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Various role-playing RPG game stuff not deserving its own thread

For discussing role-playing video games, you know, the ones with combat.
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Post by Val the Moofia Boss »

psychic_dream wrote: ↑ May 15th, 2025, 20:54
What are your favorite RPGs made by BioWare, and how would you rank them? In your opinion, which game marked their inevitable decline into mediocrity?
The only one I have played is Mass Effect 1 and KotoR 1. I think they are both meh.


Image

I remember that getting the game to work was an exercise in frustration. I was playing with a controller. Installing mods for ME1 is frustrating, because you have to install all of your mods before your graphics mods, so if you want to change anything, you have to reinstall the game again and do all of the mod installations all over. To play with the controller, I had to install a controller mod, but it disables mouse and keyboard controls, so I'm stuck playing with the controller, and playing FPS on controller is awful. Had I known I would have lost mouse and keyboard controls, I wouldn't have installed the controller mod in the first place.

I dropped ME1 after the tropical planet when you leave the other guy party member behind after having fought Saren, and then I got a dialogue choice with Ashley and clicked the neutral or professional option but then it led to casual sex when I did not want to romance any of those characters as I found none of them to be marriage material. Dropped right there.

I was overall not enjoying the game. I kept waiting for it to become amazing like everyone said it would be, but it never happened. The moment to moment experience is walking through unattractive grey corridors. Shepard isn't very fun to move around or look at from the behind from over the shoulder. I was not enjoying the combat.

I found the writing to be mediocre. Lots of huge leaps in logic, antagonists to the player act cartoonishly, dialogue is stilted at times, the story can't decide if being a Spectre means being revered like a Jedi Knight or being super secret and treated with suspicion like Section 31, etc. The Council 180s on Saren just because you played a soundbite without investigating it. Just because I outted Saren does not mean I should get promoted to their top agent and get all of these authorizations and top secrets. I think the "cinematic" presentation with the camera angles and closeup shots of highly detailed photorealistic faces and the depth of field is what people liked.

The story did not justify well why these characters were squatting on the ship. It seemed to be a very modern Western realistic story, as opposed to having a more romanticized fantasy feel where people can hang around with no pressing obligations or just due to true friendship. They don't really have a personal stake in our quest and aren't really our friends. I don't really know why Ashley, Tali, and Liara are tagging along.

I found most of the characters to be unlikeable. I only somewhat liked Garrus and Wrex (1-to-1 Rytlock Brimstone expy... or is it the other way around? It's Steve Blum voicing a snarky proud warrior man ofcourse I'm bringing him).

I did like how you could get into an angry confrontation with Wrex, which made him feel more real. Too often party members feel like the are an amorphous good guy team blob that nod their head in unison, whereas with Wrex in that moment he was more realized as a person agonizing over the fate of his kinsmen and in that moment panics and becomes desperate, doing the first thing that comes up off the top of his head.

I thought it was disappointing that the party members did not really talk to each other. They each stand alone in some part of the ship waiting for Shepard to talk to them. I think maybe your two party members could talk to each other during the elevator rides at the Citadel.

At character creation, the game did not make it clear to be how each of the classes really played in gameplay, and had to do extensive out of game research trying to figure out what each class was like. In the end I think I went with the esper or mage/biotics/whatever class (Adept, I think?) hoping I would get to do something more cool than shoot a gun, but IIRC the gameplay boiled down to mainly shooting and occasionally using a power to knock people around, I can't remember. The bullet sponges felt terrible. Maybe the stealth class would have been more interesting but I don't think the corridor levels would be able to support that.

Driving the rover around and touring the scenery is pretty fun... until I have to stop and try to meticulously aim with the turret trying to pick off tiny targets.

The setting is okay. The Citadel and the Council don't feel like alien societies and organizations. They feel like the modern US but in space. The Citadel has human style bars and clubs... that have been operated by aliens for decades long before humanity was admitted. The cities on the Citadel are organized like human cities. The council uses modern 21st century American logic that worships laws and constitutions and is skeptical of esoterism. Nothing about the Citadel or the Council feels like it an alliance of non-human races at all.

The Turians and the Krogan and the Volus have interesting faces to look at (Saren looks really good!), but ME's aliens for the most part suffer from rubberhead alien syndrome, where everyone has the same posture and proportions as a human. The floating evangelical alien at the citadel, and that ambassador who stood on four legs were visually quite unique, but sadly there are no party members that are unique like that. I really liked how the Sovani in the The Last Remnant had 4 arms (and could quad wield 1 handed weapons, or dual wield 2 handers), or how the Charr in GW2 were hunched over and even ran on all fours. Really made those races stand out in my mind.

