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Is Skyrim redeemable with mods?
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rusty_shackleford
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Is Skyrim redeemable with mods?
Yes, no, maybe?
Which mods?
And I don't mean total conversions like Enderal.
Which mods?
And I don't mean total conversions like Enderal.
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maidenhaver
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I say no, because the time I spent searching for and dl'ing mods was tears in the rain. Rain is rain, but your tears are more and come at a big price, unless you cry like a baby. But I would just mod Oblivion, look for the mod that adds vertex fog or wtf its called. Then use the Endless Jungle mod. Its such a good game, shame the armor mods all suck.
Weirdest cracker you know.
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rusty_shackleford
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Cyrordiil being a jungle is a morrowind retcon, Oblivion presents Cyrodiil as described in Daggerfall.
The journey through Valenwood was pleasant. The weather held fair for the most part, with sunny days and cool nights. Bright leaves of scarlet, crimson, gold and green drifted down to form a carpet beneath their horses' feet. Valenwood was very different from the somber, steep forests of High Rock. When they reached the northern border[that is, the border with Cyrodiil], Edward, looking back, saw that the trees were mostly bare, shorn of their glory. Before them lay a wide green land of rolling hills with only a few stands of trees. It seemed to spread on forever.
The late winter weather held fair but cold for their journey, so that they travelled quickly over firm roads. On the last day, spring seemed to come at last for there was a thaw, and the road grew sloppy underfoot, and everywhere one could faintly hear the sound of water trickling and dripping. They came to the great bridge that crossed into Imperial City at sunset.
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the biggest issue is that the dungeons are kinda samey and boring and the easiest fix for that is enderal
(only boring to me now that i've played skyrim so much though)
(only boring to me now that i've played skyrim so much though)
I would say technically yes but that doesn't mean much considering you have over a decade of mods that can so radically alter the game beyond recognition. I don't know if I would say that Skyrim is "redeemed" but more vindicated in comparison to the utter trash bethesda has released since and the level of customization you can do.
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
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maidenhaver
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And?rusty_shackleford wrote: ↑ September 10th, 2023, 01:07Cyrordiil being a jungle is a morrowind retcon, Oblivion presents Cyrodiil as described in Daggerfall.
blah blah not-forgotten realms blah blah blah
Weirdest cracker you know.
I tried this a few months ago with some of the more modern Requiem-like mods, plus mods that are supposed to improve factions. I spent something like a week researching and installing mods. I uninstalled the game after about 15 minutes. I think the problem might be familiarity at this point. I know the quests are shallow, I know the dialog options are ridiculous, I know that it doesn't really matter what I do.
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rusty_shackleford
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Everyone's favorite mods?
No standard ones like skyui or whatever.
No standard ones like skyui or whatever.
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Oblivion is at least something that can be mildly amusing due to its dialogue and mechanics, and there's Shivering Isles that's actually more than decent. Skyrim is a chore.
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rusty_shackleford
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Oblivion has a certain charm that is hard to explain. It's the video game equivalent of a B-movie.Element wrote: ↑ September 10th, 2023, 09:19Oblivion is at least something that can be mildly amusing due to its dialogue and mechanics, and there's Shivering Isles that's actually more than decent. Skyrim is a chore.
I also like that you didn't have to equip spells to use them in Oblivion, I like playing spellblade-esque characters and it's quite difficult in games like Skyrim.
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Are gays redeemable with reassignment surgery?
-Humbaba
-Humbaba
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rusty_shackleford
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I've barely played Skyrim before so I don't really have much of an idea what it's like fully modded.Humbaba wrote: ↑ September 10th, 2023, 09:59Are gays redeemable with reassignment surgery?
-Humbaba
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There is no mod that could make the combat good in Skyrim. You would have to make an entirely different game.
☆HQ Defense Force☆
When people say there are mods that make Skyrim combat "good", what they mean is mods that literally turn the game into a copy of Dark Souls. To most people, that's what "good combat" seems to mean and it's ridiculous. The only first-person game with good combat that I remember though was Condemned, an old horror game.GhostCow wrote: ↑ September 10th, 2023, 14:19There is no mod that could make the combat good in Skyrim. You would have to make an entirely different game.
