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Post by Bertram_Tung »

Tangerine wrote: June 22nd, 2025, 12:22
Darkstar One was a space sim with RPG elements. You leveled up your ship as you progressed. I remember liking it when it came out, but don't know how well it's held up.
Always wanted to play this, I think I own it on two platforms but never played it. I remember it has some german jankiness or something. But it looked okay.
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Post by rusty_shackleford »

I will give this a looksee

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Post by gerey »

Turboautistic game about mining the rings of Saturn:



Naturally, it has a DLC that turns all the characters into furries, and one that turns them all into animu characters.

Fun, arcadey game you are all probably aware of (sequel is woke ****):



Arcade space sim with great presentation and premise, the trailer is pretty badass - you're the remainder of the royal guard tasked with carrying out the final edict of the emperor, hunt down the traitor lords and bring ruin to their people:



Topdown space game with RPG elements that never really got the recognition it deserved:



FREE spiritual successor to the Endless Sky games (that you should also play). Did I mention it's free?



Combination of adventure game and space game, with a dash of RPG elements:

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Post by rusty_shackleford »

gerey wrote: June 23rd, 2025, 06:55
Combination of adventure game and space game, with a dash of RPG elements:
Is this based on the similarly titled action-RPG games?
[edit]
nop, but it was 3089 Futuristic Action RPG
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Post by rusty_shackleford »

Norfleet wrote: June 22nd, 2025, 02:54
rusty_shackleford wrote: June 22nd, 2025, 02:40
[*] Everspace 2: Sadly, it's ship only, but otherwise a fun arcade-style space flight shooty pooty game. I recommend it. (Unlike the first game, it is not a roguelike)
So what's the deal here: Is ship-only valid or not?
It's fun :)
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