The soundtrack was forgettable.

I just did not see what the hype was about.



Image

KotoR 1. I played and completed it last year for the HQ's adventurer's guild, after having started it years before and getting bored on Taris and dropped it. When I first played it, I found the boring MMO autoattack combat to be boring, and dropped it shortly after the "1, 2, 3" scene at the bar. I am not going to relitigate my issues with it again but I thought it was also grossly overrated and did not see what the fuss was about. The moment to moment gameplay is a lot of boring running around and near constantly getting involved in random fights that drain your force or HP bar and your potions/medpacks/whatever they were called. Very tedious. It was never really fun. I also had to do a lot of out of game research trying to parse the different level up traits and which traits I needed to beat the game with, which was not fun.

Aesthetically, the game is a disappointment. It is yet another rehash of the Original Trilogy aesthetics with blocky ships and rusted paint and evil empire vs rebels and so on. It wasn't the unique, brand new setting and aesthetics that the actual Prequel Trilogy brought that differentiated itself from the OT. The plot feels like fanfiction. None of the characters stuck with me. I also thought that the game was poor at nuance. There was no option to say "I am not a bootlicker of the Jedi Order, but you are evil and I will oppose you!". No, you are only given the choice between being intimidated into toeing the Jedi Order's line, or going evil.

Taris is an awful first zone to begin a game. Really should have begun on the much more scenic and pleasant farming world that had the Jedis.

I thought it was odd how you could not bring your two party members with you to the final boss fight. The duel was not fun as it amounted to me having to spam force push him down over and over again to keep him from attacking me, and if he did attack me it amounted to constantly pausing the game to open up my inventory and use a medpak.

Music was also forgettable.



I have DAO on Steam, but after my experiences with ME1 and KotOR, I am not really interested in playing it.
Last edited by Val the Moofia Boss on May 15th, 2025, 21:34, edited 1 time in total.
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Post by gerey »

psychic_dream wrote: ↑ May 15th, 2025, 20:54
What are your favorite RPGs made by BioWare, and how would you rank them? In your opinion, which game marked their inevitable decline into mediocrity?
Realistically, BioWare had a grand total of two or three good games - Baldur's Gate 1 and 2, and maybe Dragon Age.

I'd say KOTOR was the start of their downfall into mediocrity. All the elements that would characterize their later releases were there already - from the woke politics, to the cringe writing, lazy worldbuilding and dogshit combat/UI/controls.
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Post by rusty_shackleford »

SWTOR is one of their better games, some of the class storylines are the peak of Bioware's writing. But it wasn't really done by 'Bioware' beyond the brand.
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Post by Acrux »

gerey wrote: ↑ May 15th, 2025, 21:34
psychic_dream wrote: ↑ May 15th, 2025, 20:54
What are your favorite RPGs made by BioWare, and how would you rank them? In your opinion, which game marked their inevitable decline into mediocrity?
Realistically, BioWare had a grand total of two or three good games - Baldur's Gate 1 and 2, and maybe Dragon Age.
Don't forget about Icewind Dale and my personal favorite, Icewind Dale 2.
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Post by gerey »

Acrux wrote: ↑ May 16th, 2025, 02:19
Don't forget about Icewind Dale and my personal favorite, Icewind Dale 2.
Weren't those made by Black Isle though?

Or am I misremembering something?
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Post by Acrux »

gerey wrote: ↑ May 16th, 2025, 06:16
Acrux wrote: ↑ May 16th, 2025, 02:19
Don't forget about Icewind Dale and my personal favorite, Icewind Dale 2.
Weren't those made by Black Isle though?

Or am I misremembering something?
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Post by TKVNC »

A lot of old games were pretty good for their time, and some hold up well enough now, but generally speaking the stories are mediocre, and the world building is often also mediocre.

Bioware has this problem in practically all of their games, including DA:O.

The final issue is often that devs rarely balance a game in an interesting way, so you either get superhero simulator, or bullet sponge enemies. Neither are much fun.
Last edited by TKVNC on May 16th, 2025, 08:50, edited 3 times in total.
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Post by rusty_shackleford »

TKVNC wrote: ↑ May 16th, 2025, 08:49
A lot of old games were pretty good for their time, and some hold up well enough now, but generally speaking the stories are mediocre, and the world building is often also mediocre.

Bioware has this problem in practically all of their games, including DA:O.