Dark Souls is ****. Games with good first person melee combat include Mount and Blade, Chivalry, and Dark Messiah of Might and Magic. Although Dark Messiah is more a sum of it's parts thing than the melee combat alone.KnightoftheWind wrote: ↑ September 10th, 2023, 14:30When people say there are mods that make Skyrim combat "good", what they mean is mods that literally turn the game into a copy of Dark Souls. To most people, that's what "good combat" seems to mean and it's ridiculous. The only first-person game with good combat that I remember though was Condemned, an old horror game.GhostCow wrote: ↑ September 10th, 2023, 14:19There is no mod that could make the combat good in Skyrim. You would have to make an entirely different game.
☆HQ Defense Force☆
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rusty_shackleford
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But this thread is for Skyrim
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maidenhaver
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The Ysgramor and dunmer armors. The one that adds about 300 npcs to the wild, all doing stuff. The mod series that changes minor holds architecture to be unique. The ones that change the swords to not look like wiffle ball bats.rusty_shackleford wrote: ↑ September 10th, 2023, 09:14Everyone's favorite mods?
No standard ones like skyui or whatever.
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maidenhaver
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I've never joined any of the factions, and I quit Dawnguard after getting Serana.Acrux wrote: ↑ September 10th, 2023, 01:48I tried this a few months ago with some of the more modern Requiem-like mods, plus mods that are supposed to improve factions. I spent something like a week researching and installing mods. I uninstalled the game after about 15 minutes. I think the problem might be familiarity at this point. I know the quests are shallow, I know the dialog options are ridiculous, I know that it doesn't really matter what I do.
Oh yeah, get the Serana mods that look good to you. Be a vampire Lord and Lady together.
Weirdest cracker you know.
You play Skyrim in third-person?.
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rusty_shackleford
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Yes.KnightoftheWind wrote: ↑ September 10th, 2023, 15:37You play Skyrim in third-person?.
And the bethouts.
And starfield.
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I liked frostfall with campfire and bunch of other survival mods but at the end of the day you will just quit the game after 2 hours because it's skyrim, modding is a waste of time unless it's some bugfixes and minor changes.
I'd say yes, I'm on my second playthrough (my first one was like 8 years ago on an Xbox 360 lol) using the Septimus 3 modlist and I'm really enjoying it, 140 hours and just finished the DLCs and doing the big quest mods now, I'll leave the main quest last
My favorite mods are probably True Directional Movement and Precision and I'm using mods that let me parry and dodge roll that makes it kinda like Dark Souls which a lot of people don't like lol
Also I'm playing on the hardest difficulty with 5 companions and it kinda makes it feel like a CRPG and I love it
My favorite mods are probably True Directional Movement and Precision and I'm using mods that let me parry and dodge roll that makes it kinda like Dark Souls which a lot of people don't like lol
Also I'm playing on the hardest difficulty with 5 companions and it kinda makes it feel like a CRPG and I love it
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rusty_shackleford
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top endorsed modlists on nexusmods

need to enact total coomer death

need to enact total coomer death
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rusty_shackleford
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to answer my question,
no
no
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Most of Oblivion's level design is weak and samey, its quests and dialogue (despite the VA and technical playback issues) are definitely not.
Skyrim improved the level design significantly, but there was a sharp decline in the narrative quality and quest design.
You may as well not bother replying to my posts if it's to argue anything except concrete facts or your personal opinion. I still probably won't see it.
Reject your retarded-wing political programming and learn to think.
If you can.
Reject your retarded-wing political programming and learn to think.
If you can.
I always use these mods to add more ruins and interesting landmarks around Skyrim. For a land that's been settled, invaded and been the rise and fall of empires for thousands of years vanilla Skyrim really doesn't feel as old as it is.
The Ruins
https://www.nexusmods.com/skyrimspecial ... /mods/9933
Ancient Land
https://www.nexusmods.com/skyrimspecial ... mods/22900
Ruined Temple of Phynaster
https://www.nexusmods.com/skyrimspecial ... /mods/7791
Oblivion Gates Remade
https://www.nexusmods.com/skyrimspecial ... /mods/9040
The Ruins
https://www.nexusmods.com/skyrimspecial ... /mods/9933
Ancient Land
https://www.nexusmods.com/skyrimspecial ... mods/22900
Ruined Temple of Phynaster
https://www.nexusmods.com/skyrimspecial ... /mods/7791
Oblivion Gates Remade
https://www.nexusmods.com/skyrimspecial ... /mods/9040
I'm just stating the facts.
Question is are you going to gargle the truth or swallow?
Question is are you going to gargle the truth or swallow?