The final issue is often that devs rarely balance a game in an interesting way, so you either get superhero simulator, or bullet sponge enemies. Neither are much fun.
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Post by TKVNC »

rusty_shackleford wrote: ↑ May 16th, 2025, 08:51
TKVNC wrote: ↑ May 16th, 2025, 08:49
A lot of old games were pretty good for their time, and some hold up well enough now, but generally speaking the stories are mediocre, and the world building is often also mediocre.

Bioware has this problem in practically all of their games, including DA:O.

The final issue is often that devs rarely balance a game in an interesting way, so you either get superhero simulator, or bullet sponge enemies. Neither are much fun.
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Post by Lhynn »

psychic_dream wrote: ↑ May 15th, 2025, 20:54
What are your favorite RPGs made by BioWare, and how would you rank them? In your opinion, which game marked their inevitable decline into mediocrity?
Id say BG1, 2, NWN and Mass Effect.
There wasnt a game that marked their decline, when EA came in and the doctors left the studio became a zombie.
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Post by rusty_shackleford »

bethesda could print a billion dollars by just paying a few developers to port fnv to 64bit and adding coop
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Post by gerey »

rusty_shackleford wrote: ↑ May 22nd, 2025, 17:32
bethesda could print a billion dollars by just paying a few developers to port fnv to 64bit and adding coop
Bethesda like to pretend NV doesn't exist, and when they do acknowledge its existence, it's to try and retcon it out of existence.
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Post by maidenhaver »

The A in ARPG does not stand for Action, but for Without. ARPGs are games Without Role Playing, because the player character doesn't fill a role. At the same time, the ARPG has RPG surface features, such as numbers go up and inventory management.
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Post by rusty_shackleford »

maidenhaver wrote: ↑ May 22nd, 2025, 19:44
The A in ARPG does not stand for Action, but for Without. ARPGs are games Without Role Playing, because the player character doesn't fill a role. At the same time, the ARPG has RPG surface features, such as numbers go up and inventory management.
Some of the earlier diablo clones didn't copy diablo wholesale but merely used the combat e.g., Divine Divinity
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Post by rusty_shackleford »

average new FPS game has a more complex inventory/equipment system than 99% of RPGs
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Post by Val the Moofia Boss »

rusty_shackleford wrote: ↑ May 23rd, 2025, 21:11
average new FPS game has a more complex inventory/equipment system than 99% of RPGs
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Probably has an insane number of keybinds too.
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Post by Val the Moofia Boss »

News to no one here but it's nice to have it from the horse's mouth:
A Dragon Age veteran says EA liked to refer to a "cave" where RPG fans who could be trusted to buy anything the genre threw at them would dwell.

Speaking to GamesRadar+, BioWare veteran David Gaider explained that before he left BioWare, his tastes had become somewhat "old-fashioned" in EA's eyes. "I was very vocal on the Dragon Age team," he says. "I was always trying to push it to our traditional mechanics. And that wasn't very welcome in the EA sphere."

He says that EA considered those mechanics - the kind that shaped games like Dragon Age: Origins - to be "slow and cumbersome," rather than the "action-y and slick" presentation that the studio was being pushed toward. That meant that Gaider's views "were often not very welcome" despite his long tenure at the studio and work on many of its most famous RPGs.

That's partly because, he says, EA didn't think the traditional RPG audience was one that was worth focusing on. He claims that the overseers referred to those mechanics as being "'in the cave'". The cave, he explains, "was where nerds went. The nerds were in the cave. You made an RPG and the nerds in the cave would always show up for an RPG, because it was an RPG."

That devotion to their chosen genre, in EA's eyes, meant that "you didn't have to worry" about the nerds. "You didn't have to try and appeal to them. You had to worry about the people who weren't in the cave, which was the audience we actually wanted, which was much larger."
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https://archive.fo/jtUx2
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Post by rusty_shackleford »

Val the Moofia Boss wrote: ↑ May 26th, 2025, 19:14
News to no one here but it's nice to have it from the horse's mouth:
A Dragon Age veteran says EA liked to refer to a "cave" where RPG fans who could be trusted to buy anything the genre threw at them would dwell.

Speaking to GamesRadar+, BioWare veteran David Gaider explained that before he left BioWare, his tastes had become somewhat "old-fashioned" in EA's eyes. "I was very vocal on the Dragon Age team," he says. "I was always trying to push it to our traditional mechanics. And that wasn't very welcome in the EA sphere."

He says that EA considered those mechanics - the kind that shaped games like Dragon Age: Origins - to be "slow and cumbersome," rather than the "action-y and slick" presentation that the studio was being pushed toward. That meant that Gaider's views "were often not very welcome" despite his long tenure at the studio and work on many of its most famous RPGs.