The quest design in Oblivion is terrible, don't kid yourself. I had fond memories of the quests, but then I went back and played the game. They never allow the player room to figure things out on their own. Everything is highly telegraphed and all the things necessary to solve the quest are usually located in a 5 foot radius of each other, and on top of that the quest compass and quest journal will explicitly point out everything you need to do. There are systems in the game that could potentially make for interesting quest design if the designers just ****** off and allowed the player to make use of them on their own.
Unfriendly Competition comes to mind as a quest that could potentially be cool if bethesda let you figure things out on your own. As it is the the quest begins and the man you need to talk is right across the street. Go talk to him and QUEST UPDATED: ID BETTER FOLLOW THOROMIR. Follow him and it locks you into a cutscene so you can't miss anything. QUEST UPDATED: ID BETTER FOLLOW AGAMIR. You don't even need to follow him because his destination is already marked on your quest compass. Quest journal tells you exactly when to enter his, enter and the quest marker tells you to go into the basement. QUEST UPDATED: HMM THIS BLOODY SHOVEL AND DIRT ARE SUSPICIOUS. Talk to Thoromir: HE MUST BE DIGGING UP GRAVES. Quest updated: I NOTICE ONE OF THE DOORS TO THE MAUSOLEUM IS OPEN, AGAMIR MUST BE INSIDE.
Imagine how much better this quest would be if it simply started out with the merchant informing you that one of the shops is selling items for suspiciously low prices, and everything else you had to figure out on your own with no quest markers. Having to find his house on your own, then looking for clues and spotting the shovel and dirt and deducing for yourself that he is digging up corpses, etc.
The sad thing is there are a handful of quests in the game like this, the unmarked quests. The Horror at Dive Rock, for example, where you stumble on a journal deep in the mountains and have to figure out the location of a monster from there (and a clue on how to kill it is in the journal). It goes totally unmarked in your quest journal, no quest compass markers, so you can actually enjoy figuring it out on your own. It almost feels like these only exist because they ran out of time and couldn't ruin them by including quest journal updates and compass markers for them, or some designer snuck them through, because there are other minor quests that are similar but do get included in your journal, like The Sunken One quest, all of which would be improved by being left out of the quest journal.
It's one of the things I hate most about modern game design, where it feels like you are doing nothing but running through a checklist. It never feels like you are figuring stuff out within the fiction of the in-game world, but rather waiting for outside ques to tell you what to do.
Unfriendly Competition comes to mind as a quest that could potentially be cool if bethesda let you figure things out on your own. As it is the the quest begins and the man you need to talk is right across the street. Go talk to him and QUEST UPDATED: ID BETTER FOLLOW THOROMIR. Follow him and it locks you into a cutscene so you can't miss anything. QUEST UPDATED: ID BETTER FOLLOW AGAMIR. You don't even need to follow him because his destination is already marked on your quest compass. Quest journal tells you exactly when to enter his, enter and the quest marker tells you to go into the basement. QUEST UPDATED: HMM THIS BLOODY SHOVEL AND DIRT ARE SUSPICIOUS. Talk to Thoromir: HE MUST BE DIGGING UP GRAVES. Quest updated: I NOTICE ONE OF THE DOORS TO THE MAUSOLEUM IS OPEN, AGAMIR MUST BE INSIDE.
Imagine how much better this quest would be if it simply started out with the merchant informing you that one of the shops is selling items for suspiciously low prices, and everything else you had to figure out on your own with no quest markers. Having to find his house on your own, then looking for clues and spotting the shovel and dirt and deducing for yourself that he is digging up corpses, etc.
The sad thing is there are a handful of quests in the game like this, the unmarked quests. The Horror at Dive Rock, for example, where you stumble on a journal deep in the mountains and have to figure out the location of a monster from there (and a clue on how to kill it is in the journal). It goes totally unmarked in your quest journal, no quest compass markers, so you can actually enjoy figuring it out on your own. It almost feels like these only exist because they ran out of time and couldn't ruin them by including quest journal updates and compass markers for them, or some designer snuck them through, because there are other minor quests that are similar but do get included in your journal, like The Sunken One quest, all of which would be improved by being left out of the quest journal.
It's one of the things I hate most about modern game design, where it feels like you are doing nothing but running through a checklist. It never feels like you are figuring stuff out within the fiction of the in-game world, but rather waiting for outside ques to tell you what to do.
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rusty_shackleford
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Bethesda games aren't actually good, the fun is thinking of what they'd be like if they were actually good.
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