That's partly because, he says, EA didn't think the traditional RPG audience was one that was worth focusing on. He claims that the overseers referred to those mechanics as being "'in the cave'". The cave, he explains, "was where nerds went. The nerds were in the cave. You made an RPG and the nerds in the cave would always show up for an RPG, because it was an RPG."

That devotion to their chosen genre, in EA's eyes, meant that "you didn't have to worry" about the nerds. "You didn't have to try and appeal to them. You had to worry about the people who weren't in the cave, which was the audience we actually wanted, which was much larger."
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https://archive.fo/jtUx2
It was obvious what companies meant by expanding to reach new audiences, etc., It meant ignoring the core audience, always had.
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Post by DagothGeas5 »

Ever since seeing Sseth's review of it I had been orbiting around a game that I really wanted to play and, having gone back to the review recently to learn how to make custom portraits to have some fun, I realized it has *Wizardry* in the title which I did not expect to see and now I am even more eager to experience it in the future after how much I am enjoying playing Wizardry VI. But this all said, I wished to ask, is there any of the previous Wizardry games I should play before Wizardry VIII (story-wise etc)? From Sseth's review, this game always striked me as a game that "works on its own" (to the point I truly thought it was some obscure game he found due to the portraits), but am now unsure.
The review in question for anyone interested:
β–Ί Show Spoiler
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Post by rusty_shackleford »

DagothGeas5 wrote: ↑ May 28th, 2025, 19:30
Ever since seeing Sseth's review of it I had been orbiting around a game that I really wanted to play and, having gone back to the review recently to learn how to make custom portraits to have some fun, I realized it has *Wizardry* in the title which I did not expect to see and now I am even more eager to experience it in the future after how much I am enjoying playing Wizardry VI. But this all said, I wished to ask, is there any of the previous Wizardry games I should play before Wizardry VIII (story-wise etc)? From Sseth's review, this game always striked me as a game that "works on its own" (to the point I truly thought it was some obscure game he found due to the portraits), but am now unsure.
The review in question for anyone interested:
β–Ί Show Spoiler
6-7-8 are a trilogy, 8's story is even quite different if you import a save.
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Post by DagothGeas5 »

rusty_shackleford wrote: ↑ May 28th, 2025, 19:56
DagothGeas5 wrote: ↑ May 28th, 2025, 19:30
Ever since seeing Sseth's review of it I had been orbiting around a game that I really wanted to play and, having gone back to the review recently to learn how to make custom portraits to have some fun, I realized it has *Wizardry* in the title which I did not expect to see and now I am even more eager to experience it in the future after how much I am enjoying playing Wizardry VI. But this all said, I wished to ask, is there any of the previous Wizardry games I should play before Wizardry VIII (story-wise etc)? From Sseth's review, this game always striked me as a game that "works on its own" (to the point I truly thought it was some obscure game he found due to the portraits), but am now unsure.
The review in question for anyone interested:
β–Ί Show Spoiler
6-7-8 are a trilogy, 8's story is even quite different if you import a save.
That is wonderful news, thank you for letting me know! :heart:
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Post by rusty_shackleford »

There are least a handful of people out there who really love starfield and probably have thousands of hours in it
that's kinda depressing
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Post by nullSector »

I am about to play kingdom come deliverance 1 for the first time (pirated it obviously) and i read somewhere that the 'a woman's lot' dlc is somewhat woke and i should avoid it, how true is that?
Is there any other dlc i should avoid installing or any mod i should install?
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Post by rusty_shackleford »

nullSector wrote: ↑ June 10th, 2025, 00:14
and i read somewhere that the 'a woman's lot' dlc is somewhat woke and i should avoid it, how true is that
disagree

while you can exploit mechanics to take down males, the intended way to play it is entirely stealth-based
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Post by Bertram_Tung »

nullSector wrote: ↑ June 10th, 2025, 00:14
I am about to play kingdom come deliverance 1 for the first time (pirated it obviously) and i read somewhere that the 'a woman's lot' dlc is somewhat woke and i should avoid it, how true is that?
Is there any other dlc i should avoid installing or any mod i should install?
The main part that sucks about it is you can easily start it without intending to, and it takes you on a multi-hour sidequest where you play henry's GF and it ******* sucks because all you want to do is get back to your main quest but you can't.

If you know how to avoid that, and play it intentionally, on your own terms, without getting tricked into it by a seemingly innocuous dialogue choice, I could see it being a fun diversion. But the way it's designed is annoying AF if you are playing blind because it truly blindsights you and it ****** me the **** OFF
Last edited by Bertram_Tung on June 10th, 2025, 03:46, edited 1 time in total.
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Post by nullSector »

Bertram_Tung wrote: ↑ June 10th, 2025, 03:45
nullSector wrote: ↑ June 10th, 2025, 00:14
I am about to play kingdom come deliverance 1 for the first time (pirated it obviously) and i read somewhere that the 'a woman's lot' dlc is somewhat woke and i should avoid it, how true is that?
Is there any other dlc i should avoid installing or any mod i should install?
The main part that sucks about it is you can easily start it without intending to, and it takes you on a multi-hour sidequest where you play henry's GF and it ******* sucks because all you want to do is get back to your main quest but you can't.

If you know how to avoid that, and play it intentionally, on your own terms, without getting tricked into it by a seemingly innocuous dialogue choice, I could see it being a fun diversion. But the way it's designed is annoying AF if you are playing blind because it truly blindsights you and it ****** me the **** OFF
Oh that sounds like something that would make me really ****** off and might even cause me to drop the game, so thanks for telling me. :heart:

I looked up how to avoid it, and maybe I will play it later if I want a change of pace
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Post by Bertram_Tung »

nullSector wrote: ↑ June 10th, 2025, 04:06
Bertram_Tung wrote: ↑ June 10th, 2025, 03:45
nullSector wrote: ↑ June 10th, 2025, 00:14
I am about to play kingdom come deliverance 1 for the first time (pirated it obviously) and i read somewhere that the 'a woman's lot' dlc is somewhat woke and i should avoid it, how true is that?
Is there any other dlc i should avoid installing or any mod i should install?
The main part that sucks about it is you can easily start it without intending to, and it takes you on a multi-hour sidequest where you play henry's GF and it ******* sucks because all you want to do is get back to your main quest but you can't.

If you know how to avoid that, and play it intentionally, on your own terms, without getting tricked into it by a seemingly innocuous dialogue choice, I could see it being a fun diversion. But the way it's designed is annoying AF if you are playing blind because it truly blindsights you and it ****** me the **** OFF
Oh that sounds like something that would make me really ****** off and might even cause me to drop the game, so thanks for telling me. :heart:

I looked up how to avoid it, and maybe I will play it later if I want a change of pace
Happy to be of service. Yes, if the devs weren't ******* they would have made a little pop-up or note that that warned the player "Warning, if you proceed with this conversation choice you will be trapped in a 6 hour un-exitable side quest where you play as a this stupid *****" but MUH IMMERSHUN wins at the expense of gameplay again.
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Post by Oyster Sauce »

Bertram_Tung wrote: ↑ June 10th, 2025, 04:17
nullSector wrote: ↑ June 10th, 2025, 04:06
Bertram_Tung wrote: ↑ June 10th, 2025, 03:45


The main part that sucks about it is you can easily start it without intending to, and it takes you on a multi-hour sidequest where you play henry's GF and it ******* sucks because all you want to do is get back to your main quest but you can't.

If you know how to avoid that, and play it intentionally, on your own terms, without getting tricked into it by a seemingly innocuous dialogue choice, I could see it being a fun diversion. But the way it's designed is annoying AF if you are playing blind because it truly blindsights you and it ****** me the **** OFF
Oh that sounds like something that would make me really ****** off and might even cause me to drop the game, so thanks for telling me. :heart:

I looked up how to avoid it, and maybe I will play it later if I want a change of pace
Happy to be of service. Yes, if the devs weren't ******* they would have made a little pop-up or note that that warned the player "Warning, if you proceed with this conversation choice you will be trapped in a 6 hour un-exitable side quest where you play as a this stupid *****" but MUH IMMERSHUN wins at the expense of gameplay again.
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Bertram_Tung
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Post by Bertram_Tung »

Nah that's weak. You receive that "DLC is activated" message way earlier in the game, among many others which most people would just click past because all it's saying is your several different DLCs are enabled.

Several hours later you're supposed to remember what that little symbol means? **** that. It barely looks different than any other symbol that is shown next to a special quest. And unlike most of those, once you start this one, you're stuck.

You'll see my complaint is a common criticism in many online discussions about A Woman's Lot DLC. Don't be an apologist for bad design.


Good design would have been a pop-up WHEN THE CHOICE COMES UP that warns the player what they are getting into. Not some vague dialogue "Oh its a long story"... If you don't know what that stupid symbol means then it's not even clear it's a DLC that is starting.
Last edited by Bertram_Tung on June 10th, 2025, 04:35, edited 5 times in total.
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Oyster Sauce
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Post by Oyster Sauce »

Skill issue